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{{obsolete|Evolution of Combat}}
 
{{obsolete|Evolution of Combat}}
 
{{See also|Free-to-play Ranged training}}
 
{{See also|Free-to-play Ranged training}}
  +
The following guide gives advice on training the [[Ranged]] skill from levels 1-99, for members. The ranged [[combat]] skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.
   
  +
[[Defence]] can also be trained using ranged weaponry by setting combat experience gain to Defence, or Defence and Ranged, in combat settings within the Powers menu.
The following guide gives advice on training the Ranged skill from levels 1-99, for members. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.
 
 
[[Defence]] can be trained in the same fashion by setting combat experience gain to Defence or Defence and Ranged.
 
   
 
==Recommended armour==
 
==Recommended armour==
  +
For general training, [[power armour]] is preferred over [[tank armour]] for the damage bonuses.
'''Note:''' ''If armour is available as a set at the Grand Exchange, prices will be based on the set price.''
 
   
 
{| class="wikitable" style="width: 100%"
 
{| class="wikitable" style="width: 100%"
  +
!Defence Level
 
!Requirement level
 
 
!Gear
 
!Gear
  +
!Other Requirements
!Total Life points bonus
 
!Armour rating
 
! style="width: 100px" |Total Price
 
 
!Notes
 
!Notes
  +
!Total Price
 
 
|-
 
|-
  +
|1
|1 Defence
 
  +
|[[Ava's attractor]]
|[[Leather body]], [[Leather chaps]], [[Leather vambraces]], [[Leather cowl]], [[Leather boots]]
 
  +
|[[Animal Magnetism]]
|97
 
  +
|Used to automatically collect most ammunition. Can be upgraded to [[Ava's accumulator]] with 50 Ranged, and then to [[Ava's alerter]] with partial completion of [[Do No Evil]].
|7
 
  +
|[[File:Coins 250.png]] 999
  +
|-
  +
|1-9
  +
|[[Soft leather armour]] ([[Leather cowl|cowl]], [[Leather body|body]], [[Leather chaps|chaps]], [[Leather vambraces|vambraces]], and [[Leather boots|boots]])
  +
|None
  +
|None
 
|[[File:Coins 250.png]] {{formatnum:{{#expr:{{GEP|Leather body}} + {{GEP|Leather chaps}} + {{GEP|Leather vambraces}} + {{GEP|Leather cowl}} + {{GEP|Leather boots}}}}}}
 
|[[File:Coins 250.png]] {{formatnum:{{#expr:{{GEP|Leather body}} + {{GEP|Leather chaps}} + {{GEP|Leather vambraces}} + {{GEP|Leather cowl}} + {{GEP|Leather boots}}}}}}
|Hardleather body requires Level 10 Defence and gives 6 more ranged attack than a [[Leather body]].
 
 
|-
 
|-
  +
|10-19
|20 Defence
 
|[[Studded leather armour]] set: [[Coif]], [[Studded body]], and [[Studded chaps]] with [[Leather vambraces]] and [[Leather boots]]
+
|[[Hard leather armour]] ([[hard leather cowl|cowl]], [[Hard leather body|body]], [[Hard leather gloves|gloves]], [[Hard leather chaps|chaps]] and [[Hard leather boots|boots]])
  +
|None
|1088
 
  +
|None
|131
 
|[[File:Coins 1000.png]] {{formatnum:{{#expr:{{GEP|Studded body}}+{{GEP|Studded chaps}}+ {{GEP|Leather vambraces}}+{{GEP|Coif}}+{{GEP|Leather boots}}}}}}
+
|[[File:Coins 250.png]] {{formatnum:{{#expr:{{GEP|Hard leather cowl}} + {{GEP|Hard leather body}} + {{GEP|Hard leather gloves}} + {{GEP|Hard leather chaps}}
  +
+ {{GEP|Leather boots}}}}}}
|Frog-leather armour requires Level 25 Defence, when reached, it's recommended, as it offers better stats.
 
 
|-
 
|-
  +
|20-99
|30 Defence
 
  +
|[[Focus sight]]
|[[Snakeskin armour]] set: [[Snakeskin bandana]], [[Snakeskin body]], [[Snakeskin chaps]], [[Snakeskin vambraces]], and [[Snakeskin boots]]
 
  +
|20 {{Skill clickpic|Ranged}}
|
 
  +
|Provides a 12.5% accuracy and damage boost while attacking your current [[slayer]] assignment.
|
 
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Snakeskin bandana}} + {{GEP|Snakeskin chaps}}
+
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Focus sight}} }} }}
+ {{GEP|Snakeskin vambraces}} + {{GEP|Snakeskin body}} + {{GEP|Snakeskin boots}}}}}}
 
|Whole armour set can be costly for new players. Alternatively, players can use [[Carapace armour]] instead of Snakeskin armour, due to its low price.
 
 
|-
 
|-
  +
|20-99
|40 Defence
 
  +
|[[Full slayer helmet]]
|[[Green dragonhide set]]: [[Green d'hide body]], [[Green d'hide chaps]], and [[Green d'hide vambraces]] with [[Snakeskin boots]] / [[Carapace boots]] and [[Snakeskin bandana]]
 
  +
|35 {{Skill clickpic|Slayer}}, 55 {{Skill clickpic|Crafting}}, and [[Smoking Kills]]
|
 
  +
|Provides a 12.5% accuracy and damage boost while attacking your current [[slayer]] assignment. For additional [[Slayer points]], the helm can be upgraded to provide up to 14.5% accuracy and damage bonuses and the defensive bonuses of a level 70 helmet.
|
 
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Snakeskin bandana}}+{{GEP|Green dragonhide set}}+{{GEP|Snakeskin boots}}}}}}
+
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Black mask}}+{{GEP|Nose peg}}+{{GEP|Earmuffs}}+{{GEP|Face mask}} + {{GEP|Spiny helmet}} + {{GEP|Focus sight}} + {{GEP|Hexcrest}} }} }} and 400 [[Slayer points]]
|The player can change to the Void knight equipment with a ranged helm, requiring 42 Ranged, it gives a +20% range increase, +10% to accuracy, +5% to ranged damage, but the player must have level 42 in the following: Attack, Strength, Defence, Constitution, Magic, and 22 Prayer, and 750 Commendation point
 
 
|-
 
|-
  +
|20-24
|50 Defence
 
|[[Blue dragonhide set]]: [[Blue d'hide body]], [[Blue d'hide chaps]], and [[Blue d'hide vambraces]] with [[Snakeskin bandana]] and [[Spined Boots]]
+
|[[Studded leather armour]] ([[Studded leather coif|coif]], [[Studded body|body]], [[Studded chaps|chaps]], [[Studded leather gloves|gloves]], and [[Studded leather boots|boots]])
  +
|None
|
 
  +
|None
|
 
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Snakeskin bandana}}+ {{GEP|Blue dragonhide set}} +{{GEP|Snakeskin boots}} }} }}
+
|[[File:Coins 1000.png]] {{formatnum:{{#expr:{{GEP|Studded body}}+{{GEP|Studded chaps}} + {{GEP|Studded leather gloves}}+{{GEP|Coif}}+{{GEP|Studded leather boots}}}}}}
|Snakeskin bandana can be exchanged for [[Blue d'hide coif]], however, it's not recommended as only the fully charged version has better stats, hence the requirement to play [[Fist of Guthix]].
 
The Blue d'hide body requires the completion of the quest "[[Dragon Slayer]]".
 
 
|-
 
|-
  +
|25-29
|55 Defence
 
|[[Red dragonhide set]]: [[Red d'hide body]], [[Red d'hide chaps]], and [[Red d'hide vambraces]] with [[Snakeskin bandana]] and [[Spined Boots]]
+
|[[Frog-leather armour]] ([[Frog-leather body|body]], [[Frog-leather chaps|chaps]], and [[Frog-leather boots|boots]])
  +
|25 {{Skill clickpic|Ranged}}
|
 
  +
|None
|
 
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Snakeskin bandana}}+{{GEP|Red dragonhide set}} +{{GEP|Snakeskin boots}}}}}}
+
|[[File:Coins 1000.png]] {{formatnum:{{#expr:{{GEP|Frog-leather body}}+{{GEP|Studded chaps}}+ {{GEP|Frog-leather chaps}}+{{GEP|Coif}}+{{GEP|Frog-leather boots}}}}}}
|Snakeskin bandana can be exchanged for [[Red d'hide coif]], however, it's not recommended as only the fully charged version has better stats, hence the requirement to play [[Fist of Guthix]].
 
 
|-
 
|-
  +
|30-39
|60 Defence
 
|[[Black dragonhide armour]]: [[Black d'hide body]], [[Black d'hide chaps]], and [[Black d'hide vambraces]] with [[God Coif]] and [[Spined Boots]]
+
|[[Carapace armour]] ([[Carapace helm|helm]], [[Carapace torso|torso]], [[Carapace gloves|gloves]], [[Carapace legs|legs]], and [[Carapace boots|boots]])
  +
|None
|
 
  +
|[[Snakeskin armour]] is an alternative, requiring 30 Ranged and 30 Defence.
|
 
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Black dragonhide set}}+{{GEP|Snakeskin bandana}}+{{GEP|Snakeskin boots}}}}}}
+
|[[File:Coins 1000.png]] {{formatnum:{{#expr:{{GEP|Carapace helm}} + {{GEP|Carapace torso}} + {{GEP|Carapace gloves}} + {{GEP|Carapace legs}} + {{GEP|Carapace boots}}}}}}
|God Coifs can be worn at 60 Defence without needing 60 Ranged.
 
 
|-
 
|-
  +
|40-42/50
|65 Defence
 
|[[Royal dragonhide armour]]: [[Royal d'hide body]], [[Royal d'hide chaps]], and [[Royal d'hide vambraces]], [[God Coif]] and [[Spined Boots]] or [[Demon slayer boots]]
+
|[[Green dragonhide armour]] ([[Green dragonhide body|body]], [[Green dragonhide chaps|chaps]], [[Green dragonhide vambraces|vambraces]], and [[Green dragonhide coif|coif]]) and [[Basilisk boots]]
  +
|None
|2925
 
  +
|None
|731
 
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Royal dragonhide set}}}}}}
+
|[[File:Coins 1000.png]] {{formatnum:{{#expr:{{GEP|Green dragonhide coif}}+{{GEP|Green dragonhide set}}+{{GEP|Basilisk boots}}}}}}
|This armour set has lower defence and lifepoint bonuses than [[Armadyl armour]], but is inexpensive. It's a good choice for those without the funds for Armadyl.
 
 
|-
 
|-
  +
|42-99
|70 Defence
 
|[[Armadyl armour]]: [[Armadyl chestplate]], [[Armadyl chainskirt]], [[Armadyl gloves]], and [[Armadyl helmet]],
+
|[[Void Knight equipment]] ([[Void Knight top|top]], [[Void knight bottom|bottom]], [[Void knight gloves|gloves]], and [[Void knight ranger helm|helmet]])
  +
|42 {{Skill clickpic|Attack}}, 42 {{Skill clickpic|Strength}}, 42 {{Skill clickpic|Ranged}}, 42 {{Skill clickpic|Magic}}, 42 {{Skill clickpic|Constitution}}, and 22 {{Skill clickpic|Prayer}}
[[Armadyl boots]]
 
  +
|The set can be upgraded for additional [[Pest Control#Rewards|commendation points]] and after completion of [[The Void Stares Back]].
|4245
 
  +
|850 [[Pest Control#Rewards|Commendation points]] (Base set)
|1500
 
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Armadyl chestplate}}+{{GEP|Armadyl chainskirt}}+{{GEP|Armadyl helmet}}+{{GEP|Armadyl gloves}}+{{GEP|Glaiven boots}}}}}}
 
|This is among the most expensive equipment, but is also the very best non-degradable. [[Karil's armour]] may be used instead for same stats. [[Karil's armor]] degrades, but you get an added set effect. [[Armadyl boots]] can be an alternative to [[Glaiven boots]]. Glaiven boots also requires 75 Ranged and 85 Defence, so it would take a while to get to there.
 
|}[[File:Armadyl armour equipped.png‎|thumb|right|125px|A male player wearing Armadyl armour.]]
 
 
==Side Equipment==
 
====Shields====
 
'''Needs update with new off-hand weapons from E.O.C. update'''
 
 
When deciding to use either dual wielding or a bow/shieldbow, it is important to consider if you are using momentum or revolution. The latter, however, is preferred over the former. Abilities don't consume any ammunition, and degrading bows like the crystal bow won't degrade. As a result, it could be beneficial to use abilities, especially if dual wielding, since dual weapons have a higher cost per second compared to two handed weapons. Regenerate, Rejuvinate and Guthix's Blessing can all greatly reduce, or if one is willing to take a hit in experience per hour, remove the need for food. That said, food can temporarily boost your experience rates at the start.
 
 
Any of these shields are '''highly''' recommended especially if using thrown items such as darts and knives, or when using a crossbow. Note that if you have not done the required quests for these items you can use an [[anti-dragonfire shield]] , [[chaotic kiteshield]] or a [[Dragonfire shield (ranged)]]/[[Armadyl buckler]] for the defence bonuses. You can also use shields like spirit shields, which give no negative attack bonuses, for the same effect. There are also a wide range of [[Dragonhide shield]]s to choose from.
 
 
A highly recommended shield to use is the void deflector, with a dragonhide body.
 
If possible, enlightened versions of these books are suggested.
 
[[File:Unholy book equipped.png|thumb|75px|right|A player wielding an unholy book.]]
 
 
{| class="wikitable"
 
 
!Requirement level
 
!Item
 
!Picture
 
!Critical
 
!Cost of all pages
 
 
|-
 
|-
  +
|45-49
|Level 1
 
|[[Book of Balance]]
+
|[[Archer helm]]
  +
|[[The Fremennik Trials]]
|[[File:Guthix's Book of Balance.png]]
 
  +
|None
|0.2%
 
  +
|[[File:Coins 10000.png]] {{formatnum:{{GEP|Archer helm}} }}
|{{formatnum: {{#expr: {{GEP|Guthix page 1}} + {{GEP|Guthix page 2}} + {{GEP|Guthix page 3}} + {{GEP|Guthix page 4}} }} }} coins
 
 
|-
 
|-
  +
|50-59
|Level 1
 
  +
|[[Spined armour set]] ([[Spined helm|helm]], [[Spined body|body]], [[Spined gloves|gloves]], [[Spined chaps|chaps]], and [[Spined boots|boots]])
|[[Book of Law]]
 
  +
|[[The Fremennik Trials]]
|[[File:Armadyl's Book of Law.png]]
 
  +
|[[Blue dragonhide armour]] and [[turoth boots]] provide a lower damage alternative. The [[Blue dragonhide body]] requires the completion of [[Dragon Slayer]]. At 55 defence, blue dragonhide items can be upgrade to [[red dragonhide armour]].
|0.1%
 
|{{formatnum: {{#expr: {{GEP|Armadyl page 1}} + {{GEP|Armadyl page 2}} + {{GEP|Armadyl page 3}} + {{GEP|Armadyl page 4}} }} }} coins
+
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Spined armour set}} }} }}
|-
+
|-
  +
|60-69
|Level 1
 
  +
|[[Demon slayer equipment]] ([[Demon slayer circlet|circlet]], [[Demon slayer torso|torso]], [[Demon slayer gloves|gloves]], [[Demon slayer skirt|skirt]], and [[Demon slayer boots|boots]])
|[[Zamorak's Book of Chaos]]
 
  +
|60 {{Skill clickpic|Ranged}}
|[[File:Zamorak's Book of Chaos.png]]
 
  +
|Provides additional bonuses against demons. [[Black dragonhide armour]] and [[kurask boots]] provide a lower damage alternative. At 65 defence, black dragonhide items can be upgrade to [[royal dragonhide armour]].
|0.5%
 
|{{formatnum:{{#expr:{{GEP|Zamorak page 1}}+{{GEP|Zamorak page 2}}+{{GEP|Zamorak page 3}}+{{GEP|Zamorak page 4}}}}}} coins
+
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Demon slayer circlet}} + {{GEP|Demon slayer torso}} +
  +
{{GEP|Demon slayer gloves}} + {{GEP|Demon slayer skirt}} + {{GEP|Demon slayer boots}} }} }}
|}
 
  +
|-
  +
|1
  +
|[[Tirannwn quiver]]
  +
|[[Tirannwn Tasks]]
  +
|Holds ammo and provides a prayer bonus. Each level of tasks has a broad range of requirements.
  +
|Free
  +
|-
  +
|70-79/99
  +
|[[Armadyl equipment]] ([[Armadyl helmet|helmet]], [[Armadyl chestplate|chestplate]], [[Armadyl chainskirt|chainskirt]], [[Armadyl gloves|gloves]], and [[Armadyl boots|boots]])
  +
|None
  +
|[[Karil's armour]] provides a lower damage alternative and degrades, but also has a set effect that drains the target's magic level in PVP.
  +
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Armadyl chestplate}}+{{GEP|Armadyl chainskirt}}+{{GEP|Armadyl helmet}}+{{GEP|Armadyl gloves}}+{{GEP|Armadyl boots}} }} }}
  +
|-
  +
|1
  +
|[[TokHaar-Kal-Xil]]
  +
|70 {{Skill clickpic|Ranged}}, [[Fight Kiln]]
  +
|Requires completion of the [[Fight Kiln]] while dealing predominantly ranged damage. Unlike [[Ava's device]], it does not collect ammunition.
  +
|None
  +
|-
  +
|80-99
  +
|[[Anima Core of Zamorak]] ([[Anima Core helm of Zamorak|helm]], [[Anima Core body of Zamorak|body]], and [[Anima Core legs of Zamorak|legs]])
  +
|None
  +
|Provides a higher damage bonus than Armadyl armour, but lacks a prayer bonus.
  +
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Anima Core helm of Zamorak}} + {{GEP|Anima Core body of Zamorak}} + {{GEP|Anima Core legs of Zamorak}} }} }}
  +
|-
  +
|80-99
  +
|[[Pernix equipment]] ([[Pernix cowl|cowl]], [[Pernix body|body]], [[Pernix chaps|chaps]], [[Pernix gloves|gloves]], and [[Pernix boots|boots]])
  +
|80 {{Skill clickpic|Constitution}}
  +
|In addition to providing the the same damage bonus as Anima Core of Zamorak, Pernix armour offers both health and prayer bonues, at the cost of degrading.
  +
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Pernix cowl}}+{{GEP|Pernix body}}+{{GEP|Pernix chaps}}+{{GEP|Pernix gloves}}+{{GEP|Pernix boots}} }} }}
  +
|-
  +
|85-99
  +
|[[Nightmare gauntlets]]
  +
|None
  +
|Allow movement while casting [[Snipe]], and increases its accuracy by 25%.
  +
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Nightmare gauntlets}} }} }}
  +
|-
  +
|85-99
  +
|[[Cinderbane gloves]]
  +
|None
  +
|Have a passive poison effect and enhance the effect of other poisons.
  +
|[[File:Coins 10000.png]] {{formatnum:{{#expr:{{GEP|Cinderbane gloves}} }} }}
  +
|}
  +
[[File:Armadyl_armour_set_equipped.png‎|thumb|right|125px|A male player wearing Armadyl armour.]]
   
  +
==Recommended accessories==
'''NOTE: you must have completed [[Horror from the Deep|Horror From the Deep]] to be able to have one.'''
 
  +
In addition to the main armour sets, there are a number of other equipment slots that should be filled. These accessories offer a wide range of effects such as [[Luck|improved loot]], [[adrenaline]] saving, damage bonuses, and unique attacks.
   
====Rings====
+
===Rings===
Some people may wish to wear a [[Ring of wealth]], which is understandable, but those that wish to wear void armour may want to go for the Ranged attack bonus rings (since the void set does not have any ranged attack bonuses).
+
Some may wish to wear a [[ring of wealth]], which is understandable, but there are other rings that offer combat oriented effects.
 
{| class="wikitable"
 
{| class="wikitable"
  +
!Requirement
 
!Requirement level
 
 
!Item
 
!Item
  +
!Effect
!Critical
 
 
|-
 
|-
  +
|Complete [[Broken Home]] in under 37 minutes
|Level 1 (rank 100+ at [[Mobilising Armies]])
 
|[[Ruby ring (i)]]
+
|[[Asylum surgeon's ring]]
  +
|Chance to save adrenaline on Threshold Abilities
|2%
 
 
|-
 
|-
  +
|Complete [[Broken Home]]
|Level 1
 
|[[Archers' ring]]
+
|[[Asylum doctor's ring]]
  +
|Monsters occasionally drop food
|2.7%
 
 
|-
 
|-
  +
|None (untradeable after equipping)
|Level 1 (rank 100+ at [[Mobilising Armies]])
 
|[[Diamond ring (i)]]
+
|[[Ring of death]]
  +
|Chance to gain adrenaline based on opponent's health
|2.2%
 
 
|-
 
|-
  +
|85 [[Defence]], 85 [[Constitution]]
|Level 1 (Completed [[The Elder Kiln]])
 
|[[TokKul-Zo]]
+
|[[Leviathan ring]]
  +
|Chance to halve incoming damage
|1.5%
 
 
|-
 
|-
  +
|[[The World Wakes]]
|Level 1 (rank 200+ at [[Mobilising Armies]])
 
|[[Dragonstone ring (i)]]
 
|2.5%
 
|-
 
|Level 1 (Complete the quest [[The World Wakes]])
 
 
|[[Sixth-Age circuit]]
 
|[[Sixth-Age circuit]]
  +
|Free to reclaim, higher than average bonuses
|2.7%
 
 
|-
 
|-
  +
|50,000 [[Dungeoneering]] tokens
|Level 1 (rank 300+ at [[Mobilising Armies]])
 
|[[Onyx ring (i)]]
+
|[[Ring of vigour]]
  +
|Retain 10% adrenaline after using an Ultimate Ability
|2.7%
 
 
|-
 
|-
  +
|None
|Level 1 (rank 300+ at [[Mobilising Armies]])
 
|[[Archers' ring (i)]]
+
|[[Berserker ring]]
  +
|12 style bonus, 5 armour
|3.0%
 
  +
|-
  +
|None
  +
|[[Archers' ring]]
  +
|17 Ranged style bonus
 
|}
 
|}
   
====Amulet====
+
===Neck slot items===
{| class="wikitable" width="600"
+
{| class="wikitable"
|+ 
 
 
|-
 
|-
 
!Requirement level
 
!Requirement level
 
!Item
 
!Item
  +
!Style Bonus
!Critical
 
 
|-
 
|-
 
|Level 1
 
|Level 1
 
|[[Amulet of accuracy]]
 
|[[Amulet of accuracy]]
  +
| 15 (Ranged only)
| 3.0%
 
 
|-
 
|-
 
|Level 1
 
|Level 1
 
|[[Amulet of glory]]
 
|[[Amulet of glory]]
| 3.9%
+
| 26
 
|-
 
|-
 
|Level 1
 
|Level 1
 
|[[Amulet of fury]]
 
|[[Amulet of fury]]
| 4.2%
+
| 32
 
|-
 
|-
 
|Level 1
 
|Level 1
 
|[[Amulet of ranging]]
 
|[[Amulet of ranging]]
  +
| 32 (Ranged only)
| 4.3%
 
 
|-
 
|-
 
|Level 1
 
|Level 1
 
|[[Amulet of power]]
 
|[[Amulet of power]]
| 3.0%
+
| 15
 
|-
 
|-
 
|Level 70
 
|Level 70
 
|[[Saradomin's murmur]]
 
|[[Saradomin's murmur]]
  +
| 36 (Ranged only)
| 4.4%
 
 
|}
 
|}
   
  +
===Pocket slot items===
==Recommended Weapons==
 
  +
For general training, an uncharged illuminated god book is recommended for the passive damage bonus with no upkeep cost.
  +
{| class="wikitable"
  +
|-
  +
!Item
  +
!Requirements
  +
!Bonus
  +
!Notes
  +
|-
  +
|[[Damaged book]]
  +
|[[Horror from the Deep]]
  +
| 2 Prayer bonus
  +
|None
  +
|-
  +
|[[God book]]
  +
|[[Horror from the Deep]], one of each [[God page]] corresponding to the [[damaged book]].
  +
|2 Prayer bonus, 5 Ranged style bonus
  +
|For possible special effects, see the [[God book]] page.
  +
|-
  +
|[[Illuminated god book]]
  +
|[[Horror from the Deep]], [[One Piercing Note]], 60 {{Skill clickpic|Crafting}}, and 60 {{Skill clickpic|Prayer}}
  +
|4 Prayer bonus, 7 Ranged style bonus
  +
|For possible special effects, see the [[God book]] page.
  +
|-
  +
|[[Attacker's insignia]]
  +
|Level 5 [[Attacker]], five [[Penance King]] kills, and 500 attacker points.
  +
|A bleed for 50 damage (if uncharged) or 500 damage (if charged) that hits 4 times.
  +
|See [[Barbarian Assault]] for details.
  +
|-
  +
|[[Scrimshaw of cruelty]]
  +
|80 {{Skill clickpic|Ranged}}
  +
|5% Ranged damage
  +
|Degrades to dust after 3 hours.
  +
|-
  +
|[[Superior scrimshaw of cruelty]]
  +
|80 {{Skill clickpic|Ranged}}, 92 {{Skill clickpic|Fletching}}, 10 [[Ancient bones]] in your [[Player-owned port]]
  +
|6.66% Ranged damage
  +
|Degrades to dust after 4 hours.
  +
|-
  +
|[[Scrimshaw of ranging]]
  +
|85 {{Skill clickpic|Ranged}}
  +
|2% Ranged accuracy
  +
|Degrades to dust after 3 hours.
  +
|-
  +
|[[Superior scrimshaw of ranging]]
  +
|85 {{Skill clickpic|Ranged}}, 95 {{Skill clickpic|Fletching}}, 10 [[Ancient bones]] in your [[Player-owned port]]
  +
|4% Ranged accuracy
  +
|Degrades to dust after 4 hours.
  +
|-
  +
|[[Blood essence]]
  +
|[[River of Blood]]
  +
|See [[Blood essence]]
  +
|See [[Blood essence]]
  +
|}
   
  +
===Auras===
The following table shows you what the best advised equipment is to train ranging fast.
 
  +
[[Aura]]s cost [[loyalty points]] to buy and have their use limited only by a cooldown timer. Recommended auras are listed below, see the aura page for a complete list.
  +
{| class="wikitable"
  +
|-
  +
!Item
  +
!Bonus
  +
|-
  +
|[[Reckless aura]]
  +
|Increases ranged by 10% and reduces defence by 15%.
  +
|-
  +
|[[Sharpshooter aura]]
  +
|Increases ranged accuracy by 3% to 10%.
  +
|-
  +
|[[Dark magic aura]]
  +
|Small chance to add a bleed, with damage dependent on your stats and target's health.
  +
|-
  +
|[[Vampyrism aura]]
  +
|Gain health equal to 5% of damage dealt.
  +
|-
  +
|[[Penance aura]]
  +
|Gain prayer points equal to 5% of damage received.
  +
|-
  +
|[[Reverence aura]]
  +
|Increases prayer restoration by potions and reduces prayer drain, each by 3% to 10%.
  +
|}
  +
  +
==Recommended weapons==
  +
===Weapons===
  +
The following table shows you what the best advised equipment is to train Ranged fast.
   
 
'''Note''' If using an optimal ability rotation, ammunition usage can be all but eliminated. Training with Momentum will obviously cost much more than using abilities, since ammunition is used with each auto-attack, however it would require less attention. Using [[Ava's device]] past level 30 will collect the ammunition automatically, as well as providing a good range bonus in cape slot.
 
'''Note''' If using an optimal ability rotation, ammunition usage can be all but eliminated. Training with Momentum will obviously cost much more than using abilities, since ammunition is used with each auto-attack, however it would require less attention. Using [[Ava's device]] past level 30 will collect the ammunition automatically, as well as providing a good range bonus in cape slot.
   
 
{| class="wikitable"
 
{| class="wikitable"
  +
|-
 
 
!Level
 
!Level
 
!Arrow weapon
 
!Arrow weapon
Line 214: Line 308:
 
!Thrown weapon
 
!Thrown weapon
 
|-
 
|-
|1-9
+
|1-10
 
|[[Kayle's chargebow]].<ref>Chargebows, unlike other bows, do not use ammunition. Kayle's version has better accuracy and damage than other weapons in this tier.</ref>
 
|[[Kayle's chargebow]].<ref>Chargebows, unlike other bows, do not use ammunition. Kayle's version has better accuracy and damage than other weapons in this tier.</ref>
 
|[[Bronze crossbow]] or [[Bronze 2h crossbow]] with [[Bronze bolts]], {{GEP|Bronze bolts}} coins.
 
|[[Bronze crossbow]] or [[Bronze 2h crossbow]] with [[Bronze bolts]], {{GEP|Bronze bolts}} coins.
|[[Bronze knife]], {{GEP|Bronze knife}} coins; [[Off-hand bronze knife]], {{GEP|Off-hand bronze knife}} coins.<br>[[Bronze dart]], {{GEP|Bronze dart}} coins; [[Off-hand bronze dart]], {{GEP|Off-hand bronze dart}} coins.<br>[[Bronze throwing axe]], {{GEP|Bronze throwing axe}} coins; [[Off-hand bronze throwing axe]], {{GEP|Off-hand bronze throwing axe}} coins.<br>[[Bronze javelin]], {{GEP|Bronze javelin}} coins.
+
|[[Bronze knife]], {{GEP|Bronze knife}} coins; [[Off-hand bronze knife]], {{GEP|Off-hand bronze knife}} coins.<br />[[Bronze dart]], {{GEP|Bronze dart}} coins; [[Off-hand bronze dart]], {{GEP|Off-hand bronze dart}} coins.<br />[[Bronze throwing axe]], {{GEP|Bronze throwing axe}} coins; [[Off-hand bronze throwing axe]], {{GEP|Off-hand bronze throwing axe}} coins.<br />[[Bronze javelin]], {{GEP|Bronze javelin}} coins.
 
|-
 
|-
|10-19
+
|10-20
|[[Oak shortbow]] with [[Iron arrows]], {{GEP|Iron arrow}} coins per arrow.
+
|[[Oak shortbow]] with [[Iron arrows]], {{GEP|Iron arrow}} coins per arrow. Or [[Quickbow]]
 
|[[Iron crossbow]] or [[Iron 2h crossbow]] with [[Iron bolts]], {{GEP|Iron bolts}} coins or [[Opal bolts]], {{GEP|Opal bolts}} coins.
 
|[[Iron crossbow]] or [[Iron 2h crossbow]] with [[Iron bolts]], {{GEP|Iron bolts}} coins or [[Opal bolts]], {{GEP|Opal bolts}} coins.
|[[Iron knife]], {{GEP|Iron knife}} coins; [[Off-hand iron knife]], {{GEP|Off-hand iron knife}} coins.<br>[[Iron dart]], {{GEP|Iron dart}} coins; [[Off-hand iron dart]], {{GEP|Off-hand iron dart}} coins.<br>[[Iron throwing axe]], {{GEP|Iron throwing axe}} coins; [[Off-hand iron throwing axe]], {{GEP|Off-hand iron throwing axe}} coins.<br>[[Iron javelin]], {{GEP|Iron javelin}} coins.
+
|[[Iron knife]], {{GEP|Iron knife}} coins; [[Off-hand iron knife]], {{GEP|Off-hand iron knife}} coins.<br />[[Iron dart]], {{GEP|Iron dart}} coins; [[Off-hand iron dart]], {{GEP|Off-hand iron dart}} coins.<br />[[Iron throwing axe]], {{GEP|Iron throwing axe}} coins; [[Off-hand iron throwing axe]], {{GEP|Off-hand iron throwing axe}} coins.<br />[[Iron javelin]], {{GEP|Iron javelin}} coins.
 
|-
 
|-
|20-29
+
|20-30
 
|[[Willow shortbow]] with [[steel arrows]], {{GEP|Steel arrow}} coins per arrow.
 
|[[Willow shortbow]] with [[steel arrows]], {{GEP|Steel arrow}} coins per arrow.
 
|[[Steel crossbow]] or [[Steel 2h crossbow]] with [[Steel bolts]], {{GEP|Steel bolts}} coins, [[Pearl bolts]], {{GEP|Pearl bolts}} coins or [[Opal bolts (e)]], {{GEP|Opal bolts (e)}} coins, and from level 25, [[Jade bolts]] or [[Silver bolts]], {{GEP|Silver bolts}} coins.
 
|[[Steel crossbow]] or [[Steel 2h crossbow]] with [[Steel bolts]], {{GEP|Steel bolts}} coins, [[Pearl bolts]], {{GEP|Pearl bolts}} coins or [[Opal bolts (e)]], {{GEP|Opal bolts (e)}} coins, and from level 25, [[Jade bolts]] or [[Silver bolts]], {{GEP|Silver bolts}} coins.
|[[Steel knife]], {{GEP|Steel knife}} coins; [[Off-hand steel knife]], {{GEP|Off-hand steel knife}} coins.<br>[[Steel dart]], {{GEP|Steel dart}} coins; [[Off-hand steel dart]], {{GEP|Off-hand steel dart}} coins.<br>For level 25, [[Black dart]], {{GEP|Black dart}} coins; [[Off-hand black dart]], {{GEP|Off-hand black dart}} coins.<br>[[Steel throwing axe]], {{GEP|Steel throwing axe}} coins; [[Off-hand steel throwing axe]], {{GEP|Off-hand steel throwing axe}} coins.<br>[[Steel javelin]], {{GEP|Steel javelin}} coins.
+
|[[Steel knife]], {{GEP|Steel knife}} coins; [[Off-hand steel knife]], {{GEP|Off-hand steel knife}} coins.<br />[[Steel dart]], {{GEP|Steel dart}} coins; [[Off-hand steel dart]], {{GEP|Off-hand steel dart}} coins.<br />For level 25, [[Black dart]], {{GEP|Black dart}} coins; [[Off-hand black dart]], {{GEP|Off-hand black dart}} coins.<br />[[Steel throwing axe]], {{GEP|Steel throwing axe}} coins; [[Off-hand steel throwing axe]], {{GEP|Off-hand steel throwing axe}} coins.<br />[[Steel javelin]], {{GEP|Steel javelin}} coins.
 
|-
 
|-
|30-39
+
|30-40
 
|[[Maple shortbow]] with [[Mithril arrow]]s, {{GEP|Mithril arrow}} coins per arrow.
 
|[[Maple shortbow]] with [[Mithril arrow]]s, {{GEP|Mithril arrow}} coins per arrow.
|[[Mithril crossbow]] or [[Mithril 2h crossbow]] with [[Mithril bolts]], {{GEP|Mithril bolts}} coins, [[Topaz bolts]], {{GEP|Topaz bolts}} coins or [[Pearl bolts (e)]], {{GEP|Pearl bolts (e)}} coins, and from level 35, [[Jade bolts (e)]].<br>[[Swamp lizard]] with [[Guam tar]], {{GEP|Guam tar}} coins.
+
|[[Mithril crossbow]] or [[Mithril 2h crossbow]] with [[Mithril bolts]], {{GEP|Mithril bolts}} coins, [[Topaz bolts]], {{GEP|Topaz bolts}} coins or [[Pearl bolts (e)]], {{GEP|Pearl bolts (e)}} coins, and from level 35, [[Jade bolts (e)]].<br />[[Swamp lizard]] with [[Guam tar]], {{GEP|Guam tar}} coins.
|[[Mithril knife]], {{GEP|Mithril knife}} coins; [[Off-hand mithril knife]], {{GEP|Off-hand mithril knife}} coins.<br>[[Mithril dart]], {{GEP|Mithril dart}} coins; [[Off-hand mithril dart]], {{GEP|Off-hand mithril dart}} coins.<br>[[Mithril throwing axe]], {{GEP|Mithril throwing axe}} coins; [[Off-hand mithril throwing axe]], {{GEP|Off-hand mithril throwing axe}} coins.<br>[[Mithril javelin]], {{GEP|Mithril javelin}} coins.
+
|[[Mithril knife]], {{GEP|Mithril knife}} coins; [[Off-hand mithril knife]], {{GEP|Off-hand mithril knife}} coins.<br />[[Mithril dart]], {{GEP|Mithril dart}} coins; [[Off-hand mithril dart]], {{GEP|Off-hand mithril dart}} coins.<br />[[Mithril throwing axe]], {{GEP|Mithril throwing axe}} coins; [[Off-hand mithril throwing axe]], {{GEP|Off-hand mithril throwing axe}} coins.<br />[[Mithril javelin]], {{GEP|Mithril javelin}} coins.
 
|-
 
|-
|40-49
+
|40-50
 
|[[Yew shortbow]] with [[Adamant arrow]]s, {{GEP|Adamant arrow}} coins per arrow.
 
|[[Yew shortbow]] with [[Adamant arrow]]s, {{GEP|Adamant arrow}} coins per arrow.
 
|[[Adamant crossbow]] or [[Adamant 2h crossbow]] with [[Adamant bolts]], {{GEP|Adamant bolts}} coins, [[Sapphire bolts]], {{GEP|Sapphire bolts}} coins or [[Topaz bolts (e)]], {{GEP|Topaz bolts (e)}} coins.
 
|[[Adamant crossbow]] or [[Adamant 2h crossbow]] with [[Adamant bolts]], {{GEP|Adamant bolts}} coins, [[Sapphire bolts]], {{GEP|Sapphire bolts}} coins or [[Topaz bolts (e)]], {{GEP|Topaz bolts (e)}} coins.
|[[Adamant knife]], {{GEP|Adamant knife}} coins; [[Off-hand adamant knife]], {{GEP|Off-hand adamant knife}} coins.<br>[[Adamant dart]], {{GEP|Adamant dart}} coins; [[Off-hand adamant dart]], {{GEP|Off-hand adamant dart}} coins.<br>[[Adamant throwing axe]], {{GEP|Adamant throwing axe}} coins; [[Off-hand adamant throwing axe]], {{GEP|Off-hand adamant throwing axe}} coins.<br>[[Adamant javelin]], {{GEP|Adamant javelin}} coins.<br>For level 45, [[Chinchompa]], {{GEP|Chinchompa}} coins.
+
|[[Adamant knife]], {{GEP|Adamant knife}} coins; [[Off-hand adamant knife]], {{GEP|Off-hand adamant knife}} coins.<br />[[Adamant dart]], {{GEP|Adamant dart}} coins; [[Off-hand adamant dart]], {{GEP|Off-hand adamant dart}} coins.<br />[[Adamant throwing axe]], {{GEP|Adamant throwing axe}} coins; [[Off-hand adamant throwing axe]], {{GEP|Off-hand adamant throwing axe}} coins.<br />[[Adamant javelin]], {{GEP|Adamant javelin}} coins.<br />For level 45, [[Chinchompa]], {{GEP|Chinchompa}} coins.
 
|-
 
|-
|50-59
+
|50-60
 
|[[Magic shortbow]] with [[Rune arrow]]s, {{GEP|Rune arrow}} coins per arrow.
 
|[[Magic shortbow]] with [[Rune arrow]]s, {{GEP|Rune arrow}} coins per arrow.
|[[Rune crossbow]] or [[Rune 2h crossbow]] with [[Runite bolts]], {{GEP|Runite bolts}} coins, [[Ruby bolts]], {{GEP|Ruby bolts}} coins, [[Emerald bolts]], {{GEP|Emerald bolts}} coins or [[Sapphire bolts (e)]], {{GEP|Sapphire bolts (e)}} coins.<br>[[Orange salamander]] with [[Marrentill tar]], {{GEP|Marrentill tar}} coins.
+
|[[Rune crossbow]] or [[Rune 2h crossbow]] with [[Runite bolts]], {{GEP|Runite bolts}} coins, [[Ruby bolts]], {{GEP|Ruby bolts}} coins, [[Emerald bolts]], {{GEP|Emerald bolts}} coins or [[Sapphire bolts (e)]], {{GEP|Sapphire bolts (e)}} coins.<br />[[Orange salamander]] with [[Marrentill tar]], {{GEP|Marrentill tar}} coins.
|[[Rune knife]], {{GEP|Rune knife}} coins; [[Off-hand rune knife]], {{GEP|Off-hand rune knife}} coins.<br>[[Rune dart]], {{GEP|Rune dart}} coins; [[Off-hand rune dart]], {{GEP|Off-hand rune dart}} coins.<br>[[Rune throwing axe]], {{GEP|Rune throwing axe}} coins; [[Off-hand rune throwing axe]], {{GEP|Off-hand rune throwing axe}} coins.<br>[[Rune javelin]], {{GEP|Rune javelin}} coins.<br>For level 55, [[Red chinchompa]], {{GEP|Red chinchompa}} coins.
+
|[[Rune knife]], {{GEP|Rune knife}} coins; [[Off-hand rune knife]], {{GEP|Off-hand rune knife}} coins.<br />[[Rune dart]], {{GEP|Rune dart}} coins; [[Off-hand rune dart]], {{GEP|Off-hand rune dart}} coins.<br />[[Rune throwing axe]], {{GEP|Rune throwing axe}} coins; [[Off-hand rune throwing axe]], {{GEP|Off-hand rune throwing axe}} coins.<br />[[Rune javelin]], {{GEP|Rune javelin}} coins.<br />For level 55, [[Red chinchompa]], {{GEP|Red chinchompa}} coins.
 
|-
 
|-
|60-69
+
|60-70
 
|[[Elder shortbow]] with [[Dragon arrow]]s, {{GEP|Dragon arrow}} coins per arrow.
 
|[[Elder shortbow]] with [[Dragon arrow]]s, {{GEP|Dragon arrow}} coins per arrow.
|[[Dragon crossbow]] or [[Dragon 2h crossbow]] with [[Dragon bolts]], {{GEP|Dragon bolts}} coins, [[Diamond bolts]], {{GEP|Diamond bolts}} coins, [[Ruby bolts (e)]], {{GEP|Ruby bolts (e)}} coins or [[Emerald bolts (e)]], {{GEP|Emerald bolts (e)}} coins.<br>[[Red salamander]] with [[Tarromin tar]], {{GEP|Tarromin tar}} coins.
+
|[[Dragon crossbow]] or [[Dragon 2h crossbow]] with [[Dragon bolts]], {{GEP|Dragon bolts}} coins, [[Diamond bolts]], {{GEP|Diamond bolts}} coins, [[Ruby bolts (e)]], {{GEP|Ruby bolts (e)}} coins or [[Emerald bolts (e)]], {{GEP|Emerald bolts (e)}} coins.<br />[[Red salamander]] with [[Tarromin tar]], {{GEP|Tarromin tar}} coins.
|[[Dragon dart]], {{GEP|Dragon dart}} coins; [[Off-hand dragon dart]], {{GEP|Off-hand dragon dart}} coins.<br>[[Dragon throwing axe]], {{GEP|Dragon throwing axe}} coins; [[Off-hand dragon throwing axe]], {{GEP|Off-hand dragon throwing axe}} coins.
+
|[[Dragon dart]], {{GEP|Dragon dart}} coins; [[Off-hand dragon dart]], {{GEP|Off-hand dragon dart}} coins.<br />[[Dragon throwing axe]], {{GEP|Dragon throwing axe}} coins; [[Off-hand dragon throwing axe]], {{GEP|Off-hand dragon throwing axe}} coins.
 
|-
 
|-
|70-74
+
|70-75
|[[Crystal bow]], 360 coins per arrow at maximum recharge price or 72 coins per arrow at minimum recharge price. 50 [[Agility]] required.
+
|[[Crystal bow]], 40 coins per arrow at maximum recharge price or 8 coins per arrow at minimum recharge price. 50 [[Agility]] required.
|[[Karil's crossbow]] or [[Karil's pistol crossbow]] with [[Bolt rack]]s, {{GEP|Bolt rack}} coins.<br>[[Armadyl crossbow]] with [[Diamond bolts (e)]], {{GEP|Diamond bolts (e)}} coins or [[Dragon bolts (e)]], {{GEP|Dragon bolts (e)}} coins.<br>[[Black salamander]] with [[Harralander tar]], {{GEP|Harralander tar}} coins.
+
|[[Karil's crossbow]] or [[Karil's pistol crossbow]] with [[Bolt rack]]s, {{GEP|Bolt rack}} coins.<br />[[Black salamander]] with [[Harralander tar]], {{GEP|Harralander tar}} coins.
 
|[[Blisterwood stake]]s. Requires completion of [[The Branches of Darkmeyer]].
 
|[[Blisterwood stake]]s. Requires completion of [[The Branches of Darkmeyer]].
  +
[[Sagaie]], {{GEP|Sagaie}} coins.
 
|-
 
|-
|75-79
+
|75-80
|
 
|[[Hand cannon]] with [[Hand cannon shot]]s, {{GEP|Hand cannon shot}} coins.
 
 
|
 
|
  +
|[[Hand cannon]] with [[Hand cannon shot]]s, {{GEP|Hand cannon shot}} coins.<br />[[Armadyl crossbow]] with [[Diamond bolts (e)]], {{GEP|Diamond bolts (e)}} coins or [[Dragon bolts (e)]], {{GEP|Dragon bolts (e)}} coins.
  +
|[[Morrigan's javelin]], {{GEP|Morrigan's javelin}} coins. [[Morrigan's throwing axe]], {{GEP|Morrigan's throwing axe}} coins.
 
|-
 
|-
|80-89
+
|80-90
|[[Zaryte bow]], 33 coins per arrow or [[:en:Attuned crystal bow|Attuned Crystal Bow]]. Requires completion of [[:en:Plague's End|Plague's End]] and 50 Agility to use plus 90 Smithing to make.
+
|[[Zaryte bow]], 33 coins per arrow or [[Attuned crystal bow]]. Requires completion of [[Plague's End]] and 50 Agility to use plus 90 Smithing to make.
 
|[[Chaotic crossbow]] or [[Royal crossbow]] with [[Royal bolts]], {{GEP|Royal bolts}} coins.
 
|[[Chaotic crossbow]] or [[Royal crossbow]] with [[Royal bolts]], {{GEP|Royal bolts}} coins.
  +
|None
|[[Death lotus dart]], {{GEP|Ascension shard}} coins. Requires level 85 Ranged.
 
 
|-
 
|-
|90-99
+
|85-90
 
|
 
|
  +
|[[Wyvern crossbow]]
  +
|[[Death lotus dart]], {{GEP|Ascension shard}} coins.
  +
  +
[[Shadow glaive]].
  +
|-
  +
|90-99
  +
|[[Noxious longbow]]
 
|[[Ascension crossbow]] with [[Ascension bolts]], {{GEP|Ascension bolts}} coins.
 
|[[Ascension crossbow]] with [[Ascension bolts]], {{GEP|Ascension bolts}} coins.
  +
|None
|
 
  +
|-
  +
|92-99
  +
|[[Seren godbow]]
  +
|[[Blightbound crossbow]]
  +
|None
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 
<references />
 
<references />
 
   
 
The following table shows the recommended bolts cost, as crossbows are recommended past level 36
 
The following table shows the recommended bolts cost, as crossbows are recommended past level 36
 
{| class="wikitable" style="width=100%"
 
{| class="wikitable" style="width=100%"
  +
|-
 
 
!Level
 
!Level
 
!Weapon
 
!Weapon
Line 285: Line 391:
 
|-
 
|-
 
|30
 
|30
|[[Mith crossbow]] +454 Accuracy
+
|[[Mithril crossbow]] +454 accuracy
|[[Mithril Bolts]] +288 damage
+
|[[Mithril bolts]] +288 damage
 
|{{GEP|Mithril bolts}}
 
|{{GEP|Mithril bolts}}
|[[Topaz bolts (e)]] (lvl 40 req.)+384 damage
+
|[[Topaz bolts (e)]] (lvl 40 req.) +384 damage
 
|{{GEP|Topaz bolts (e)}}
 
|{{GEP|Topaz bolts (e)}}
|At the almost the same price, [[Topaz bolts (e)]] offer an enchantment Down to Earth which reduces the target's Magic level in PvP and offers more damage, although it is more difficult to obtain from the GE.
+
|At the almost the same price, [[topaz bolts (e)]] offer an enchantment Down to Earth which reduces the target's Magic level in PvP and offers more damage, although it is more difficult to obtain from the GE.
 
|-
 
|-
 
|40
 
|40
|[[Adamant crossbow]] +628 Accuracy
+
|[[Adamant crossbow]] +628 accuracy
|[[Adamant Bolts]] +384 Damage
+
|[[Adamant bolts]] +384 damage
 
|{{GEP|adamant bolts}}
 
|{{GEP|adamant bolts}}
|[[Mithril Bolts]] +288 Damage
+
|[[Mithril Bolts]] +288 damage
 
|{{GEP|Mithril bolts}}
 
|{{GEP|Mithril bolts}}
|Though [[Mithril Bolts]] are slightly cheaper, [[Adamant Bolts]] should be preferred, as they have much more damage.
+
|Though [[mithril bolts]] are slightly cheaper, [[adamant bolts]] should be preferred, as they have much more damage.
 
|-
 
|-
 
|50
 
|50
  +
|[[Hunters' crossbow]], +850 accuracy
|
 
[[Hunters' crossbow]],+850 Accuracy
+
|[[Kebbit bolts]], +480 damage
|[[Kebbit bolts]],+480 Damage
 
 
|{{GEP|Kebbit bolts}}
 
|{{GEP|Kebbit bolts}}
|[[Long kebbit bolts]],+480 Damage
+
|[[Long kebbit bolts]], +480 damage
 
|{{GEP|Long kebbit bolts}}
 
|{{GEP|Long kebbit bolts}}
|This crossbow is now at par with the [[Rune crossbow]] but it can only use [[Kebbit bolts]] and [[Long kebbit bolts]].
+
|This crossbow is now at par with the [[Rune crossbow]] but it can only use [[Kebbit bolts]] and [[Long kebbit bolts]], and cannot be used with other off-hand crossbows.
 
|-
 
|-
 
|50
 
|50
|[[Rune crossbow]] +850 Accuracy
+
|[[Rune crossbow]] +850 accuracy
|[[Broad-tipped bolts]] (with 55 Slayer) +480 Damage
+
|[[Broad-tipped bolts]] (with 55 Slayer) +480 damage
 
|{{GEP|Broad-tipped bolts}}
 
|{{GEP|Broad-tipped bolts}}
  +
|[[Adamant bolts]] +384 damage
|
 
[[Adamant bolts|Adamant Bolts]] +384 Damage
 
 
|{{GEP|Adamant bolts}}
 
|{{GEP|Adamant bolts}}
  +
|[[Broad-tipped bolts]] are used for training and general purposes instead because their damage is equivalent to [[runite bolts]], and are cheaper to use.
|
 
  +
|}
[[Broad-tipped bolts]] are used for training and general purposes instead because their damage is higher than adamant bolts, and are cheaper to use.
 
  +
  +
===Chinchompa===
  +
[[Chinchompa|Grey chinchompa]], [[Red chinchompa]], and [[Mechanised chinchompa]] are multi-target ranged weapons which hit up to nine enemies in a 3x3 area. These require 45, 55, and 75 Ranged, respectively.
  +
  +
====Sustain====
  +
Ideal training with chinchompa is to be hitting nine targets at all times. This in turn means that you will be attacked by at least nine enemies, and need to be able to counteract the damage. [[Prayer|Protection prayers]], [[Ancient Curses|deflect curses]], or [[soul split]] can largely mitigate this damage, but food may still be necessary. Additionally, a single click emergency teleport may prove useful.
  +
  +
====Hit chance====
  +
The overall [[hit chance]] of a weapon is largely dependent on its level, so chinchompa have a maximum accuracy equal to that of other level 75 items. Accuracy boosting effects such as [[void equipment|void]] or auras should be considered to counteract misses if fighting something with reasonably high defences.
  +
  +
===Dwarf multicannon===
  +
:Note that the [[gold cannon]] and [[royale cannon]] take 60 and 90 ammo per load, making them more efficient than a standard cannon at 30 ammo per load.
  +
  +
====Locations====
  +
* [[Slayer]] tasks (e.g. [[Dagannoths]], [[Kalphite soldier]]s, and [[Black demons]])
  +
* Multi-combat zones with safe spots
  +
* '''NOTE:''' While the Black demons are ''not'' particularly cost-effective for range training (as compared to the green dragons, which produce an exorbitant profit), many of their locations - particularly in the Taverley Dungeon - go quite unnoticed by most players as potentially some of the quickest experience given in the game. Taverley, for example, produces a fire rate almost double that typically found in the Green dragons area near Clan Wars and has the added bonus of not requiring the [[anti-dragon shield]], [[antifire potion]]s, or [[super antifire potion]]s. However, the Black demons ''will'' hit rapidly, heavily, and accurately when you must leave your safe spot, so lower levels must be wary to either activate Protect from Magic or to ensure their health and armour are strong enough to defend them very briefly to reload the cannon. When cannoning Black demons, you may wish to bring prayer potions so you can continue to use Protect from Magic during extended trips.
  +
  +
====Restrictions====
  +
The cannon '''cannot''' be set up in the following locations:
  +
* [[Ancient Cavern]]
  +
* [[God Wars Dungeon]] (God chambers)
  +
* [[King Black Dragon Lair]] (the [[King Black Dragon]] will destroy it)
  +
* [[Kalphite Queen]]'s room in the [[Kalphite Hive]] (the Kalphite Queen will destroy it)
  +
* [[TzHaar]] city and minigames ([[TzHaar Fight Cave|Fight Caves]], [[Tzhaar Fight Pit|Fight Pits]])
  +
* [[Slayer Tower]]
  +
* [[Fremennik Slayer Dungeon]]
  +
* [[Minigames]]
  +
* [[Chaos Tunnels]]
  +
* [[Pest Control]]
  +
* [[Bandos's throne room]]
  +
* [[Kuradal's Dungeon]]
  +
* [[Tarn's lair]]
  +
* [[Grotworm Lair]]
  +
  +
====Inventory====
  +
* [[Cannon base]], [[Cannon stand]], [[Cannon barrels]], [[Cannon furnace]] and [[Cannonballs]].
  +
* [[Food]], depending on where you are using the cannon.
  +
* [[Prayer potion]]s, if prayer is needed in the location.
  +
* [[Ranging potion]]s if you want to boost your Ranged level. Note that the cannon's accuracy is affected by your Ranged level and the attack style you are using. Also Ranged level will only increase cannon accuracy if you wield a ranged weapon. Please note that the cannon's accuracy will not be affected as heavily as your own ranged stats.
  +
  +
===Shields===
  +
[[Shield]] use is generally reserved for bosses or other high level encounters, and is relatively rare for general training. The main exception to this is [[dragonfire]] protection. Shields of note are listed below.
  +
  +
{| class="wikitable" style="width: 100%"
  +
!Name
  +
!Requirements
  +
!Notes
  +
|-
  +
|[[Anti-dragon shield]]
  +
|None
  +
|Drastically reduce [[dragonfire]] damage.
  +
|-
  +
|[[Dragonfire deflector]]
  +
|70 {{Skill clickpic|Defence}}
  +
|Drastically reduce [[dragonfire]] damage, with tier 70 defensive stats and a dragon breath ability.
  +
|-
  +
|[[Elysian spirit shield]]
  +
|75 {{Skill clickpic|Defence}}, 75 {{Skill clickpic|Prayer}}, [[Summer's End]]
  +
|Absorbs 30% of incoming damage in exchange for draining 6% of the original hit in prayer points. This is currently the strongest non-degrading Ranged shield available.
  +
|-
  +
|[[Vengeful kiteshield]]
  +
|90 {{Skill clickpic|Defence}}
  +
|This is currently the highest tier Ranged shield available.
  +
|}
  +
  +
===Reprisers===
  +
[[Repriser]]s act as both an off-hand weapon and a shield at the same time. This provides a substantial boost in defence without giving up dual-wield abilities.
  +
  +
{| class="wikitable align-left-1" style="text-align:center;"
  +
!rowspan="2"|Repriser
  +
!colspan="2"|Levels required
  +
|-
  +
![[File:Ranged-icon.png]]
  +
![[File:Defence-icon.png]]
  +
|-
  +
|{{plink|Tainted repriser}}
  +
|70
  +
|70
  +
|-
  +
|{{plink|Ancient repriser}}
  +
|80
  +
|80
  +
|-
  +
|{{plink|Kalphite repriser}}
  +
|90
  +
|90
  +
|}
  +
  +
==Abilities==
  +
[[Abilites]] are the main source of damage when using [[full manual]] or [[revolution]], but are not used at all in [[Legacy Combat|legacy mode]]. Training ranged will consist mostly of using [[Abilities#Ranged|Ranged]] abilities, with some use of [[Abilities#Defence|Defence]] and [[Abilities#Constitution|Constitution]] ones. For recommended [[action bar]]s, see a list of [[Revolution/Bars|optimal setups for basic abilies]] or use the [[Calculator:Revolution|calculator]] to see how other options compare.
  +
  +
Some abilities have requirements beyond range level to unlock. The important ranged ones are detailed below.
  +
  +
{| class="wikitable" style="width: 100%"
  +
!Ablility
  +
!Requirements
  +
!Notes
  +
|-
  +
|[[Death's Swiftness]]
  +
|85 {{Skill clickpic|Ranged}}, [[The World Wakes]]
  +
|A powerful damage buff.
  +
|-
  +
|[[Corruption Shot]]
  +
|70 {{Skill clickpic|Ranged}}, [[Corruption Shot Ability Codex]] or [[Mazcab ability codex]]
  +
|Either can be obtained directly from [[raids]], or the Mazcab ability codex can be bought from another player.
  +
|-
  +
|[[Mutated Dazing Shot]]
  +
|8 {{Skill clickpic|Ranged}}, 63,000,000 [[Shattered Worlds]] [[Shattered anima|anima]]
  +
|Unlocks alongside Salt the Wound. This will permanently upgrade [[Dazing Shot]] while on a members' world.
  +
|-
  +
|[[Salt the Wound]]
  +
|60 {{Skill clickpic|Ranged}}, 63,000,000 [[Shattered Worlds]] [[Shattered anima|anima]]
  +
|Unlocks alongside Mutated Dazing Shot.
  +
|-
  +
|[[Shadow Tendrils]]
  +
|75 {{Skill clickpic|Ranged}}, [[The Dig Site]]
  +
|Speak to the [[archaeological expert]] at the [[Exam Centre]].
  +
|-
  +
|[[Tuska's Wrath]]
  +
|50 {{Skill clickpic|Constitution}}, 4,000 [[Anima Islands]] [[Reward Currency|reward points]]
  +
|None
  +
|-
  +
|[[Devotion]]
  +
|1 {{Skill clickpic|Defence}}, 3,500 [[Anima Islands]] [[Reward Currency|reward points]]
  +
|Can also be obtained as a rare drop from [[General Graardor]], [[Kree'arra]], or [[aviansie]].
  +
|-
  +
|[[Sacrifice]]
  +
|10 {{Skill clickpic|Constitution}}, 3,500 [[Anima Islands]] [[Reward Currency|reward points]]
  +
|Can also be obtained as a rare drop from [[General Graardor]], [[Kree'arra]], or [[aviansie]].
  +
|-
  +
|[[Onslaught]]
  +
|90 {{Skill clickpic|Constitution}}, [[Onslaught Ability Codex]] or [[Mazcab ability codex]]
  +
|Either can be obtained directly from [[raids]], or the Mazcab ability codex can be bought from another player.
 
|}
 
|}
   
 
==Monsters==
 
==Monsters==
  +
Save for a few exceptions, you can gain ranged experience from any monster you attack. However, the most effective monsters to kill for experience are those with a [[weakness]] to ranged attacks. This is even more pronounced when matching a monster's specific type of ranged weakness to arrows, bolts, or thrown weapons. For complete lists of monsters weak to each type, see the following pages:
  +
* [[:Category:Weak to ranged attacks|Weak to Ranged]]
  +
* [[:Category:Weak to arrows|Weak to arrows]]
  +
* [[:Category:Weak to bolts|Weak to bolts]]
  +
* [[:Category:Weak to thrown weapons|Weak to thrown weapons]]
  +
* [[:Category:Weak to nothing|Weak to nothing]]
  +
  +
As with any style of combat, you may choose to train it predominantly through [[Slayer]]. This has several benefits, such as the damage bonus from a [[full slayer helmet]], less crowded areas, and unique monsters to kill. In addition, you may choose to sculpt your [[Slayer points#Assignment|block and prefer lists]] to allow you more tasks that are ideal for ranged training.
   
Many Monsters are also [[Slayer]] Monsters, if they are within your level, it is recommended to train on them for the extra Slayer experience
 
 
===Levels 1 - 20===
 
===Levels 1 - 20===
 
<!--Ignore melee training monster, that is simply the template used-->
 
<!--Ignore melee training monster, that is simply the template used-->
 
{{Melee training monster
 
{{Melee training monster
 
|name = [[Chicken]]
 
|name = [[Chicken]]
|locations = [[Lumbridge]] Chicken Coop, or South of Beefy Bill
+
|locations = [[Lumbridge]] chicken coop, or south of [[Beefy Bill]]
 
|combat = 2
 
|combat = 2
 
|lifepoints = 50
 
|lifepoints = 50
  +
|experience = 24.9
 
|requirements = None
 
|requirements = None
|recommendations = [[Hatchet]] and [[Tinderbox]] for low levels to cook the [[Raw Chicken]]
+
|recommendations =
|advantages = *Drops very good drops for a low level
+
|advantages = * Drops very good drops for a low level
*Drops Raw chicken, can be cooked for experience and food
+
* Drops raw chicken, can be cooked for experience and food
*Feathers can sell for {{GEP|feather}}, stackable and drops 5 - 15 at a time
+
* Feathers can sell for {{GEP|feather}}, stackable and drops 5 - 15 at a time
|disadvantages = *Often crowded.
+
|disadvantages = * Often crowded.
*Low low experience per bird and requires constant attention
+
* Low low experience per bird and requires constant attention
 
}}
 
}}
 
{{Melee training monster
 
{{Melee training monster
Line 343: Line 589:
 
|combat = 8
 
|combat = 8
 
|lifepoints = 110
 
|lifepoints = 110
  +
|experience = 25.5
 
|requirements = None
 
|requirements = None
 
|recommendations =
 
|recommendations =
|advantages = *Relative closeness to bank
+
|advantages = * Relative closeness to bank
*Considerable drop, herbs and runes
+
* Considerable drop, herbs and runes
*Large amount of monsters
+
* Large amount of monsters
|disadvantages = *The stronghold is relatively big and players may get lost
+
|disadvantages = * The stronghold is relatively big and players may get lost
*Low health, low experience
+
* Low health, low experience
*Requires constant attention
+
* Requires constant attention
 
}}
 
}}
 
{{Melee training monster
 
{{Melee training monster
Line 357: Line 604:
 
|combat = 2, 4, 6
 
|combat = 2, 4, 6
 
|lifepoints = 150 ([[cow calf|cow calves]] 100)
 
|lifepoints = 150 ([[cow calf|cow calves]] 100)
  +
|experience = 25.5 ([[cow calf|cow calves]] 24.5)
 
|requirements = None
 
|requirements = None
 
|recommendations = Use Beefy Bill for fast banking
 
|recommendations = Use Beefy Bill for fast banking
|advantages = *Less crowded than chickens
+
|advantages = * Less crowded than chickens
*Cowhide can be used to training crafting
+
* Cowhide can be used to training crafting
|disadvantages = *Still relatively low experience
+
|disadvantages = * Still relatively low experience
*Fair distance from a bank, unless using beefy bill, who charges a 10% fee
+
* Fair distance from a bank, unless using beefy bill, who charges a 10% fee
 
}}
 
}}
 
{{Melee training monster
 
{{Melee training monster
Line 369: Line 617:
 
|combat = 2
 
|combat = 2
 
|lifepoints = 70
 
|lifepoints = 70
  +
|experience = 24.5
 
|requirements = None
 
|requirements = None
 
|recommendations = [[Edgeville]] has a storage room full of men
 
|recommendations = [[Edgeville]] has a storage room full of men
|advantages = *Many located around Gielinor
+
|advantages = * Many located around Gielinor
*Generally in towns and cities with bank
+
* Generally in towns and cities with bank
*Can be fought for money when you're short a bit
+
* Can be fought for money when you're short a bit
|disadvantages = *Drops little (very little) money or other items
+
|disadvantages = * Drops little (very little) money or other items
*Low experience
+
* Low experience
 
}}
 
}}
 
{{Melee training monster
 
{{Melee training monster
 
|name = [[Goblin]]
 
|name = [[Goblin]]
|locations = East of [[River Lum]] in Lumbridge, Goblin Village, many other small villages.
+
|locations = East of [[River Lum]] in Lumbridge, Goblin Village, many other small villages
 
|combat = 2, 3, 4, 5, 8, 9, 10, 16
 
|combat = 2, 3, 4, 5, 8, 9, 10, 16
 
|lifepoints = 67, 64, 100, 45/50, 150, 200, 225, 250, 400
 
|lifepoints = 67, 64, 100, 45/50, 150, 200, 225, 250, 400
  +
|experience = 24.5
 
|requirements = None
 
|requirements = None
 
|recommendations = None
 
|recommendations = None
|advantages = *Weak hits
+
|advantages = * Weak hits
*Level 1 [[Clue Scroll]]
+
* Level 1 [[Clue Scroll]]
*Close to respawn points
+
* Close to respawn points
|disadvantages = *Low experience
+
|disadvantages = * Low experience
*Bad drops
+
* Bad drops
 
}}
 
}}
===Levels 20 - 30===
+
===Levels 20 - 40===
 
{{Melee training monster
 
{{Melee training monster
|name = [[Grizzly bear]]
+
|name = [[Chaos druid]]
|locations = [[Ardougne Zoo]]
+
|locations = [[Taverley Dungeon]]
 
|combat = 32
 
|combat = 32
|lifepoints = 1150
+
|lifepoints = 1,150
  +
|experience = 50.4
 
|requirements = None
 
|requirements = None
|recommendations =
+
|recommendations = None
|advantages = *Average experience, moderate mouse clicking.
+
|advantages = * Weak to [[arrows]]
  +
* Low max hit
 
  +
* Drop [[herb]]s frequently
*Often assigned by slayer masters for lower level players.
 
  +
|disadvantages = * May be crowded
 
  +
}}
*As it is in the cage, players attacking it will not receive damage.
 
  +
{{Melee training monster
  +
|name = [[Giant bat]]
  +
|locations = Coal mine west of [[McGrubor's Wood]], [[Taverley Dungeon]]
  +
|combat = 44
  +
|lifepoints = 1600
  +
|experience = 72.6
  +
|requirements = None
  +
|recommendations = None
  +
|advantages = * Weak to bolts
  +
* Easy access to healing by Galahad's tea
  +
* Semi-AFKable (aggressive)
  +
|disadvantages = * Level 20 Agility needed to take the shortcut (although around 3 bats will gather close to the shortcut on the other side of the river, with striking distance of a shortbow)
  +
}}
  +
{{Melee training monster
  +
|name = [[Werewolf]]
  +
|locations = [[Canifis]]
  +
|combat = 63
  +
|lifepoints = 2250
  +
|experience = 132
  +
|requirements = Access to Morytania
  +
|recommendations = None
  +
|advantages =
  +
* Can be assigned as Slayer tasks, useful if you're training it and Canifis' Slayer master is closeby
  +
* Decent loot, bring [[nature rune]]s and [[fire rune]]s/[[fire staff]] if you want to alch loot
  +
* Low defense despite the moderately high combat-level
  +
* Fighting them in a bank means your health automatically regens when they die
  +
* One that respawns in the Canifis bank every 20 seconds
  +
* 3 spawn in the bar and can be safe spotted over stools.
  +
|disadvantages = * Lower level players may need to bring food and/or defense potions
  +
* They can hit high, up to 80 when in werewolf form and 50 in human form
  +
}}
   
  +
===Level 40 - 50===
|disadvantages = *You will not be able to pick up drops or ammunition without [[Telekinetic Grab]], due to it being in the enclosure.
 
*Low experience/hour.
 
*Resistant to ranged attacks.}}
 
You could also fight Werewolves, as there are lots of obstacles to stand behind.
 
=== Level 30 - 50 ===
 
 
{{Melee training monster
 
{{Melee training monster
 
|name = [[Pyrefiend]]
 
|name = [[Pyrefiend]]
 
|locations = [[Fremennik Slayer Dungeon]]
 
|locations = [[Fremennik Slayer Dungeon]]
|combat = 61
+
|combat = 61 and 67
|lifepoints = 2,200
+
|lifepoints = 2,200 or 2,400
  +
|experience = 125.7 or 151
 
|requirements = 30 [[Slayer]]
 
|requirements = 30 [[Slayer]]
 
|recommendations = [[Carapace armour]]
 
|recommendations = [[Carapace armour]]
 
Tier 30 Ranged Weapon
 
Tier 30 Ranged Weapon
|advantages = *[[Weak]] to [[bolts]]
+
|advantages = * [[Weak]] to [[bolts]]
  +
* Drops [[Clue scroll (medium)]]
|disadvantages = *Requires 30 [[Slayer]]}}
 
  +
|disadvantages = * Requires 30 [[Slayer]]
  +
* Generally poor drops}}
 
{{Melee training monster
 
{{Melee training monster
 
|name = [[Green dragon]]
 
|name = [[Green dragon]]
|locations = [[Chaos tunnels]] or numerous wilderness zones ([[Forinthry Dungeon]])
+
|locations = [[Chaos Tunnels]] or numerous Wilderness zones ([[Forinthry Dungeon]])
|combat = 90
+
|combat = 63
|lifepoints = 6750
+
|lifepoints = 6,750
  +
|experience = 198
 
|requirements = None
 
|requirements = None
|recommendations = [[Antifire shield]], [[Antifire]]
+
|recommendations = [[Anti-dragon shield]], [[Antifire]]
|advantages = *Very good drops
+
|advantages = * Very good drops
*[[Dragon bones]], 72 prayer experience per bone
+
* [[Dragon bones]], 72 Prayer experience per bone
*[[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
+
* [[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
|disadvantages = *Out of the way, far from banks
+
|disadvantages = * Out of the way, far from banks
*In dangerous or inconvenient areas (wilderness, chaos tunnels with aggressive baby black dragons)
+
* In dangerous or inconvenient areas (Wilderness, Chaos Tunnels with aggressive baby black dragons)
*Can hit very high when in melee range
+
* Can hit very high when in melee range
*Using an anti-dragon shield can hamper experience rates due to reduced damage rates.}}
+
* Using an anti-dragon shield can hamper experience rates due to reduced damage rates.}}
 
{{Melee training monster
 
{{Melee training monster
 
|name = [[Baby blue dragon]]
 
|name = [[Baby blue dragon]]
 
|locations = [[Taverley Dungeon]]
 
|locations = [[Taverley Dungeon]]
 
|combat = 44
 
|combat = 44
|lifepoints = 1600
+
|lifepoints = 1,600
  +
|experience = 72.6
|requirements = [[Dusty key]], [[Anti-dragon shield]]
 
  +
|requirements = [[Dusty key]]
 
|recommendations = 70 Agility, allows use of shortcut and does not need dusty key
 
|recommendations = 70 Agility, allows use of shortcut and does not need dusty key
|advantages = *[[Baby dragon bones]], 30 Prayer xp per bone
+
|advantages = * [[Baby dragon bones]]; 30 Prayer experience per bone
*Safespots
+
* Safespots
*Blue dragon scale spawns
+
* Blue dragon scale spawns
*Regular bone spawns
+
* Regular bone spawns
*[[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
+
* [[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
|disadvantages = *Adult blue dragons in vicinity though non-aggressive.
+
|disadvantages = * Adult blue dragons in vicinity though non-aggressive.
*No drops other than charms.
+
* No drops other than [[Baby dragon bones]].
*Moderate hits
+
* Moderate hits
*Must get past aggressive [[chaos dwarf|chaos dwarves]] and [[magic axe]]s}}
+
* Must get past aggressive [[chaos dwarf|chaos dwarves]] and [[magic axe]]s}}
 
{{Melee training monster
 
{{Melee training monster
 
|name = [[Infernal mage]]
 
|name = [[Infernal mage]]
|locations = [[slayer tower]]
+
|locations = [[Slayer Tower]]
 
|combat = 72
 
|combat = 72
|lifepoints = 880
+
|lifepoints = 5,000
  +
|experience = 267
 
|requirements =45 Slayer
 
|requirements =45 Slayer
 
|recommendations = None
 
|recommendations = None
|advantages = *Very low max hit
+
|advantages = * Very low max hit
*Quick respawn
+
* Quick respawn
  +
* Can occasionally drop [[Mystic gloves]], [[mystic hat]]s, and [[lava battlestaff|lava battlestaves]]
*You can perfectly do slayer tasks
 
  +
* [[Weakness|Weak]] to [[Attack types#Ranged|arrows]]
*Can occasionally drop [[Mystic gloves]], [[mystic hat]]s, and [[lava battlestaff|lava battlestaves]]
 
  +
|disadvantages = * Drops in general are poor}}
*[[Weakness|Weak]] to [[Attack types#Ranged|arrows]]
 
|disadvantages = *Often crowded
 
*Drops in general are poor}}
 
   
 
===Levels 50 - 70===
 
===Levels 50 - 70===
Line 469: Line 751:
 
|locations = [[Taverley Dungeon]], [[Heroes' Guild]], [[Ogre Enclave]]
 
|locations = [[Taverley Dungeon]], [[Heroes' Guild]], [[Ogre Enclave]]
 
|combat = 74
 
|combat = 74
|lifepoints = 5000
+
|lifepoints = 5,000
  +
|experience = 367
 
|requirements = [[Dusty key]] if training in Taverley dungeon, can be obtained within the dungeon
 
|requirements = [[Dusty key]] if training in Taverley dungeon, can be obtained within the dungeon
 
|recommendations = Use of crossbow with [[Anti-dragon shield]] for protection, 70 [[Agility]] (does not need key this way)
 
|recommendations = Use of crossbow with [[Anti-dragon shield]] for protection, 70 [[Agility]] (does not need key this way)
|advantages = *Very good drops
+
|advantages = * Very good drops
  +
* Easy to reach
 
  +
* [[Dragon bones]], 72 prayer experience per bone
*Easy to reach
 
  +
* Blue dragon scale spawn
*[[Dragon bones]], 72 prayer experience per bone
 
  +
* [[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
*Blue dragon scale spawn
 
  +
* Affected by [[bane ammunition]].
*[[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
 
  +
|disadvantages = * [[Baby blue dragons]] nearby, may be annoyance (may be more recommended to train on them at this level)
*Affected by [[bane ammunition]].
 
  +
* Dragonfire hits dangerously high (2500+) if within range and not using any form of dragonfire protection
|disadvantages = *[[Baby blue dragons]] nearby, may be annoyance (may be more recommended to train on them at this level)
 
  +
* Using an anti-dragon shield can hamper experience rates due to reduced attack damage.
*Dragonfire hits dangerously high (2500+) if within range and not using any form of dragonfire protection
 
  +
* Although they are weak to ranged they can still be tough for rangers at this level.
*Using an anti-dragon shield can hamper experience rates due to reduced attack damage.
 
  +
* Often crowded
*Although they are weak to ranged they can still be tough for rangers at this level.
 
  +
* Bane ammunition has high requirements and takes a while to make.}}
*Often crowded
 
  +
{{Melee training monster
*Bane ammunition has high requirements and takes a while to make.}}
 
  +
|name = [[Mighty Banshee]]
  +
|locations = [[Pollnivneach Slayer Dungeon]]
  +
|combat = 91
  +
|lifepoints = 3,250
  +
|experience = 344.4
  +
|advantages =
  +
* [[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
  +
* Low health.
  +
* Decent drops, including herbs and alchables.
  +
|disadvantages =
  +
* Low charm drop rate.
  +
* Failing to bring the proper equipment can result in major damage and/or stat reduction, which can quickly prove fatal.
  +
|requirements =
  +
* [[Masked earmuffs]]
  +
|recommendations = Wear a Full slayer helmet.
  +
}}
 
{{Melee training monster
 
{{Melee training monster
 
|name = [[Abyssal demon]]
 
|name = [[Abyssal demon]]
 
|locations = [[Slayer Tower]] [[Abyssal Area]]
 
|locations = [[Slayer Tower]] [[Abyssal Area]]
|combat = 140
+
|combat = 98
 
|lifepoints = 8,500
 
|lifepoints = 8,500
  +
|experience = 661
 
|requirements = Level 85 [[Slayer]], partial completion of [[Fairytale II - Cure a Queen]], [[Dramen Staff]]/[[Lunar Staff]]
 
|requirements = Level 85 [[Slayer]], partial completion of [[Fairytale II - Cure a Queen]], [[Dramen Staff]]/[[Lunar Staff]]
|recommendations = Combat level 119 to avoid aggressiveness of [[Abyssal guardian|guardians]] and [[Abyssal leech|Leeches]]
+
|recommendations = Combat level 119 to avoid aggressiveness of [[Abyssal guardian|guardians]] and [[Abyssal leech|leeches]]
 
|advantages =
 
|advantages =
*Good drops, including [[infernal ashes]], [[uncut ruby|uncut rubies]] and [[uncut diamond|diamonds]], and the [[abyssal whip]].
+
* Good drops, including [[infernal ashes]], [[uncut ruby|uncut rubies]] and [[uncut diamond|diamonds]], and the [[abyssal whip]].
*High experience per kill.
+
* High experience per kill.
*Affected by [[bane ammunition]].
+
* Affected by [[bane ammunition]].
|disadvantages = *Occasionally crowded
+
|disadvantages = * Frequently crowded
*Requires a very high slayer level (85)
+
* Requires a very high slayer level (85)
*Hits hard and accurately
+
* Hits hard and accurately
*Will teleport around and thus cannot be safespotted
+
* Will teleport around and thus cannot be safespotted
*Must be on a slayer assignment to receive the best drops ([[abyssal wand]] and [[abyssal orb|orb]]).
+
* Must be on a slayer assignment to receive the best drops ([[abyssal wand]] and [[abyssal orb|orb]]).
*Strong against [[Attack types#Ranged|ranged]] attacks.
+
* Strong against [[Attack types#Ranged|ranged]] attacks.
*Bane ammunition can take a while to make and has high requirements.}}
+
* Bane ammunition can take a while to make and has high requirements.}}
 
{{Melee training monster
 
{{Melee training monster
 
|name = [[Lesser demon]]
 
|name = [[Lesser demon]]
|locations = [[Crandor]],[[Taverley Dungeon]] and/or [[Karamja Volcano resource dungeon]]
+
|locations = [[Crandor]], [[Taverley Dungeon]] and/or [[Karamja Volcano resource dungeon]]
|combat = 100
+
|combat = 70
|lifepoints = 5000
+
|lifepoints = 5,000
  +
|experience = 250.2
 
|requirements = 25 Dungeoneering for Karamja Volcano
 
|requirements = 25 Dungeoneering for Karamja Volcano
|recommendations = Runes for alchemy spells and/or [[Explorer ring 3]] or higher, [[Accursed urn]] or better
+
|recommendations = Runes for alchemy spells and/or [[Explorer's ring 3]] or higher, [[Accursed urn]] or better
|advantages = *Good drops for alching
+
|advantages = * Good drops for alching
*Drops accursed ashes to fill up urns
+
* Drops accursed ashes to fill up urns
*[[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
+
* [[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
*Attacks with magic
+
* Attacks with magic
|disadvantages = *Can hit accurately on those with low defence
+
|disadvantages = * Can hit accurately on those with low defence
*Out of the way
+
* Out of the way
*Drops tend to be mediocre most of the time}}
+
* Drops tend to be mediocre most of the time}}
 
{{Melee training monster
 
{{Melee training monster
 
|name = [[Black demon]]
 
|name = [[Black demon]]
 
|locations = [[Taverley Dungeon]], [[Chaos Tunnels]]
 
|locations = [[Taverley Dungeon]], [[Chaos Tunnels]]
 
|combat = 98
 
|combat = 98
|lifepoints = 9000
+
|lifepoints = 9,000
  +
|experience = 661
 
|requirements = [[Dusty key]] or 70 agility
 
|requirements = [[Dusty key]] or 70 agility
 
|recommendations = 70 agility for easy access
 
|recommendations = 70 agility for easy access
|advantages = *Drops infernal ashes
+
|advantages = * Drops infernal ashes
*40% crimson charm drop
+
* 40% [[crimson]] charm drop
*Good drops for alching
+
* Good drops for alching
*Summoning obelisk nearby
+
* [[Summoning obelisk]] nearby
*[[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
+
* [[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
  +
* Can utilize a [[dwarf multicannon]] (Taverley only)
|disadvantages = *Uses very accurate, hard-hitting magic attacks.
 
  +
|disadvantages = * Uses very accurate, hard-hitting magic attacks.
*Must get past aggressive [[chaos dwarf|chaos dwarves]] and [[magic axe]]s
 
  +
* Must get past aggressive [[chaos dwarf|chaos dwarves]] and [[magic axe]]s if not using the shortcut.
*Can take a long time to kill for rangers at this level, even when exploiting their weakness to bolts}}
 
  +
* Must get past aggressive [[poison spider]]s if using the shortcut.
  +
* Can take a long time to kill for rangers at this level, even when exploiting their weakness to bolts}}
 
{{Melee training monster
 
{{Melee training monster
 
|name = [[Experiment]]
 
|name = [[Experiment]]
 
|locations = [[Experiment Cave]]
 
|locations = [[Experiment Cave]]
|combat = 50
+
|combat = 35
|lifepoints = 1250
+
|lifepoints = 1,250
  +
|experience = 54
 
|requirements = [[Creature of Fenkenstrain]] quest partially completed
 
|requirements = [[Creature of Fenkenstrain]] quest partially completed
 
|recommendations = [[Wolfbane]] in case you accidentally hit a Canifis resident
 
|recommendations = [[Wolfbane]] in case you accidentally hit a Canifis resident
  +
|advantages = * Decent experience
Fight the level 25 ones
 
  +
* Low max hit
|advantages = *Decent experience
 
  +
* Low Defence
*Low Max hit
 
  +
|disadvantages = * Only drops [[Bones]]
*Low Defence
 
  +
* Considerable distance to any banks (closest one [[Canifis]])
|disadvantages = *Only drops [[Bones]]
 
  +
* Low experience compared to other monsters in this level-range
*Considerable distance to any banks (Closest one [[Canifis]])
 
  +
}}{{Melee training monster
}}
 
{{Melee training monster
 
 
|name = [[Jogre]]
 
|name = [[Jogre]]
 
|locations = [[Ardougne Zoo]]
 
|locations = [[Ardougne Zoo]]
 
|combat = 57
 
|combat = 57
|lifepoints = 600
+
|lifepoints = 4,100
  +
|experience = 163.3
 
|requirements = None
 
|requirements = None
 
|recommendations = Use a chargebow or bring runes for [[telekinetic grab]], as ammo cannot be retrieved normally.
 
|recommendations = Use a chargebow or bring runes for [[telekinetic grab]], as ammo cannot be retrieved normally.
|advantages = *No damage dealt to you due to it being in an enclosure.
+
|advantages = * No damage dealt to you due to it being in an enclosure.
*Not crowded
+
* Not crowded
*You could attack cyclops beside the Jogre while waiting it to respawn.
+
* You could attack cyclops beside the Jogre while waiting it to respawn.
|disadvantages = *You will not be able to retrieve drops or ammo without [[telekinetic grab]].
+
|disadvantages = * You will not be able to retrieve drops or ammo without [[telekinetic grab]].
  +
* Drops in general are poor.
*Strong against [[Attack types#Ranged|ranged]] attacks}}
 
  +
* Strong against [[Attack types#Ranged|ranged]] attacks}}
   
=== Levels 70 - 99 ===
+
===Levels 70 - 99===
{{Melee training monster
 
|name = [[Greater demon]]
 
|locations = [[Brimhaven dungeon]], [[Forinthry dungeon]]
 
|combat = 82
 
|lifepoints = 6000
 
|requirements =
 
|recommendations = Runes to high alch the drops
 
|advantages = *Decent life points
 
*Safespots
 
*Moderate drops
 
*[[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
 
|disadvantages = *Fairly strong Magic attacks
 
*Their locations are either remote or located within the Wilderness.
 
*Far from bank}}
 
{{Melee training monster|advantages = *Semi-fast exp gain
 
*Quick kills
 
*Several locations
 
*Very profitable drops; roughly 3 million coins per hour.
 
*Attacking them makes them aggressive, increasing experience rates.
 
*[[Weakness|Weak]] to [[Attack types#Ranged|Ranged]]|combat = 120|disadvantages = *Far from bank
 
*Very popular training spot, so most locations will be crowded.
 
*Not all locations are efficient, and rates may be hampered if a [[Capsarius]] is nearby to heal them.
 
*Their attacks hit quite hard and are accurate, which can lead to a quick death if too many are attacking at once.|lifepoints = 6000|locations = [[Monastery of Ascension]]|name = [[Rorarius]]|recommendations = Prayer/stat boost potions, [[Vampyrism]] aura, food|requirements = {{Skillreq|Slayer|81}}}}
 
 
{{Melee training monster
 
{{Melee training monster
 
|name = [[Aviansie]]
 
|name = [[Aviansie]]
 
|locations = [[God Wars Dungeon]]
 
|locations = [[God Wars Dungeon]]
 
|combat = 89, 92, 95
 
|combat = 89, 92, 95
|lifepoints = 6400-6800
+
|lifepoints = 6,400-6,800
  +
|experience = 491.8
 
|requirements = Skills that are needed to access to the dungeon
 
|requirements = Skills that are needed to access to the dungeon
 
[[Death plateau]] and [[Troll Stronghold]]
 
[[Death plateau]] and [[Troll Stronghold]]
 
|recommendations = Wear an item from all four factions to prevent aggression
 
|recommendations = Wear an item from all four factions to prevent aggression
  +
|advantages = * Drops noted [[adamant bar]]s so no banking is necessary (500k to 1m/hour)
|advantages = *Very good drops
 
  +
* Drops [[swordfish]] which reduces or eliminates the need for carrying food
*Clue scroll (hard)
 
  +
* Drops [[Warpriest of Armadyl]] equipment
*Many available within the dungeon
 
*[[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
+
* [[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
|disadvantages = *Located in a dangerous dungeon
+
|disadvantages = * Located in a dangerous dungeon
  +
* All monsters are aggressive unless wearing an item from their faction or similar item, or the [[Shard of Zaros]].
*Far from bank
 
  +
* Far from bank
*Dangerous in itself
 
  +
}}
*Tends to be crowded at peak times}}
 
  +
{| class="wikitable"
  +
! width="16" |Monster name
  +
! width="16" |Location(s)
  +
! width="16" |[[Combat level]]
  +
! width="16" |[[Life points]]
  +
! width="16" |[[Experience]]
  +
! width="16" |Requirements
  +
! width="16" |Recommendations
  +
|-
  +
| width="16%" |'''[[Exiled kalphite marauder]]'''
  +
| width="16%" |[[Exiled kalphite hive]]
  +
| width="16%" |98
  +
| width="16%" |7,000
  +
| width="16%" |661
  +
| width="16%" |
  +
| width="16%" |Runes to high alch the drops
  +
|-
  +
! colspan="4" width="50%" |Advantages
  +
! colspan="4" width="50%" |Disadvantages
  +
|-
  +
| colspan="4" width="50%" |
  +
* Always aggressive, fast xp gain (up to 300k/h) 
  +
* Can be AFK'd with [[soul split]]. Drops sharks occasionally.
  +
* <span>High blue charm drop rate (up to 100 charms/h)</span>
  +
* Drops rune items, herbs and seeds frequently. [[Damaged chitin]] can be noted for further profit.
  +
* [[Weakness|Weak]] to [[arrows]]
  +
| colspan="4" width="50%" |
  +
* Very far from bank (unless you have access to [[Menaphos]])
  +
* Attacks stacks up, may have to bank frequently for food if you do not have access to [[Soul Split]].
  +
* May be crowded at times
  +
|}
 
{{Melee training monster
 
{{Melee training monster
|name =[[Red dragon]]
+
|name = [[Greater demon]]
  +
|locations = [[Brimhaven dungeon]], [[Forinthry dungeon]]
  +
|combat = 82
  +
|lifepoints = 6,000
  +
|experience = 385.2
  +
|requirements =
  +
|recommendations = Runes to high alch the drops
  +
|advantages = * Decent life points
  +
* Safespots
  +
* Moderate drops
  +
* [[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
  +
|disadvantages = * Fairly strong Magic attacks
  +
* Their locations are either remote or located within the Wilderness.
  +
* Far from bank
  +
}}
  +
{{Melee training monster
  +
|name = [[Rorarius]]
  +
|advantages = * Semi-fast exp gain
  +
* Quick kills
  +
* Several locations
  +
* Very profitable drops; roughly 3 million coins per hour.
  +
* Attacking them makes them aggressive, increasing experience rates.
  +
* [[Weakness|Weak]] to [[Attack types#Ranged|Ranged]]
  +
|combat = 84
  +
|disadvantages = * Far from bank
  +
* Very popular training spot, so most locations will be crowded.
  +
* Not all locations are efficient, and rates may be hampered if a [[Capsarius]] is nearby to heal them.
  +
* Their attacks hit quite hard and are accurate, which can lead to a quick death if too many are attacking at once.
  +
|experience = 404.1
  +
|lifepoints = 6000
  +
|locations = [[Monastery of Ascension]]
  +
|recommendations = Prayer/stat boost potions, [[Vampyrism]] aura, food
  +
|requirements = {{Skillreq|Slayer|81}}
  +
}}
  +
{{Melee training monster
  +
|name = [[Red dragon]]
 
|locations = [[Red Dragon Isle]] and [[Brimhaven Dungeon]]
 
|locations = [[Red Dragon Isle]] and [[Brimhaven Dungeon]]
 
|combat = 84
 
|combat = 84
|lifepoints = 9000
+
|lifepoints = 9,000
  +
|experience = 404
 
|requirements = None
 
|requirements = None
 
|recommendations = [[Anti-dragon shield]] or [[Antifire]]
 
|recommendations = [[Anti-dragon shield]] or [[Antifire]]
|advantages = *Dragon bones, good prayer exp
+
|advantages = * Dragon bones, good prayer exp
*[[Red dragonhide]], can be used for crafting training or sold on G.E.
+
* [[Red dragonhide]], can be used for crafting training or sold on G.E.
*[[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
+
* [[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
|disadvantages = *Far from banks
+
|disadvantages = * Far from banks
*Very strong, high damage when collecting drops
+
* Very strong, high damage when collecting drops
*Widely distributed
+
* Widely distributed
*Dragonfire hits dangerously high (2500+) if within range and not using any form of dragonfire protection.
+
* Dragonfire hits dangerously high (2,500+) if within range and not using any form of dragonfire protection.
*Player killers may attack in the Wilderness location.
+
* Player killers may attack in the Wilderness location.
 
}}
 
}}
 
{{Melee training monster
 
{{Melee training monster
Line 619: Line 970:
 
|locations = [[Grotworm Lair]]
 
|locations = [[Grotworm Lair]]
 
|combat = 98
 
|combat = 98
|lifepoints = 10500
+
|lifepoints = 10,500
  +
|experience = 881.4
 
|requirements = None
 
|requirements = None
 
|recommendations = Alchemy runes. [[Prayer Potions]] for [[Protect from Magic]]. 50+ [[Agility]] for quicker access to the third level.
 
|recommendations = Alchemy runes. [[Prayer Potions]] for [[Protect from Magic]]. 50+ [[Agility]] for quicker access to the third level.
|advantages = *High experience
+
|advantages = * High experience
*Very good drops, will drop rune items frequently
+
* Very good drops, will drop rune items frequently
*Can be assigned as [[Slayer tasks]]
+
* Can be assigned as [[Slayer tasks]]
*Drops [[Sharks]], and [[Saradomin brew]]s that can extend trips
+
* Drops [[Sharks]], and [[Saradomin brew]]s that can extend trips
*Does drop items on the [[Rare Drop Table]]
+
* Does drop items on the [[Rare Drop Table]]
*Drops [[Big Bones]] for [[Prayer]] training
+
* Drops [[Big Bones]] for [[Prayer]] training
*[[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
+
* [[Weakness|Weak]] to [[Attack types#Ranged|bolts]]
 
|disadvantages=
 
|disadvantages=
*Very accurate and high-hitting Magic attacks.
+
* Very accurate and high-hitting Magic attacks, which will often hit over 1000.
*Players with low [[Agility]] level will have to run through both levels of the lower level Grotworms to get to the third level
+
* Players with low [[Agility]] level will have to run through both levels of the lower level Grotworms to get to the third level
*Inability to use a [[Dwarf Multicannon]] in the Lair
+
* The [[Dwarf Multicannon]] cannot be set up in the Lair
*Quite a distance from a bank}}
+
* Quite a distance from a bank
  +
* Are spread out and non-aggressive, hampering experience rates
  +
}}
 
{{Melee training monster
 
{{Melee training monster
 
|name = [[Wallasalki]]
 
|name = [[Wallasalki]]
 
|locations = [[Waterbirth Island Dungeon]]
 
|locations = [[Waterbirth Island Dungeon]]
 
|combat = 79, 91
 
|combat = 79, 91
|lifepoints = 2850, 8125
+
|lifepoints = 2,850; 8,125
  +
|experience = 516.6
 
|requirements =
 
|requirements =
 
|recommendations = Protect or deflect from Magic
 
|recommendations = Protect or deflect from Magic
|advantages = *High experience
+
|advantages = * High experience
*Some decent drops
+
* Some decent drops
*Mild to good charm drop rate
+
* Mild to good charm drop rate
*[[Weakness|Weak]] to [[Attack types#Ranged|arrows]]
+
* [[Weakness|Weak]] to [[Attack types#Ranged|arrows]]
  +
* Are aggressive, resulting in increased experience rates.
|disadvantages = *Far from bank
 
  +
|disadvantages = * Far from bank
*Their attacks hit hard and accurately
 
  +
* Their attacks hit hard and accurately
*Occasionally retreats when under half life points
 
  +
* Occasionally retreats when under half life points
 
}}
 
}}
 
{{Melee training monster
 
{{Melee training monster
Line 653: Line 1,009:
 
|locations = [[Darkmeyer]]
 
|locations = [[Darkmeyer]]
 
|combat = 98
 
|combat = 98
|lifepoints = 3500
+
|lifepoints = 11,370
  +
|experience = 680
 
|requirements = [[The Branches of Darkmeyer]]
 
|requirements = [[The Branches of Darkmeyer]]
 
[[Blisterwood stake]]s
 
[[Blisterwood stake]]s
|recommendations = *Void Knight armour with Ranger helm unless on a slayer task, in which case a [[Full Slayer Helm]] or [[Focus Sight]] would be more recommended. High magic protection equipment such as black dragon hide, royal or armadyl armor to reduce the need of food.
+
|recommendations = * Void Knight armour with Ranger helm unless on a slayer task, in which case a [[Full slayer helm]] or [[Focus sight]] would be more recommended. High magic protection equipment such as black dragonhide, royal or armadyl armour to reduce the need of food.
  +
* [[The Lord of Vampyrium]]
*[[Protect from Magic]]/[[Deflect Magic]]/[[Soul Split]]
 
  +
* [[River of Blood]]
|advantages = *Training here yields a high experience rate for little to no cost.
 
  +
* [[Protect from Magic]]/[[Deflect Magic]]/[[Soul Split]]
*A good amount of money can be earned from drops such as [[Blood rune]]s, [[Death rune]]s, and [[Splitbark Armour]].
 
  +
|advantages = * Training here yields a high experience rate for little to no cost.
*Some food is necessary as prayer only protects 50% but altar is located within Darkmeyer, and all Vyres only use magic
 
  +
* A good amount of money can be earned from drops such as [[Blood rune]]s, [[Death rune]]s, and [[Splitbark Armour]].
*[[Weakness|Weak]] to [[Attack types#Ranged|thrown]]
 
  +
* Some food is necessary as prayer only protects 50% but altar is located within Darkmeyer, and all Vyres only use magic.
|disadvantages = *Players must fletch their own Blisterwood stakes, as they are untradable.
 
  +
* Those that have completed [[The Lord of Vampyrium]] and [[River of Blood]] can respectively utilise the [[Blisterwood stake-thrower crossbow]] or [[Sunspear (ranged)]] in place of blisterwood stakes.
*Experience rates can be reduced substantially if even one more person is training in Darkmeyer; as Vyres are aggressive, making auto-retaliate less useful for training.
 
  +
|disadvantages = * Players must fletch their own Blisterwood weaponry ([[Blisterwood stake|stakes]] or [[Blisterwood stake-thrower crossbow|crossbow]]), as they are untradable.
*Unless a player has cremated a large number of [[Vyre corpse]]s, they will not achieve the high hits necessary to earn the best XP rates.}}
 
  +
* Experience rates can be reduced substantially if even one more person is training in Darkmeyer; as Vyres are aggressive, making auto-retaliate less useful for training.
  +
* Unless a player has cremated a large number of [[Vyre corpse]]s, they will not achieve the high hits necessary to earn the best experience rates.
  +
}}
 
{{Melee training monster
 
{{Melee training monster
 
|name = [[Waterfiend]]
 
|name = [[Waterfiend]]
 
|locations = [[Ghorrock]], [[Chaos Tunnels]], [[Ancient Cavern]]
 
|locations = [[Ghorrock]], [[Chaos Tunnels]], [[Ancient Cavern]]
|combat = 120
+
|combat = 107
|lifepoints = 8000
+
|lifepoints = 8,000
  +
|experience = 934.2
 
|requirements = [[The Temple at Senntisten]]
 
|requirements = [[The Temple at Senntisten]]
  +
|recommendations = A [[Charming imp]] is '''highly''' recommended here, as waterfiends frequently drop [[crimson charm]]s.
|recommendations = *Players with higher [[Magic]] levels will find better experience rates due to better protection from the Waterfiends' magic attacks.
 
  +
|advantages = * Very good drops, such as noted [[water orb]]s and [[uncut sapphire]]s, and high [[crimson charm]] drop rates.
*[[Karil the Tainted's equipment]] may be used for its Magic-reducing special, although the cost of this is much higher than a [[Hand Cannon]] (requires [[Forgiveness of a Chaos Dwarf]]) and a [[Royal d'hide body]].
 
  +
* Waterfiends' combat levels also allow for very high [[Clue scroll (hard)]] drop rates. One such clue can be found easily within an hour.
|advantages = *Very good drops, such as noted [[water orb]]s and [[uncut sapphire]]s, and high [[crimson charm]] drop rates.
 
  +
* Once the Waterfiends become non-aggressive, they are quite easy to 3-hit with hand cannons for high kill/ammo rates. Players will need very little food once this occurs because of the Waterfiends' tendency to hit 1 on players more often than they either hit or miss.
*Waterfiends' combat levels also allow for very high [[Clue scroll (hard)]] drop rates. One such clue can be found easily within an hour.
 
  +
* [[Weakness|Weak]] to [[Attack types#Ranged|bolt]]s
*Waterfiends drop raw fish regularly, which can be used with a [[Bunyip]], extra pouches/[[Spiritualise Food]], [[Summoning potion]]s and [[Swallow Whole]] scrolls for nearly unlimited healing.
 
  +
* If player has access to fairy rings, they are very close to a bank at the Ancient Cavern
*Once the Waterfiends become nonagressive, they are quite easy to 3-hit with Hand Cannons for high kill/ammo rates. Players will need very little food once this occurs because of the Waterfiends' tendency to hit 1 on players more often than they either hit or miss.
 
  +
|disadvantages = * Ghorrock is very far from a bank; this is somewhat offset by the fact that most of their drops are noted.
*[[Weakness|Weak]] to [[Attack types#Ranged|bolt]]s
 
*If Player has access to Fairy Rings, they are very close to a bank at the Ancient Cavern
+
* Ghorrock is also very difficult to reach, see [[Ghorrock]] to find the best ways.
  +
* They are very popular for training, and are often crowded.}}
|disadvantages = *Ghorrock is very far from a bank; this is somewhat offset by the fact that most of their drops are noted.
 
*Ghorrock is also very difficult to reach, see [[Ghorrock]] to find the best ways.
 
*They are very popular for training, and are often crowded.}}
 
 
{{Melee training monster
 
{{Melee training monster
|name = [[Kree'arra]] and Guards
+
|name = [[Kree'arra]] and guards
 
|locations = [[God Wars Dungeon]]
 
|locations = [[God Wars Dungeon]]
 
|combat = 580/102
 
|combat = 580/102
 
|lifepoints = 75,000/10,000
 
|lifepoints = 75,000/10,000
  +
|experience = 6573
 
|requirements = Defeated [[Dad]] in [[Troll Stronghold]], 70 [[Ranged]]
 
|requirements = Defeated [[Dad]] in [[Troll Stronghold]], 70 [[Ranged]]
 
|recommendations =
 
|recommendations =
*Players with higher [[Ranged]] will find faster experience rates.
+
* Players with higher [[Ranged]] will find faster experience rates.
*Pay for an instance (200,000 coins for one hour) with spawn setting on '''fast'''.
+
* Pay for an instance (200,000 coins for one hour) with spawn setting on '''fast'''.
|advantages = *Very high experience rates per rotation, with 8,871 combat experience in total per rotation.
+
|advantages = * Very high experience rates per rotation, with 8,871 combat experience in total per rotation.
*Excellent drops, such as noted dwarf weed and dwarf weed seeds, which fetch a high price on the GE, along with Armadyl armour and the Armadyl hilt.
+
* Excellent drops, such as noted dwarf weed and dwarf weed seeds, which fetch a high price on the GE, along with Armadyl armour and the Armadyl hilt.
*Can be camped for hours without needing to bank.
+
* Can be camped for hours without needing to bank if using a sufficient setup.
|disadvantages = *Very far from a bank, and requires killcount to enter, which can hamper experience rates.
+
|disadvantages = * Very far from a bank, and requires killcount to enter, which can hamper experience rates.
*Can be crowded if you choose not to create an instance.
+
* Can be crowded if you choose not to create an instance.
*You can die very easily if you are not paying attention.}}
+
* You can die very easily if you are not paying attention.
  +
}}
   
==Special Range Weapon==
+
==Other training methods==
  +
===Balthazar Beauregard's Big Top Bonanza===
  +
This gives Ranged experience as well as Magic and Agility, but can only be attended weekly. Depending on your levels, the experience varies but it could be high. Going to this circus is recommended and high ranged attack bonus and ranged-boosting prayers will be an advantage. High magic attack bonus and magic boosting prayers is an advantage for the Magic too. It only takes a few minutes to complete.
   
  +
===Black demons and black salamanders===
===Chinchompa===
 
  +
With a full set of Void equipment and [[black salamander]]s it is possible to kill black demons very quickly (5–20 seconds), which results in a decent amount of experience per hour. Black demons are also a good source of charms and are found in [[Taverley Dungeon|Taverley]] and [[Brimhaven Dungeon|Brimhaven]] dungeons as well as in the [[Chaos Tunnels]].
====Locations====
 
[[Red Chinchompa]] and [[Chinchompa (item)|Grey Chinchompa]] are multitarget ranged weapons which hit up to 9 enemies in an area of 3x3. They became more effective after the EOC as the majority of combat areas are now multicombat. However due to the nerf of the protection prayers to only 50% protection from the original 100% many of the original methods such as skeletal monkeys are now ineffective as players would die very quickly.
 
[[File:Killing mummies with chins.png|thumb|Fighting mummies in the [[Chaos Tunnels]], using red chinchompas.]]
 
   
====Inventory====
+
===Waterfiends===
  +
[[Waterfiend]]s are a very good source of ranged training. With [[Elite void]] or Pernix equipment and a high level ranged weapon (handcannon, [[attuned crystal bow]], black salamander, and [[royal crossbow]] are all great choices) over 150 kills per hour (around 150,000-400,000 experience per hour) is possible. They are also an excellent source of charms and drop semi-valuable loot, making them a choice spot for higher level players to train.
Because in multicombat areas more than one enemy can attack you, it is highly recommended you use protection prayers for the 50% protection. Your inventory should consist of mainly prayer potions and food, as well as other potions such as super restore and/or ranging potion. Also, an emergency teleport could be taken in case you run into trouble.
 
   
====Experience gain====
+
===AFK waterfiends===
  +
With sufficient levels and equipment, [[waterfiend]]s at [[Ghorrock]] can be AFK'd for very easy Ranged XP. This method, though requiring high levels is much cheaper than other AFK alternatives such as using [[Chinchompa]]s in the abyss. You will need at least 92 Prayer for Soul Split, and 96 Herblore for Overloads is highly recommended. The use of a Geyser titan is also helpful though not explicitly required. With at least tier 70 armour and tier 80 weapons you can expect 450,000 experience per hour if concentrating and 350,000 experience per hour totally afk, as well as 100+ crimson charms.
[[Red chinchompa]]s provide some of the fastest ranged experience within the game. The ranged experience you receive depends upon your armour, your ranged level, and whether or not you are using ranging potions. An average setup with full void will provide you with the following estimated experience per hour at ape atoll. However since the evolution of combat reduced the effectiveness of protection prayers 'chinning' has became less effective as a training method.
 
   
  +
What you will need:
'''Prior''' to the EoC the skeletal monkeys provided the following experience rates:
 
  +
* 20 [[Prayer potion]]s (Soul Split should be all the healing you need)
  +
* 4 [[Overload]]s
  +
* 2 [[Geyser titan pouch]]s (Beasts of Burden may be used as an alternative, and should be filled entirely with prayer potions)
  +
* 2 [[Shark]] (in case of emergency)
   
  +
You will need to find an area in the tunnel appropriate for the level you are and the equipment you are using, the first room is host to only 4 waterfiends, while the second room is host to 6. These monsters will become tolerant after 10 minutes of fighting, this can easily be reset by running to the next room or climbing up and then back down the ladder located in the first room.
*85 = 300-340k XP each hour
 
*86 = 340-345k XP each hour
 
*87 = 350-355k XP each hour
 
*88 = 360-365k XP each hour
 
*89 = 370-375k XP each hour
 
*90 = 380-385k XP each hour
 
*91 = 390-395k XP each hour
 
*92 = 395-405k XP each hour
 
*93 = 410-415k XP each hour
 
*94 = 420-425k XP each hour
 
*95 = 430-435k XP each hour
 
*96 = 440-445k XP each hour
 
*97 = 450-455k XP each hour
 
*98 = 460-465k XP each hour
 
*99 = 470-475k XP each hour
 
   
  +
===Abyssal training===
Although this method at Soul Wars is a fair bit slower than the Ape Atoll Dungeon or Mummies alternatives, it seems that not only the experience per [[Red Chinchompa]] ratio is higher, but you can also choose to spend the Zeal on [[ranged]] experience which makes this less costly and still gives amongst the greatest range experience possible in game.
 
  +
Training Ranged, Melee and Magic skills in the Abyss is perhaps the best AFK exp/hour in the entire game. The south-west and south-east corners spawn 15+ creatures that are aggressive and will attack the player upon respawn. There is a world-hopping safespot in the far south-west corner behind a tendril. The creatures become non-aggressive after 10 minutes. To reset the aggression timer simply run away and come back.
   
  +
702,054.8 XP/h measurements: Ranged red chinchompa (power armour, blood amulet, grand ranging potion, Armadyl off-hand crossbow recommended): 702,054.8 XP/hour afk. Use Revolution++ with the following bar: [[Corruption Shot]], [[Death's Swiftness]], [[Bombardment]], [[Deadshot]], [[Fragmentation Shot]], [[Needle Strike]], [[Snipe]], [[Binding Shot]] ([[Ricochet]] doesn't work well with chinchompas).
*[[Skeleton (Ape Atoll)|Skeletons]] in [[Ape Atoll Dungeon]] ([[Monkey Madness]] required to a certain extent)
 
*[[Mummy|Mummies]] in the [[Chaos Tunnels]]
 
*Other Players in [[soul wars|Soul Wars]]
 
*PoH Combat Ring
 
*'''NOTE:''' If going to Ape Atoll dungeon, you will notice the lack of skeletons in the beginning. In a matter of minutes after killing, more will spawn. Also, go to a populated world, which will give you faster spawns. In addition to that, one must also prevent the skeletons from turning to a pile of burning bones. They will turn to burning bones after being alive for too long. This may be prevented by chinning with other players, in packs of 2-3. Although it may seem as more people means less experience, it doesn't. The fewer bones that burn make it far easier to have 20+ skeletons at once to throw chins at. Having more skeletons '''WILL''' get you more exp per chin and overall. Also, having more people means that at least one person is likely to draw aggression from the skeletons, ensuring that they do not wander the room.
 
*'''NOTE:''' Although Mummies in the Chaos Tunnels aren't as fast as Skeletons in Ape Atoll Dungeon, -150,000 experience per hour less- it saves you money while you are in there considering the [[Rune scimatar|Rune Scimitars]], [[Rune sq shield|Rune Sq. Shields]], and [[Ancient Staff|Ancient Staves]] make up the amount of money you spend on Prayer Potions, or even the cost of the Red Chinchompas if you are lucky. (does not cover both costs at the same time).
 
*'''NOTE:''' Using Red Chinchompas at Soul Wars can be very difficult as for it to be effective you will need a few requirements. Prior to EoC the experience rate has been reduced immensely. First of all, a busy world. Having a Soul Wars friends chat to help take over both graveyards helps as the only real effective spot is outside the opponent's spawn area (near their avatar) as if they have a grave, less will spawn and there will be more high levels attacking you. Standing next to where your opponent comes out of the barrier and throwing Chinchompas on oncoming victims is effective, however when they run you will run after them which is not desired. The best thing to do is to stand right where everyone comes out of the barrier - so most people won't see you - and chin a few people until someone decides to stand next to you and attack you. From there having <u>Auto Retaliate ON</u> is highly recommended as most people won't run. This method does involve taking a lot of damage so do always stock up on bandages and try to wear the best armour you can. For this reason [[Armadyl armour|Armadyl]] is recommended over [[Void armour|Void]]. '''P.S''': If sometimes you find you throw a Chinchompa at someone, it explodes but causes no damage symbol to appear, be happy. It simply means that others are soaking the damage for them. This makes it easier to target just one person. *Remember to always use the Attack Style <u>"Short Fuse"</u> for optimal results. It is also beneficial to use the [[soul split]] prayer from the Ancient Curses prayer book to maximize survival time to increase experience gain.
 
*'''NOTE:''' To gain optimal experience throwing Chinchompas in a Combat Ring, gather around twenty people and have them stand in any one spot in the ring. Now, all you must do is simply throw the Chinchompas at the people. This method can rack in around 200,000 experience per hour. Useful for those who do not have enough cash to buy Prayer Potions.
 
*'''NOTE:''' Using the "[[Knock-Out]] " aura can increase your experience gain in groups.
 
   
  +
Tips:
===Cannon use guide===
 
  +
* Corruption Shot is '''critical''' for range training. It increases XP/hour by 28%.
 
  +
* Blood amulet of fury or Bunyip is enough to heal for a complete AFK experience.
:Note that the [[gold cannon]] and [[royale cannon]] take 60 and 90 ammo per load, making them more efficient than a standard cannon at 30 ammo per load.
 
  +
* Bring a charming imp. Have him eat the abyssal, gold, green charms for easy [[Summoning]] exp. The monsters drop ludicrous amounts of charms due to the sheer volume of kills per hour.
 
===Locations===
 
*[[Slayer]] tasks (e.g. [[Dagannoths]], [[Kalphite soldier]]s, and [[Black Demons]])
 
*Multi-combat zones with safe spots
 
*'''NOTE:''' While the Black Demons are NOT particularly cost-effective for range training (as compared to the green dragons, which produce an exorbitant profit), many of their locations -particularly in the Taverley Dungeon- go quite unnoticed by most players as potentially some of the quickest experience given in the game. Taverley, for example, produces a fire rate almost double that typically found in the Green Dragons area near Clan Wars and has the added bonus of not requiring the [[Anti-Dragon Shield]], [[antifire potion]]s, or [[super antifire potion]]s. However, the Black Demons WILL hit rapidly, heavily, and accurately when you must leave your safe spot, so lower levels must be wary to either activate Protect from Melee or to ensure their health and armour are strong enough to defend them very briefly to reload the cannon. When cannoning Black Demons, you may wish to bring prayer potions so you can continue to use Protect from Melee during extended trips.
 
 
====Restrictions====
 
The cannon '''cannot''' be set up in the following locations:
 
*[[Ancient Cavern]]
 
*[[God Wars Dungeon]] (God chambers)
 
*[[King Black Dragon Lair]] (the [[King Black Dragon]] will destroy it)
 
*[[Kalphite Queen]]'s room in the [[Kalphite Hive]] (the Kalphite Queen will destroy it)
 
*[[TzHaar]] city and minigames ([[TzHaar Fight Cave|Fight Caves]], [[Tzhaar Fight Pit|Fight Pits]])
 
*[[Slayer Tower]]
 
*[[Fremennik Slayer Dungeon]]
 
*[[Minigames]]
 
*[[Chaos Tunnels]]
 
*[[Pest Control]]
 
*[[Bandos's throne room]]
 
*[[Kuradal's Dungeon]]
 
*[[Tarn's lair]]
 
*[[Grotworm Lair]]
 
 
====Inventory====
 
*[[Cannon base]], [[Cannon stand]], [[Cannon barrels]], [[Cannon furnace]] and [[Cannonballs]].
 
*[[Food]], depending on where you are using the cannon.
 
*[[Prayer potion]]s, if prayer is needed in the location.
 
*[[Ranging potion]]s if you want to boost your Range level. Note that the cannon's accuracy is affected by your Range level and the attack style you are using. Also ranging level will only increase cannon accuracy if you wield a ranged weapon. Please note that the cannon's accuracy will not be affected as heavily as your own range stats.
 
 
==Other training methods==
 
====Balthazar Beauregard's Big Top Bonanza====
 
This gives Ranged experience as well as Magic and Agility, but can only be attended weekly. Depending on your levels, the experience varies but it could be high. Going to this circus is recommended and High ranged attack bonus and ranged boosting prayers will be an advantage. High magic attack bonus and magic boosting prayers is an advantage for the Magic too. It only takes a few minutes to complete.
 
   
  +
===Shattered Worlds===
====Black Demons and Black Salamanders====
 
  +
{{Main|Shattered Worlds}}
After the Evolution of Combat, the black salamanders changed their attack style from magic to ranged. This led to the change of the range of monsters to kill. Monsters using magic, such as the Black Demons, are weak against ranged attacks and make perfect targets for those who wish to train ranged. With a full set of Void Equipment and black salamanders it is possible to kill Black demons very quickly (5–20 seconds), which results in a decent amount of experience per hour. Black Demons are also a good source of charms and are found in [[Taverley Dungeon|Taverley]] and [[Brimhaven Dungeon|Brimhaven]] Dungeons as well as in the Chaos Tunnels.
 
  +
At worlds 50+, Shattered Worlds can be a very good source of experience. In general, each world offers better experience per kill than the one before it until the player no longer has enough resources to continue. In addition to experience, shattered worlds awards the player with [[Shattered anima]] for rewards like [[Bladed Dive]] and slayer masks that are normally only obtainable from [[Treasure Hunter]]. It is recommended that players train around worlds 70-80, bringing their own armour and weapons, for the fastest experience rates.
   
====Waterfiends====
+
===Completing quests===
  +
{{Main|Quests/Experience rewards#Ranged|l1=Quest experience rewards - Ranged}}
With the recent updates seen due to the Evolution of Combat, [[Waterfiends]] have become a very good source of ranged training. With Elite Void or Pernix equipment and a high level ranged weapon (handcannon, crystal bow, black salamander, royal crossbow, and Karil's Crossbow are all great choices) over 150 kills per hour (around 150,000-200,000 experience per hour) is possible. They are also an excellent source of charms and drop decently valuable loot, making them a choice spot for higher level players to train.
 
  +
Some quests grant Ranged experience. Refer to the main article for more details.{{Training guides}}
{{Training guides}}
 
[[Category:Training Guides]]
+
[[Category:Ranged]]

Latest revision as of 12:09, 28 July 2019

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Due to an update, this article may be out of date.
Reason: Evolution of Combat
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The following guide gives advice on training the Ranged skill from levels 1-99, for members. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.

Defence can also be trained using ranged weaponry by setting combat experience gain to Defence, or Defence and Ranged, in combat settings within the Powers menu.

Recommended armour

For general training, power armour is preferred over tank armour for the damage bonuses.

Defence Level Gear Other Requirements Notes Total Price
1 Ava's attractor Animal Magnetism Used to automatically collect most ammunition. Can be upgraded to Ava's accumulator with 50 Ranged, and then to Ava's alerter with partial completion of Do No Evil. Coins 250 999
1-9 Soft leather armour (cowl, body, chaps, vambraces, and boots) None None Coins 250 1,708
10-19 Hard leather armour (cowl, body, gloves, chaps and boots) None None Coins 250 2,407
20-99 Focus sight 20 Ranged Provides a 12.5% accuracy and damage boost while attacking your current slayer assignment. Coins 10000 15,687
20-99 Full slayer helmet 35 Slayer, 55 Crafting, and Smoking Kills Provides a 12.5% accuracy and damage boost while attacking your current slayer assignment. For additional Slayer points, the helm can be upgraded to provide up to 14.5% accuracy and damage bonuses and the defensive bonuses of a level 70 helmet. Coins 10000 2,674,385 and 400 Slayer points
20-24 Studded leather armour (coif, body, chaps, gloves, and boots) None None Coins 1000 Expression error: Unexpected < operator.
25-29 Frog-leather armour (body, chaps, and boots) 25 Ranged None Coins 1000 Expression error: Unexpected < operator.
30-39 Carapace armour (helm, torso, gloves, legs, and boots) None Snakeskin armour is an alternative, requiring 30 Ranged and 30 Defence. Coins 1000 6,244
40-42/50 Green dragonhide armour (body, chaps, vambraces, and coif) and Basilisk boots None None Coins 1000 15,573
42-99 Void Knight equipment (top, bottom, gloves, and helmet) 42 Attack, 42 Strength, 42 Ranged, 42 Magic, 42 Constitution, and 22 Prayer The set can be upgraded for additional commendation points and after completion of The Void Stares Back. 850 Commendation points (Base set)
45-49 Archer helm The Fremennik Trials None Coins 10000 45,275
50-59 Spined armour set (helm, body, gloves, chaps, and boots) The Fremennik Trials Blue dragonhide armour and turoth boots provide a lower damage alternative. The Blue dragonhide body requires the completion of Dragon Slayer. At 55 defence, blue dragonhide items can be upgrade to red dragonhide armour. Coins 10000 170,284
60-69 Demon slayer equipment (circlet, torso, gloves, skirt, and boots) 60 Ranged Provides additional bonuses against demons. Black dragonhide armour and kurask boots provide a lower damage alternative. At 65 defence, black dragonhide items can be upgrade to royal dragonhide armour. Coins 10000 3,579,214
1 Tirannwn quiver Tirannwn Tasks Holds ammo and provides a prayer bonus. Each level of tasks has a broad range of requirements. Free
70-79/99 Armadyl equipment (helmet, chestplate, chainskirt, gloves, and boots) None Karil's armour provides a lower damage alternative and degrades, but also has a set effect that drains the target's magic level in PVP. Coins 10000 25,222,800
1 TokHaar-Kal-Xil 70 Ranged, Fight Kiln Requires completion of the Fight Kiln while dealing predominantly ranged damage. Unlike Ava's device, it does not collect ammunition. None
80-99 Anima Core of Zamorak (helm, body, and legs) None Provides a higher damage bonus than Armadyl armour, but lacks a prayer bonus. Coins 10000 55,290,650
80-99 Pernix equipment (cowl, body, chaps, gloves, and boots) 80 Constitution In addition to providing the the same damage bonus as Anima Core of Zamorak, Pernix armour offers both health and prayer bonues, at the cost of degrading. Coins 10000 72,532,582
85-99 Nightmare gauntlets None Allow movement while casting Snipe, and increases its accuracy by 25%. Coins 10000 39,249,704
85-99 Cinderbane gloves None Have a passive poison effect and enhance the effect of other poisons. Coins 10000 60,514,887
Armadyl armour set equipped

A male player wearing Armadyl armour.

Recommended accessories

In addition to the main armour sets, there are a number of other equipment slots that should be filled. These accessories offer a wide range of effects such as improved loot, adrenaline saving, damage bonuses, and unique attacks.

Rings

Some may wish to wear a ring of wealth, which is understandable, but there are other rings that offer combat oriented effects.

Requirement Item Effect
Complete Broken Home in under 37 minutes Asylum surgeon's ring Chance to save adrenaline on Threshold Abilities
Complete Broken Home Asylum doctor's ring Monsters occasionally drop food
None (untradeable after equipping) Ring of death Chance to gain adrenaline based on opponent's health
85 Defence, 85 Constitution Leviathan ring Chance to halve incoming damage
The World Wakes Sixth-Age circuit Free to reclaim, higher than average bonuses
50,000 Dungeoneering tokens Ring of vigour Retain 10% adrenaline after using an Ultimate Ability
None Berserker ring 12 style bonus, 5 armour
None Archers' ring 17 Ranged style bonus

Neck slot items

Requirement level Item Style Bonus
Level 1 Amulet of accuracy 15 (Ranged only)
Level 1 Amulet of glory 26
Level 1 Amulet of fury 32
Level 1 Amulet of ranging 32 (Ranged only)
Level 1 Amulet of power 15
Level 70 Saradomin's murmur 36 (Ranged only)

Pocket slot items

For general training, an uncharged illuminated god book is recommended for the passive damage bonus with no upkeep cost.

Item Requirements Bonus Notes
Damaged book Horror from the Deep 2 Prayer bonus None
God book Horror from the Deep, one of each God page corresponding to the damaged book. 2 Prayer bonus, 5 Ranged style bonus For possible special effects, see the God book page.
Illuminated god book Horror from the Deep, One Piercing Note, 60 Crafting, and 60 Prayer 4 Prayer bonus, 7 Ranged style bonus For possible special effects, see the God book page.
Attacker's insignia Level 5 Attacker, five Penance King kills, and 500 attacker points. A bleed for 50 damage (if uncharged) or 500 damage (if charged) that hits 4 times. See Barbarian Assault for details.
Scrimshaw of cruelty 80 Ranged 5% Ranged damage Degrades to dust after 3 hours.
Superior scrimshaw of cruelty 80 Ranged, 92 Fletching, 10 Ancient bones in your Player-owned port 6.66% Ranged damage Degrades to dust after 4 hours.
Scrimshaw of ranging 85 Ranged 2% Ranged accuracy Degrades to dust after 3 hours.
Superior scrimshaw of ranging 85 Ranged, 95 Fletching, 10 Ancient bones in your Player-owned port 4% Ranged accuracy Degrades to dust after 4 hours.
Blood essence River of Blood See Blood essence See Blood essence

Auras

Auras cost loyalty points to buy and have their use limited only by a cooldown timer. Recommended auras are listed below, see the aura page for a complete list.

Item Bonus
Reckless aura Increases ranged by 10% and reduces defence by 15%.
Sharpshooter aura Increases ranged accuracy by 3% to 10%.
Dark magic aura Small chance to add a bleed, with damage dependent on your stats and target's health.
Vampyrism aura Gain health equal to 5% of damage dealt.
Penance aura Gain prayer points equal to 5% of damage received.
Reverence aura Increases prayer restoration by potions and reduces prayer drain, each by 3% to 10%.

Recommended weapons

Weapons

The following table shows you what the best advised equipment is to train Ranged fast.

Note If using an optimal ability rotation, ammunition usage can be all but eliminated. Training with Momentum will obviously cost much more than using abilities, since ammunition is used with each auto-attack, however it would require less attention. Using Ava's device past level 30 will collect the ammunition automatically, as well as providing a good range bonus in cape slot.

Level Arrow weapon Bolt weapon Thrown weapon
1-10 Kayle's chargebow.[1] Bronze crossbow or Bronze 2h crossbow with Bronze bolts, 25 coins. Bronze knife, 37 coins; Off-hand bronze knife, 50 coins.
Bronze dart, 69 coins; Off-hand bronze dart, 22 coins.
Bronze throwing axe, 32 coins; Off-hand bronze throwing axe, 25 coins.
Bronze javelin, 38 coins.
10-20 Oak shortbow with Iron arrows, 14 coins per arrow. Or Quickbow Iron crossbow or Iron 2h crossbow with Iron bolts, 43 coins or Opal bolts, 36 coins. Iron knife, 61 coins; Off-hand iron knife, 56 coins.
Iron dart, 46 coins; Off-hand iron dart, 29 coins.
Iron throwing axe, 51 coins; Off-hand iron throwing axe, 22 coins.
Iron javelin, 26 coins.
20-30 Willow shortbow with steel arrows, 17 coins per arrow. Steel crossbow or Steel 2h crossbow with Steel bolts, 59 coins, Pearl bolts, 70 coins or Opal bolts (e), 32 coins, and from level 25, Jade bolts or Silver bolts, 39 coins. Steel knife, 107 coins; Off-hand steel knife, 104 coins.
Steel dart, 17 coins; Off-hand steel dart, 18 coins.
For level 25, Black dart, 1503 coins; Off-hand black dart, 98 coins.
Steel throwing axe, 100 coins; Off-hand steel throwing axe, 36 coins.
Steel javelin, 130 coins.
30-40 Maple shortbow with Mithril arrows, 21 coins per arrow. Mithril crossbow or Mithril 2h crossbow with Mithril bolts, 74 coins, Topaz bolts, 83 coins or Pearl bolts (e), 49 coins, and from level 35, Jade bolts (e).
Swamp lizard with Guam tar, 75 coins.
Mithril knife, 183 coins; Off-hand mithril knife, 175 coins.
Mithril dart, 30 coins; Off-hand mithril dart, 25 coins.
Mithril throwing axe, 174 coins; Off-hand mithril throwing axe, 76 coins.
Mithril javelin, 97 coins.
40-50 Yew shortbow with Adamant arrows, 51 coins per arrow. Adamant crossbow or Adamant 2h crossbow with Adamant bolts, 113 coins, Sapphire bolts, 50 coins or Topaz bolts (e), 60 coins. Adamant knife, 374 coins; Off-hand adamant knife, 359 coins.
Adamant dart, 44 coins; Off-hand adamant dart, 58 coins.
Adamant throwing axe, 354 coins; Off-hand adamant throwing axe, 149 coins.
Adamant javelin, 65 coins.
For level 45, Chinchompa, 337 coins.
50-60 Magic shortbow with Rune arrows, 151 coins per arrow. Rune crossbow or Rune 2h crossbow with Runite bolts, 197 coins, Ruby bolts, 104 coins, Emerald bolts, 89 coins or Sapphire bolts (e), 84 coins.
Orange salamander with Marrentill tar, 139 coins.
Rune knife, 395 coins; Off-hand rune knife, 370 coins.
Rune dart, 77 coins; Off-hand rune dart, 75 coins.
Rune throwing axe, 341 coins; Off-hand rune throwing axe, 326 coins.
Rune javelin, 181 coins.
For level 55, Red chinchompa, 751 coins.
60-70 Elder shortbow with Dragon arrows, 239 coins per arrow. Dragon crossbow or Dragon 2h crossbow with Dragon bolts, 388 coins, Diamond bolts, 375 coins, Ruby bolts (e), 137 coins or Emerald bolts (e), 166 coins.
Red salamander with Tarromin tar, 157 coins.
Dragon dart, 136 coins; Off-hand dragon dart, 179 coins.
Dragon throwing axe, 388 coins; Off-hand dragon throwing axe, 193 coins.
70-75 Crystal bow, 40 coins per arrow at maximum recharge price or 8 coins per arrow at minimum recharge price. 50 Agility required. Karil's crossbow or Karil's pistol crossbow with Bolt racks, 132 coins.
Black salamander with Harralander tar, 199 coins.
Blisterwood stakes. Requires completion of The Branches of Darkmeyer.

Sagaie, 471 coins.

75-80 Hand cannon with Hand cannon shots, 149 coins.
Armadyl crossbow with Diamond bolts (e), 360 coins or Dragon bolts (e), 337 coins.
Morrigan's javelin, 5606 coins. Morrigan's throwing axe, 5291 coins.
80-90 Zaryte bow, 33 coins per arrow or Attuned crystal bow. Requires completion of Plague's End and 50 Agility to use plus 90 Smithing to make. Chaotic crossbow or Royal crossbow with Royal bolts, 106 coins. None
85-90 Wyvern crossbow Death lotus dart, 256 coins.

Shadow glaive.

90-99 Noxious longbow Ascension crossbow with Ascension bolts, 122 coins. None
92-99 Seren godbow Blightbound crossbow None

Notes:

  1. ^ Chargebows, unlike other bows, do not use ammunition. Kayle's version has better accuracy and damage than other weapons in this tier.

The following table shows the recommended bolts cost, as crossbows are recommended past level 36

Level Weapon Ammo 1 Cost Ammo 2 Cost Notes
30 Mithril crossbow +454 accuracy Mithril bolts +288 damage 74 Topaz bolts (e) (lvl 40 req.) +384 damage 60 At the almost the same price, topaz bolts (e) offer an enchantment Down to Earth which reduces the target's Magic level in PvP and offers more damage, although it is more difficult to obtain from the GE.
40 Adamant crossbow +628 accuracy Adamant bolts +384 damage 113 Mithril Bolts +288 damage 74 Though mithril bolts are slightly cheaper, adamant bolts should be preferred, as they have much more damage.
50 Hunters' crossbow, +850 accuracy Kebbit bolts, +480 damage 47 Long kebbit bolts, +480 damage 62 This crossbow is now at par with the Rune crossbow but it can only use Kebbit bolts and Long kebbit bolts, and cannot be used with other off-hand crossbows.
50 Rune crossbow +850 accuracy Broad-tipped bolts (with 55 Slayer) +480 damage 66 Adamant bolts +384 damage 113 Broad-tipped bolts are used for training and general purposes instead because their damage is equivalent to runite bolts, and are cheaper to use.

Chinchompa

Grey chinchompa, Red chinchompa, and Mechanised chinchompa are multi-target ranged weapons which hit up to nine enemies in a 3x3 area. These require 45, 55, and 75 Ranged, respectively.

Sustain

Ideal training with chinchompa is to be hitting nine targets at all times. This in turn means that you will be attacked by at least nine enemies, and need to be able to counteract the damage. Protection prayers, deflect curses, or soul split can largely mitigate this damage, but food may still be necessary. Additionally, a single click emergency teleport may prove useful.

Hit chance

The overall hit chance of a weapon is largely dependent on its level, so chinchompa have a maximum accuracy equal to that of other level 75 items. Accuracy boosting effects such as void or auras should be considered to counteract misses if fighting something with reasonably high defences.

Dwarf multicannon

Note that the gold cannon and royale cannon take 60 and 90 ammo per load, making them more efficient than a standard cannon at 30 ammo per load.

Locations

  • Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black demons)
  • Multi-combat zones with safe spots
  • NOTE: While the Black demons are not particularly cost-effective for range training (as compared to the green dragons, which produce an exorbitant profit), many of their locations - particularly in the Taverley Dungeon - go quite unnoticed by most players as potentially some of the quickest experience given in the game. Taverley, for example, produces a fire rate almost double that typically found in the Green dragons area near Clan Wars and has the added bonus of not requiring the anti-dragon shield, antifire potions, or super antifire potions. However, the Black demons will hit rapidly, heavily, and accurately when you must leave your safe spot, so lower levels must be wary to either activate Protect from Magic or to ensure their health and armour are strong enough to defend them very briefly to reload the cannon. When cannoning Black demons, you may wish to bring prayer potions so you can continue to use Protect from Magic during extended trips.

Restrictions

The cannon cannot be set up in the following locations:

Inventory

  • Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs.
  • Food, depending on where you are using the cannon.
  • Prayer potions, if prayer is needed in the location.
  • Ranging potions if you want to boost your Ranged level. Note that the cannon's accuracy is affected by your Ranged level and the attack style you are using. Also Ranged level will only increase cannon accuracy if you wield a ranged weapon. Please note that the cannon's accuracy will not be affected as heavily as your own ranged stats.

Shields

Shield use is generally reserved for bosses or other high level encounters, and is relatively rare for general training. The main exception to this is dragonfire protection. Shields of note are listed below.

Name Requirements Notes
Anti-dragon shield None Drastically reduce dragonfire damage.
Dragonfire deflector 70 Defence Drastically reduce dragonfire damage, with tier 70 defensive stats and a dragon breath ability.
Elysian spirit shield 75 Defence, 75 Prayer, Summer's End Absorbs 30% of incoming damage in exchange for draining 6% of the original hit in prayer points. This is currently the strongest non-degrading Ranged shield available.
Vengeful kiteshield 90 Defence This is currently the highest tier Ranged shield available.

Reprisers

Reprisers act as both an off-hand weapon and a shield at the same time. This provides a substantial boost in defence without giving up dual-wield abilities.

Repriser Levels required
Ranged-icon Defence-icon
Tainted repriser Tainted repriser 70 70
Ancient repriser Ancient repriser 80 80
Kalphite repriser Kalphite repriser 90 90

Abilities

Abilites are the main source of damage when using full manual or revolution, but are not used at all in legacy mode. Training ranged will consist mostly of using Ranged abilities, with some use of Defence and Constitution ones. For recommended action bars, see a list of optimal setups for basic abilies or use the calculator to see how other options compare.

Some abilities have requirements beyond range level to unlock. The important ranged ones are detailed below.

Ablility Requirements Notes
Death's Swiftness 85 Ranged, The World Wakes A powerful damage buff.
Corruption Shot 70 Ranged, Corruption Shot Ability Codex or Mazcab ability codex Either can be obtained directly from raids, or the Mazcab ability codex can be bought from another player.
Mutated Dazing Shot 8 Ranged, 63,000,000 Shattered Worlds anima Unlocks alongside Salt the Wound. This will permanently upgrade Dazing Shot while on a members' world.
Salt the Wound 60 Ranged, 63,000,000 Shattered Worlds anima Unlocks alongside Mutated Dazing Shot.
Shadow Tendrils 75 Ranged, The Dig Site Speak to the archaeological expert at the Exam Centre.
Tuska's Wrath 50 Constitution, 4,000 Anima Islands reward points None
Devotion 1 Defence, 3,500 Anima Islands reward points Can also be obtained as a rare drop from General Graardor, Kree'arra, or aviansie.
Sacrifice 10 Constitution, 3,500 Anima Islands reward points Can also be obtained as a rare drop from General Graardor, Kree'arra, or aviansie.
Onslaught 90 Constitution, Onslaught Ability Codex or Mazcab ability codex Either can be obtained directly from raids, or the Mazcab ability codex can be bought from another player.

Monsters

Save for a few exceptions, you can gain ranged experience from any monster you attack. However, the most effective monsters to kill for experience are those with a weakness to ranged attacks. This is even more pronounced when matching a monster's specific type of ranged weakness to arrows, bolts, or thrown weapons. For complete lists of monsters weak to each type, see the following pages:

As with any style of combat, you may choose to train it predominantly through Slayer. This has several benefits, such as the damage bonus from a full slayer helmet, less crowded areas, and unique monsters to kill. In addition, you may choose to sculpt your block and prefer lists to allow you more tasks that are ideal for ranged training.

Levels 1 - 20

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Chicken Lumbridge chicken coop, or south of Beefy Bill 2 50 24.9 None
Advantages Disadvantages
  • Drops very good drops for a low level
  • Drops raw chicken, can be cooked for experience and food
  • Feathers can sell for 13, stackable and drops 5 - 15 at a time
  • Often crowded.
  • Low low experience per bird and requires constant attention
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Cockroach drone Stronghold of Player Safety 8 110 25.5 None
Advantages Disadvantages
  • Relative closeness to bank
  • Considerable drop, herbs and runes
  • Large amount of monsters
  • The stronghold is relatively big and players may get lost
  • Low health, low experience
  • Requires constant attention
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Cow With Beefy Bill or at several other spots around Gielinor 2, 4, 6 150 (cow calves 100) 25.5 (cow calves 24.5) None Use Beefy Bill for fast banking
Advantages Disadvantages
  • Less crowded than chickens
  • Cowhide can be used to training crafting
  • Still relatively low experience
  • Fair distance from a bank, unless using beefy bill, who charges a 10% fee
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Man and Woman All around Gielinor, mainly in cities, recommended Lumbridge 2 70 24.5 None Edgeville has a storage room full of men
Advantages Disadvantages
  • Many located around Gielinor
  • Generally in towns and cities with bank
  • Can be fought for money when you're short a bit
  • Drops little (very little) money or other items
  • Low experience
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Goblin East of River Lum in Lumbridge, Goblin Village, many other small villages 2, 3, 4, 5, 8, 9, 10, 16 67, 64, 100, 45/50, 150, 200, 225, 250, 400 24.5 None None
Advantages Disadvantages
  • Low experience
  • Bad drops

Levels 20 - 40

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Chaos druid Taverley Dungeon 32 1,150 50.4 None None
Advantages Disadvantages
  • May be crowded
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Giant bat Coal mine west of McGrubor's Wood, Taverley Dungeon 44 1600 72.6 None None
Advantages Disadvantages
  • Weak to bolts
  • Easy access to healing by Galahad's tea
  • Semi-AFKable (aggressive)
  • Level 20 Agility needed to take the shortcut (although around 3 bats will gather close to the shortcut on the other side of the river, with striking distance of a shortbow)
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Werewolf Canifis 63 2250 132 Access to Morytania None
Advantages Disadvantages
  • Can be assigned as Slayer tasks, useful if you're training it and Canifis' Slayer master is closeby
  • Decent loot, bring nature runes and fire runes/fire staff if you want to alch loot
  • Low defense despite the moderately high combat-level
  • Fighting them in a bank means your health automatically regens when they die
  • One that respawns in the Canifis bank every 20 seconds
  • 3 spawn in the bar and can be safe spotted over stools.
  • Lower level players may need to bring food and/or defense potions
  • They can hit high, up to 80 when in werewolf form and 50 in human form

Level 40 - 50

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Pyrefiend Fremennik Slayer Dungeon 61 and 67 2,200 or 2,400 125.7 or 151 30 Slayer Carapace armour

Tier 30 Ranged Weapon

Advantages Disadvantages
  • Requires 30 Slayer
  • Generally poor drops
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Green dragon Chaos Tunnels or numerous Wilderness zones (Forinthry Dungeon) 63 6,750 198 None Anti-dragon shield, Antifire
Advantages Disadvantages
  • Out of the way, far from banks
  • In dangerous or inconvenient areas (Wilderness, Chaos Tunnels with aggressive baby black dragons)
  • Can hit very high when in melee range
  • Using an anti-dragon shield can hamper experience rates due to reduced damage rates.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Baby blue dragon Taverley Dungeon 44 1,600 72.6 Dusty key 70 Agility, allows use of shortcut and does not need dusty key
Advantages Disadvantages
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Infernal mage Slayer Tower 72 5,000 267 45 Slayer None
Advantages Disadvantages
  • Drops in general are poor

Levels 50 - 70

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Blue dragon Taverley Dungeon, Heroes' Guild, Ogre Enclave 74 5,000 367 Dusty key if training in Taverley dungeon, can be obtained within the dungeon Use of crossbow with Anti-dragon shield for protection, 70 Agility (does not need key this way)
Advantages Disadvantages
  • Baby blue dragons nearby, may be annoyance (may be more recommended to train on them at this level)
  • Dragonfire hits dangerously high (2500+) if within range and not using any form of dragonfire protection
  • Using an anti-dragon shield can hamper experience rates due to reduced attack damage.
  • Although they are weak to ranged they can still be tough for rangers at this level.
  • Often crowded
  • Bane ammunition has high requirements and takes a while to make.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Mighty Banshee Pollnivneach Slayer Dungeon 91 3,250 344.4 * Masked earmuffs Wear a Full slayer helmet.
Advantages Disadvantages
  • Weak to bolts
  • Low health.
  • Decent drops, including herbs and alchables.
  • Low charm drop rate.
  • Failing to bring the proper equipment can result in major damage and/or stat reduction, which can quickly prove fatal.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Abyssal demon Slayer Tower Abyssal Area 98 8,500 661 Level 85 Slayer, partial completion of Fairytale II - Cure a Queen, Dramen Staff/Lunar Staff Combat level 119 to avoid aggressiveness of guardians and leeches
Advantages Disadvantages
  • Frequently crowded
  • Requires a very high slayer level (85)
  • Hits hard and accurately
  • Will teleport around and thus cannot be safespotted
  • Must be on a slayer assignment to receive the best drops (abyssal wand and orb).
  • Strong against ranged attacks.
  • Bane ammunition can take a while to make and has high requirements.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Lesser demon Crandor, Taverley Dungeon and/or Karamja Volcano resource dungeon 70 5,000 250.2 25 Dungeoneering for Karamja Volcano Runes for alchemy spells and/or Explorer's ring 3 or higher, Accursed urn or better
Advantages Disadvantages
  • Good drops for alching
  • Drops accursed ashes to fill up urns
  • Weak to bolts
  • Attacks with magic
  • Can hit accurately on those with low defence
  • Out of the way
  • Drops tend to be mediocre most of the time
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Black demon Taverley Dungeon, Chaos Tunnels 98 9,000 661 Dusty key or 70 agility 70 agility for easy access
Advantages Disadvantages
  • Uses very accurate, hard-hitting magic attacks.
  • Must get past aggressive chaos dwarves and magic axes if not using the shortcut.
  • Must get past aggressive poison spiders if using the shortcut.
  • Can take a long time to kill for rangers at this level, even when exploiting their weakness to bolts
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Experiment Experiment Cave 35 1,250 54 Creature of Fenkenstrain quest partially completed Wolfbane in case you accidentally hit a Canifis resident
Advantages Disadvantages
  • Decent experience
  • Low max hit
  • Low Defence
  • Only drops Bones
  • Considerable distance to any banks (closest one Canifis)
  • Low experience compared to other monsters in this level-range
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Jogre Ardougne Zoo 57 4,100 163.3 None Use a chargebow or bring runes for telekinetic grab, as ammo cannot be retrieved normally.
Advantages Disadvantages
  • No damage dealt to you due to it being in an enclosure.
  • Not crowded
  • You could attack cyclops beside the Jogre while waiting it to respawn.
  • You will not be able to retrieve drops or ammo without telekinetic grab.
  • Drops in general are poor.
  • Strong against ranged attacks

Levels 70 - 99

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Aviansie God Wars Dungeon 89, 92, 95 6,400-6,800 491.8 Skills that are needed to access to the dungeon

Death plateau and Troll Stronghold

Wear an item from all four factions to prevent aggression
Advantages Disadvantages
  • Located in a dangerous dungeon
  • All monsters are aggressive unless wearing an item from their faction or similar item, or the Shard of Zaros.
  • Far from bank
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Exiled kalphite marauder Exiled kalphite hive 98 7,000 661 Runes to high alch the drops
Advantages Disadvantages
  • Always aggressive, fast xp gain (up to 300k/h) 
  • Can be AFK'd with soul split. Drops sharks occasionally.
  • High blue charm drop rate (up to 100 charms/h)
  • Drops rune items, herbs and seeds frequently. Damaged chitin can be noted for further profit.
  • Weak to arrows
  • Very far from bank (unless you have access to Menaphos)
  • Attacks stacks up, may have to bank frequently for food if you do not have access to Soul Split.
  • May be crowded at times
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Greater demon Brimhaven dungeon, Forinthry dungeon 82 6,000 385.2 Runes to high alch the drops
Advantages Disadvantages
  • Decent life points
  • Safespots
  • Moderate drops
  • Weak to bolts
  • Fairly strong Magic attacks
  • Their locations are either remote or located within the Wilderness.
  • Far from bank
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Rorarius Monastery of Ascension 84 6000 404.1 *81 Slayer Slayer Prayer/stat boost potions, Vampyrism aura, food
Advantages Disadvantages
  • Semi-fast exp gain
  • Quick kills
  • Several locations
  • Very profitable drops; roughly 3 million coins per hour.
  • Attacking them makes them aggressive, increasing experience rates.
  • Weak to Ranged
  • Far from bank
  • Very popular training spot, so most locations will be crowded.
  • Not all locations are efficient, and rates may be hampered if a Capsarius is nearby to heal them.
  • Their attacks hit quite hard and are accurate, which can lead to a quick death if too many are attacking at once.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Red dragon Red Dragon Isle and Brimhaven Dungeon 84 9,000 404 None Anti-dragon shield or Antifire
Advantages Disadvantages
  • Far from banks
  • Very strong, high damage when collecting drops
  • Widely distributed
  • Dragonfire hits dangerously high (2,500+) if within range and not using any form of dragonfire protection.
  • Player killers may attack in the Wilderness location.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Mature grotworm Grotworm Lair 98 10,500 881.4 None Alchemy runes. Prayer Potions for Protect from Magic. 50+ Agility for quicker access to the third level.
Advantages Disadvantages
  • Very accurate and high-hitting Magic attacks, which will often hit over 1000.
  • Players with low Agility level will have to run through both levels of the lower level Grotworms to get to the third level
  • The Dwarf Multicannon cannot be set up in the Lair
  • Quite a distance from a bank
  • Are spread out and non-aggressive, hampering experience rates
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Wallasalki Waterbirth Island Dungeon 79, 91 2,850; 8,125 516.6 Protect or deflect from Magic
Advantages Disadvantages
  • High experience
  • Some decent drops
  • Mild to good charm drop rate
  • Weak to arrows
  • Are aggressive, resulting in increased experience rates.
  • Far from bank
  • Their attacks hit hard and accurately
  • Occasionally retreats when under half life points
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Vyrelord/Vyrelady Darkmeyer 98 11,370 680 The Branches of Darkmeyer

Blisterwood stakes

* Void Knight armour with Ranger helm unless on a slayer task, in which case a Full slayer helm or Focus sight would be more recommended. High magic protection equipment such as black dragonhide, royal or armadyl armour to reduce the need of food.
Advantages Disadvantages
  • Players must fletch their own Blisterwood weaponry (stakes or crossbow), as they are untradable.
  • Experience rates can be reduced substantially if even one more person is training in Darkmeyer; as Vyres are aggressive, making auto-retaliate less useful for training.
  • Unless a player has cremated a large number of Vyre corpses, they will not achieve the high hits necessary to earn the best experience rates.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Waterfiend Ghorrock, Chaos Tunnels, Ancient Cavern 107 8,000 934.2 The Temple at Senntisten A Charming imp is highly recommended here, as waterfiends frequently drop crimson charms.
Advantages Disadvantages
  • Very good drops, such as noted water orbs and uncut sapphires, and high crimson charm drop rates.
  • Waterfiends' combat levels also allow for very high Clue scroll (hard) drop rates. One such clue can be found easily within an hour.
  • Once the Waterfiends become non-aggressive, they are quite easy to 3-hit with hand cannons for high kill/ammo rates. Players will need very little food once this occurs because of the Waterfiends' tendency to hit 1 on players more often than they either hit or miss.
  • Weak to bolts
  • If player has access to fairy rings, they are very close to a bank at the Ancient Cavern
  • Ghorrock is very far from a bank; this is somewhat offset by the fact that most of their drops are noted.
  • Ghorrock is also very difficult to reach, see Ghorrock to find the best ways.
  • They are very popular for training, and are often crowded.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Kree'arra and guards God Wars Dungeon 580/102 75,000/10,000 6573 Defeated Dad in Troll Stronghold, 70 Ranged * Players with higher Ranged will find faster experience rates.
  • Pay for an instance (200,000 coins for one hour) with spawn setting on fast.
Advantages Disadvantages
  • Very high experience rates per rotation, with 8,871 combat experience in total per rotation.
  • Excellent drops, such as noted dwarf weed and dwarf weed seeds, which fetch a high price on the GE, along with Armadyl armour and the Armadyl hilt.
  • Can be camped for hours without needing to bank if using a sufficient setup.
  • Very far from a bank, and requires killcount to enter, which can hamper experience rates.
  • Can be crowded if you choose not to create an instance.
  • You can die very easily if you are not paying attention.

Other training methods

Balthazar Beauregard's Big Top Bonanza

This gives Ranged experience as well as Magic and Agility, but can only be attended weekly. Depending on your levels, the experience varies but it could be high. Going to this circus is recommended and high ranged attack bonus and ranged-boosting prayers will be an advantage. High magic attack bonus and magic boosting prayers is an advantage for the Magic too. It only takes a few minutes to complete.

Black demons and black salamanders

With a full set of Void equipment and black salamanders it is possible to kill black demons very quickly (5–20 seconds), which results in a decent amount of experience per hour. Black demons are also a good source of charms and are found in Taverley and Brimhaven dungeons as well as in the Chaos Tunnels.

Waterfiends

Waterfiends are a very good source of ranged training. With Elite void or Pernix equipment and a high level ranged weapon (handcannon, attuned crystal bow, black salamander, and royal crossbow are all great choices) over 150 kills per hour (around 150,000-400,000 experience per hour) is possible. They are also an excellent source of charms and drop semi-valuable loot, making them a choice spot for higher level players to train.

AFK waterfiends

With sufficient levels and equipment, waterfiends at Ghorrock can be AFK'd for very easy Ranged XP. This method, though requiring high levels is much cheaper than other AFK alternatives such as using Chinchompas in the abyss. You will need at least 92 Prayer for Soul Split, and 96 Herblore for Overloads is highly recommended. The use of a Geyser titan is also helpful though not explicitly required. With at least tier 70 armour and tier 80 weapons you can expect 450,000 experience per hour if concentrating and 350,000 experience per hour totally afk, as well as 100+ crimson charms.

What you will need:

You will need to find an area in the tunnel appropriate for the level you are and the equipment you are using, the first room is host to only 4 waterfiends, while the second room is host to 6. These monsters will become tolerant after 10 minutes of fighting, this can easily be reset by running to the next room or climbing up and then back down the ladder located in the first room.

Abyssal training

Training Ranged, Melee and Magic skills in the Abyss is perhaps the best AFK exp/hour in the entire game. The south-west and south-east corners spawn 15+ creatures that are aggressive and will attack the player upon respawn. There is a world-hopping safespot in the far south-west corner behind a tendril. The creatures become non-aggressive after 10 minutes. To reset the aggression timer simply run away and come back.

702,054.8 XP/h measurements: Ranged red chinchompa (power armour, blood amulet, grand ranging potion, Armadyl off-hand crossbow recommended): 702,054.8 XP/hour afk. Use Revolution++ with the following bar: Corruption Shot, Death's Swiftness, Bombardment, Deadshot, Fragmentation Shot, Needle Strike, Snipe, Binding Shot (Ricochet doesn't work well with chinchompas).

Tips:

  • Corruption Shot is critical for range training. It increases XP/hour by 28%.
  • Blood amulet of fury or Bunyip is enough to heal for a complete AFK experience.
  • Bring a charming imp. Have him eat the abyssal, gold, green charms for easy Summoning exp. The monsters drop ludicrous amounts of charms due to the sheer volume of kills per hour.

Shattered Worlds

Main article: Shattered Worlds

At worlds 50+, Shattered Worlds can be a very good source of experience. In general, each world offers better experience per kill than the one before it until the player no longer has enough resources to continue. In addition to experience, shattered worlds awards the player with Shattered anima for rewards like Bladed Dive and slayer masks that are normally only obtainable from Treasure Hunter. It is recommended that players train around worlds 70-80, bringing their own armour and weapons, for the fastest experience rates.

Completing quests

Some quests grant Ranged experience. Refer to the main article for more details.