The following guide gives advice on training the Ranged skill from levels 1-99, for members. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.
Defence can be trained in the same fashion by setting combat experience gain to Defence or Defence and Ranged.
The player can change to the Void knight equipment with a ranged helm, requiring 42 Ranged, it gives a +20% range increase, +10% to accuracy, +5% to ranged damage, but the player must have level 42 in the following: Attack, Strength, Defence, Constitution, Magic, and 22 Prayer, and 850 Commendation point
This is among the most expensive equipment, but is also the very best non-degradable. Karil's armour may be used instead for same stats. Karil's armour degrades, but you get an added set effect. Glaiven boots can be used instead of Armadyl boots, but Glaiven boots require 85 Defence, so it would take a while to get to there.
When deciding to use either dual wielding or a bow/crossbow it is important to consider if you are using Legacy Mode or Revolution. The latter, however, is preferred over the former in most situations. Abilities don't consume any ammunition, and degrading bows like the crystal bow won't degrade. As a result, it could be beneficial to use abilities, especially if dual wielding, since dual weapons have a higher cost per second compared to two handed weapons. Regenerate, Rejuvenate and Guthix's Blessing can all greatly reduce, or if one is willing to take a hit in experience per hour, remove the need for food. That said, food can temporarily boost your experience rates at the start as you will have more adrenaline for Threshold and Ultimate abilities.
Bringing a shield with you can be a good idea to save on food, but having one equipped at all times instead of a two-handed or dual-wield setup will reduce the experience you gain per hour. The ultimate ability Rejuvenate requires the use of a shield to activate and restores 40% of your maximum health on a 5 minute cooldown.
Shields should only be used at all times in situations where you're taking too much damage to sustain dual wield or two-handed weapons. Shields don't offer a damage bonus and their off-hand counterparts allow for the use of dual-wielding abilities. While using a shield can be important for abilities such as Rejuvenate and Resonance, having one equipped will reduce your damage dealt by a significant percentage.
The following table shows you what the best advised equipment is to train ranging fast.
Note If using an optimal ability rotation, ammunition usage can be all but eliminated. Training with Momentum will obviously cost much more than using abilities, since ammunition is used with each auto-attack, however it would require less attention. Using Ava's device past level 30 will collect the ammunition automatically, as well as providing a good range bonus in cape slot.
At the almost the same price, topaz bolts (e) offer an enchantment Down to Earth which reduces the target's Magic level in PvP and offers more damage, although it is more difficult to obtain from the GE.
*Void Knight armour with Ranger helm unless on a slayer task, in which case a Full Slayer Helm or Focus Sight would be more recommended. High magic protection equipment such as black dragonhide, royal or armadyl armour to reduce the need of food.
Once the Waterfiends become non-aggressive, they are quite easy to 3-hit with Hand Cannons for high kill/ammo rates. Players will need very little food once this occurs because of the Waterfiends' tendency to hit 1 on players more often than they either hit or miss.
Because in multicombat areas more than one enemy can attack you, it is highly recommended you use protection prayers. Your inventory should consist of mainly prayer potions and food, as well as other potions such as super restore and/or ranging potions. Also, an emergency teleport could be taken in case you run into trouble.
Red chinchompas provide some of the fastest ranged experience within the game. The ranged experience you receive depends upon your armour, your ranged level, and whether or not you are using ranging potions. An average setup with full void will provide you with the following estimated experience per hour at ape atoll.
NOTE: Although Mummies in the Chaos Tunnels aren't as fast as Skeletons in Ape Atoll Dungeon, -150,000 experience per hour less- it saves you money while you are in there considering the Rune Scimitars, Rune Sq. Shields, and Ancient Staves make up the amount of money you spend on Prayer Potions, or even the cost of the Red Chinchompas if you are lucky. (does not cover both costs at the same time).
NOTE: Using Red Chinchompas at Soul Wars can be very difficult as for it to be effective you will need a few requirements. First of all, a busy world. Having a Soul Wars friends chat to help take over both graveyards helps as the only real effective spot is outside the opponent's spawn area (near their avatar) as if they have a grave, less will spawn and there will be more high levels attacking you. Standing next to where your opponent comes out of the barrier and throwing Chinchompas on oncoming victims is effective, however when they run you will run after them which is not desired. The best thing to do is to stand right where everyone comes out of the barrier - so most people won't see you - and chin a few people until someone decides to stand next to you and attack you. From there having Auto Retaliate ON is highly recommended as most people won't run. This method does involve taking a lot of damage so do always stock up on bandages and try to wear the best armour you can. For this reason Armadyl is recommended over Void. P.S: If sometimes you find you throw a Chinchompa at someone, it explodes but causes no damage symbol to appear, be happy. It simply means that others are soaking the damage for them. This makes it easier to target just one person. *Remember to always use the Attack Style "Short Fuse" for optimal results. It is also beneficial to use the soul split prayer from the Ancient Curses prayer book to maximize survival time to increase experience gain.
NOTE: To gain optimal experience throwing Chinchompas in a Combat Ring, gather around twenty people and have them stand in any one spot in the ring. Now, all you must do is simply throw the Chinchompas at the people. This method can rack in around 200,000 experience per hour. Useful for those who do not have enough cash to buy Prayer Potions.
NOTE: Using the "Knock-Out " aura can increase your experience gain in groups.
NOTE: While the Black Demons are NOT particularly cost-effective for range training (as compared to the green dragons, which produce an exorbitant profit), many of their locations -particularly in the Taverley Dungeon- go quite unnoticed by most players as potentially some of the quickest experience given in the game. Taverley, for example, produces a fire rate almost double that typically found in the Green Dragons area near Clan Wars and has the added bonus of not requiring the Anti-Dragon Shield, antifire potions, or super antifire potions. However, the Black Demons WILL hit rapidly, heavily, and accurately when you must leave your safe spot, so lower levels must be wary to either activate Protect from Magic or to ensure their health and armour are strong enough to defend them very briefly to reload the cannon. When cannoning Black Demons, you may wish to bring prayer potions so you can continue to use Protect from Magic during extended trips.
Ranging potions if you want to boost your Range level. Note that the cannon's accuracy is affected by your Range level and the attack style you are using. Also ranging level will only increase cannon accuracy if you wield a ranged weapon. Please note that the cannon's accuracy will not be affected as heavily as your own range stats.
This gives Ranged experience as well as Magic and Agility, but can only be attended weekly. Depending on your levels, the experience varies but it could be high. Going to this circus is recommended and High ranged attack bonus and ranged boosting prayers will be an advantage. High magic attack bonus and magic boosting prayers is an advantage for the Magic too. It only takes a few minutes to complete.
With a full set of Void Equipment and black salamanders it is possible to kill black demons very quickly (5–20 seconds), which results in a decent amount of experience per hour. Black demons are also a good source of charms and are found in Taverley and Brimhaven dungeons as well as in the Chaos Tunnels.
Waterfiends are a very good source of ranged training. With Elite Void or Pernix equipment and a high level ranged weapon (handcannon, crystal bow, black salamander, royal crossbow, and Karil's Crossbow are all great choices) over 150 kills per hour (around 150,000-400,000 experience per hour) is possible. They are also an excellent source of charms and drop semi-valuable loot, making them a choice spot for higher level players to train.
With sufficient levels and equipment, waterfiends at Ghorrock can be AFK'd for very easy ranged XP. This method, though requiring high levels is much cheaper than other AFK alternatives such as using Chinchompas in the abyss. You will need at least 92 prayer for Soul Split and 96 Herblore for Overloads is highly recommended. The use of a Geyser titan is also helpful though not explicitly required. With at least T70 armour and T80 weapons you can expect 450,000 experience per hour if concentrating and 350,000 experience per hour totally afk, as well as 100+ crimson charms.
What you will need:
20 Prayer potions (Soul split should be all the healing you need)
2 Geyser titan pouchs (Beasts of Burden may be used as an alternative, and should be filled entirely with prayer potions)
2 Shark (In case of emergency)
You will need to find an area in the tunnel appropriate for the level you are and the equipment you are using, the first room is host to only 4 waterfiends, while the second room is host to six. These monsters will become tolerant after 10 minutes of fighting, this can easily be reset by running to the next room or climbing up and then back down the ladder located in the first room.