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Penance master horn

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[FAQ] • [doc]
Penance master horn detail

The Penance master horn is a horn obtained by having level 5 in any Barbarian Assault role. Players may obtain a normal Penance horn from Commander Connad for free, and he will upgrade it to a Penance master horn. The master horn is only an aesthetic upgrade – it does not hold more experience than the regular horn.

If a player dies with the horn, a replacement horn can be obtained from Commander Connad. Any charge that the horn had when lost is retained and still available to be used.

Operating the horn when wielded yields an emote. Players need level 5 in a role for each emote. When a player has mastered all roles in the Barbarian Assault minigame, all 4 roles will circle around the player.

The horn has an inscription engraved around the spiral that reads:

Take me here, take me there, for skill improvement if you dare. From my saved potential, when training, I will grant you double experience in the arts of burning logs, mining ores and completing agility courses.
Combat Stats
Penance master horn equippedPenance master horn
RequirementsTier
NoneNone
ClassSlotAttributes
NoneShield slotDefence-iconArmour0
Constitution-iconLife points0
WeaponsMainOffPrayer-iconPrayer0
Damage--Damage reduction
Accuracy--PvM: 0%PvP: 0%
Style-Style bonuses
Range-Strength-icon0Ranged-icon0Magic-icon0
[FAQ][doc]

MechanicsEdit

The horn slowly accumulates potential as the player completes waves in Barbarian Assault. To fill the horn, enter any wave waiting room and rotate the statue located in northern part of the room so that it reads (XP) instead of (Points). After rotating, the horn will gain charges instead of the honour points being given for playing a certain role in one wave. The horn does not need to be equipped (or even in the inventory) for it to gain charges.

If the horn has any charge, it can be clicked with the option "gain xp" to add bonus experience to Mining, Firemaking, or Agility. All charges in the horn will be converted into bonus experience for the skill selected. If the horn is full a message appears: "You can't gain any more XP potential on your penance horn, so you will gain (role) Points instead."

Filling the hornEdit

There are a few important points to note about the charging and discharging of the master horn:

  1. The amount of experience gained when taking bonus experience from the horn depends upon the level of the activity that the horn is being used on. For example, a player with level 1 Firemaking, and a player with level 90 Firemaking, will not gain the same amount of experience from a fully charged horn.
  2. Higher waves are more rewarding than lower waves because the potential gained per wave increases as you progress, with the queen being by far the most rewarding of the 10. It is highly advised that if a team is fast and capable of killing the Penance Queen that the team should do so to make the most use out of this increased potential gain. Newer teams may still find it more effective to stick to lower waves if they have difficulty in certain roles.
  3. An experienced team can expect to charge the penance horn fully in roughly two to three hours.

StagesEdit

The horn goes through various stages as it is charged. The completion of any wave fills your horn by a set amount based on what round was completed with higher waves giving more potential. It takes 117 waves for maximum horn potential if a team completes 1-10 every round. You can check the potential of a horn by right clicking and selecting "Check" and it will show you the percentage "%" of how much potential is remaining.

Experience bonusesEdit

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Reason: Needs experience gained at lower levels
You can discuss this issue on the talk page or edit this page to improve it.

As previously mentioned, the amount of experience a player gets from a full horn depends on their level, so these are only approximations to give an idea of how much to expect.

AgilityEdit

Expected experience gain from a fully charged horn
Level Total experience gained Bonus experience gained
~55-73 1,920,000 960,000
~73-80 2,200,000 1,100,000
~85-88 2,450,000 1,225,000
~90-92 2,600,000 1,300,000
~95-97 2,720,000 1,360,000
99 2,713,604 1,356,802

All experience values are approximate. Level ranges are shown as this is roughly the levels that will be obtained from the experience gained, and the change in level will affect the total amount of experience gained.

Given the experience gain, bonus experience from a fully charged master horn will tend to last for about 10 hours. This makes charging the horn a faster (+~25%) way to get Agility experience overall than to do without it, given a strong team.

MiningEdit

Expected experience gain from a fully charged horn
Level Total experience gained Bonus experience gained
~82-86 2,200,000 1,100,000
~86-89 2,220,000 1,110,000
~89-91 2,240,000 1,120,000
~95-97 2,300,000 1,150,000
~97-98 2,340,000 1,170,000
99 2,813,076 1,406,538

All experience values are approximate, and all were gathered via concentrated gold rocks. Level ranges are shown as this is roughly the levels that will be obtained from the experience gained, and the change in level will affect the total amount of experience gained. On lava flow mine, you also get 1,200,000 total xp from a full horn.

Given the experience gain, the bonus experience from a fully charged master horn will tend to last for about 6.66 hours given the fastest method of mining is used. This makes charging the horn a slightly faster ( +~5%) way to get Mining experience overall than to do without it, given a strong team.

FiremakingEdit

Expected experience gain from a fully charged horn
Level Total experience gained Bonus experience gained
~90-95 7,120,000 3,560,000

Given the experience gain, the bonus experience from a fully charged Master Horn will tend to last for about 5–6 hours. This makes charging the horn a slightly slower (-~3%) way to get Firemaking experience overall than do without it, given a strong team, and this will be even lower if the teams change every game, or are weak. For this cause, players may wish to avoid using the Penance master horn on Firemaking unless they really like Barbarian Assault, really dislike Firemaking, or both.

TriviaEdit

  • The healer's symbol shown in the emote is red, instead of green (shown in minigame).

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