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Pay-to-play Ranged training

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The following guide gives advice on training the ranged skill from levels 1-99. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.

Contents

[edit] Equipment for Ranged Attack Bonus

Note: If you want to use Void Equipment to range, use the full set (Void Ranger helm/Gloves/Top/Robe), otherwise the set is useless.

[edit] Headgear

Requirement level Item Range attack bonus Degrading
Level 40 Sacred clay coif +2 Yes (just the extra experience gain, the coif itself does not degrade)
Level 40 Spined helm +6 No
Level 40 Robin Hood hat +8 No
Level 42 Void ranger helm +0 1 No (requires void robe, void gloves, void top)
Level 45 Archer helm +6 No
Level 70 Blessed dragonhide coifs +7 No
Level 70 Armadyl helmet +10 No
Level 78 (20 for corrupt) Morrigan's coif +13 Yes (not recommended)

1. When combined with the whole set, it gives +10% to Range Attack and +10% to maximum damage with Range.

[edit] Body

Requirement level Item Range attack bonus Degrading
Level 42 Void knight top +0 No (requires void robe, void gloves, ranger helm)
Level 40 Sacred clay body +15 Yes (just the extra experience gain, the body itself does not degrade)
Level 50 Blue d'hide body +20 No
Level 60 Red d'hide body +25 No
Level 70 Black d'hide body +30 No
Level 70 Karil's leathertop +30 Yes
Level 70 Armadyl chestplate +33 No
Level 78 (20 for corrupt) Morrigan's leather body +36 Yes (not recommended)


[edit] Legs

Range requirement level Item Range attack bonus Degrading
Level 42 Void knight robe +0 No (requires void top, void gloves, ranger helm)
Level 40 Sacred clay chaps +8 Yes (just the extra experience gain, the chaps themself does not degrade)
Level 50 Blue d'hide chaps +11 No
Level 60 Red d'hide chaps +14 No
Level 70 Black d'hide chaps +17 No
Level 70 Karil's leatherskirt +17 Yes
Level 70 Armadyl plateskirt +20 No
Level 78 (20 for corrupt) Morrigan's leather chaps +23 Yes (not recommended)


[edit] Shields

Either of these shields are highly recommended especially if using thrown items such as darts/knives or crossbow training.

Requirement level Item Range attack bonus Degrading
Level 1 Book of Balance +4 No
Level 1 Unholy Book +8 No


[edit] Boots

Boots are greatly overlooked when range training. Many people wear their Climbing boots or Dragon boots, but purchasing Snakeskin boots for the extra +3 range bonus is worth it.

Requirement level Item Range attack bonus Degrading
Level 30 Snakeskin boots +3 No
Level 40 Ranger boots +8 No


[edit] Rings

Some people may wish to wear a Ring of wealth, which is understandable, but those that wish to wear void armour may want to go for the range bonus rings (since void doesn't have any ranged attack bonuses).

Requirement level Item Range attack bonus Degrading
Level 1 (rank 100+ at Mobilising Armies) Ruby ring (i) +3 No
Level 1 Archers' ring +4 No
Level 1 (rank 100+ at Mobilising Armies) Diamond ring (i) +4 No
Level 1 (rank 200+ at Mobilising Armies) Dragonstone ring (i) +5 No
Level 1 (rank 300+ at Mobilising Armies) Onyx ring (i) +6 No
Level 1 (rank 300+ at Mobilising Armies) Archers' ring (i) +8 No


[edit] Gloves

Requirement level Item Range attack bonus Degrading
Level 42 Void knight gloves +0 No (requires void robe, void top, ranger helm)
Level 1 Combat Bracelet +7 No
Level 1 Regen bracelet +7
Level 40 Green d'hide vamb +8 No
Level 50 Blue d'hide vamb +9 No
Level 60 Red d'hide vamb +10 No
Level 70 Black d'hide vamb +11 No
Level 1 Gloves (barrows) +12 No


[edit] Amulet

Requirement level Item Range attack bonus Degrading
Level 1 Amulet of glory +10 No
Level 1 Amulet of fury +10 No
Level 1 Amulet of ranging +15 No


[edit] Recommended Weapons

The following table shows you what the best advised equipment is to train ranging. For ammunition its recommended you use iron or steel arrows and use Ava's attractor or accumulator. Bronze knifes are strongly recommended over any other knife due to the fact of lower cost and more availability on the Grand Exchange.

Requirement Level Weapon Ranged attack bonus Ammunition Alternatives
Level 1 Shortbow +8 Bronze arrow and Iron arrow Bronze knife
Level 5 Oak shortbow +14 Bronze arrow to Steel arrow Bronze knife
Level 20 Willow shortbow +20, +22 Bronze arrow to Mithril arrow Bronze knife
Level 30 Maple shortbow +29 Bronze arrow to Adamant arrow Dorgeshuun crossbow, Bronze knife
Level 40 Yew shortbow +47, +49 Bronze arrow to Rune arrow Dorgeshuun crossbow, Sacred clay bow
Level 50 Magic shortbow +69, +71 Bronze arrow to Rune arrow Zanik's crossbow, Bronze knife, Iron knife, Steel knife
Level 61 Rune crossbow +90 Up to runite bolts Zanik's crossbow, Bronze knife, Iron knife, Steel knife

Some users may be tempted to buy a Dark bow at level 60 but it isn't recommended to train with, due to its slow attack speed and the fact that other players may be able to steal your kills.

The Crystal bow (level 70 range with at least 51 agility) costs a lot of money initially, but offers the greatest experience of all save cannoning and red chinchompas. The price also decreases each time the bow is recharged, from a starting price of 900k to 180k.

Bone bolts can only be used with the Dorgeshuun crossbow or Zanik's crossbow. Zanik's crossbow requires The Chosen Commander.

If you have the required 55 Slayer for broad-tipped bolts, use them as they are cheaper than adamant bolts, but as strong as adamant bolts.

[edit] Recommended Equipment

Requirement level Item
Level 1 Leather armour, Leather chaps
Level 20 Studded leather armour, Coif
Level 30 Snakeskin armour
level 40 Dragonhide armour, Stealing Creation armour
Level 42 Void Knight equipment(can be used till 99, has great accuracy bonus and max hit bonuses)
Level 50 Blue dragonhide armour
Level 60 Red dragonhide armour
level 70+ Black dragonhide armour, Blessed dragonhide coif, Armadyl armour


[edit] Monsters

[edit] Levels 1 to 10

Monster Pros Cons
Chickens Feathers and raw chicken can be sold, feathers are stackable Low health = little experience
Cows Cowhide can be sold Cowhides are not stackable
Rock crabs Low defence but high Hitpoints. Often Crowded
Man/Woman Located all over RuneScape, Drops Herbs and level 1 Clue scrolls Low health = little experience
Goblins Drops level 1 clue scrolls Low health = little experience
Experiments Great XP, have 100 HP, and their max hit is 1. Requires quest Creature of Fenkenstrain, often crowded, only drops bones.


[edit] Levels 10 to 20

Monster Pros Cons
Chickens
  • Feathers and raw chicken can be sold.
  • Can be tiresome, Low health = little experience.
Cows
  • Cowhide can be sold.
  • Cowhides are not stackable
Rock crabs
  • Low defence, but high Hitpoints.
  • Often crowded
Man/Woman
  • Located all over RuneScape,
  • Drops herbs and level 1 Clue scrolls
  • Low health = little experience.
Slayer Monsters
  • Slayer experience in addition of combat experience.
  • Can be slow experience
Goblins
  • Drops level 1 clue scrolls.
  • Low health = little experience
Experiments
  • Great experience, have 100 hitpoints and their max hit is 1.
  • Requires quest Creature of Fenkenstrain, often crowded, only drops bones.
Chaos Druids
  • Very good drops, hit low.
  • Often crowded


[edit] Levels 20 to 30

Monster Pros Cons
Cows
  • Cowhide can be sold or tanned for more money.
Rock crabs
  • Low defence, but high HP.
Experiments
  • Great XP, have 100 HP and their max hit is 1.
Slayer monsters
  • Slayer xp in addition of combat xp.
Goblins
  • Drops level 1 clue scrolls.
  • Low health = little experience
Hill Giant
  • Sometimes drops limpwurt roots, drops big bones, which can be used to train prayer, area has many safespot.
  • Very crowded
Bears
  • Large groups of bears can be found by the mine North-East of Ardougne.
  • Usually not  very crowded
  • Furs can be sold for a small profit
  • Very little bears found in Runescape, with the exception of the mine North-East of Aroudogne


[edit] Levels 30 to 40

Monster Pros Cons
Rock crabs
  • 50 HP, low offence and defence stats.
  • Gets crowded.
Slayer Monsters
  • Gives additional slayer xp.
  • Some monsters cannot be ranged, or it is inefficient to try to range them.
Hill Giant
  • Good drops.
  • Often crowded.
Experiments
  • Great XP, have 100 HP and their max hit is 1.
Guards (with crossbow)
  • Close to towns and banks, fast deposit of attained items, drops bolts.
  • Bad drops.


[edit] Levels 40 to 50

Monster Pros Cons
Moss Giants
  • Excellent drops, including high level herb and seed drops.
*Can be hard to get to.Usually quite crowded, giants can hit fairly high.
Hill Giants near the Observatory
  • Low defense and maximum hit, good for quick training.
Ice Giants in Ice dungeon
  • Safe spots available, high Hitpoints and low defence.
  • Aggressive Ice Warriors nearby that can interrupt training.
  • May be dangerous for lower-leveled rangers.
Ice Warriors in Ice dungeon
  • Good drops, safe spots available.
  • Extremely aggressive.
Slayer monsters
  • Excellent Slayer experience.
  • Some monsters cannot be Ranged.
Rock Crabs in Relleka
  • Low Defence and maximum hits, but high Hitpoints makes for good training.
  • Often extremely crowded.One of the harder places to get to.
Experiments in Fenkenstrain's dungeon
  • High Hitpoints, low Defence.
  • Can get quite crowded.
Ogres in the Lathas Combat Training Camp
  • Shoot from behind the fence and you can't be damaged. Requires Biohazard quest.
  • May be dangerous for low-leveled players, as Ogres are aggressive.
Dwarfs in the tunnel underneath White wolf mountain.
  • Good charm droppers.
Green Dragons in the Chaos tunnels
  • Excellent money making and experience.
Zombies in the Stronghold of Security

[edit] Levels 50 to 60

  • Yaks, requires The Fremennik Isles quest completed to the part where the players go to Neitiznot.
  • Rock crab
  • red spiders in the varrock sewers, they are easy to hit,in a multi-combat area and as players tend to go after the moss giants over crowding is not an issue. they don't have good drops however.
  • Hill giant
  • Ice giant
  • Moss giant
  • Green Dragon are a good way of making money too, if you pick up the bones and hides and sell them in the Grand Exchange.
  • Slayer monsters
  • Experiments
  • Ogres in the Lathas Combat Training Camp; shoot from behind the fence and you can't be damaged. (Requires Biohazard quest.) Also near Castle Wars; hide behind the wall or plants.
  • Guard in Ranging Guild, They have low defence levels and high HP, very good for training.

[edit] Levels 60 to 70

[edit] Levels 70 to 80

Monster Pros Cons
Fire giants
  • Valuable drops, good source of charms

  • Accurate and strong hits
  • Some training areas are crowded
Slayer monsters
  • Gives additional Slayer experience

  • Some cannot be safe-spotted, and it is not always more efficient to range certain monsters
Green dragons
Greater demons
  • Can be safe-spotted
  • Level 3 clues
  • Hard to reach
  • Most other drops are poor
  • Drops must be telegrabbed
Lesser demons
  • Low defence and high hitpoints
  • Safe spots in some areas
  • Drops are considered quite worthless
Yaks
  • Quite high hitpoints, yet low combat level and maximum hit
  • Drops can aid in crafting.
Aviansie
Ogres in the Lathas' Combat Training Camp
  • Can shoot from behind the fence to prevent damage.
Experiments
  • Great experience, have 100 hitpoints and their max hit is 1.
  • No drops
  • Usually crowded
TzHaar monsters
  • Fast experience
  • Commonly drop valuable Onyx bolt tips
  • Many safe spots
  • Often crowded
  • Hits are strong and accurate

[edit] Levels 80 to 90

Monster Pros Cons
Green Dragon
  • Dragon Bones/Hides make lots of cash
  • Safe Spots
  • Can get overcrowded
  • Often Visited By Revenants
Blue dragon
  • Dragon Bones/Hides make lots of cash
  • Safe Spots
  • Can get overcrowded
  • Baby blue dragons can distract you.
Black Demon
  • Safe Spots
  • Good drops
  • Good charm dropper
  • Can hit 16 (20 on familiars)
Yak
  • Great XP at any level.
  • Overcrowded
  • Not many good drops
Fire Giant
  • Safe spots
  • Good drops
  • Great charm dropper.
Ogres in the Lathas Combat Training Camp
  • Safe spots
  • Drops lots of seeds which can be sold, or used to train Farming.
Aviansies
  • Great drops.


[edit] Levels 90 to 99

Monster Pros Cons
Green Dragon
  • Can be fairly crowded, and areas in the Wilderness are often visited by Revenants.
Blue Dragon
  • Safe spots are available.
  • Valuable drops.
  • Sometimes crowded at peak times.
Red dragon
  • Valuable drops.
  • Inconveniently located, and widely distributed.
Slayer monsters
  • Excellent Slayer experience.
  • Some cannot be safe-spotted, and it is not always more efficient to range certain monsters.
Tormented Demon
  • Very strong, located in a multi-combat area.
Fire Giant
  • Safe spots are available.
  • High charm drop rate.
  • Good drops.
Aviansie
  • Often overcrowded
  • Located in the God Wars Dungeon.
Yak
  • High hitpoints, therefore more experience.
  • Low maximum hit.
  • Crowded.
  • No valuable drops.
Ogres in the Lathas Combat Training Camp
  • Safe spot:shoot from behind the fence and you can't be damaged.
Ogres near Castle Wars on the way to Yanille.
  • Safe spots: Shoot from behind the bush and you can't be hit.
  • Low defence.
  • Somewhat dangerous for players with low combat, as Ogres can hit fairly hard.
Pest Control
  • Many monsters to attack.
  • Opportunity to spend Pest points on more Ranged experience.
  • Reduced experience.


[edit] Other Methods of Training

[edit] Red Chinchompa use guide

[edit] Locations

[edit] Inventory

Optional, recommended in Chaos Tunnels and Ape Atoll Dungeon

[edit] Armour

[edit] Experience gain

Red chinchompas are undoubtedly the fastest ranged experience within the game, but they're also the most expensive. The most economical location for training is the Ape Atoll Dungeon. The ranged experience you receive depends upon your armour, your ranged level, and whether or not you're using ranging potions. An average setup will provide you with the following estimated experience per hour.

  • 85 = 120-130k xp each hour
  • 86 = 120-130k xp each hour
  • 87 = 120-140k xp each hour
  • 88 = 130-150k xp each hour
  • 89 = 140-160k xp each hour
  • 90 = 150-170k xp each hour
  • 91 = 155-175k xp each hour
  • 92 = 160-180k xp each hour
  • 93 = 165-195k xp each hour
  • 94 = 170-200k xp each hour
  • 95 = 175-205k xp each hour
  • 96 = 180-210k xp each hour
  • 97 = 190-220k xp each hour
  • 98 = 200-230k xp each hour
  • 99 = 210-240k xp each hour

[edit] Chinchompa use guide

[edit] Locations

  • Skeletons in Ape Atoll Dungeon (Monkey Madness required to a certain extent)
  • Mummies in the Chaos Tunnels
  • NOTE: If going to Ape Atoll dungeon, when you kill the skeletons, you generally get bones starting to pile up on each other. You don't want this as your spawns will be slow. Pick the bones up and spread them out so that one bone is on its own spot. This will spawn all bones at same time rather than just one bone at a time. Also go to a populated world, which will give you faster spawns.

[edit] Cannon use guide

A Dwarf Multi-Cannon

[edit] Locations

[edit] Restrictions

[edit] Inventory