|Release date||2 September 2008 (Update)|
|Area||Gielinor & Zanaris|
Penguin Hide and Seek, also known as Penguin Hunting, is one of the broadest extensions of Distractions and Diversions and can be used to earn money or experience in any skill. Penguin Hide and Seek was released with the original three Distractions and Diversions on 2 September 2008. The main objective of the D&D is to hunt down undercover penguin spies and report back to the Ardougne Zoo.
There are no skill or combat level requirements for participating in Penguin Hide and Seek.
Each week, ten disguised penguins can be found roaming around RuneScape, resetting every Wednesday at 00:00 UTC. Spying on a disguised penguin awards players various amounts of Penguin Points, redeemable for experience rewards in any skill of choice or tradeable for coins. To get started, speak with Larry, who can be found in the south-western portion of the Ardougne Zoo, near the penguin exhibit.
Larry gives the player a spy notebook which keeps track of how many penguins the player has spied that week and displays how many Penguin Points the player has. Keeping the book is optional. It can be reclaimed if destroyed.
Penguins do not appear as dots on the mini-map, but make large amounts of noise alerting nearby players to their existence. Their volume can be controlled via the ambient sounds Sound effects slider.
Chuck or Larry offer hints to help locate penguins if requested by a player. Some of the hints are general areas, while other are more specific. If players receive more than ten location hints, it may be because a penguin has recently crossed over into another hint's boundary. Chuck or Larry give hints for all disguised penguins, whether players have already spied on them or not. Hints are not given related to the Shadow Realm penguin or the polar bear agent.
Players can use the Quick Chat code e→f→d→p→2 to check how many penguins they have spied, returning: I have found [AMOUNT] penguins this week.
- The Quick Chat command includes the Shadow Realm penguin in its count, but does not include the polar bear.
- The Quick Chat count resets each week after the player logs into the game after the weekly reset occurs (every Wednesday at 00:00 UTC), or after spying a new penguin.
Optional quest unlocksEdit
The following quests unlock additional rewards within the Penguin Hide and Seek D&D, but are not requirements for participation:
|Cold War||5 of the 10 penguins begin rewarding 2 Penguin Points upon completion of the quest, increasing the maximum points awarded to 15 every week.|
|Hunt for Red Raktuber||A Polar bear worth 1 penguin point may be found inside a well each week upon completion of the quest, increasing the maximum points awarded to 16.|
|Some Like It Cold and Desert Treasure|| An additional penguin may be spied once each week, rewarding 3 Penguin Points, increasing the maximum points awarded to 19. The Shadow Realm penguin teleports around the game periodically to a selection of penguin spawn points.
To see the Shadow Realm penguin, players must be wearing a ring of visibility, or have spoken to Sliske in the Empyrean Citadel after completing The General's Shadow, Ritual of the Mahjarrat, and Fate of the Gods.
- ^ Completion of the Desert Treasure quest is not a requirement for spying the penguin, but the player must have progressed through the quest enough to unlock the ring of visibility.
Completion of some quests grant access the locations penguins roam:
|Cabin Fever||Access to Mos Le'Harmless|
|Death to the Dorgeshuun||Access to Dorgesh-Kaan|
|Lost City||Access to Zanaris|
|Ghosts Ahoy||Free admittance to Port Phasmatys|
|The Fremennik Isles||Access to Neitiznot and Jatizso|
|The Fremennik Trials||Access to Miscellania and Etceteria|
|The Giant Dwarf||Access to the Mine cart to Keldagrim|
|Icthlarin's Little Helper||Access to Sophanem|
|Lunar Diplomacy||Access to Lunar Isle|
|Monkey Madness||Access to Ape Atoll|
|Regicide||Access to the Elven lands|
| Mourning's Ends Part I or |
The Prisoner of Glouphrie
|Access to Lletya|
- ^ Ghosts Ahoy is not required to enter Port Phasmatys, only to make admittance free.
- ^ Entering Keldagrim from the caves automatically starts the quest.
- ^ A charged Pharaoh's sceptre may also be used to teleport to the pyramid.
The penguin spies hide in a variety of disguises that help to blend into the surroundings:
- ^ The Pumpkin Penguins or pumpguins were first released during the 2008 Hallowe'en event and have been used around Hallowe'en since then. This disguise is only seen during October.
- ^ The Snowman Penguins or snowguins were first released during the 2009 Christmas Event and have been used around Christmas since then. This disguise is only seen during December.
- ^ The Shadow Realm (also referred to as invisible or ghost) penguin can be seen using a ring of visibility, which is obtained during the Shadow Dungeon part of the Desert Treasure quest. It teleports every few minutes to any one of 34 1-point penguin spawn locations around RuneScape. It is worth three points when spying after completing Some Like It Cold; before completion of this quest it can be seen and spied upon, but it gives no reward. Players that have spoken to Sliske in the Empyrean Citadel after completing The General's Shadow and Fate of the Gods no longer need the ring to spy on the Shadow Realm penguin.
- Teleportation items such as an amulet of glory, games Necklace, ring of duelling, explorer's ring 3, desert amulet 2, and Ardougne cloak 1 can greatly reduce a players travel time, but are not required.
- The Lodestone Network is highly suggested in lieu of other conventional means of teleportation and travel.
- A dramen staff or lunar staff, allowing for usage of fairy rings. After completion of Fairy Tale III - Orks Rift a staff is no longer required to travel via fairy ring.
- An enchanted water tiara, tome of frost, or waterskins for managing the desert heat within the Kharidian Desert.
It is possible for penguins to become trapped in locations, preventing their escape. Penguins cannot pass through stationary players or objects (such as doors), trapping the penguin. Traps can become broken if a player moves through any game square another player is occupying, allowing penguins move freely. If players are interested in confining a penguin to a small area, it is important to not move over other players trapping the penguin. If moved over by another player, stepping off that game square, then back resets that game square's occupation state.
- Tips on trapping penguins
- If a penguin is unable to move from a game square for approximately 7 minutes, they teleport back to their initial spawn point for that week.
- Players are generally able to spy over water, lava, fences, low walls, and through some windows, allowing for penguins to be trapped in locations difficult for escape, but easily accessed to spy.
- The platypus and tooth creature pets can help trap penguins, blocking game squares the same way players do.
Penguin Points can be redeemed by talking with Chuck or Larry at the Ardougne Zoo. Players may choose either a coin reward or an experience reward. The player is rewarded for as many points as they have at the time of speaking and is not asked how many points they would like to redeem. Keep this in mind if you wish to use Penguin Points for multiple skills.
- If coins are chosen, the player receives 6,500 coins per point.
- If experience is chosen, the amount of experience gained is dependent on the player's current level in the chosen skill, determined by the following formula where L is the level of the skill on which you use the reward, and P is the amount of points redeemed: 25 × L × P
- If Invention is chosen as the skill to receive experience in, only half of the experience is awarded due to it being an elite skill.
Players may earn a maximum of 10 points per week if no penguin quests have been completed, 15 points per week if the Cold War quest is completed, 16 points per week if the Hunt for Red Raktuber quest is completed, and 19 points per week if the Some Like It Cold quest is completed. A D&D token (weekly) awarded from Treasure Hunter may be consumed once a week allowing the player to spy the penguins and polar bear once more for a weekly maximum of 38 penguin points.
- After completion of the Cold War quest, a bonus point is awarded to half of the penguins.
- After completion of the Hunt for Red Raktuber quest, once a week, a polar bear may be spied in various wells around RuneScape for an additional penguin point.
- If the quest Some Like It Cold has been completed, once a week, players may spy a Shadow Realm penguin for an additional 3 Penguin Points. Spying the Shadow Realm penguin also requires a ring of visibility to be worn, or players must have spoken with Sliske in the Empyrean Citadel after completing The General's Shadow, Ritual of the Mahjarrat, and Fate of the Gods.
- Penguins worth two points only provide their bonus point after Cold War is complete. Spying a "two-point" penguin without finishing Cold War only earns one point. The PBJ agent from the Hunt for Red Raktuber quest cannot be spied until that quest is complete.
- Chuck or Larry only keep track of up to 50 points per player. Any points earned beyond 50 are lost. For example, if a player has 49 points and spies a 2-point penguin, one point is lost. Players with 50 points saved cannot continue spying until they have redeemed a reward from either Chuck or Larry.
template = Template:Penguin points calc form = ppf result = ppr param = 1|Number of Points|0|int|1-50 param = 2|Skill Level|1|int|1-120
|Penguin Points Calculator|
|Calculator failed to load|
|0 Experience Points or 0 Coins|
Coins = 6,500 × (penguin points)
Experience = 25 × (level) × (penguin points)
Experience is halved for elite skills.
|Level||10 pts||15 pts||16 pts||19 pts||Level||10 pts||15 pts||16 pts||19 pts||Level||10 pts||15 pts||16 pts||19 pts||Level||10 pts||15 pts||16 pts||19 pts|
D&D of the weekEdit
A different distraction and diversion is chosen each week to give the player a Key token for simply participating. Once every 4 weeks, the player may gain a key token for claiming a reward with their Penguin Points. Key tokens can only be received when the Penguin Hide and Seek D&D is the designated D&D of the week.
From the month of October, penguins which have been reset begin wear a pumpkin costume in place of their original disguises. This change was first observed during the 2008 Hallowe'en event and has continued each year since.
For the month of December, penguins which have been reset begin to wear a snowman costume in place of their original disguises. This change was first observed during the 2009 Christmas event and has continued each year since.
Double points dayEdit
- At 00:00 UTC players' spying status reset, although penguins stayed where they were. Players who had spied penguins on Wednesday for normal points could spy them again, potentially for triple points that week.
- By 00:03 UTC the queue for World 60 was over 1500.
- By 00:28 UTC the queue for World 60 was full. Afterwards, players attempting to join the queue for World 60 were notified the world was full, indicating that both the world and its queue were full, containing 2,000 players each.
- At 24:00 UTC, penguins returned to awarding normal points for spying.
Starting Saturday, 26 May 2012, until 28 May 2012, players could hunt a total of ten monkeys in Chase the Monkey. The monkey disguises were patterned after the penguin disguises. Instead of earning experience or money, players could obtain a monkey cape if all ten monkeys were spied.
- Players used to be able to spot all the penguins twice in a week. If a player spotted all penguins within the first few hours of the penguins resetting, later that week they could be spotted again. Jagex has fixed this bug.
- On 28 January 2009, there was a glitch where players were able to spy on the same penguin over and over again. This led to masses of players abusing the glitch, allowing them to gain points quickly and receiving massive amounts of experience or coins in a short time. On 3 February, Paul Gower posted a thread in the Recent Updates forum, saying that 159 players have been permanently banned and a number of players involved were given temporary bans for breaking the Rule 4.
- After Hunt for Red Raktuber, players could continue to contact Larry through the NPC Contact spell in the Lunar spellbook and receive hints, even though Larry had been taken to the Motherland. This is now fixed, so you can only contact Chuck.
- When exchanging points for money, the text says "Show me the money", a catchphrase from the movie, Jerry Maguire.
- Penguins do not show up as a yellow dot on your minimap like other NPC's. You can only notice/acknowledge them by seeing them on your screen, or hearing them walk by.
- On 10 February 2012, the mindspike staff glitch allowed players to kill any NPC, resulting in missing penguins and duplicate penguins in Al Kharid.
- The Shadow Realm penguin's examine text ("Licensed to Chill.") is a reference to 00 agents in the James Bond stories, since they are "licensed to kill." "Licence to Kill" was also later a title of a film in the Bond franchise.
- The Shadow Realm penguin was introduced 8 August 2012. However if a player spied any 10 penguins (including the Shadow Realm penguin or not), the message "You've spotted all the penguin spies this week!" appeared. Players could still spy the eleventh penguin and get points for it. Jagex fixed this bug in the subsequent week's regular update.
- On 2 April 2012 the Squeal of Fortune gained an update allowing players to obtain spin tickets. These tickets could only be received when the Penguin Hide and Seek D&D was the designated D&D of the week.
- The Squeal of Fortune has since been discontinued and replaced with Treasure Hunter.
- On 30 March 2015 Weekly resetting D&Ds (including Penguin Hide and Seek) were made to reset closer to 00:00 UTC on Wednesdays, instead of up to an hour later.