|Release date||15 August 2002 (Update)|
|Quest NPC||Carnillean Rising|
Initially he seems quite snobbish and spoiled. When you talk to him, he will demand toys from you and is rude to the player. If you talk to him with purple sweets or a toy horsey in your inventory, he demands that you give him them. He will first demand the horsey, then the sweets, but your character will refuse to give him either.
After a brief pseudo-adventuring session under your tutelage, Philipe enjoys the thrill of adventuring and decides to venture out on his own as a proper adventurer. He becomes far less snobbish, far more compassionate for those in need of aid, far more curious and understanding of others different from him, and far more respectful of you. He offers experience rewards to you, depending on how far in your adventuring career you have advanced as measured by your quest points, as a thank-you for having advanced his adventurer career as well.
As a childEdit
Philipe is introduced to the adventurer as the son of Sir Ceril and Lady Henryeta Carnillean. The adventurer learns that the family butler, as a member of the Cult of Hazeel, is plotting against the life of his father, in revenge for their ancestors' prior defeat of the Zamorakian Mahjarrat Hazeel, and has the opportunity to choose to side with either the Carnillean family or the Cult of Hazeel. If choosing to side with the Cult of Hazeel players poison the Carnillean household's soup, Philipe will give his serving to their dog Scruffy and the dog will die. After this, Philipe will act very upset about Scruffy's death, and the adventurer will appear uncaring, saying "Who would do such a thing?" The family survives the adventurer's murder attempt, and remains unaware of it.
Philipe's father has decided to hire a tutor to set up a quest for Philipe in the sewers in order to make his son less snobbish and more brave. Initially he requests Xenia for the role, but after Xenia refuses, Sir Ceril Carnillean then hires the adventurer. By stealing his sweets and promising "new ones" as a reward, the adventurer persuades Philipe into doing the quest. Although he is very bored at first, he gets more excited when an unexpected Cave Wolf Matriarch appears, whom Xenia knew was coming but kept secret, and commences attack. With the help of the adventurer, Philipe defeats the wolf and frees the girl pretending to be the damsel in distress, the "boring, dull and cootie-filled" girl Sarsaparilla, enjoying the thrill of adventuring. He then decides to travel the world and become a real adventurer.
Adventures of his ownEdit
After the Carnillean Rising quest, Philipe will travel the world on his own adventures, and if you speak to him will he give you experience lamps. You can speak to Ceril Carnillean to find out more about Philipe's current location. The list of locations is the same for every player; however, you need a certain number of quest points for him to appear. Ceril will say that he doesn't know where he is if you don't have the sufficient amount of quest points to receive the next reward. You will have to use the lamp before Philipe will appear at the next location. These are the locations he can be found at in order:
|Location||QP req.||Lamp experience||Combat level||Reason for being there|
|Inside the Ardougne Combat Training Camp, near the entrance.||50||2,000||30||To use the family's privileges and train in the training camp to become stronger.|
|At the entrance to the Mountain Camp of Hamal's tribe, in the Fremennik Province.||100||5,000||50||To study the mountain tribes, but finds out that they are neither ignorant nor savages as his father had told him.|
|On the Paramaya Inn's top floor in Shilo Village. You will need 35 coins to go to the top floor.||150||5,000||70||Heard that the village had zombies he could fight and to find a decent hotel.|
|Port Phasmatys, inside The Green Ghost Inn.||200||10,000||80||Heard stories about the monsters in the Eastern Lands and wanted to go see them himself as well as to witness the horrible living conditions.|
|The Polypore Dungeon, close to the Ramokee Skinweaver on the very bottom.||250||10,000||90||To get to know the Skinweaver who created the dungeon out of fungi.|
|Outside Oldak's house in the north-west of Dorgesh-Kaan.||300||10,000||100||To meet Oldak, as he heard that he's a good inventor. His father told him that goblins were stupid creatures, but he thinks these goblins are more advanced than humans are.|
|Inside the machine room in the Piscatoris Fishing Colony.||350||10,000||110||To learn the full story of a couple of adventurers who saved the colony from an attack by the sea trolls. He thinks the Wise Old Man is an amazing chap, but neglects to mention you.|
|Future content (currently not possible to complete)|
|At the southern gate of Prifddinas, north of Isafdar woods.||400||10,000|
- Philipe doesn't move from his location or appear in the next one until you use the lamp he gave you.
- Before the quest was released, his examine text used to be: "The newest member of the Carnillean family."
|Related to the Mahjarrat quest series|
|Related||Quick guide • Transcript|