Pay-to-play Ranged training
From the RuneScape Wiki, the wiki for all things RuneScape
The following guide gives advice on training the ranged skill from levels 1-99. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.
Contents |
[edit] Equipment for Ranged Attack Bonus
Note: If you want to use Void Equipment to range, use the full set (Void Ranger helm/Gloves/Top/Robe), otherwise the set is useless.
[edit] Headgear
| Requirement level | Item | Range attack bonus | Degrading |
|---|---|---|---|
| Level 40 | Sacred clay coif | +2 | Yes (just the extra experience gain, the coif itself does not degrade) |
| Level 40 | Spined helm | +6 | No |
| Level 40 | Robin Hood hat | +8 | No |
| Level 42 | Void ranger helm | +0 1 | No (requires void robe, void gloves, void top) |
| Level 45 | Archer helm | +6 | No |
| Level 70 | Blessed dragonhide coifs | +7 | No |
| Level 70 | Armadyl helmet | +10 | No |
| Level 78 (20 for corrupt) | Morrigan's coif | +13 | Yes (not recommended) |
1. When combined with the whole set, it gives +10% to Range Attack and +10% to maximum damage with Range.
[edit] Body
| Requirement level | Item | Range attack bonus | Degrading |
|---|---|---|---|
| Level 42 | Void knight top | +0 | No (requires void robe, void gloves, ranger helm) |
| Level 40 | Sacred clay body | +15 | Yes (just the extra experience gain, the body itself does not degrade) |
| Level 50 | Blue d'hide body | +20 | No |
| Level 60 | Red d'hide body | +25 | No |
| Level 70 | Black d'hide body | +30 | No |
| Level 70 | Karil's leathertop | +30 | Yes |
| Level 70 | Armadyl chestplate | +33 | No |
| Level 78 (20 for corrupt) | Morrigan's leather body | +36 | Yes (not recommended) |
[edit] Legs
| Range requirement level | Item | Range attack bonus | Degrading |
|---|---|---|---|
| Level 42 | Void knight robe | +0 | No (requires void top, void gloves, ranger helm) |
| Level 40 | Sacred clay chaps | +8 | Yes (just the extra experience gain, the chaps themself does not degrade) |
| Level 50 | Blue d'hide chaps | +11 | No |
| Level 60 | Red d'hide chaps | +14 | No |
| Level 70 | Black d'hide chaps | +17 | No |
| Level 70 | Karil's leatherskirt | +17 | Yes |
| Level 70 | Armadyl plateskirt | +20 | No |
| Level 78 (20 for corrupt) | Morrigan's leather chaps | +23 | Yes (not recommended) |
[edit] Shields
Either of these shields are highly recommended especially if using thrown items such as darts/knives or crossbow training.
| Requirement level | Item | Range attack bonus | Degrading |
|---|---|---|---|
| Level 1 | Book of Balance | +4 | No |
| Level 1 | Unholy Book | +8 | No |
[edit] Boots
Boots are greatly overlooked when range training. Many people wear their Climbing boots or Dragon boots, but purchasing Snakeskin boots for the extra +3 range bonus is worth it.
| Requirement level | Item | Range attack bonus | Degrading |
|---|---|---|---|
| Level 30 | Snakeskin boots | +3 | No |
| Level 40 | Ranger boots | +8 | No |
[edit] Rings
Some people may wish to wear a Ring of wealth, which is understandable, but those that wish to wear void armour may want to go for the range bonus rings (since void doesn't have any ranged attack bonuses).
| Requirement level | Item | Range attack bonus | Degrading |
|---|---|---|---|
| Level 1 (rank 100+ at Mobilising Armies) | Ruby ring (i) | +3 | No |
| Level 1 | Archers' ring | +4 | No |
| Level 1 (rank 100+ at Mobilising Armies) | Diamond ring (i) | +4 | No |
| Level 1 (rank 200+ at Mobilising Armies) | Dragonstone ring (i) | +5 | No |
| Level 1 (rank 300+ at Mobilising Armies) | Onyx ring (i) | +6 | No |
| Level 1 (rank 300+ at Mobilising Armies) | Archers' ring (i) | +8 | No |
[edit] Gloves
| Requirement level | Item | Range attack bonus | Degrading |
|---|---|---|---|
| Level 42 | Void knight gloves | +0 | No (requires void robe, void top, ranger helm) |
| Level 1 | Combat Bracelet | +7 | No |
| Level 1 | Regen bracelet | +7 | |
| Level 40 | Green d'hide vamb | +8 | No |
| Level 50 | Blue d'hide vamb | +9 | No |
| Level 60 | Red d'hide vamb | +10 | No |
| Level 70 | Black d'hide vamb | +11 | No |
| Level 1 | Gloves (barrows) | +12 | No |
[edit] Amulet
| Requirement level | Item | Range attack bonus | Degrading |
|---|---|---|---|
| Level 1 | Amulet of glory | +10 | No |
| Level 1 | Amulet of fury | +10 | No |
| Level 1 | Amulet of ranging | +15 | No |
[edit] Recommended Weapons
The following table shows you what the best advised equipment is to train ranging. For ammunition its recommended you use iron or steel arrows and use Ava's attractor or accumulator. Bronze knifes are strongly recommended over any other knife due to the fact of lower cost and more availability on the Grand Exchange.
| Requirement Level | Weapon | Ranged attack bonus | Ammunition | Alternatives |
|---|---|---|---|---|
| Level 1 | Shortbow | +8 | Bronze arrow and Iron arrow | Bronze knife |
| Level 5 | Oak shortbow | +14 | Bronze arrow to Steel arrow | Bronze knife |
| Level 20 | Willow shortbow | +20, +22 | Bronze arrow to Mithril arrow | Bronze knife |
| Level 30 | Maple shortbow | +29 | Bronze arrow to Adamant arrow | Dorgeshuun crossbow, Bronze knife |
| Level 40 | Yew shortbow | +47, +49 | Bronze arrow to Rune arrow | Dorgeshuun crossbow, Sacred clay bow |
| Level 50 | Magic shortbow | +69, +71 | Bronze arrow to Rune arrow | Zanik's crossbow, Bronze knife, Iron knife, Steel knife |
| Level 61 | Rune crossbow | +90 | Up to runite bolts | Zanik's crossbow, Bronze knife, Iron knife, Steel knife |
Some users may be tempted to buy a Dark bow at level 60 but it isn't recommended to train with, due to its slow attack speed and the fact that other players may be able to steal your kills.
The Crystal bow (level 70 range with at least 51 agility) costs a lot of money initially, but offers the greatest experience of all save cannoning and red chinchompas. The price also decreases each time the bow is recharged, from a starting price of 900k to 180k.
Bone bolts can only be used with the Dorgeshuun crossbow or Zanik's crossbow. Zanik's crossbow requires The Chosen Commander.
If you have the required 55 Slayer for broad-tipped bolts, use them as they are cheaper than adamant bolts, but as strong as adamant bolts.
[edit] Recommended Equipment
| Requirement level | Item |
|---|---|
| Level 1 | Leather armour, Leather chaps |
| Level 20 | Studded leather armour, Coif |
| Level 30 | Snakeskin armour |
| level 40 | Dragonhide armour, Stealing Creation armour |
| Level 42 | Void Knight equipment(can be used till 99, has great accuracy bonus and max hit bonuses) |
| Level 50 | Blue dragonhide armour |
| Level 60 | Red dragonhide armour |
| level 70+ | Black dragonhide armour, Blessed dragonhide coif, Armadyl armour |
[edit] Monsters
[edit] Levels 1 to 10
| Monster | Pros | Cons |
|---|---|---|
| Chickens | Feathers and raw chicken can be sold, feathers are stackable | Low health = little experience |
| Cows | Cowhide can be sold | Cowhides are not stackable |
| Rock crabs | Low defence but high Hitpoints. | Often Crowded |
| Man/Woman | Located all over RuneScape, Drops Herbs and level 1 Clue scrolls | Low health = little experience |
| Goblins | Drops level 1 clue scrolls | Low health = little experience |
| Experiments | Great XP, have 100 HP, and their max hit is 1. | Requires quest Creature of Fenkenstrain, often crowded, only drops bones. |
[edit] Levels 10 to 20
| Monster | Pros | Cons |
|---|---|---|
| Chickens |
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| Cows |
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| Rock crabs |
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| Man/Woman |
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| Slayer Monsters |
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| Goblins |
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| Experiments |
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| Chaos Druids |
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[edit] Levels 20 to 30
| Monster | Pros | Cons |
|---|---|---|
| Cows |
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| Rock crabs |
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| Experiments |
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| Slayer monsters |
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| Goblins |
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| Hill Giant |
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| Bears |
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[edit] Levels 30 to 40
| Monster | Pros | Cons |
|---|---|---|
| Rock crabs |
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| Slayer Monsters |
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| Hill Giant |
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| Experiments |
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| Guards (with crossbow) |
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[edit] Levels 40 to 50
| Monster | Pros | Cons |
|---|---|---|
| Moss Giants |
| *Can be hard to get to.Usually quite crowded, giants can hit fairly high. |
| Hill Giants near the Observatory |
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| Ice Giants in Ice dungeon |
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| Ice Warriors in Ice dungeon |
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| Slayer monsters |
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| Rock Crabs in Relleka |
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| Experiments in Fenkenstrain's dungeon |
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| Ogres in the Lathas Combat Training Camp |
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| Dwarfs in the tunnel underneath White wolf mountain. |
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| Green Dragons in the Chaos tunnels |
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| Zombies in the Stronghold of Security |
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[edit] Levels 50 to 60
- Yaks, requires The Fremennik Isles quest completed to the part where the players go to Neitiznot.
- Rock crab
- red spiders in the varrock sewers, they are easy to hit,in a multi-combat area and as players tend to go after the moss giants over crowding is not an issue. they don't have good drops however.
- Hill giant
- Ice giant
- Moss giant
- Green Dragon are a good way of making money too, if you pick up the bones and hides and sell them in the Grand Exchange.
- Slayer monsters
- Experiments
- Ogres in the Lathas Combat Training Camp; shoot from behind the fence and you can't be damaged. (Requires Biohazard quest.) Also near Castle Wars; hide behind the wall or plants.
- Guard in Ranging Guild, They have low defence levels and high HP, very good for training.
[edit] Levels 60 to 70
- Slayer monsters; especially Dragons (Green, Blue and Red), Giants (Hill, Ice and Fire), Demons (Lesser, Greater and Black) as they have viable safespots.
- Pros: Good drops and give slayer exp.
- Cons:Most are in the wilderness
- Fire Giants, requires Waterfall Quest to access, might be crowded.
- Green Dragons
- Yaks
- Experiments
- Ogres in the Lathas Combat Training Camp; shoot from behind the fence and you can't be damaged. (Requires Biohazard quest.)
[edit] Levels 70 to 80
| Monster | Pros | Cons |
|---|---|---|
| Fire giants |
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| Slayer monsters |
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| Green dragons |
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| Greater demons |
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| Lesser demons |
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| Yaks |
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| Aviansie |
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| Ogres in the Lathas' Combat Training Camp |
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| Experiments |
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| TzHaar monsters |
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[edit] Levels 80 to 90
| Monster | Pros | Cons |
|---|---|---|
| Green Dragon |
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| Blue dragon |
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| Black Demon |
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| Yak |
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| Fire Giant |
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| Ogres in the Lathas Combat Training Camp |
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| Aviansies |
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[edit] Levels 90 to 99
| Monster | Pros | Cons |
|---|---|---|
| Green Dragon |
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| Blue Dragon |
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| Red dragon |
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| Slayer monsters |
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| Tormented Demon |
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| Fire Giant |
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| Aviansie |
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| Yak |
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| Ogres in the Lathas Combat Training Camp |
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| Ogres near Castle Wars on the way to Yanille. |
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| Pest Control |
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[edit] Other Methods of Training
[edit] Red Chinchompa use guide
[edit] Locations
- The Mummies in the Chaos Tunnels
- The Zombie Monkeys in the Ape Atoll Dungeon Optimal experience for time and money. (Monkey Madness required to a certain extent)
- The Rock Lobsters in the underground tunnels of the Waterbirth Island
[edit] Inventory
- Anti-poison potions (preferably super) if using the Ape Atoll Dungeon
- 15-25 Prayer potions if training in the Ape Atoll Dungeon or Chaos Tunnels.
- 1-3 Ranging potions
- Teleport tablets
- Optional, recommended in Chaos Tunnels and Ape Atoll Dungeon
[edit] Armour
[edit] Experience gain
Red chinchompas are undoubtedly the fastest ranged experience within the game, but they're also the most expensive. The most economical location for training is the Ape Atoll Dungeon. The ranged experience you receive depends upon your armour, your ranged level, and whether or not you're using ranging potions. An average setup will provide you with the following estimated experience per hour.
- 85 = 120-130k xp each hour
- 86 = 120-130k xp each hour
- 87 = 120-140k xp each hour
- 88 = 130-150k xp each hour
- 89 = 140-160k xp each hour
- 90 = 150-170k xp each hour
- 91 = 155-175k xp each hour
- 92 = 160-180k xp each hour
- 93 = 165-195k xp each hour
- 94 = 170-200k xp each hour
- 95 = 175-205k xp each hour
- 96 = 180-210k xp each hour
- 97 = 190-220k xp each hour
- 98 = 200-230k xp each hour
- 99 = 210-240k xp each hour
[edit] Chinchompa use guide
[edit] Locations
- Skeletons in Ape Atoll Dungeon (Monkey Madness required to a certain extent)
- Mummies in the Chaos Tunnels
- NOTE: If going to Ape Atoll dungeon, when you kill the skeletons, you generally get bones starting to pile up on each other. You don't want this as your spawns will be slow. Pick the bones up and spread them out so that one bone is on its own spot. This will spawn all bones at same time rather than just one bone at a time. Also go to a populated world, which will give you faster spawns.
[edit] Cannon use guide
[edit] Locations
- Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black Demons)
[edit] Restrictions
- Ancient Cavern
- God Wars Dungeon Boss rooms
- King Black Dragon Lair
- TzHaar city and minigames (Fight Caves, Fight Pits)
- Slayer Tower
- Fremennik Slayer Dungeon
- Minigames
- Chaos Tunnels
- Pest Control
[edit] Inventory
- Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs.
- Food, depending on where you are using the cannon.
- Prayer potions, if prayer is needed in the location.
- Ranging potions if you want to make the cannon more accurate.
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