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Player-owned house

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"House" redirects here. For the NPC on Lunar Isle, see Berty.
POH portal

A player-owned house (often shortened to POH) can be bought from an estate agent and created, expanded, and upgraded by members. It is the result of a player's efforts in the Construction skill.

Player-owned house basicsEdit

Purchasing a houseEdit

To get started, players must first buy a house. This can be done by paying one of the four Estate Agents. The house will cost 1000 coins, and it will be located in Taverley by default. Players buying their house for the first time will automatically complete the task 'Unreal Estate, Man' which rewards the player 256-1024 coins. The Estate agents can be found in 4 locations:

Traveling to house portalsEdit

The most basic way to get to a house is by walking to the portal that is in the location of the house. At level 40 Magic, players can use the Teleport to House spell to teleport directly into the player's own house. Using a house teleport tablet is another option that only uses one inventory space and does not require a magic level to use. In the house options screen, players can choose whether the house teleports land the player in the house itself or outside the portal. After completion of Love Story, players can use altered house teleport tablets to teleport to any portal regardless of their house location. Since the Taverley lodestone is close to the house portal, some players choose to locate their house in Taverley so that they can quickly reach their house.

Entering the portalEdit

WelcomeMessage

The house loading screen

By clicking on a portal, players will be asked if they want to either enter their own house, enter their own house with building mode on, or enter a friend's house. Players can only access houses that are at the location of the portal. When entering a house, the player will be shown a loading screen and a music jingle will play.

House portal locationsEdit

Estate agents can move a player's house from its starter location in Taverley to any of the other house portal locations identified by the portal House portal map icon icon on the map. These locations are Rimmington, Pollnivneach, Rellekka, Brimhaven, and Yanille. Each location requires a certain Construction level, and the estate agent charges a fee for each move. The details are shown in the table below, along with potential benefits of each location.

Portal Location Level Required Cost to Relocate Portal Location on Map Potential Benefits
Rimmington 1 5,000 Rimmington portal
Taverley 10 5,000 Taverley portal
  • Closest POH portal to a lodestone
  • Closest POH portal to a bank
  • Closest POH portal to a sawmill
Pollnivneach 20 7,500 Pollnivneach portal
Rellekka 30 10,000 Rellekka portal
Brimhaven 40 15,000 Brimhaven portal
Yanille 50 25,000 Yanille portal

House stylesEdit

Estate agents can also redecorate the outside of a player's house for a fee. The redecoration of a house includes new walls and flooring (even for the dungeon) and a new type of ground outside. Each house style comes with a unique tune that plays upon entering the house. All of the styles (with the exception of the Zenevivia Dark Stone) are based on buildings and areas around POH portals. The house style does not have to match the portal location's style. The costs are cut in half after completion of the Varrock elite tasks, but only when using the Varrock estate agent.

Style Level Required Cost (after tasks) Styled like
Basic Wood Construction-icon 1 5,000 (2,500) coins Rimmington
Basic Stone Construction-icon 10 5,000 (2,500) coins Burthorpe
Whitewashed stone Construction-icon 20 7,500 (3,750) coins Pollnivneach
Fremennik-style Wood Construction-icon 30 10,000 (5,000) coins Rellekka
Tropical Wood Construction-icon 40 15,000 (7,500) coins Brimhaven
Fancy Stone Construction-icon 50 25,000 (12,500) coins Falador
Zenevivia Dark Stone Construction-icon 68 & Quest map icon Love Story Free The Wise Old Man's POH
Style Walls Interior flooring Exterior ground Dungeon walls Dungeon floor
Basic Wood Basicwood Basic wood floor Grass Dark Stone Basic wood dungeon Ground 1
Basic Stone Basicstone Basic stone floor Grass Dark Stone Basic stone dungeon Ground 2
Whitewashed Stone Whitewashed Whitefloor Ground outside whitewashed Whitewashstone dungeon Ground 3
Fremennik-style Wood Fremmywood Fremmyfloor Mud Fremmydungeon Ground 4
Tropical Wood Decentwood Tropicalfloor Grass Dark Stone Tropical wood dungeon Ground 1
Fancy Stone Poshstone Whitefloor Grass Dark Stone Fancy stone dungeon Ground 1
Zenevivia Dark Stone Wall Dark Stone Floor Dark Stone Grass Dark Stone Dungeon Wall Dark Stone Dungeon Floor Dark Stone

Building a houseEdit

Audio options icon
Entering your house. (link)
Audio options icon
Entering your Dark Stone styled house. (link)
Audio options icon
Entering your Wood styled house. (link)

Your first house starts off with only a parlour and garden, but new rooms and furniture can be easily built.

Building modeEdit

Main article: Building mode

In order to begin customizing a house, a player must enter their house with building mode turned on. This can be done either by entering portal in building mode or by changing the building mode settings in house options of the options menu. If you change the setting in your options menu while not in a house, you will automatically be in building mode the next time you teleport to your house using the teleport or teleport tablet. You cannot drop items while in building mode and familiars are not allowed either. Building mode cannot be turned on while guests are in the house.

Adding new roomsEdit

While in building mode, players will see white doors in the entryways of all their rooms. Right-clicking on these and selecting build will allow the player to see a menu of all the rooms that can be built attached to that door. The player will also see the level requirement and the price of the new room. When a room is selected, the player will see a ghost version of the new room, and will be able to rotate the room to any desired rotation provided that the doorways line up. If a room is occupying the spot the player wants to build, they are given the option to remove it, unless it is a menagerie or costume room, where it is moved instead to that location for the building fee.

Removing roomsEdit

A room can be removed in building mode by right-clicking the door to the room and selecting the build option. This brings up a prompt asking if you want to remove the room. You cannot remove a room on the ground level that is supporting another room on the first floor. This rule does not apply to dungeon rooms under the ground level rooms.

It is advisable to remove all the built items in a room before removing the room. In most cases, nothing is gained by removing items, but in some cases items are recovered. For example, armour, swords, and capes that are part of a display can be recovered. An exception to this is the Shattered Hearts statue in the Study. If you destroy the statue first, you will have to rebuild it from the beginning. However, if you destroy the entire study instead, building a new plinth will restore the statue with all of the pieces you had before.

Moving roomsEdit

Players can only move two rooms: the Menagerie and the Costume room. To move one, simply attempt to build the room in the new location. Do not remove the current room. Players will be told that they can only have one of the room and will be asked if they want to move it to the new location. Upon selecting "yes", the player will be prompted to choose the rotation of the new room. The new room (after being relocated) will have all the same items, furniture and pets as it had at the old location. The player will still have to pay the cost of building the room in order to move it.

Remember, the only way to move the other rooms is to delete it and rebuild it in the desired new location. Rooms such as a chapel, throne room, study, and dungeon rooms, once filled with expensive gilded/opulent furniture, are not recommended to be moved. Jagex has looked into the ability to move rooms, but it currently isn't possible to move rooms that the player can have multiples of due to technical limitations.

Planning the layoutEdit

It is essential to plan your house layout using tools found on fansites or a sheet of paper because it will save you millions of coins. This is because all but two rooms, the Menagerie and Costume room, cannot be moved without destroying the inside furniture and contents. Furthermore, a well planned house looks much more impressive and is often more efficient to use for training and transportation.

The most important point to consider when designing the layout is what rooms are placed next to the garden portal. For beginning players, the Workshop or Kitchen can be the best rooms next to the portal because they offer fast training methods such as building flatpacks or larders. Portal Chambers are very useful to place directly adjacent to the portal, since this allows quick and easy access to teleports for when players wish to use their house as a teleport hub. Another room that is often put near the portal is a Chapel, which will allow players to train and recharge prayer more quickly.

Another important point to consider when building a house is which direction that rooms face. While this is not a huge concern for most rooms, some orientations can make moving through the house much faster. For example, normal staircases can be annoying if built facing the wrong direction unlike Spiral staircases, which can be accessed from any side. When a staircase is added to a Skill Hall, it will connect to the room above or below by default if and only if the room is facing the proper direction. If the room is not, then one of the rooms will have to be removed and rebuilt in order to secure a connection. This restriction is in effect for both normal staircases and, even though they do not have a "direction", spiral staircases. Another good example is the orientation of the exit portal.

The garden trickEdit

There is a useful and fairly cheap trick that can be used to separate the rooms in a player-owned house so they can function as separate buildings. This allows for a diversity of buildings in a house to crop up, and allows functions such as shops, guest houses, even towers to form, creating a player-owned city. It is useful and inexpensive. This is caused by a person building rooms at parallel locations and separating them with parlours, example: Parlour-Garden-Parlour. The two parlours would act as separate buildings, and you could then remove the garden (provided there is still one left for the portal) to save space.

RoomsEdit

There are 23 different types of rooms that can be added to a house. Different rooms require different Construction levels and cost a substantial amount of coins. Boosts (such as tea) can be used to meet level requirements for building rooms. All rooms in a house are the same size (8 x 8 squares).

Room Construction Level Cost to Build Uses Doors
PondGarden 1 1,000
  • Decoration
  • One garden or Formal Garden is needed for entrance portal
House hdoor
House vdoor Garden House vdoor
House h2door
Mahogany armchairParlour 1 1,000
  • Decoration
  • Bookshelves that contain almost every book the player has ever collected, therefore books in bank can be destroyed
  • Training for lower levels: Chairs
House hwall
House vdoor Parlour House vdoor
House h2door
Fancy rangeKitchen 5 5,000
  • Water source
  • Beer barrel for boosts
  • Tea for construction boost
  • Free cooking equipment (some can't be taken outside the house)
  • Range
  • Training for medium levels: Oak larders
House hwall
House vwall Kitchen House vdoor
House h2door
Opulent tableDining Room 10 5,000
  • Decoration
  • Training for medium-high levels: Mahogany tables
  • Bell pull for calling your servant
House hwall
House vdoor Dining Room House vdoor
House h2door
Bench with latheWorkshop 15 10,000
House hdoor
House vwall Workshop House vwall
House h2door
Gilded four posterBedroom 20 10,000
  • Decoration
  • Free clothing and hair makeover
  • 2 are needed to hire a Servant
House hwall
House vwall Bedroom House vdoor
House h2door
Marble staircaseSkill Hall 25 15,000
  • Decoration
  • Stairs to other floors
House hdoor
House vdoor Skill Hall House vdoor
House h2door
DartboardGames room 30 25,000
  • Elemental balance provides magic training without "splashing"
  • Playing games
House hwall
House vdoor Games Room House vdoor
House h2door
BBeamCombat Room 32 25,000
  • Safe combat in centre furnishing
House hwall
House vdoor Combat Room House vdoor
House h2door
Marble spiralQuest Hall 35 25,000
House hdoor
House vdoor Quest Hall House vdoor
House h2door
Mini obeliskMenagerie 37 30,000
  • Storing pets to save bank space
  • Obelisk for recharging summoning
  • Feeding pets for free
House hdoor
House vdoor Menagerie House vdoor
House h2door
Large orreryStudy 40 50,000
House hwall
House vdoor Study House vdoor
House h2door
Magic cape rackCostume Room 42 50,000
  • Storing treasure trail rewards
  • Storing holiday items
  • Storing capes
  • Storing quest and activity outfits
  • Effectively saves hundreds of banks spaces
House hwall
House vwall Costume Room House vwall
House h2door
Gilded altarChapel 45 50,000
  • More prayer experience by offering bones/ashes at the altar
  • Recharging prayer points
  • Play with music instruments
House hwall
House vwall Chapel House vdoor
House h2door
Scrying poolPortal Chamber 50 100,000
  • Teleport portals for free teleports
  • Viewing the destination location of portals with a Scrying pool.
House hwall
House vwall Portal Chamber House vwall
House h2door
Posh fountainFormal Garden 55 75,000
  • Decoration
  • One formal garden or regular Garden needed for entrance portal
House hdoor
House vdoor Formal Garden House vdoor
House h2door
Demonic throne iconThrone Room 60 150,000
  • Entrance to Oubliette
  • More seats than other rooms
  • Trap hotspot for capturing players
House hwall
House vwall Throne Room House vwall
House h2door
Spikes(POH)Oubliette 65 150,000
  • Trapping players
House hdoor
House vdoor Oubliette House vdoor
House h2door
Steel doorDungeon 70 7,500
  • Safe player and monster killing
  • Can place popular monsters, useful for testing out weapons
  • Training for high levels: Oak doors
House hdoor
House vwall Dungeon Corridor House vwall
House h2door
House hdoor
House vdoor Dungeon Junction House vdoor
House h2door
House hdoor
House vdoor Dungeon Stairs House vdoor
House h2door
Oak doorPit Dungeon 70 10,000
  • Adding challenges to a dungeon
  • High level monsters
House hdoor
House vdoor Dungeon Pit House vdoor
House h2door
Mahogany chestTreasure Room 75 250,000
  • Test out weapons on powerful monsters safely
  • Treasure rewards for players to win
House hwall
House vwall Treasure Room House vwall
House h2door

Size limitationsEdit

There are several limitations that players must follow when building their house. In addition, players are restricted to a maximum number of rooms and a maximum house dimension based on their construction level. See the chart below.

  • Houses may only have up to 3 levels: 1 below ground, the ground floor, and 1 above ground.
  • Rooms on the level above the ground floor require a room built below them on the ground floor first. Removing/replacing the room on the ground floor later requires the upper room to be removed first.
  • Gardens, formal gardens, menagerie and throne rooms can only be built on the ground floor. Dungeon rooms (Dungeon stairs, corridor, junction, pit, oubliette and treasure room) can only be built underground.
  • Rooms may not be built above menagerie, gardens, or formal gardens.
  • The plot of land for your house is only a 9x9 grid, so it is recommended not to build your house too off-center.
Construction level Maximum number of rooms Maximum area of land
1 20 3 x 3
15 20 4 x 4
30 20 5 x 5
38 21 5 x 5
44 22 5 x 5
45 22 6 x 6
50 23 6 x 6
56 24 6 x 6
60 24 7 x 7
62 25 7 x 7
68 26 7 x 7
74 27 7 x 7
80 28 7 x 7
86 29 7 x 7
92 30 7 x 7
96 31 7 x 7
99 32 7 x 7

FurnitureEdit

See the Constructed items list for details on what players can build at the hotspots of each room at a specific level.

Furniture hotspotsEdit

Construction building

A player builds a larder and destroys it using Construction.

While in building mode, players will see ghost versions of some furniture. These are called "Hotspots", which are the locations where new objects can be built in the room. Right-clicking on these and selecting build will allow the player to see a menu of items that can be built there along with the level requirement and the building materials required.

House modesEdit

Once a player builds a lever in the Throne Room, the player can set the mode of the house by right-clicking on the lever. There are three mode states: Default, Challenge, and PvP.

Challenge mode allows the first player who can find and open the chest in the Treasure Room to gain the treasure. In this mode, the traps and guards in the Dungeon and Oubliette can damage players. Challenge mode is safe; when players die, they respawn outside of the house and lose no items. PvP Challenge mode is similar to Challenge mode, although players can now attack each other. If players die in either situation, they will respawn outside the house portal the house was in with all of their items.

Default mode is always the mode given when the owner enters the house regardless of method. In this mode, dungeon guards (if any were placed) will not move at all and are labelled as items. Dungeon doors do not need to be forced or pick-locked open and traps will not activate.

It can be hard to tell which mode is current if the house owners forgets. In this case, if no mode choice appears when the lever is right clicked, the mode was challenge or PvP but was changed to ordinary by right clicking.

Note that it is possible to turn on challenge or PvP mode as soon as a lever is built in the throne room, even if a treasure room and chest have not been built. This is presumably to allow players the chance to 'enjoy' the dungeon and oubliette even without the lure of gaining treasure.

House usesEdit

TransportationEdit

A house can be a vital resource to travelling across the map very quickly while minimising used inventory slots. A single house teleport can give you access to a maximum of 12 locations, an altar and a summoning obelisk. Using three Portal Chambers, it is possible to build 7 infinite-use portals to Lumbridge, Varrock, Falador, Camelot, Ardougne, Yanille, and Kharyrll (Canifis). Adding a mounted Amulet of Glory in a Quest Hall adds another 4 infinite teleports to Edgeville, Karamja, Draynor Village and Al Kharid. The last location that a house gives access to is through the entrance portal; either Rimmington, Taverley, Pollnivneach, Rellekka, or Yanille.

Most of the above teleport destinations are somewhat redundant with the lodestone network. However, using the portals and glory are quicker than using the home teleport spell.

Emergency teleportEdit

A House teleport tablet is a single click escape from any location that allows teleporting. House teleports tablets can be bought from the Grand Exchange for use at any construction or magic level, but the player must have a house to teleport to. The reason this is a good emergency teleport is because if you die in your house as a result of a final blow during the teleport, you keep your items and simply appear outside your house at the portal. Ending up in a house after an emergency also grants the player many teleport options via the portal chamber which allows the player to quickly get back to many locations across the world map.

Stat restoringEdit

Dying inside a player-owned house will result in the player being sent to the house portal outside with all their skills returned to their normal level, poison removed, and no items are lost. Players will often attack high level dungeon guards with auto retaliate off in order to be killed and have all their stats restored.

If players leave the house without having died (walking out the entrance portal for example), any skill that is lower than it was upon entering the house is restored to the level it was before entering. For example, a player entering with 800/800 lifepoints and leaving with 150/800, will be restored to 800/800. A player entering the house with 150/800 and gaining lifepoints while in the house (through respawing in a combat room, natural healing, food, etc.), leaving with 350/800, will have 350/800 lifepoints.

Teleport tabletsEdit

In the study, players can build lecterns, which allow players to make magic tablets, using soft clay and runes. The eagle lectern is used for teleport spell tablets, while the demon lectern is used to make enchantment spell tablets. Making teleport to house tablets can turn a decent profit and is also a good way to train Magic.

Prayer trainingEdit

Bones and demon ashes can be used on chapel altars while burners are lit in order to receive increased Prayer experience. At level 75, a Gilded Altar with two lit burners gives 350% experience (3.5 times). This is especially useful for high level bones such as Dragon bones and Frost dragon bones. It is possible to use altars in another player's house, and some players open their houses up for prayer training on the World 31(Open Gilded Altars).

Armour repairEdit

Players can repair broken and degrading armour at an Armour stand built in a Workshop. The following items can be used on the stand to repair them for a cost based on the player's Smithing level:

It costs less to repair Barrows equipment and Ancient armour at an armour stand compared to paying Bob in Lumbridge. Use the following calculator to figure the costs. When using the calculator, input a repair cost value between 1 and 5000000 coins without using commas.

 template = Calculator:Template/Smithing/Armour stand
 form = repairForm
 result = repairResult
 param = cost|Normal Repair Cost|60000|int|1-5000000
 param = level|Smithing Level (1-105)|1|int|1-105

Item storageEdit

Players can save hundreds of bank spaces by using the storage capabilities of some rooms. The Costume room can store armour sets, capes, treasure trail rewards, holiday items, random event items, and quest items. In addition, the Menagerie can house several pets. Also, by building a bookcase in a parlour, study, or quest hall a player can store different kinds of books.

Social eventsEdit

Main article: House parties

Player-owned houses have been gathering places for parties and other social events ever since they were released.

TriviaEdit

  • Player-owned houses were mentioned as early as 21 February 2002, but came out 4 years later, on 31 May 2006.
  • The first person to reach 99 Construction, "Cursed You", had a massive party upon reaching it. He then logged out but the massive lag caused a glitch where people could teleport or walk from the house and still attack people if they were in the dungeon or combat ring. This led to the infamous "Falador Massacre".
  • Using an enchanted catspeak amulet, it has been found that player-owned houses are to the far south-east of Gielinor.
  • If you are outside of your house and press the "Expel Guests" button under "House Options" it will say "You're not in a house. You can't expel people from the world, even if you don't like them!"
  • Since there's currently no way to individually expel guests, one can do so by first adding the nuisance to his or her Ignore list followed by pressing the Expel Guests option in House Options.
  • A house is one of the only places in the game where it is possible to get the option "Examine Nothing." When examined, it will say "There's nothing there."
  • When in a player-owned-house, players do not appear on the world map.
  • It is possible to create a "player-owned town" by separating rooms with gardens then destroying the garden. This allows different rooms to function as individual buildings, and can be used to create a miniature town of sorts.

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