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The following guide gives advice on training the Ranged skill from levels 1-99, for members. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat. arm Defence can be trained in the same fashion by setting combat experience gain to Defence or Defence and Ranged.

Recommended armour

Note: If armour is available as a set at the Grand Exchange, prices will be based on the set price.

Requirement level Gear Armour rating Damage bonus Total Price Notes
1 Defence Leather body, Leather chaps, Leather vambraces, Leather cowl, Leather boots 87 0 Coins 250 1,708 Hardleather body requires Level 10 Defence and gives 6 more ranged attack than a Leather body.
20 Defence Studded leather armour set: Coif, Studded body, Studded chaps, Studded leather gloves, and Studded leather boots 234 0 Coins 1000 Expression error: Unexpected < operator. Frog-leather armour requires Level 25 Defence, when reached, it's recommended, as it offers better stats.
30 Defence Snakeskin armour set: Snakeskin bandana, Snakeskin body, Snakeskin chaps, Snakeskin vambraces, and Snakeskin boots 427 0 Coins 10000 71,321 Whole armour set can be costly for new players. Alternatively, players can use Carapace armour instead of Snakeskin armour, due to its low price.
40 Defence Green dragonhide set: Green dragonhide body, Green dragonhide chaps, and Green dragonhide vambraces with Green dragonhide coif and Snakeskin boots / Carapace boots 460 0 Coins 10000 13,580 The player can change to the Void knight equipment with a ranged helm, requiring 42 Ranged, it gives a +20% range increase, +10% to accuracy, +5% to ranged damage, but the player must have level 42 in the following: Attack, Strength, Defence, Constitution, Magic, and 22 Prayer, and 850 Commendation point
50 Defence Blue dragonhide set: Blue dragonhide body, Blue dragonhide chaps, and Blue dragonhide vambraces with Blue dragonhide coif and Spined Boots 630 7 Coins 10000 26,405 The Blue dragonhide body requires the completion of the quest Dragon Slayer.
55 Defence Red dragonhide set: Red dragonhide body, Red dragonhide chaps, and Red dragonhide vambraces with Red dragonhide coif and Spined boots 723 7 Coins 10000 17,011 Unless you want the higher armour rating, it's best to wait until you can get Black dragonhide.
60 Defence Black dragonhide armour: Black dragonhide body, Black dragonhide chaps, and Black dragonhide vambraces with Black dragonhide coif / God coif and Spined boots 829 7 Coins 10000 37,060 God Coifs can be worn at 60 Defence without needing 60 Ranged.
65 Defence Royal dragonhide armour: Royal dragonhide body, Royal dragonhide chaps, and Royal dragonhide vambraces, Royal dragonhide coif and Spined Boots or Demon slayer boots 942 7 Coins 10000 51,532 This armour set has lower defence than Armadyl armour, but is inexpensive. It's a good choice for those without the funds for Armadyl.
70 Defence Armadyl armour: Armadyl chestplate, Armadyl chainskirt, Armadyl gloves, and Armadyl helmet, Armadyl boots 970 87 Coins 10000 25,222,800 This is among the most expensive equipment, but is also the very best non-degradable. Karil's armour may be used instead for same stats. Karil's armour degrades, but you get an added set effect. Glaiven boots can be used instead of Armadyl boots, but Glaiven boots require 85 Defence, so it would take a while to get to there.
Armadyl armour set equipped

A male player wearing Armadyl armour.

Side Equipment

Shields

Needs update with new off-hand weapons from E.O.C. update

When deciding to use either dual wielding or a bow/crossbow (since E.O.C., shieldbows are two-handed weapons), it is important to consider if you are using momentum or revolution. The latter, however, is preferred over the former. Abilities don't consume any ammunition, and degrading bows like the crystal bow won't degrade. As a result, it could be beneficial to use abilities, especially if dual wielding, since dual weapons have a higher cost per second compared to two handed weapons. Regenerate, Rejuvenate and Guthix's Blessing can all greatly reduce, or if one is willing to take a hit in experience per hour, remove the need for food. That said, food can temporarily boost your experience rates at the start.

Any of these shields are highly recommended especially if using thrown items such as darts and knives, or when using a crossbow. Note that if you have not done the required quests for these items you can use an anti-dragon shield, chaotic kiteshield or a dragonfire shield (ranged)/Armadyl buckler for the defence bonuses. You can also use shields like spirit shields, which give no negative attack bonuses, for the same effect. There are also a wide range of dragonhide shields to choose from.

A highly recommended shield to use is the void deflector, with a dragonhide body.

Rings

Some people may wish to wear a Ring of wealth, which is understandable, but those that wish to wear void armour may want to go for the Ranged attack bonus rings (since the void set does not have any ranged attack bonuses).

Requirement level Item Critical
Level 1 (rank 100+ at Mobilising Armies) Ruby ring (i) 2%
Level 1 Archers' ring 1.7%
Level 1 (rank 100+ at Mobilising Armies) Diamond ring (i) 2.2%
Level 1 (Completed The Elder Kiln) TokKul-Zo 1.5%
Level 1 (rank 200+ at Mobilising Armies) Dragonstone ring (i) 2.5%
Level 1 (Complete the quest The World Wakes) Sixth-Age circuit 2.7%
Level 1 (rank 300+ at Mobilising Armies) Onyx ring (i) 2.7%
Level 1 (rank 300+ at Mobilising Armies) Archers' ring (i) 3.0%

Amulet

 
Requirement level Item Critical
Level 1 Amulet of accuracy 3.0%
Level 1 Amulet of glory 3.9%
Level 1 Amulet of fury 4.2%
Level 1 Amulet of ranging 4.3%
Level 1 Amulet of power 3.0%
Level 70 Saradomin's murmur 4.4%

Recommended Weapons

The following table shows you what the best advised equipment is to train ranging fast.

Note If using an optimal ability rotation, ammunition usage can be all but eliminated. Training with Momentum will obviously cost much more than using abilities, since ammunition is used with each auto-attack, however it would require less attention. Using Ava's device past level 30 will collect the ammunition automatically, as well as providing a good range bonus in cape slot.

Level Arrow weapon Bolt weapon Thrown weapon
1-10 Kayle's chargebow.[1] Bronze crossbow or Bronze 2h crossbow with Bronze bolts, 25 coins. Bronze knife, 37 coins; Off-hand bronze knife, 50 coins.
Bronze dart, 69 coins; Off-hand bronze dart, 22 coins.
Bronze throwing axe, 32 coins; Off-hand bronze throwing axe, 25 coins.
Bronze javelin, 38 coins.
10-20 Oak shortbow with Iron arrows, 14 coins per arrow. Iron crossbow or Iron 2h crossbow with Iron bolts, 43 coins or Opal bolts, 36 coins. Iron knife, 61 coins; Off-hand iron knife, 56 coins.
Iron dart, 46 coins; Off-hand iron dart, 29 coins.
Iron throwing axe, 51 coins; Off-hand iron throwing axe, 22 coins.
Iron javelin, 26 coins.
20-30 Willow shortbow with steel arrows, 17 coins per arrow. Steel crossbow or Steel 2h crossbow with Steel bolts, 59 coins, Pearl bolts, 70 coins or Opal bolts (e), 32 coins, and from level 25, Jade bolts or Silver bolts, 39 coins. Steel knife, 107 coins; Off-hand steel knife, 104 coins.
Steel dart, 17 coins; Off-hand steel dart, 18 coins.
For level 25, Black dart, 1503 coins; Off-hand black dart, 98 coins.
Steel throwing axe, 100 coins; Off-hand steel throwing axe, 36 coins.
Steel javelin, 130 coins.
30-40 Maple shortbow with Mithril arrows, 21 coins per arrow. Mithril crossbow or Mithril 2h crossbow with Mithril bolts, 74 coins, Topaz bolts, 83 coins or Pearl bolts (e), 49 coins, and from level 35, Jade bolts (e).
Swamp lizard with Guam tar, 75 coins.
Mithril knife, 183 coins; Off-hand mithril knife, 175 coins.
Mithril dart, 30 coins; Off-hand mithril dart, 25 coins.
Mithril throwing axe, 174 coins; Off-hand mithril throwing axe, 76 coins.
Mithril javelin, 97 coins.
40-50 Yew shortbow with Adamant arrows, 51 coins per arrow. Adamant crossbow or Adamant 2h crossbow with Adamant bolts, 113 coins, Sapphire bolts, 50 coins or Topaz bolts (e), 60 coins. Adamant knife, 374 coins; Off-hand adamant knife, 359 coins.
Adamant dart, 44 coins; Off-hand adamant dart, 58 coins.
Adamant throwing axe, 354 coins; Off-hand adamant throwing axe, 149 coins.
Adamant javelin, 65 coins.
For level 45, Chinchompa, 337 coins.
50-60 Magic shortbow with Rune arrows, 151 coins per arrow. Rune crossbow or Rune 2h crossbow with Runite bolts, 197 coins, Ruby bolts, 104 coins, Emerald bolts, 89 coins or Sapphire bolts (e), 84 coins.
Orange salamander with Marrentill tar, 139 coins.
Rune knife, 395 coins; Off-hand rune knife, 370 coins.
Rune dart, 77 coins; Off-hand rune dart, 75 coins.
Rune throwing axe, 341 coins; Off-hand rune throwing axe, 326 coins.
Rune javelin, 181 coins.
For level 55, Red chinchompa, 751 coins.
60-70 Elder shortbow with Dragon arrows, 239 coins per arrow. Dragon crossbow or Dragon 2h crossbow with Dragon bolts, 388 coins, Diamond bolts, 375 coins, Ruby bolts (e), 137 coins or Emerald bolts (e), 166 coins.
Red salamander with Tarromin tar, 157 coins.
Dragon dart, 136 coins; Off-hand dragon dart, 179 coins.
Dragon throwing axe, 388 coins; Off-hand dragon throwing axe, 193 coins.
70-75 Crystal bow, 40 coins per arrow at maximum recharge price or 8 coins per arrow at minimum recharge price. 50 Agility required. Karil's crossbow or Karil's pistol crossbow with Bolt racks, 132 coins.
Black salamander with Harralander tar, 199 coins.
Blisterwood stakes. Requires completion of The Branches of Darkmeyer.

Sagaie, 471 coins.

75-80 Hand cannon with Hand cannon shots, 149 coins.
Armadyl crossbow with Diamond bolts (e), 360 coins or Dragon bolts (e), 337 coins.
Morrigan's javelin, 5606 coins. Morrigan's throwing axe, 5291 coins.
80-90 Zaryte bow, 33 coins per arrow or Attuned crystal bow. Requires completion of Plague's End and 50 Agility to use plus 90 Smithing to make. Chaotic crossbow or Royal crossbow with Royal bolts, 106 coins. Death lotus dart, 256 coins. Requires level 85 Ranged.

Shadow glaive, Requires level 85 Ranged.

90-99 Noxious Longbow Ascension crossbow with Ascension bolts, 122 coins.

Notes:

  1. ^ Chargebows, unlike other bows, do not use ammunition. Kayle's version has better accuracy and damage than other weapons in this tier.


The following table shows the recommended bolts cost, as crossbows are recommended past level 36

Level Weapon Ammo 1 Cost Ammo 2 Cost Notes
30 Mithril crossbow +454 Accuracy Mithril bolts +288 damage 74 Topaz bolts (e) (lvl 40 req.)+384 damage 60 At the almost the same price, topaz bolts (e) offer an enchantment Down to Earth which reduces the target's Magic level in PvP and offers more damage, although it is more difficult to obtain from the GE.
40 Adamant crossbow +628 Accuracy Adamant bolts +384 Damage 113 Mithril Bolts +288 Damage 74 Though mithril bolts are slightly cheaper, adamant bolts should be preferred, as they have much more damage.
50

Hunters' crossbow,+850 Accuracy

Kebbit bolts,+480 Damage 47 Long kebbit bolts,+480 Damage 62 This crossbow is now at par with the Rune crossbow but it can only use Kebbit bolts and Long kebbit bolts.
50 Rune crossbow +850 Accuracy Broad-tipped bolts (with 55 Slayer) +480 Damage 66

Adamant Bolts +384 Damage

113

Broad-tipped bolts are used for training and general purposes instead because their damage is higher than adamant bolts, and are cheaper to use.

Monsters

Many monsters are also Slayer monsters, if they are within your level, it is recommended to train on them for the extra Slayer experience

Levels 1 - 20

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Chicken Lumbridge Chicken Coop, or South of Beefy Bill 2 50 {{{experience}}} None
Advantages Disadvantages
  • Drops very good drops for a low level
  • Drops Raw chicken, can be cooked for experience and food
  • Feathers can sell for 13, stackable and drops 5 - 15 at a time
  • Often crowded.
  • Low low experience per bird and requires constant attention
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Cockroach drone Stronghold of Player Safety 8 110 {{{experience}}} None
Advantages Disadvantages
  • Relative closeness to bank
  • Considerable drop, herbs and runes
  • Large amount of monsters
  • The stronghold is relatively big and players may get lost
  • Low health, low experience
  • Requires constant attention
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Cow With Beefy Bill or at several other spots around Gielinor 2, 4, 6 150 (cow calves 100) {{{experience}}} None Use Beefy Bill for fast banking
Advantages Disadvantages
  • Less crowded than chickens
  • Cowhide can be used to training crafting
  • Still relatively low experience
  • Fair distance from a bank, unless using beefy bill, who charges a 10% fee
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Man and Woman All around Gielinor, mainly in cities, recommended Lumbridge 2 70 {{{experience}}} None Edgeville has a storage room full of men
Advantages Disadvantages
  • Many located around Gielinor
  • Generally in towns and cities with bank
  • Can be fought for money when you're short a bit
  • Drops little (very little) money or other items
  • Low experience
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Goblin East of River Lum in Lumbridge, Goblin Village, many other small villages. 2, 3, 4, 5, 8, 9, 10, 16 67, 64, 100, 45/50, 150, 200, 225, 250, 400 {{{experience}}} None None
Advantages Disadvantages
  • Low experience
  • Bad drops

Levels 20 - 40

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Chaos druid Taverley Dungeon 32 1,150 {{{experience}}} None None
Advantages Disadvantages
  • May be crowded
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Giant bat Coal mine west of McGrubor's Wood, Taverley Dungeon 44 1600 {{{experience}}} None None
Advantages Disadvantages
  • Weak to bolts
  • Easy access to healing by Galahad's tea
  • Semi-AFKable (Aggressive)
  • Level 20 agility needed to take the shortcut (although around 3 bats will gather close to the shortcut on the other side of the river, with striking distance of a shortbow)

You could also fight Werewolves, as there are lots of obstacles to stand behind.

Level 40 - 50

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Pyrefiend Fremennik Slayer Dungeon 61 2,200 {{{experience}}} 30 Slayer Carapace armour

Tier 30 Ranged Weapon

Advantages Disadvantages
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Green dragon Chaos Tunnels or numerous wilderness zones (Forinthry Dungeon) 63 6,750 {{{experience}}} None Anti-dragon shield, Antifire
Advantages Disadvantages
  • Out of the way, far from banks
  • In dangerous or inconvenient areas (wilderness, chaos tunnels with aggressive baby black dragons)
  • Can hit very high when in melee range
  • Using an anti-dragon shield can hamper experience rates due to reduced damage rates.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Baby blue dragon Taverley Dungeon 44 1,600 {{{experience}}} Dusty key 70 Agility, allows use of shortcut and does not need dusty key
Advantages Disadvantages
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Infernal mage slayer tower 72 5,000 {{{experience}}} 45 Slayer None
Advantages Disadvantages
  • Drops in general are poor

Levels 50 - 70

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Blue dragon Taverley Dungeon, Heroes' Guild, Ogre Enclave 74 5,000 {{{experience}}} Dusty key if training in Taverley dungeon, can be obtained within the dungeon Use of crossbow with Anti-dragon shield for protection, 70 Agility (does not need key this way)
Advantages Disadvantages
  • Very good drops
  • Baby blue dragons nearby, may be annoyance (may be more recommended to train on them at this level)
  • Dragonfire hits dangerously high (2500+) if within range and not using any form of dragonfire protection
  • Using an anti-dragon shield can hamper experience rates due to reduced attack damage.
  • Although they are weak to ranged they can still be tough for rangers at this level.
  • Often crowded
  • Bane ammunition has high requirements and takes a while to make.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Abyssal demon Slayer Tower Abyssal Area 140 8,500 {{{experience}}} Level 85 Slayer, partial completion of Fairytale II - Cure a Queen, Dramen Staff/Lunar Staff Combat level 119 to avoid aggressiveness of guardians and leeches
Advantages Disadvantages
  • Occasionally crowded
  • Requires a very high slayer level (85)
  • Hits hard and accurately
  • Will teleport around and thus cannot be safespotted
  • Must be on a slayer assignment to receive the best drops (abyssal wand and orb).
  • Strong against ranged attacks.
  • Bane ammunition can take a while to make and has high requirements.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Lesser demon Crandor,Taverley Dungeon and/or Karamja Volcano resource dungeon 70 5,000 {{{experience}}} 25 Dungeoneering for Karamja Volcano Runes for alchemy spells and/or Explorer ring 3 or higher, Accursed urn or better
Advantages Disadvantages
  • Good drops for alching
  • Drops accursed ashes to fill up urns
  • Weak to bolts
  • Attacks with magic
  • Can hit accurately on those with low defence
  • Out of the way
  • Drops tend to be mediocre most of the time
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Black demon Taverley Dungeon, Chaos Tunnels 98 9,000 {{{experience}}} Dusty key or 70 agility 70 agility for easy access
Advantages Disadvantages
  • Drops infernal ashes
  • 40% crimson charm drop
  • Good drops for alching
  • Summoning obelisk nearby
  • Weak to bolts
  • Uses very accurate, hard-hitting magic attacks.
  • Must get past aggressive chaos dwarves and magic axes
  • Can take a long time to kill for rangers at this level, even when exploiting their weakness to bolts
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Experiment Experiment Cave 35 1,250 {{{experience}}} Creature of Fenkenstrain quest partially completed Wolfbane in case you accidentally hit a Canifis resident
Advantages Disadvantages
  • Decent experience
  • Low Max hit
  • Low Defence
  • Only drops Bones
  • Considerable distance to any banks (Closest one Canifis)
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Jogre Ardougne Zoo 57 4,100 {{{experience}}} None Use a chargebow or bring runes for telekinetic grab, as ammo cannot be retrieved normally.
Advantages Disadvantages
  • No damage dealt to you due to it being in an enclosure.
  • Not crowded
  • You could attack cyclops beside the Jogre while waiting it to respawn.

Levels 70 - 99

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Greater demon Brimhaven dungeon, Forinthry dungeon 82 6,000 {{{experience}}} Runes to high alch the drops
Advantages Disadvantages
  • Decent life points
  • Safespots
  • Moderate drops
  • Weak to bolts
  • Fairly strong Magic attacks
  • Their locations are either remote or located within the Wilderness.
  • Far from bank
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Rorarius Monastery of Ascension 120 6000 {{{experience}}} *81 Slayer Slayer Prayer/stat boost potions, Vampyrism aura, food
Advantages Disadvantages
  • Semi-fast exp gain
  • Quick kills
  • Several locations
  • Very profitable drops; roughly 3 million coins per hour.
  • Attacking them makes them aggressive, increasing experience rates.
  • Weak to Ranged
  • Far from bank
  • Very popular training spot, so most locations will be crowded.
  • Not all locations are efficient, and rates may be hampered if a Capsarius is nearby to heal them.
  • Their attacks hit quite hard and are accurate, which can lead to a quick death if too many are attacking at once.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Aviansie God Wars Dungeon 89, 92, 95 6,400-6,800 {{{experience}}} Skills that are needed to access to the dungeon

Death plateau and Troll Stronghold

Wear an item from all four factions to prevent aggression
Advantages Disadvantages
  • Very good drops
  • Clue scroll (hard)
  • Many available within the dungeon
  • Weak to bolts
  • Located in a dangerous dungeon
  • Far from bank
  • Dangerous in itself
  • Tends to be crowded at peak times
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Red dragon Red Dragon Isle and Brimhaven Dungeon 84 9,000 {{{experience}}} None Anti-dragon shield or Antifire
Advantages Disadvantages
  • Far from banks
  • Very strong, high damage when collecting drops
  • Widely distributed
  • Dragonfire hits dangerously high (2,500+) if within range and not using any form of dragonfire protection.
  • Player killers may attack in the Wilderness location.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Mature grotworm Grotworm Lair 98 10,500 {{{experience}}} None Alchemy runes. Prayer Potions for Protect from Magic. 50+ Agility for quicker access to the third level.
Advantages Disadvantages
  • Very accurate and high-hitting Magic attacks.
  • Players with low Agility level will have to run through both levels of the lower level Grotworms to get to the third level
  • Inability to use a Dwarf Multicannon in the Lair
  • Quite a distance from a bank
  • Not agressive
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Wallasalki Waterbirth Island Dungeon 79, 91 2,850, 8,125 {{{experience}}} Protect or deflect from Magic
Advantages Disadvantages
  • High experience
  • Some decent drops
  • Mild to good charm drop rate
  • Weak to arrows
  • Far from bank
  • Their attacks hit hard and accurately
  • Occasionally retreats when under half life points
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Vyrelord/Vyrelady Darkmeyer 98 11,370 {{{experience}}} The Branches of Darkmeyer

Blisterwood stakes

*Void Knight armour with Ranger helm unless on a slayer task, in which case a Full Slayer Helm or Focus Sight would be more recommended. High magic protection equipment such as black dragonhide, royal or armadyl armour to reduce the need of food.
Advantages Disadvantages
  • Training here yields a high experience rate for little to no cost.
  • A good amount of money can be earned from drops such as Blood runes, Death runes, and Splitbark Armour.
  • Some food is necessary as prayer only protects 50% but altar is located within Darkmeyer, and all Vyres only use magic
  • Weak to thrown
  • Players must fletch their own Blisterwood stakes, as they are untradable.
  • Experience rates can be reduced substantially if even one more person is training in Darkmeyer; as Vyres are aggressive, making auto-retaliate less useful for training.
  • Unless a player has cremated a large number of Vyre corpses, they will not achieve the high hits necessary to earn the best experience rates.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Waterfiend Ghorrock, Chaos Tunnels, Ancient Cavern 120 8,000 {{{experience}}} The Temple at Senntisten *Players with higher Magic levels will find better experience rates due to better protection from the Waterfiends' magic attacks.
Advantages Disadvantages
  • Very good drops, such as noted water orbs and uncut sapphires, and high crimson charm drop rates.
  • Waterfiends' combat levels also allow for very high Clue scroll (hard) drop rates. One such clue can be found easily within an hour.
  • Waterfiends drop raw fish regularly, which can be used with a Bunyip, extra pouches/Spiritualise Food, Summoning potions and Swallow Whole scrolls for nearly unlimited healing.
  • Once the Waterfiends become nonagressive, they are quite easy to 3-hit with Hand Cannons for high kill/ammo rates. Players will need very little food once this occurs because of the Waterfiends' tendency to hit 1 on players more often than they either hit or miss.
  • Weak to bolts
  • If Player has access to Fairy Rings, they are very close to a bank at the Ancient Cavern
  • Ghorrock is very far from a bank; this is somewhat offset by the fact that most of their drops are noted.
  • Ghorrock is also very difficult to reach, see Ghorrock to find the best ways.
  • They are very popular for training, and are often crowded.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Kree'arra and Guards God Wars Dungeon 580/102 75,000/10,000 {{{experience}}} Defeated Dad in Troll Stronghold, 70 Ranged *Players with higher Ranged will find faster experience rates.
  • Pay for an instance (200,000 coins for one hour) with spawn setting on fast.
Advantages Disadvantages
  • Very high experience rates per rotation, with 8,871 combat experience in total per rotation.
  • Excellent drops, such as noted dwarf weed and dwarf weed seeds, which fetch a high price on the GE, along with Armadyl armour and the Armadyl hilt.
  • Can be camped for hours without needing to bank.
  • Very far from a bank, and requires killcount to enter, which can hamper experience rates.
  • Can be crowded if you choose not to create an instance.
  • You can die very easily if you are not paying attention.

Special Range Weapon

Chinchompa

Locations

Red Chinchompa and Grey Chinchompa are multitarget ranged weapons which hit up to 9 enemies in an area of 3x3. They became more effective after the EOC as the majority of combat areas are now multicombat. However due to the nerf of the protection prayers to only 50% protection from the original 100% many of the original methods such as skeletal monkeys are now ineffective as players would die very quickly.

Inventory

Because in multicombat areas more than one enemy can attack you, it is highly recommended you use protection prayers for the 50% protection. Your inventory should consist of mainly prayer potions and food, as well as other potions such as super restore and/or ranging potion. Also, an emergency teleport could be taken in case you run into trouble.

Experience gain

Red chinchompas provide some of the fastest ranged experience within the game. The ranged experience you receive depends upon your armour, your ranged level, and whether or not you are using ranging potions. An average setup with full void will provide you with the following estimated experience per hour at ape atoll. However since the evolution of combat reduced the effectiveness of protection prayers 'chinning' has became less effective as a training method.

Prior to the EoC the skeletal monkeys provided the following experience rates provided rates of over 400,000 exp per hour and were a popular training choice.

Although this method at Soul Wars is a fair bit slower than the Ape Atoll Dungeon or Mummies alternatives, it seems that not only the experience per Red Chinchompa ratio is higher, but you can also choose to spend the Zeal on ranged experience which makes this less costly and still gives amongst the greatest range experience possible in game.

  • Skeletons in Ape Atoll Dungeon (Monkey Madness required to a certain extent)
  • Mummies in the Chaos Tunnels
  • Other Players in Soul Wars
  • PoH Combat Ring
  • NOTE: If going to Ape Atoll dungeon, you will notice the lack of skeletons in the beginning. In a matter of minutes after killing, more will spawn. Also, go to a populated world, which will give you faster spawns. In addition to that, one must also prevent the skeletons from turning to a pile of burning bones. They will turn to burning bones after being alive for too long. This may be prevented by chinning with other players, in packs of 2-3. Although it may seem as more people means less experience, it doesn't. The fewer bones that burn make it far easier to have 20+ skeletons at once to throw chins at. Having more skeletons WILL get you more exp per chin and overall. Also, having more people means that at least one person is likely to draw aggression from the skeletons, ensuring that they do not wander the room.
  • NOTE: Although Mummies in the Chaos Tunnels aren't as fast as Skeletons in Ape Atoll Dungeon, -150,000 experience per hour less- it saves you money while you are in there considering the Rune Scimitars, Rune Sq. Shields, and Ancient Staves make up the amount of money you spend on Prayer Potions, or even the cost of the Red Chinchompas if you are lucky. (does not cover both costs at the same time).
  • NOTE: Using Red Chinchompas at Soul Wars can be very difficult as for it to be effective you will need a few requirements. Prior to EoC the experience rate has been reduced immensely. First of all, a busy world. Having a Soul Wars friends chat to help take over both graveyards helps as the only real effective spot is outside the opponent's spawn area (near their avatar) as if they have a grave, less will spawn and there will be more high levels attacking you. Standing next to where your opponent comes out of the barrier and throwing Chinchompas on oncoming victims is effective, however when they run you will run after them which is not desired. The best thing to do is to stand right where everyone comes out of the barrier - so most people won't see you - and chin a few people until someone decides to stand next to you and attack you. From there having Auto Retaliate ON is highly recommended as most people won't run. This method does involve taking a lot of damage so do always stock up on bandages and try to wear the best armour you can. For this reason Armadyl is recommended over Void. P.S: If sometimes you find you throw a Chinchompa at someone, it explodes but causes no damage symbol to appear, be happy. It simply means that others are soaking the damage for them. This makes it easier to target just one person. *Remember to always use the Attack Style "Short Fuse" for optimal results. It is also beneficial to use the soul split prayer from the Ancient Curses prayer book to maximize survival time to increase experience gain.
  • NOTE: To gain optimal experience throwing Chinchompas in a Combat Ring, gather around twenty people and have them stand in any one spot in the ring. Now, all you must do is simply throw the Chinchompas at the people. This method can rack in around 200,000 experience per hour. Useful for those who do not have enough cash to buy Prayer Potions.
  • NOTE: Using the "Knock-Out " aura can increase your experience gain in groups.

Cannon use guide

Note that the gold cannon and royale cannon take 60 and 90 ammo per load, making them more efficient than a standard cannon at 30 ammo per load.

Locations

  • Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black Demons)
  • Multi-combat zones with safe spots
  • NOTE: While the Black Demons are NOT particularly cost-effective for range training (as compared to the green dragons, which produce an exorbitant profit), many of their locations -particularly in the Taverley Dungeon- go quite unnoticed by most players as potentially some of the quickest experience given in the game. Taverley, for example, produces a fire rate almost double that typically found in the Green Dragons area near Clan Wars and has the added bonus of not requiring the Anti-Dragon Shield, antifire potions, or super antifire potions. However, the Black Demons WILL hit rapidly, heavily, and accurately when you must leave your safe spot, so lower levels must be wary to either activate Protect from Magic or to ensure their health and armour are strong enough to defend them very briefly to reload the cannon. When cannoning Black Demons, you may wish to bring prayer potions so you can continue to use Protect from Magic during extended trips.

Restrictions

The cannon cannot be set up in the following locations:

Inventory

  • Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs.
  • Food, depending on where you are using the cannon.
  • Prayer potions, if prayer is needed in the location.
  • Ranging potions if you want to boost your Range level. Note that the cannon's accuracy is affected by your Range level and the attack style you are using. Also ranging level will only increase cannon accuracy if you wield a ranged weapon. Please note that the cannon's accuracy will not be affected as heavily as your own range stats.

Other training methods

Balthazar Beauregard's Big Top Bonanza

This gives Ranged experience as well as Magic and Agility, but can only be attended weekly. Depending on your levels, the experience varies but it could be high. Going to this circus is recommended and High ranged attack bonus and ranged boosting prayers will be an advantage. High magic attack bonus and magic boosting prayers is an advantage for the Magic too. It only takes a few minutes to complete.

Black demons and Black salamanders

After the Evolution of Combat, the black salamanders changed their attack style from magic to ranged. This led to the change of the range of monsters to kill. Monsters using magic, such as the black demons, are weak against ranged attacks and make perfect targets for those who wish to train ranged. With a full set of Void Equipment and black salamanders it is possible to kill black demons very quickly (5–20 seconds), which results in a decent amount of experience per hour. Black demons are also a good source of charms and are found in Taverley and Brimhaven dungeons as well as in the Chaos Tunnels.

Waterfiends

With the recent updates seen due to the Evolution of Combat, waterfiends have become a very good source of ranged training. With Elite Void or Pernix equipment and a high level ranged weapon (handcannon, crystal bow, black salamander, royal crossbow, and Karil's Crossbow are all great choices) over 150 kills per hour (around 150,000-400,000 experience per hour) is possible. They are also an excellent source of charms and drop semi-valuable loot, making them a choice spot for higher level players to train.


AFK Waterfiends

With sufficient levels and equipment, waterfiends at Ghorrock can be AFK'd for very easy ranged XP. This method, though requiring high levels is much cheaper than other AFK alternatives such as using Chinchompas in the abyss. You will need at least 92 prayer for Soul Split and 96 Herblore for Overloads is highly recommended. The use of a Geyser titan is also helpful though not explicitly required. With at least T70 armor and T80 weapons you can expect 450,000 experience per hour if concentrating and 350,000 experience per hour totally afk, as well as 100+ crimson charms.

What you will need: 20 Prayer potions (Soul split should be all the healing you need) 4 Overloads 2 Geyser titan pouchs (Beasts of Burden may be used as an alternative, and should be filled entirely with prayer potions) 2 Shark (In case of emergency)


You will need to find an area in the tunnel appropriate for the level you are and the equipment you are using, the first room is host to only 4 waterfiends, while the second room is host to six. These monsters will become tolerant after 10 minutes of fighting, this can easily be reset by running to the next room or climbing up and then back down the ladder located in the first room.

Completing quests

Some quests grant Ranged experience. Refer to the main article for more details.

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