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This article is about Invention gizmo perks. For skill cape perks, see Cape of Accomplishment#List of Capes and perks.
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Perks are effects added to weapons, armour, or tools with Invention. They are created by combining materials inside a gizmo shell. The resulting gizmo is attached to an item that has been augmented with an augmentor.

Perks are created within three types of gizmo shells (weapon, armour and tool). Perks can be specific to a gizmo shell type or can be used in two or more gizmo shell types. For example, the Mobile perk is only used in a weapon or armour gizmo shell and not in a tool gizmo shell.

Certain perks such as Efficient (a perk used to affect the drain rates of augmented armour, weapon, or tool items) are used in all gizmo shell types. Each item worn with an Efficient perk is affected individually. Most perks provide a general effect instead of affecting a specific item. These perks do not stack with themselves, and the gizmo with the highest rank will take priority. For example, if a player is wearing an augmented top with Crackling 3 and an augmented bottom with Crackling 2, they will only receive the benefits of Crackling 3.

Creating perks[]

Gizmo materials

Adding materials to a gizmo

Weapon gizmo shell interface

Creating a perk successfully

Perks are created in gizmo shells using materials from the Bag of materials. Gizmos can hold up to 5 slots of items. Common materials require 5 materials to occupy a slot. All other materials (including junk) take 1 material to occupy a slot.

Each material has a set of perks it can give along with a weighting for each perk. For example, the following table describes the available ranks of Lucky when using Silent components or Fortunate components:

Silent Fortunate Mixed
Materials Rank Materials Rank Materials Rank
Silent Fortunate
1 1 1 1 1 4 2–5
2 2 2 1–2 2 3 2–5
3 3 3 1–3 3 2 3–5
4 4–5 4 1–5 4 1 4–5
5 5 5 1–5

Different perk weights from different materials stack as well. For example, combining 3 Silent components with 1 or 2 Fortunate components gives the possibilities of 3–5 for Lucky. From this example it's evident that a component's perk weighting affects both the minimum and maximum rank, and that the sum total does as well.

It is possible for perk production to fail; this is also dependent on perk weighting. Having more components lowers the chance of failure, with having 2 or 3 component slots generally guaranteeing success. Some materials, however, cannot ever guarantee success by themselves; e.g. 5 Fungal components can still fail. When perk creation fails, no materials are lost nor is the gizmo. After either success or failure, the same materials can be attempted again (assuming enough are owned) or the process can be started from scratch.

When trying to obtain a particular perk, it can improve one's chances to use different materials that all give the same perk. For example, 3 Imbued components plus 2 Magic parts gives a better chance of the Crackling perk than 5 Imbued components, which can be seen in the list of possible perks.

A higher invention level[1] improves the chance of making better non-guaranteed perks such as Precise 4, Equilibrium 2. However this effect does not apply to guaranteed perks such as Precise 5.

List[]

Icon Perk Max rank Weapon gizmo Armour gizmo Tool gizmo Invention Level Description
Rapid
Rapid 3 Yes check Has a 5% chance per rank to carry out work at a faster pace.

This perk has an increased chance to activate on level 20 items.

Efficient
Efficient 3 Yes check Yes check Yes check Charge drain rate for this item is reduced by 6% per rank.
Bulwark
Bulwark 3 Yes check Debilitate deals no damage but gains up to 6% per rank extra duration from shield value.
Talking
Talking 1 Yes check Yes check Yes check Gives your gear more personality.
Lucky
Lucky 5 Yes check 0.5% chance per rank when hit that the damage dealt will be reduced to 1. Does not stack with the equivalent Warpriest effect.
This perk has an increased chance to activate on level 20 items.
Charitable
Charitable 3 Yes check Has a 1% chance per rank of putting an extra item by other nearby players after successfully gathering a resource.
Tinker
Tinker 3 Yes check Has a 5% chance per rank to carry out higher quality work, awarding an extra 25% XP[sic]
Venomblood
Venomblood 1 Yes check Regular poison damage is negated.
Committed
Committed 1 Yes check Yes check Yes check Always skulled while this item is equipped.
Cautious
Cautious 1 Yes check Yes check Yes check Cannot auto-retaliate while this item is equipped.
Glow Worm
Glow Worm 1 Yes check Yes check Yes check Provides light equivalent to a bullseye lantern.
Antitheism
Antitheism 1 Yes check Yes check Yes check Denies access to protect prayers/deflect curses.
Undead Slayer
Undead Slayer 1 Yes check Yes check Deal 7% additional damage to undead.
Inaccurate
Inaccurate 5 Yes check Reduces the weapon's accuracy by 1% per rank.
Blunted
Blunted 5 Yes check Reduces the weapon's damage by 1% per rank.
Brassican
Brassican 1 Yes check Yes check Yes check 54 Always sometimes cabbages.
Wise
Wise 3 Yes check Yes check Yes check While equipped, +1% per rank additional experience, up to 50,000 XP per day.
Demon Slayer (perk)
Demon Slayer 1 Yes check Yes check Deal 7% additional damage to demons.
Precise
Precise 5 Yes check Increases your minimum damage by 1.5% per rank of your maximum damage.
Scavenging
Scavenging 3 Yes check Yes check 1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component instead).

This perk has an increased chance to activate on level 20 items.

Demon Bait
Demon Bait 1 Yes check Yes check Damage to demons is reduced by 30%.
Undead Bait
Undead Bait 1 Yes check Yes check Damage to undead is reduced by 30%.
Spendthrift
Spendthrift 5 Yes check 1% chance per rank to deal 1% extra damage per rank, at the cost of 1 gold coin per extra point of damage dealt.
Mediocrity
Mediocrity 3 Yes check Reduces maximum hit by 3% per rank.
Hoarding
Hoarding 1 Yes check Yes check Yes check Protect Item protects two items instead of one. (Does not work in PvP areas.)
Hallucinogenic
Hallucinogenic 1 Yes check Yes check Yes check Causes you to see strange things...
Fatiguing
Fatiguing 3 Yes check Yes check Yes check Gain 2% less adrenaline per rank from all attacks.
Dragon Bait
Dragon Bait 1 Yes check Yes check Deal 30% less damage to dragons.
Invigorating
Invigorating 3 Yes check Yes check Boosts adrenaline gained from auto-attacks by 10% per rank.
Impatient
Impatient 3 Yes check Yes check 9% chance per rank for basic abilities to generate 3% extra adrenaline.
Dragon Slayer (perk)
Dragon Slayer 1 Yes check Yes check Deal +7% damage to dragons.
Genocidal
Genocidal 1 Yes check Yes check Deal up to 7% extra damage depending on how far you are through your Slayer task.
Junk Food
Junk Food 3 Yes check Yes check Food gives 3% less health per rank.
Looting
Looting 1 Yes check Yes check Most enemies have a 25% chance to drop an additional high-level resource. (5 minute cooldown.)
Shield Bashing
Shield Bashing 3 Yes check Yes check Debilitate's damage is increased by 15% per rank.
Crackling
Crackling 3 Yes check Yes check Periodically zaps your combat target for 50% per rank of your weapon's damage (or 10% per rank in PvP). (1 minute cooldown)
Biting
Biting 3 Yes check Yes check +2% chance per rank to critically hit opponents.
Absorbative
Absorbative 3 Yes check 20% chance to reduce an attack by 5% per rank.
Clear Headed
Clear Headed 3 Yes check Yes check Anticipation lasts one additional second per rank, but no longer reduces damage taken.
Energising
Energising 3 Yes check Yes check Slice, Piercing Shot and Wrack deal 20% less damage, but generate 0.6 additional adrenaline per rank.
Mobile
Mobile 1 Yes check Yes check Reduces cooldown of Surge, Escape, Bladed Dive and Barge by 50%, but these abilities no longer generate adrenaline.
Enlightened
Enlightened 3 Yes check Yes check Yes check +3% item XP per rank (for the item it's installed on).
Mysterious
Mysterious 5 Yes check Yes check Yes check Has a mysterious effect...
Reflexes
Reflexes 1 Yes check Anticipation's duration and cooldown are halved.
Profane
Profane 1 Yes check You are prevented from drinking prayer potions.
Taunting
Taunting 1 Yes check Yes check Provoke affects enemies in a 5x5 square around its target, causing those that are already in combat to attack you.
Equilibrium
Equilibrium 3 Yes check Increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank. Does not stack with Equilibrium aura; aura takes precedence.
Trophy-taker's
Trophy-taker's 5 Yes check Yes check 3% chance per rank a slain creature will add zero kills to its Slayer assignment; 2% chance per rank it will add 2 kills.
Ultimatums
Ultimatums 3 Yes check Yes check Reduces the adrenaline cost of Overpower, Frenzy, Unload and Omnipower by 5% per rank. Does not stack with other ultimate adrenaline saving effects.
Turtling
Turtling 3 Yes check The Barricade ability's duration and cooldown are both increased by 10% per rank.
Brief Respite
Brief Respite 3 Yes check Reduces cooldown for Guthix's Blessing and Rejuvenate by 5% per rank, and total healing by 1% per rank.
Preparation (perk)
Preparation 3 Yes check Preparation's duration and cooldown are increased by 15% per rank.
Honed
Honed 5 Yes check Has a 2% per rank higher chance of successfully gathering items.
Devoted
Devoted 3 Yes check 74 3% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds.
Polishing
Polishing 3 Yes check Has a 3% chance per rank of transmuting a gathered resource to a higher tier.
Imp Souled
Imp Souled 5 Yes check Has a 3% chance per rank on successful gathering to send the gathered resources to the bank at a cost of 30 prayer points. This perk has an increased chance to activate on level 20 items.
Confused
Confused 3 Yes check Has a 1% chance per rank of teleporting you randomly after successfully gathering a resource.
Cheapskate
Cheapskate 3 Yes check Has a 1% chance per rank of transmuting a gathered resource to a lower tier.
Butterfingers
Butterfingers 5 Yes check Has a 3% chance per rank of dropping the resource you have just gathered.
This perk has an increased chance to activate on level 20 items.
Furnace (perk)
Furnace 3 Yes check Has a 5% chance per rank of consuming a gathered resource for an extra 100% XP.
Refined
Refined 3 Yes check Has a 5% chance per rank of preventing a resource depleting when gathering.
Aftershock
Aftershock 3 Yes check 89 After dealing 50,000 damage, create an explosion centered on your current target, dealing up to 40% per rank weapon damage to nearby enemies.
Caroming
Caroming 3 Yes check 89 Chain and Ricochet hit 1 extra target per rank.
Planted Feet
Planted Feet 1 Yes check 89 The duration of Sunshine and Death's Swiftness is increased by 25%, but they no longer deal periodic damage to your target.
Lunging
Lunging 3 Yes check 89 The maximum damage of Combust, Dismember and Fragmentation shot is increased by 20% weapon damage per rank, but enemies that move will only take 1.5X increased damage.
Enhanced Efficient
Enhanced Efficient 3 Yes check Yes check Yes check Charge drain rate for this item is reduced by 9% per rank. This does not stack with efficient.
Enhanced Devoted
Enhanced Devoted 3 Yes check 4.5% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds. This does not stack with devoted.
Crystal Shield
Crystal Shield 3 Yes check Has a 10% chance to activate on taking damage, lasting 10 seconds. 5% of damage taken per rank is totalled for this period, becoming temporary lifepoints afterwards. These last either 30 seconds or until depleted through further damage. (1 minute cooldown)
Flanking
Flanking 3 Yes check Backhand, Impact and Binding Shot no longer stun and deal 40% more damage per rank to targets that are not facing you. Forceful Backhand, Deep Impact and Tight Bindings no longer stun and deal 15% more damage per rank to targets that are not facing you.
Pyromaniac
Pyromaniac 5 Yes check Has a 0.1% chance per rank of burning all logs of the same type from the inventory.
Prosper
Prosper 1 Yes check Allows you to find clue scrolls whilst skilling and a 1% for elite clues found this way to be upgraded to master.
Breakdown
Breakdown 5 Yes check Has a 20% chance per rank of automatically disassembling items produced.

This perk has an increased chance to activate on level 20 items.


References[]

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