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Pay-to-play Ranged training

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The following guide gives advice on training the Ranged skill from levels 1-99, for members. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.

Contents

Recommended ArmourEdit

Note: If armour is available as a set at the Grand Exchange, prices will be based on the set price.

Requirement level Gear Total Life points bonus Armour rating Total Price Notes
1 Defence Leather body, Leather chaps, Leather vambraces, Leather cowl, Leather boots 97 7 Coins 250 129 Hardleather body requires Level 10 Defence and gives 6 more ranged attack than a Leather body .
20 Defence Studded leather armour set: Coif, Studded body, and Studded chaps with Leather vambraces and Leather boots 1088 131 Coins 1000 902
30 Defence Snakeskin armour set: Snakeskin bandana, Carapace torso, Carapace legs, Carapace gloves, and Carapace boots Coins 10000 9,032 Whole armour set can be costly for new players. Alternatively, players can use Snakeskin armor, which has the same bonuses as Carapace armor.
40 Defence Green dragonhide set: Green d'hide body, Green d'hide chaps, and Green d'hide vambraces with Snakeskin boots / Carapace boots and Snakeskin bandana Coins 10000 11,340 The Green d'hide body requires the completion of the quest "Dragon Slayer". .
50 Defence Blue dragonhide set: Blue d'hide body, Blue d'hide chaps, and Blue d'hide vambraces with Snakeskin bandana and Snakeskin boots / Carapace boots Coins 10000 13,884 *Snakeskin bandana can be exchanged for Blue d'hide coif, however, only the fully charged version has better stats, hence the requirement to play Fist of Guthix
55 Defence Red dragonhide set: Red d'hide body, Red d'hide chaps, and Red d'hide vambraces with Snakeskin bandana and Snakeskin boots / Carapace boots Coins 10000 15,653 Snakeskin bandana can be exchanged for Red d'hide coif, however, only the fully charged version has better stats, hence the requirement to play Fist of Guthix
60 Defence Black dragonhide armour: Black d'hide body, Black d'hide chaps, and Black d'hide vambraces with Snakeskin bandana and Snakeskin boots / Carapace boots Coins 10000 19,305 Black d'hide coif - obtained from the minigame Fist of Guthix - can be used to substitute the bandana

If you're a relatively wealthy player, or happened to obtain Ranger boots, these are better than Snakeskin boots and Carapace boots.

65 Defence Royal dragonhide armour: Royal d'hide body, Royal d'hide chaps, and Royal d'hide vambraces (without helmet) 2925 731 Coins 10000 26,170 This armour set is a lot cheaper than Armadyl but just as good. It has less defence and lifepoint bonuses than Armadyl armor, but it's a good choice for those without the funds for it. Ranger boots are the best, although very expensive choice here at this level, but Snakeskin boots or Carapace boots are other, less expensive, alternatives. The helmet slot can be filled with Snakeskin bandana for a cheap option, with one of the higher priced items such as Armadyl helmet, or something in-between with an Archer helm.
70 Defence Armadyl armour: Armadyl chestplate, Armadyl chainskirt, Armadyl gloves, and Armadyl helmet with Glaiven boots 4245 1500 Coins 10000 30,835,288 This is among the most expensive equipment, but is also the very best non-degradable. Karil's armour may be used instead for same stats but it also degrades, but in advance you get an added set effect. Armadyl boots can be an alternative to Glaiven boots. Glaiven boots also requires 75 Ranged and 85 Defence, so it would take a while to get to there.
Full armadyl
A male player wearing Armadyl armour.

Side EquipmentEdit

ShieldsEdit

Needs update with new Off-hand weapons from E.O.C. update

Please note that dual weapons may not be economical for ranged training, since in the case of the dragon crossbow at least, dual wielding allows one to hit slightly harder per second, but uses around three bolts. With the speed of crossbows increased, wearing a shield may prove to be more beneficial, as not only do shields no longer incite a penalty, but they allow the wearer to use highly useful LP recovering abilities, specifically Rejuvenate. Momentum may also be useful as it enhances basic attacks, whilst reducing the intensity of concentration.

Any of these shields are highly recommended especially if using thrown items such as darts and knives, or when using a crossbow. Note that if you have not done the required quests for these items you can use an anti-dragonfire shield , chaotic kiteshield or a Dragonfire shield (ranged) for the defence bonuses. You can also use shields like spirit shields, which give no negative attack bonuses, for the same effect.

A highly recommended shield to use is the void deflector, with a dragonhide body. If possible, enlightened versions of these books are suggested.

Unholy book equipped
A player wielding an unholy book.
Requirement level Item Picture Critical Cost of all pages
Level 1 Book of Balance Book of balance 0.2% 1,971,242 coins
Level 1 Book of Law Book of law 0.1% 1,014,817 coins
Level 1 Unholy Book Unholy book 0.5% 9,587,369 coins

NOTE: you must have completed Horror From the Deep to be able to have one.

RingsEdit

Some people may wish to wear a Ring of wealth, which is understandable, but those that wish to wear void armour may want to go for the Ranged attack bonus rings (since the void set does not have any ranged attack bonuses).

Requirement level Item Critical
Level 1 (rank 100+ at Mobilising Armies) Ruby ring (i) 2%
Level 1 Archers' ring 2.7%
Level 1 (rank 100+ at Mobilising Armies) Diamond ring (i) 2.2%
Level 1 (Completed The Elder Kiln) TokKul-Zo 1.5%
Level 1 (rank 200+ at Mobilising Armies) Dragonstone ring (i)

2.5%

Level 1 (Complete the quest The World Wakes) Sixth-Age circuit 2.7%
Level 1 (rank 300+ at Mobilising Armies) Onyx ring (i) 2.7%
Level 1 (rank 300+ at Mobilising Armies) Archers' ring (i) 3.0%

AmuletEdit

 
Requirement level Item Critical
Level 1 Amulet of accuracy 3.0%
Level 1 Amulet of glory 3.9%
Level 1 Amulet of fury 4.2%
Level 1 Amulet of ranging 4.3%

Level 1

Amulet of power 3.0%

Level 75

Saradomin's murmur 4.4%

Recommended WeaponsEdit

The following table shows you what the best advised equipment is to train ranging fast.

Note Training for maximum efficiency will obviously cost much more than a slower method. The following costs will be used assuming you're power leveling, which means not stopping to pick up ammunition. Picking up your ammunition may be slower, but also more profitable. Using Ava's device past level 30 will greatly increase your profit by collecting the ammunition without a decrease in xp/hour as well as providing a good range bonus in cape slot.

Level Fast weapon (name,range bonus, range strength,cost/shot) Moderate weapon (name,range bonus, range strength,cost/shot) Slow weapon (name,range bonus, range strength,cost/shot)
1-5 Iron knife,+5,+4, 14.
Can be used with shield slot item. Very high attack speed, recommend to train on lower leveled monsters
Shortbow with
Iron arrows, +8,+10,8.
Two handed, more accuracy, for higher leveled monsters, moderate speed.
Kayle's sling,+5,+6.5,0.
Requires no ammunition, slightly stronger than iron knives, though slower. Two handed.
5-10 Steel knife,+8,+7,18.
Fast, not recommended as it costs quite a bit, level up with bronze until you can use black knives. One hand
Steel dart,+5,+4,2.
Same stats as bronze knives, but much cheaper. Can also be substituted with Kayle's sling.
Oak shortbow with
Steel arrow, +14,+16,12.
Considerable accuracy, really cheap and hits pretty strong. Two handed
10-20 Black knife,+10,+8,2.
Cheaper than steel darts, and stronger.
None available, (Black darts are too expensive) None available, use other weapons
20-30 Mithril knife,+11,+10,40.
Fast, hits really well considering speed, and average price.
Mithril dart,+8,+7,5.
Exact stats as steel knives, and much cheaper.
Willow shortbow with
Mithril arrows (Unusable), +20,+22,21.
This is a very big leap in power and accuracy from previous methods.
30-40 Adamant knife,+15,+14,18.
Again, this is both expensive and fast, by now you should be able to use ava's attractor, highly recommended.
Adamant dart,+11,+10,10.
This time the dart has a much better bonus than before, matching that of a mithril knife.
Maple shortbow with
Adamant arrows, +29,+31,51,
this is highly unrecommended though as addy arrows are in high demand for f2p and is quite costly for a slow method.

Past this level, higher leveled knives and darts are no longer plausible due to their cost and meager bonuses.

The following table shows the recommended bolts cost, as crossbows are recommended past level 36

Level Weapon Ammo 1 Cost Ammo 2 Cost Notes
30 Mith crossbow +454 Accuracy Mithril Bolts +288 damage 51 Topaz bolts (e) +384 damage 44 At the almost the same price, Topaz bolts (e) offer an enchantment Down to Earth which redues the magic lvl in PvP and offers more damage, although it is more difficult to obtain from the ge.
40 Adamant crossbow +628 Accuracy Adamant Bolts +384 Damage 92 Mithril Bolts +288 Damage 51 Though Mithril Bolts are slightly cheaper, Adamant Bolts should be preferred, as they have much more damage.
50

Hunters' crossbow,+850 Accuracy

Kebbit bolts,+480 Damage 3 Long kebbit bolts,+480 Damage 296 This crossbow is now at par with the Rune crossbow but it can only use Kebbit bolts and Long kebbit bolts.
50 Rune crossbow +850 Accuracy Broad-tipped bolts. (with 55 Slayer)+ 480 Damage 39

Adamant Bolts  +384 Damage

92

Broad-tipped bolts. are used for training and general purposes instead because their damage is higher than adamant bolts, and are cheaper to use.

MonstersEdit

Many Monsters are also Slayer Monsters, if they are within your level, it is recommended to train on them for the extra Slayer Experience

Levels 1 - 20Edit

Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Chicken Lumbridge Chicken Coop, or South of Beefy Bill 2 50 None Hatchet and Tinderbox for low levels to cook the Raw Chicken
Advantages Disadvantages
  • Drops very good drops for a low level
  • Drops Raw chicken, can be cooked for xp and food
  • Feathers can sell for 15, stackable and drops 5 - 15 at a time
  • Often crowded.
  • Low low experience per bird and requires constant attention
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Cockroach drone Stronghold of Player Safety 8 110 None
Advantages Disadvantages
  • Relative closeness to bank
  • Considerable drop, herbs and runes
  • Large amount of monsters
  • The stronghold is relatively big and players may get lost
  • Low health, low experience
  • Requires constant attention
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Cow With Beefy Bill or at several other spots around Gielinor 2, 4, 6 150 (cow calves 100) None Use Beefy Bill for fast banking
Advantages Disadvantages
  • Less crowded than chickens
  • Cowhide can be used to training crafting
  • Still relatively xp
  • Fair distance from a bank, unless using beefy bill, charges a 10% fee
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Man and Woman All around Gielinor, mainly in cities, recommended Lumbridge 2 70 None Edgeville has a storage room full of men
Advantages Disadvantages
  • Many located around Gielinor
  • Generally in towns and cities with bank
  • Can be fought for money when you're short a bit
  • Drops little (very little) money or other items
  • Low experience
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Goblin East of River Lum in Lumbridge, Goblin Village, many other small villages. 2, 3, 4, 5, 8, 9, 10, 16 67, 64, 100, 45/50, 150, 200, 225, 250, 400 None None
Advantages Disadvantages
  • Low experience
  • Bad drops
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Experiment Experiment Cave 50 1250 Creature of Fenkenstrain quest partially completed Fight the level 25 ones
Advantages Disadvantages
  • Decent experience
  • Low max hit
  • Low Defence
  • Only drops Bones
  • Considerable distance to any banks (Closest one is in Canifis)

Levels 20 - 30Edit

Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Hill Giant Edgeville Dungeon and the Resource Dungeon within 64 3200 None Level 20 Dungeoneering for use of Resource Dungeon

Brass Key for easy access to Varrock

Advantages Disadvantages
  • Relative closeness to bank (when using brass key)
  • Drops Big bones, 15 prayer xp
  • Limpwurt root drops and spawns
  • High charm drop rate
  • Safespots available
  • Low defence players may be hit high and often when navigating
  • Often crowded
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Grizzly bear Ardougne Zoo 46 1150 None Hatchet and tinderbox, to cook the bear meat
Advantages Disadvantages
  • Average xp, moderate mouse clicking.
  • Often assigned by slayer masters for lower level player.
  • As it is in the cage, players attacking it will not receive damage.
  • Can't receive drops due to it being in the enclosure.

Level 30 - 50 Edit

Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Rock Crab Beaches around Rellekka 102 500 None, although completion of The Fremennik Trials will allow use of stores) Fremennik sea boots for using Peer the Seer deposit function
Advantages Disadvantages
  • Low offence and defence
  • Good experience
  • Often crowded
  • Mild drops
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Guard Around major cities such as Varrock, Falador and Edgeville 26 650 None Exchange body armour for chainbody
Advantages Disadvantages
  • Close to banks
  • Available everywhere
  • Some places have safespots
  • Can hit fairly accurately if players have low defence
  • Mild drop
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Moss giant Varrock Sewers and resource dungeon, Crandor Isle, west of Fishing guild 40, 74, 84 1000 65 Dungeoneering for resource dungeon
Advantages Disadvantages
  • High experience
  • Drops Big bones
  • 33% gold charm drop rate
  • Safespots available in most places
  • Fair distance to bank and any other teleports
  • Often crowded
  • Can hit relatively high
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Ice giant Asgarnian Ice Dungeon, Chaos Tunnels 74 3700 None Combat level 115 (highly unlikely) to evade Ice warriors
Advantages Disadvantages
  • High experience
  • Safespots
  • Aggressive ice warriors nearby
  • Far from bank
  • Moderate drops
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Ice warrior Asgarnian Ice Dungeon, White Wolf Mountain 78 1950 None Exchange range body for better defensive chainbody
Advantages Disadvantages
  • Rarely if ever crowded
  • Good drops
  • Ice giants nearby
  • Hits accurate and hard
  • Distance from bank
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Green dragon Chaos tunnels or numerous wilderness zones (Forinthry Dungeon) 90 6750 None Antifire shield, Antifire
Advantages Disadvantages
  • Very good drops
  • Dragonfire is only melee ranged, possible to use a bow
  • Dragon bones, 72 prayer xp per bone
  • Weak to arrows
  • Out of the way, far from banks
  • In dangerous or inconvenient areas (wilderness, chaos tunnels with baby black dragons)
  • Can hit very high when in melee range
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Baby blue dragon Taverley Dungeon 64 1600 Dusty key, Anti-dragon shield 70 Agility, allows use of shortcut and does not need dusty key
Advantages Disadvantages
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Yak Neitznot 60 1500 Completion of Fremmenik Trials and partial completion of Fremmenik Isles. None
Advantages Disadvantages
  • Very low max hit
  • Quick respawn
  • Drops crafting items such as yak-hide and Hair as well as a close proximity to a tanner and spinning wheel make it easy to train crafting simultaneously
  • Often crowded
  • Pitiful drops
  • Pre-Requisites for accessing them are quite high
  • Strong against ranged

Levels 50 - 70Edit

Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Deadly red spider Crandor and Karamja Dungeon, Varrock Sewers 136 3400 30 coins or other methods of transport to Karamja (House Teleport, etc.) Good, strong armour
Advantages Disadvantages
  • Good (25%) drop rate for gold charms
  • Fishing spots and Trees nearby
  • Red spiders' eggs spawns
  • Hit moderately accurate
  • Doesn't drop bones
  • Strong against ranged attacks
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Blue dragon Taverley Dungeon, Heroes' Guild, Ogre Enclave 106 7950 Dusty key if training in Taverley dungeon, can be obtained within the dungeon Use of crossbow with Anti-dragon shield for protection, 70 Agility (does not need key this way)
Advantages Disadvantages
  • Baby blue dragons nearby, may be annoyance (may be more recommended to train on them at this level)
  • Dragonfire hits dangerously high (2500+) if within range and not using any form of dragonfire protection
  • Although they are weak to ranged they can still be tough for rangers at this level.
  • Often crowded
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Flesh Crawler Catacomb of Famine (Stronghold of Security 56, 58 1400 Completed the first level of SoS
Advantages Disadvantages
  • Aggressive, can potentially do AFK training
  • Moderate Rune drops
  • Somewhat good herbs drop
  • Often crowded
  • Moderate distance to bank
  • Strong against ranged
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Abyssal demon Slayer Tower Abyssal Area 124 1500 Level 85 Slayer, partial completion of Fairytale II - Cure a Queen, Dramen Staff/Lunar Staff Combat level 119 to avoid aggressiveness of guardians and Leeches
Advantages Disadvantages
  • Occasionally crowded
  • Requires a very high slayer level
  • Strong against ranged attacks (but weak to Bane arrows and bolts)
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Lesser demon Crandor,Taverley Dungeon and/or Karamja Volcano resource dungeon 82 5000 25 Dungeoneering for Karamja Volcano Runes for alchemy spells and/or Explorer ring 3 or higher, Accursed urn or better
Advantages Disadvantages
  • can be easily safespotted
  • Good drops for alching
  • Drops accursed ashes to fill up urns
  • Weak to bolts
  • Attacks with magic
  • Can hit accurately on those with low defence
  • Out of the way
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Black demon Taverley Dungeon, Chaos Tunnels 140 3500 Dusty key or 70 agility 70 agility for easy access
Advantages Disadvantages
  • Drops infernal ashes
  • 40% crimson charm drop
  • Good drops for alching
  • Summoning obelisk nearby
  • Very strong
  • Must pass by Blue dragons to get to (Taverley Dungeon)
  • Takes long time to kill
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Experiment Experiment Cave 50 1250 Creature of Fenkenstrain quest partially completed Wolfbane in case you accidentally fight Canifis

Fight the level 25 ones

Advantages Disadvantages
  • Decent experience
  • Low Max hit
  • Low Defence
  • Weak to bolts
  • Only drops Bones
  • Considerable distance to any banks (Closest one Canifis)
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Jogre Ardougne Zoo 53 600 None Use a sling as arrows can't be retrieved.
Advantages Disadvantages
  • No damage dealt to you due to it being in an enclosure.
  • Not crowded
  • Drops can't be taken unless players use telekinectic grab.
  • Strong against ranged attacks

Levels 70 - 99 Edit

Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Greater demon Brimhaven dungeon, Forinthry dungeon 118 6000 Runes to high alch the drops
Advantages Disadvantages
  • Decent lifepoints
  • Safespots
  • Moderate drops
  • Weak to bolts
  • Strong
  • Either in wilderness or other very dangerous location
  • Far from bank
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Aviansie God Wars Dungeon 120 - 136 6400-6800 Skills that are needed to access to the dungeon

Death plateau and Troll Stronghold

Wear an item from all four factions to prevent aggression
Advantages Disadvantages
  • Very good drops
  • Clue scroll (hard)
  • Many available within the dungeon
  • Weak to bolts
  • Located in a dangerous dungeon
  • Far from bank
  • Dangerous in itself
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Red dragon Red Dragon Isle and Brimhaven Dungeon 120 9000 None Antifire shield and Antifire
Advantages Disadvantages
  • Dragon bones, good prayer exp
  • Red dragonhide, can be used for crafting training or sold on G.E.
  • Can be safespoted sometimes
  • Weak to arrows
  • Far from banks
  • Very strong, high damage when collecting drops
  • Widely distributed
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Mature grotworm Grotworm Lair 120 3000 None Alchemy runes. Prayer Potions for Protect from Magic. 50+ Agility for quicker access to the third level.
Advantages Disadvantages
  • Heavily botted, skill total worlds less so.
  • Extremely accurate, high-hitting Magic attacks
  • Players with low Agility level will have to run through both levels of the lower level Grotworms to get to the third level
  • Inability to use a Dwarf Multicannon in the Lair
  • Quite a distance from a bank
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Wallasalki Waterbirth Island Dungeon 98 1300 Protect or deflect from Magic
Advantages Disadvantages
  • High experience
  • Considerable good drops
  • Mild to good charm drop rate
  • Weak to ranged
  • Uses magic, cannot be safespotted.
  • Far from bank
  • Occasionally retreats when under half lifepoints
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Vyrelord/Vyrelady Darkmeyer 140 3500 The Branches of Darkmeyer

Blisterwood stakes

*Void Knight armour with Ranger helm unless on a slayer task, in which case a Full Slayer Helm or Focus Sight would be more recommended. High magic protection equipment such as black dragon hide, royal or armadyl armor to reduce the need of food.
Advantages Disadvantages
  • Training here yields a high XP rate for little to no cost.
  • A good amount of money can be earned from drops such as Blood runes, Death runes, and Splitbark Armour.
  • Some food is necessary as prayer only protects 50% but altar is located within Darkmeyer, and all Vyres only use magic
  • Weak to thrown
  • Players must fletch their own Blisterwood stakes, as they are untradable.
  • XP rates can be reduced substantially if even one more person is training in Darkmeyer; it is now a multi-way combat zone, and Vyres may crowd around you, making auto-retaliate less useful for training and the fact that prayer only protects 50%, exp rates can be cut down due to the necessity of food and running to the nearest altar which may cause death unless you are wearing high magic protection equipment and have protect from magic/deflect magic on.
  • Unless a player has cremated a large number of Vyre corpses, they will not achieve the high hits necessary to earn the best XP rates.
Monster name Location(s) Combat level Lifepoints Requirements Recommendations
Icefiend Ghorrock 120 3000 The Temple at Senntisten *Players with higher Magic levels will find better xp rates due to better protection from the icefiends' magic attacks.
Advantages Disadvantages
  • Very good drops, such as noted water orbs and uncut sapphires, and high crimson charm drop rates.
  • Icefiends' combat levels also allow for very high Clue scroll (hard) drop rates. One such clue can be found easily within an hour.
  • Icefiends drop raw fish regularly, which can be used with a Bunyip, extra pouches/Spiritualise Food, Summoning potions and Swallow Whole scrolls for nearly unlimited healing.
  • Once the icefiends become nonagressive, they are quite easy to 3-hit with Hand Cannons for high kill/ammo rates. Players will need very little food once this occurs because of the icefiends' tendency to hit 1 on players more often than they either hit or miss.
  • Weak to bolt
  • Ghorrock is very far from a bank; this is somewhat offset by the fact that most of their drops are noted.
  • Ghorrock is also very difficult to reach, see Ghorrock to find the best ways.

Special Range WeaponEdit

ChinchompaEdit

LocationsEdit

Red Chinchompa and Gray Chinchompa are multitarget ranged weapons which hit up to 9 enemies in an area of 3x3. They became more effective after the EOC as the majority of combat areas are now multicombat. However due to the the nerf of the protection prayers to only 50% protection from the original 100% many of the original methods such as skeletal monkeys are now ineffective as players would die very quickly.

Killing mummies with chins
Fighting mummies in the Chaos Tunnels, using red chinchompas.

InventoryEdit

Chinchompa inventory
Recommended inventory and armour for Chaos Tunnels.

Because in multicombat areas more than one enemy can attack you, it is highly recommended you use protection prayers for the 50% protection. Your inventory should consist of mainly prayer potions and food. In case of poisoning, and other potions such as super restore and/or ranging potion. Also, an emergency teleport could be taken in case you run into trouble. You can replace the antipoisons with an enhanced excalibur, as the healing will exceed the poison damage, allowing for more ranging and prayer potions.

Experience gainEdit

Red chinchompas provide some of the fastest ranged experience within the game. The ranged experience you receive depends upon your armour, your ranged level, and whether or not you are using ranging potions. An average setup with full void will provide you with the following estimated experience per hour at ape atoll. However since the evolution of combat reduced the effectivness of protection prayers 'chinning' has became less effective as a training method.

Prior to the EoC the skeletal monkeys provided the following experience rates:

  • 85 = 300-340k XP each hour
  • 86 = 340-345k XP each hour
  • 87 = 350-355k XP each hour
  • 88 = 360-365k XP each hour
  • 89 = 370-375k XP each hour
  • 90 = 380-385k XP each hour
  • 91 = 390-395k XP each hour
  • 92 = 395-405k XP each hour
  • 93 = 410-415k XP each hour
  • 94 = 420-425k XP each hour
  • 95 = 430-435k XP each hour
  • 96 = 440-445k XP each hour
  • 97 = 450-455k XP each hour
  • 98 = 460-465k XP each hour
  • 99 = 470-475k XP each hour

Although this method at Soul Wars is a fair bit slower than the Ape Atoll Dungeon or Mummies alternatives, it seems that not only the XP per Red Chinchompa ratio is higher, but you can also choose to spend the Zeal on ranged XP which makes this less costly and still gives amongst the greatest range XP possible in game.

  • Skeletons in Ape Atoll Dungeon (Monkey Madness required to a certain extent)
  • Mummies in the Chaos Tunnels
  • Other Players in Soul Wars
  • PoH Combat Ring
  • NOTE: If going to Ape Atoll dungeon, you will notice the lack of skeletons in the beginning. In a matter of minutes after killing, more will spawn. Also, go to a populated world, which will give you faster spawns. In addition to that, one must also prevent the skeletons from turning to a pile of burning bones. They will turn to burning bones after being alive for too long. This may be prevented by chinning with other players, in packs of 2-3. Although it may seem as more people means less xp, it doesn't. The fewer bones that burn make it far easier to have 20+ skeletons at once to throw chins at. Having more skeletons WILL get you more exp per chin and overall. Also, having more people means that at least one person is likely to draw aggression from the skeletons, ensuring that they do not wander the room.
  • NOTE: Although Mummies in the Chaos Tunnels aren't as fast as Skeletons in Ape Atoll Dungeon, -150k exp pr hr less- it saves you money while you are in there considering the Rune Scimitars, Rune Sq. Shields, and Ancient Staves make up the amount of money you spend on Prayer Potions, or even the cost of the Red Chinchompas if you are lucky. (does not cover both costs at the same time).
  • NOTE: Using Red Chinchompas at Soul Wars can be very difficult as for it to be effective you will need a few requirements. First of all, a busy world. Having a Soul Wars Clan to help take over both graveyards helps as the only real effective spot is outside the opponent's spawn area (near their avatar) as if they have a grave, less will spawn and there will be more high levels attacking you. Standing next to where your opponent comes out of the barrier and throwing Chinchompas on oncoming victims is effective, however when they run you will run after them which is not desired. The best thing to do is to stand right where everyone comes out of the barrier - so most people won't see you - and chin a few people until someone decides to stand next to you and attack you. From there having Auto Retaliate ON is highly recommended as most people won't run. This method does involve taking a lot of damage so do always stock up on bandages and try to wear the best armour you can. For this reason Armadyl is recommended over Void. P.S: If sometimes you find you throw a Chinchompa at someone, it explodes but causes no damage symbol to appear, be happy. It simply means that others are soaking the damage for them. This makes it easier to target just one person. *Remember to always use the Attack Style "Short Fuse" for optimal results. It is also beneficial to use the soul split prayer from the Ancient Curses prayer book to maximize survival time to increase experience gain.
  • NOTE: To gain optimal experience throwing Chinchompas in a Combat Ring, gather around twenty people and have them stand in any one spot in the ring. Now, all you must do is simply throw the Chinchompas at the people. This method can rack in around 200k xp/hr. Useful for those who do not have enough cash to buy Prayer Potions.
  • NOTE: Using the "Knock-Out " aura can increase your xp gain in groups.

Cannon use guideEdit

LocationsEdit

  • Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black Demons)
  • Multi-combat zones with safe spots
  • NOTE: While the Black Demons are NOT particularly cost-effective for range training (as compared to the green dragons, which produce an exorbitant profit), many of their locations -particularly in the Taverley Dungeon- go quite unnoticed by most players as potentially some of the quickest experience given in the game. Taverley, for example, produces a fire rate almost double that typically found in the Green Dragons area near Clan Wars and has the added bonus of not requiring the Anti-Dragon Shield, antifire potions, or super antifire potions. However, the Black Demons WILL hit rapidly, heavily, and accurately when you must leave your safe spot, so lower levels must be wary to either activate Protect from Melee or to ensure their health and armour are strong enough to defend them very briefly to reload the cannon. When cannoning Black Demons, you may wish to bring prayer potions so you can continue to use Protect from Melee during extended trips.

RestrictionsEdit

The cannon cannot be set up in the following locations:

InventoryEdit

  • Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs.
  • Food, depending on where you are using the cannon.
  • Prayer potions, if prayer is needed in the location.
  • Ranging potions if you want to boost your Range level. Note that the cannon's accuracy is affected by your Range level and the attack style you are using. Also ranging level will only increase cannon accuracy if you wield a ranged weapon. Please note that the cannon's accuracy will not be affected as heavily as your own range stats.

Other Training MethodsEdit

Balthazar Beauregard's Big Top BonanzaEdit

This gives Ranged xp as well as Magic and Agility, but can only be attended weekly. Depending on your levels, the experience varies but it could be high. Going to this circus is recommended and High ranged attack bonus and ranged boosting prayers will be an advantage. High magic attack bonus and magic boosting prayers is an advantage for the Magic too. It only takes a few minutes to complete.

Black Demons and Black SalamandersEdit

After the evolution of combat the black salamanders changed their attack style from magic to ranged, this leads to the change of the range of monsters to kill. Monsters using magic such as the Black Demons are weak against ranged attacks and make perfect targets for those who wish to train ranged. With a full set of Void Equipment and black salamanders it is possible to kill Black demons very quickly (5-20 seconds) which results in a decent amount of experience per hour. Black Demons are also a good source of charms and are found in Taverley's Dungeon as well as in Chaos Tunnels.

WaterfiendsEdit

With the recent updates seen due to the Evolution of Combat, Waterfiends have become a very good source of ranged training. With Elite Void or Pernix equipment and a high level ranged weapon (handcannon, crystal bow, black salamander, royal crossbow, and Karil's Crossbow are all great choices) over 400 kills per hour are possible. They are also an excellent source of charms and drop decently valuable loot, making them a choice spot for higher level players to train.

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