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This article is about members' methods of training the Runecrafting skill. For non-members methods of training Runecrafting, see Free-to-play Runecrafting training.

IntroductionEdit

Runecraft cape (t) equipped
Runecrafting master cape equipped

This guide describes the most effective methods to train the Runecrafting skill. The experience rate estimates in this guide do not incorporate the use of any experience boosting items or bonus experience. Runecrafting is an artisan skill which involves using runecrafting altars to create runes from rune and pure essence. Levelling up the Runecrafting skill allows players to create runes which award greater amounts of experience when they are crafted. Having a higher Runecrafting level also increases the player's chance of creating multiple runes from a single piece of essence, though this does not grant additional Runecrafting experience.

Useful equipmentEdit

Master runecrafter robesEdit

Master runecrafter robes equipped

Wearing components of the master runecrafter robes set gives a percentage increase in the amount of base experience that is gained while runecrafting. There are four pieces in the set: the hat, robe, skirt, and boots. Components of the master runecrafter robes can be purchased for 15,000 Runecrafting guild tokens or 500 thaler per piece.

Image Name Experience boost
Master runecrafter hat Master runecrafter hat 1%
Master runecrafter robe Master runecrafter robe 1%
Master runecrafter skirt Master runecrafter skirt 1%
Master runecrafter boots Master runecrafter boots 1%
Set bonus 1%
Total experience boost 5%

Ethereal outfitsEdit

Parts of ethereal outfits could be won as prizes from Treasure Hunter. They may also be created from rune ethereal fragments which are received when runecrafting with at least level 70 Runecrafting. The fragments can be assembled into outfit parts with level 80 Runecrafting and 21 Invention.

The death ethereal outfit, law ethereal outfit, and blood ethereal outfit consist of head slot, body slot, leg slot, hand slot and feet slot items. When wearing a complete version of any of these three outfits, players gain the following bonuses:

  • Runes are not required or used up when using platforms to move between islands in Runespan (Runecrafting level requirements must still be met).
  • Chance of receiving double runes while creating runes in Runespan is increased by 5%.
  • When all pieces of the outfit are worn there is a 25% chance that runecrafting pouches will not degrade upon being emptied.
  • If a player owns a complete set of master runecrafter robes they will receive its 5% increased base experience effect while wearing an ethereal outfit.
Infinity ethereal outfit equipped

Players who own all pieces of the death ethereal outfit, law ethereal outfit, and blood ethereal outfit can combine these outfits' components to form the infinity ethereal outfit. This outfit gives superior benefits to those given by the other ethereal outfits. Players gain the following bonuses from an infinity ethereal outfit:

  • Runes are not required or used up when using platforms to move between islands in Runespan (Runecrafting level requirements must still be met).
  • Chance of receiving double runes while creating runes in Runespan is increased by 7% (as opposed to 5% with the other ethereal outfits).
  • When all pieces of the outfit are worn there is a 50% chance that runecrafting pouches will not degrade upon being emptied (as opposed to 25% with the other ethereal outfits).
  • If a player owns a complete set of master runecrafter robes then they will receive its 5% increased base experience effect while wearing an ethereal outfit.
  • The infinity ethereal body can be used to store 12 essence.
  • The infinity ethereal body can be used to teleport directly to the yellow wizard while in Runespan 5 times per day.
  • The infinity ethereal head will act as a wicked hood, providing free runes and rune essence and teleports to runecrafting altars daily.
  • If the player owns components of the wicked robes outfit then they will receive their weight-reduction effect while wearing the equivalent piece of the infinity ethereal set.

Focused siphoning aurasEdit

Focused siphoning auras increase a player's chance of siphoning successfully from nodes and creatures within Runespan by a percentage while they are activated. These auras' effects last for one hour after they are activated. Players may use 5 or 10 vis wax to extend a focused siphoning aura's activation time by 50% or 100% (costing 31,360 or 62,720). This effect must be applied before the aura is activated. Once a focused siphoning aura has been used the player must wait 3 hours before using it again. Focused siphoning auras can be bought using Membership loyalty points. All lower tiers of the aura must be owned before a higher tier aura can be purchased.

Tier Percentage chance of siphoning successfully increased by Loyalty point cost
Individual Cumulative
1 Focused siphoning aura Focused siphoning 3% 5,000 5,000
2 Greater focused siphoning aura Greater focused siphoning 5% 16,000 21,000
3 Master focused siphoning aura Master focused siphoning 7% 33,500 54,500
4 Supreme focused siphoning aura Supreme focused siphoning 10% 61,000 115,500
5 Legendary focused siphoning aura Legendary focused siphoning 15% 119,000 234,500

MethodsEdit

SummaryEdit

Levels Method Experience per hour Alternative methods
1-99 Runecrafting through the Abyss 24,750-85,050 (34,650-119,070 using demonic skull) Players can train at Runespan to gain between 16,500 experience an hour, with level 1 Runecrafting, and 93,000 experience an hour, with level 99 Runecrafting.

Levels 1-99+: Runecrafting through the AbyssEdit

Demonic skull detail

Players can train Runecrafting by using the Abyss to travel to runecrafting altars to create runes. Players are required to complete the Abyss miniquest before they can use the Abyss, which will level them to level 9 Runecrafting. When a runecrafting altar is accessed through the abyss the player receives 2.5 times as much experience from crafting runes at the altar. Note that, as it is necessary to travel through the Wilderness in order to access the Abyss, it is possible to be attacked by other players while training. Entering the Abyss drains the player's prayer points and makes them skulled - meaning that death will result in the loss of all items carried by the player. Players should not bring items that they are not willing to lose while training Runecrafting using the Abyss. To gain the most experience possible players are recommended to purchase a demonic skull from the Mage of Zamorak for 550,000. 3.5 times the normal amount of experience is gained from creating runes if the player has a demonic skull equipped in addition to accessing the runecrafting altar via the Abyss. An icon (Demonic skull) is displayed above the player's head to signify that they are carrying a demonic skull. While carrying the skull the player may be attacked by any other player, regardless of combat level, with 500,000 being dropped in place of the skull upon death.

Large pouch detail

To effectively train Runecrafting by travelling through the Abyss, players will need a method to teleport to Edgeville to bank, as well as Runecrafting pouches and pure essence. The use of the Wilderness sword 1, which has an Edgeville teleport as one of its "operate" functions, or better is recommended for teleportation. The Wilderness sword 1 is awarded for completion of the easy set of Wilderness Tasks, which has no skill or quest requirements to obtain, but requires 40 Attack to wield.

As an alternative to the wilderness sword, the player could use charged amulets of glory. Amulets of glory can be bought from the Grand Exchange for 10,270. An amulet can have up 4 teleport charges. An uncharged amulet of glory can be recharged by using it on the Fountain of Heroes beneath the Heroes' Guild or the Tears of Seren in the Cadarn district of Prifddinas. Players with level 89 Summoning can also recharge amulets of glory by using them on a geyser titan familiar if they have one summoned.

Runecrafting pouches can be used to store essence. Essence stored in pouches is automatically used to create runes upon clicking a runecrafting altar. Runecrafting pouches, with the exception of the small pouch, degrade after a certain number of uses. Once a pouch is degraded it will not be able to store as much essence. If a player continues to use a degraded pouch then it will be destroyed. Players can repair pouches for free by speaking to the Dark Mage, who is found at the centre of the Abyss. Players using lunar spells can use the NPC Contact spell to have the Dark Mage repair their pouches remotely or use the Repair Rune Pouch spell to repair their pouches themselves, if they have unlocked this spell through playing Livid Farm. Pouches repaired using the Repair Rune Pouch spell can be used more times before decaying, compared to pouches repaired using other means.

Image Type of Pouch Runecrafting level required Essence held Obtained from
Small pouch
Small pouch 1 3 Obtained upon completion of the Abyss miniquest.
Can be re-obtained for free from the Dark Mage.
Medium pouch
Medium pouch 25 6 Dropped by abyssal monsters.
Can be obtained from Wizard Korvak in the Runecrafting Guild for free (requires level 50 Runecrafting).
Large pouch
Large pouch 50 9 Dropped by abyssal monsters.
Can be purchased from Wizard Korvak for 25,000.
Giant pouch
Giant pouch 75 12 Dropped by abyssal monsters.
Can be purchased from Wizard Korvak for 50,000.
Abyss routes
Abyss map

After obtaining these items players can use the following method to travel to and from Runecrafting altars using the Abyss. It is recommended that players create a bank preset incorporating an equipped Wilderness sword 1/charged Amulet of glory, pouches, and a full inventory of pure essence to help speed up training. A preset containing filled Runecrafting pouches cannot be used to refill pouches: players must fill pouches manually, though this can be done while the bank interface is open by using a right-click option on a pouch.

  1. Use Edgeville bank to fill runecrafting pouches and inventory with essence and equip a charged amulet of glory if using amulets of glory (or fill pouches and then load a preset to restore other items).
  2. Run north towards the Wilderness wall (the Surge ability can be used to cut down running time).
  3. Enter the Wilderness and teleport to the Abyss using the right-click option on the Mage of Zamorak.
  4. Use the nearest shortcut to move from the outer ring of the Abyss into the inner ring of the Abyss.
  5. Run around the inner ring until the rift corresponding to the desired altar is located and exit through it.
  6. Use altar to craft runes.
  7. Teleport to Edgeville using a Wilderness sword 1 or an Amulet of glory (can be added to action bar with keybind set to 2 or 1 respectively for quicker teleporting).
  8. Repeat.

Assuming the player is able to complete these steps in around 1 minute and is using the best Runecrafting pouches available at their Runecrafting level, the following experience rates can be achieved:

Level What to craft Experience per hour Experience per hour (using demonic skull) Number of pure essence required per hour Profit/loss per hour (not accounting for crafting of double runes)
9-14 Earth rune Earth runes 29,250 40,950 1,800 -23,400
14-20 Fire rune Fire runes 31,500 44,100 1,800 79,200
20-27 Body rune Body runes 33,750 (using small pouch with level 20-25 Runecrafting)
39,375 (using small and medium pouches with level 25-27 Runecrafting)
47,250 (using small pouch with level 20-25 Runecrafting)
55,125 (using small and medium pouches with level 25-27 Runecrafting)
1,800 (level 20-25)
2,100 (level 25-27)
25,200 (level 20-25)
29,400 (level 25-27)
27-35 Cosmic rune Cosmic runes
(requires completion of Lost City)
42,000 58,800 2,100 609,000
35-40 Chaos rune Chaos runes 44,625 62,475 2,100 107,100
40-44 Astral rune Astral runes
(requires completion of Lunar Diplomacy)
45,675 63,945 2,100 483,000
44-54 Nature rune Nature runes 47,250 (using small and medium pouches with level 44-50 Runecrafting)
58,050 (using small, medium and large pouches with level 50-54 Runecrafting)
66,150 (using small and medium pouches with level 44-50 Runecrafting)
81,270 (using small, medium and large pouches with level 50-54 Runecrafting)
2,100 (level 44-50)
2,580 (level 50-54)
699,300 (level 44-50)
859,140 (level 50-54)
54-65 Law rune Law runes 61,275 85,785 2,580 503,100
65-77 Death rune Death runes
(requires completion of Mourning's End Part II)
64,500 (using small, medium and large pouches with level 65-75 Runecrafting)
81,000 (using small, medium, large and giant pouches with level 75-77 Runecrafting)
90,300 (using small, medium and large pouches with level 65-75 Runecrafting)
113,400 (using small, medium, large and giant pouches with level 75-77 Runecrafting)
2,580 (level 65-75)
3,240 (level 75-77)
464,400 (level 65-75)
583,200 (level 75-77)
77-99+ Blood rune Blood runes
(requires completion of Legacy of Seergaze)
85,050 119,070 3,240 1,655,640
Massive pouch detail

Players can gain more experience an hour if they use a massive Runecrafting pouch to store additional essence. Massive pouches can be purchased for 1,000 Runespan reward points by players with at least level 90 Runecrafting. A massive pouch can hold 18 essence. Unlike other runecrafting pouches, a massive pouch cannot be repaired and will be destroyed after it has been used 44 times. Players may own multiple massive pouches, but cannot fill more than one massive pouch with essence at the same time.

Specific Summoning familiars can also be used store additional essence. There are 3 of these abyssal familiars available. Summoning familiars cannot be used while crafting law runes as beasts of burden are not allowed onto Entrana.

Image Name GE cost of a pouch Summoning level required Number of essence that can be stored Familiar duration (minutes)
Abyssal parasite pouch Abyssal parasite 2,781 54 7 30
Abyssal lurker pouch Abyssal lurker 7,337 62 12 41
Abyssal titan pouch Abyssal titan 8,254 93 20 42

As previously mentioned the infinity ethereal body can be used to store additional essence. Morytania legs 2 or better can be worn to gain a 10% chance of crafting a second blood rune, which grants twice as much experience, per essence that the player crafts into a rune. If the player is able to use Morytania legs 2 or better then they can also gain this benefit while wearing any ethereal outfit. Completion of the Hero's Welcome quest allows the player to create 5% more runes, though this does not give additional Runecrafting experience.

Levels 1-99+: RunespanEdit

Runespan lower level

Players wishing for a less intensive training method may train at Runespan. Runespan is a dimension composed of islands that are inhabited by nodes, creatures and floating essence. Runespan is split over 3 levels; the upper level, middle level and lower level. While at Runespan, players can siphon from creatures and nodes to receive runes and Runecrafting experience, until the creature or node is broken down. Creatures will always respawn on the same island that they were broken down on, while nodes spawn more randomly. Rune essence is required in order to siphon from creatures and nodes. Players can gain 50 essence upon successfully breaking down a creature and up to 25 essence from floating essence, if they currently have less than 25 essence. The runes and rune essence used within Runespan are untradeable and cannot be taken out of the area. Runes can be used to use platforms to move between the dimension's islands. Upon leaving Runespan runes are converted into Runespan points, which can be used to purchase rewards. While in Runespan players can exchange Runespan points with Wizard Finix to receive 10 of each type of rune that they are able to create.

To effectively train within Runespan, players should prioritise siphoning from nodes the give the best experience rates, using platforms to travel to islands where these nodes are present and obtaining more rune essence from floating essence when necessary. These nodes tend to spawn more frequently on the upper levels of Runespan, so players should train at the highest level that they are able to access. Use the tables below, which show a theoretical experience per hour that could be achieved if a player with 99 Runecrafting were able to constantly siphon from a particular type of node, to identify the nodes which give the best experience rates.

Levels 1-33: Low level RunespanEdit

Runespan lower level map numbered

Numbered map of islands of the lower level of Runespan

At level 1 Runecrafting players can enter the lower level of Runespan using the low-level Runespan portal located within the Wizard's tower. With levels 1-9 Runecrafting players can gain experience rates equivalent to around 16,500 experience an hour siphoning from nodes on island 1 (see map). Players can gain between 26,000 experience an hour, with level 9 Runecrafting, and 28,500 experience an hour, with level 33 Runecrafting siphoning from nodes on island 16.

Node Image Equivalent experience per hour Required level Rune received
Vine Vine (Runespan) 81,500 17 Water rune (Runespan) or Earth rune (Runespan)
Fireball Fireball 74,000 14 Fire rune (Runespan)
Rock fragment Rock fragment (Runespan) 68,500 9 Earth rune (Runespan)
Water pool Water pool 64,500 5 Water rune (Runespan)
Mind storm Mind storm 56,500 1 Mind rune (Runespan)
Cyclone Cyclone 56,000 1 Air rune (Runespan)

Levels 33-66: Mid level RunespanEdit

Runespan middle level map numbered

Numbered map of islands of the middle level of Runespan

At level 33 Runecrafting players can enter the middle level of Runespan. At level 50 Runecrafting players can use the mid-level Runespan portal to access the level from the Wizard's Tower. Players who are not able to use the portal must ascend to the middle level of Runespan by climbing the vine ladder located in the lower level. With levels 33-40 Runecrafting players can gain around 36,500 experience an hour from siphoning nodes on islands 5 and 6 (see map). Between 35,500 and 59,000 experience an hour can be gained with levels 40 to 66 Runecrafting, using islands 21, 22, 23, 20, 16, 19 and 18 to hunt for the best available nodes.

Node Image Equivalent experience per hour Required level Rune received
Nebula Nebula 115,000 40 Cosmic rune (Runespan) or Astral rune (Runespan)
Shifter Shifter (Runespan) 107,000 44 Nature rune (Runespan)
Chaotic cloud Chaotic cloud 98,000 35 Chaos rune (Runespan)
Jumper Jumper 97,000 54 Law rune (Runespan)
Fleshy growth Fleshy growth 93,000 20 Body rune (Runespan)
Fire storm Fire storm 83,000 27 Air rune (Runespan) or Fire rune (Runespan)

Levels 66-99+: High level RunespanEdit

Runespan upper level map numbered

Numbered map of islands of the upper level of Runespan

Players with level 66 Runecrafting can access the upper level of Runespan. If the player has at least one level 99 skill or has completed all quests then they may build a high-level Runespan portal in the garden of the Max guild in Prifddinas to teleport to the upper level of Runespan, otherwise they will have to enter the upper level by climbing up the bone ladder found on the middle floor.

With level 66 Runecrafting players can gain around 63,000 experience an hour using islands 12, 13, 14, 15, 16 and 17 (see map) to hunt for the best available nodes. Islands 20, 21, and 22 have a denser distribution of desirable nodes, but there are no esslings on these islands for fast essence (only esshounds and esswraiths).

From 90 Runecrafting, players can obtain around 93,000 experience an hour using platforms 32, 30, 29, 27 and 25 to look for the best available nodes - these islands have less of the lower nodes common to mid-level Runespan, in favour of the high-level exclusive normal/bloody skulls, blood pools, and living/undead souls.

Node Image Equivalent experience per hour Required level Rune received
Living soul Living soul 129,000 90 Soul rune (Runespan)
Undead soul Undead soul 126,000 95 Death rune (Runespan) or Soul rune (Runespan)
Bloody skulls Bloody skulls 118,500 83 Death rune (Runespan) or Blood rune (Runespan)
Nebula Nebula 115,000 40 Cosmic rune (Runespan) or Astral rune (Runespan)
Shifter Shifter (Runespan) 107,000 44 Nature rune (Runespan)
Skulls Skulls 100,000 65 Death rune (Runespan)
Blood pool Blood pool 99,000 77 Blood rune (Runespan)
Chaotic cloud Chaotic cloud 98,000 35 Chaos rune (Runespan)
Jumper Jumper 97,000 54 Law rune (Runespan)
Fleshy growth Fleshy growth 93,000 20 Body rune (Runespan)
Fire storm Fire storm 83,000 27 Air rune (Runespan) or Fire rune (Runespan)

All levels: Runespan Distractions and DiversionsEdit

Runespan has 2 Distractions and Diversions that can be participated in to gain additional Runecrafting experience.

Wizards can be found throughout Runespan. Players can gain Runecrafting experience as a reward from finding the wizard wearing yellow robes. Players can speak to any of the wizards wearing blue robes or Wizard Finix to be told what direction the yellow wizard is currently located and to display an arrow which will indicate the yellow wizard's location. After locating the yellow wizard players can use a maximum of 10 runes on him to receive an experience reward. With at least level 77 Runecrafting players should give the wizard the type of rune that he request that the player gives to him. Players with level 76 or less Runecrafting should give the yellow wizard the highest level rune that they are able to craft. Players can be awarded up to 7,524 experience, with level 99 Runecrafting. This Distraction and Diversion can be completed every 10 minutes and first occurs 10 minutes after the player enters Runespan. A message in the player's chatbox will notify them when they become able to give the yellow wizard runes again, unless the player chooses not to help the wizard. The location of the yellow wizard is unique to each player and all of the wizards teleport to different locations every 4 minutes 31.5 seconds.

Runesphere (astral)

The runesphere is a Distraction and Diversion that occurs within the Runespan approximately every 2.5 hours, it involves a runesphere spawning on 1 of the dimension's 3 levels. A message in the player's chatbox will notify them of which level the runesphere has spawned on. An icon (Runesphere icon) is also displayed in Runespan interface when a runesphere is present; this tells the player on which floor the runesphere is present when hovered over. When the player is on the same level as the runesphere they may speak to any wizard to get a hint about the direction in which the runesphere is located. A runesphere is made up of layers of runic energy; each layer corresponds to a different type of rune that can be created within Runespan and has a particular level requirement to siphon. Players can siphon from the runesphere to receive Runecrafting experience and the runes of the type corresponding to the current layer of the runesphere. The runesphere's layers are destroyed over time, regardless of whether players are siphoning from the runesphere or not. Each layer of the runesphere takes between 2 and 3.5 minutes to break down. It takes around an hour to fully break down a runesphere. As the runesphere is broken down subsequent layers that require a lower Runecrafting level, but which award lower amounts of experience when siphoned from, are uncovered. The highest possible Runecrafting that can be required to siphon from a runesphere is 92, in order to siphon from the initial soul. While siphoning from a runesphere players will also receive rune dust, up to a maximum of 1,000 rune dust per day. Rune dust can be exchanged for Runecrafting experience once per day by using it on the pure energy that appears after a runesphere has been completely broken down. This can give up to 25,000 experience, if exchanging 1,000 dust.

Alternative methods of gaining experienceEdit

QuestsEdit

See here for a list of quests that grant Runecrafting experience on completion.

Money making using the Runecrafting skillEdit

Runecrafting money making guides
Method Profit Skill Experience
Crafting air runes (high level) 1,346,000 99 Runecrafting-icon Recommended

93 Summoning-icon Recommended
75 Magic-icon Recommended

34,595 Runecrafting-icon
Crafting armadyl runes 3,391,000 72 Runecrafting-icon (99 recommended) 46,800 Runecrafting-icon
Crafting astral runes 1,784,000 40 Runecrafting-icon, 82 recommended

75 Magic-icon recommended
93 Summoning-icon recommended

32,190 Runecrafting-icon
Crafting blood runes through the Abyss 2,495,000 77 Runecrafting-icon required
93 Summoning-icon recommended
128,205 Runecrafting-icon (179,487 if using demonic skull)
Crafting cosmic runes 1,636,000 59 or 75 Runecrafting-icon recommended
66 Agility-icon strongly recommended
21,600 Runecrafting-icon
1000 Agility-icon
Crafting cosmic runes through the Abyss 2,691,000 75 Runecrafting-icon recommended 88,800 Runecrafting-icon (124,320 if using demonic skull)
Crafting death runes through the Abyss 787,000 65 Runecrafting-icon, 75 recommended

93 Summoning-icon Recommended

111,000 Runecrafting-icon (155,400 if using demonic skull)
Crafting fire runes through the Abyss 836,000 14 Runecrafting-icon, 75 recommended

93 Summoning-icon Recommended

85,470 Runecrafting-icon (119,658 if using demonic skull)
Crafting law runes through the Abyss 632,000 54 Runecrafting-icon, 75 recommended 76,950 Runecrafting-icon (107,730 if using demonic skull)
Crafting mud runes 4,118,000 13 Runecrafting-icon (75 recommended)
82 Magic-icon
50 Firemaking-icon
93 Summoning-icon recommended
57,332.5 Runecrafting-icon
Crafting nature runes through the Abyss 3,140,000 91 Runecrafting-icon recommended
93 Summoning-icon recommended
99,900 (139,860 with demonic skull)Runecrafting-icon
Crafting nature runes with spirit graahk 3,234,000 91 Runecrafting-icon
57 Summoning-icon
42,120 Runecrafting-icon


Recurring methodsEdit

Recurring Runecrafting money making guides
Method Profit Time Effective Profit Recurrence time Experience
Crafting astral runes with a wicked hood 168,000 1.5 6,733,000 24 hours 5,863.8 Runecrafting-icon Experience
Crafting cosmic runes with a wicked hood 209,000 1.5 8,351,000 24 hours 5,392 Runecrafting-icon Experience
Crafting nature runes with a wicked hood 238,000 1.5 9,510,000 24 hours 6,066 Runecrafting-icon Experience

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