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Pay-to-play Fishing training

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This article is about members' methods of training the Fishing skill. For non-members methods of training Fishing, see Free-to-play Fishing training.
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Fishing spot
Fishing rod detail

This guide describes the most effective pay-to-play methods to train the Fishing skill. Fishing is a gathering skill which involves catching raw fish at fishing spots. Fishing requires a range of tools such as crayfish cages and fishing rods, most of which are already stored in a player's tool belt when their account is created. Catching some kinds of fish also requires players to use various types of bait, one of which is used up each time that a fish is caught. Levelling up the Fishing skill increases the rate at which players catch fish and gain experience while fishing. As players level up, they also gain the ability to catch fish which award greater amounts of experience when they are caught.

Fishing bait detail

The experience rate estimates in this guide do not incorporate the use of any experience boosting items or bonus experience. They also assume that players do not bank the raw fish that they catch. Banking fish decreases the amount of experience players can gain per hour and, as most raw fish are not very valuable, is usually not worth the time taken from Fishing training. Players using the Evolution of Combat mode can drop raw fish by adding the raw fish to their action bar and pressing the associated keybind to drop the fish. As opposed to dropping items directly from the inventory using their right-click drop option, dropping raw fish via the action bar does not interrupt fishing.

Useful equipmentEdit

Fishing outfitEdit

Fishing outfit equipped

Wearing components of the fishing outfit gives a percentage increase in the amount of base experience gained while fishing. There are four pieces in the set: the hat, jacket, waders, and boots. Each item can be purchased for 140 reward tokens from the Fish Flingers minigame, therefore purchasing all of the set's pieces costs 560 tokens. If all pieces of the set are worn, an additional set bonus effect is given.

Image Name Experience boost
Fishing hat Fishing hat 1%
Fishing jacket Fishing jacket 1%
Fishing waders Fishing waders 1%
Fishing boots Fishing boots 1%
Set bonus 1%
Total experience boost 5%

Shark outfitsEdit

Fury shark head chathead
Fury shark outfit equipped

Parts of shark outfits could be won as a prize from Treasure Hunter between the 26 March and 30 March 2015. The shark outfit, burnt shark outfit and tiger shark outfit consist of head slot, body slot, leg slot, hand slot and feet slot items. When wearing a complete version of any of these three outfits, players gain the following bonuses:

  • Ability to toggle between receiving fish while fishing, or having fish be destroyed as they are caught (via a right-click option on the head slot item).
  • Chance of catching a fish is increased by 5%.
  • Living rock creatures in the Living Rock Caverns will not be aggressive towards players.
  • If a player owns a complete fishing outfit, then they will receive its 5% increased base experience effect while wearing a shark outfit.

Players who won all pieces of the shark outfit, burnt shark outfit and tiger shark outfit could combine these outfits' components to form the fury shark outfit. This outfit gives superior benefits to those given by the other shark outfits. Players gain the following bonuses from a fury shark outfit:

  • Ability to toggle between receiving fish while fishing, or having fish be destroyed as they are caught (via a right-click option on the head slot item).
  • Chance of catching a fish is increased by 7% (as opposed to 5% with the other shark outfits).
  • Living rock creatures in the Living Rock Caverns will not be aggressive towards players.
  • If a player owns a complete fishing outfit, then they will receive its 5% increased base experience effect while wearing a shark outfit.
  • 10% chance of catching two fish at once while fishing, giving double experience.
  • 60-70% chance of not using up bait when a fish is caught.

Call of the sea aurasEdit

Legendary call of the sea aura detail

Call of the sea auras increase a player's chance of catching a fish by a fixed percentage while they are activated. These auras' effects last for one hour after they are activated. Players may use 5 or 10 vis wax to extend a call of the sea aura's activation time by 50% or 100% (costing 30,200 or 60,400). This effect must be applied before the aura is activated. Once a call of the sea aura has been used the player must wait 3 hours before using it again. Call of the sea auras can be bought using Membership loyalty points. All lower tiers of the aura must be owned before a higher tier aura can be purchased.

Tier Increase Loyalty point cost
Individual Cumulative
1 Call of the sea aura Call of the sea 3% 5,000 5,000
2 Greater call of the sea aura Greater call of the sea 5% 14,000 19,000
3 Master call of the sea aura Master call of the sea 7% 33,500 52,500
4 Supreme call of the sea aura Supreme call of the sea 10% 58,500 111,000
5 Legendary call of the sea aura Legendary call of the sea 15% 119,000 230,000

Volatile clay harpoonsEdit

Volatile clay harpoon detail

Players can use reward points from the Stealing Creation mini-game to purchase proto-tools and volatile clay tools. These items can be transformed into a selection of skill related tools, including sacred clay harpoons and volatile clay harpoons. These harpoons can be right-clicked to grant Fishing bonus experience (it is not necessary for the harpoons to be wielded to gain bonus experience). Players are advised to play Stealing Creation within a group of players co-operating in non-combat games to deplete all sources of clay available more quickly. Once all the clay available in a game has been depleted the game will end early, allowing players to gain reward points in shorter amounts of time.

Both proto-tools and volatile clay tools cost 20 reward points per tool to purchase. When converting a proto-tool the player can chose which skilling tool it will become, but converting a volatile clay tool creates a random skilling tool. A volatile clay harpoon grants 29,340 Fishing bonus experience, while sacred clay harpoons grant 24,450 Fishing bonus experience. A skilling tool created from a volatile clay tool can be reverted back to the volatile clay tool and then converted again to potentially give a different tool. This may be done up to 10 times (the volatile clay tool is destroyed upon the 10th reversion); each reversion causing the tool formed from the volatile clay tool to have 10% less bonus experience available to be granted. Both sacred clay and volatile harpoons retain their form after being drained of bonus experience, and players can then use 20 reward points to recharge the depleted tools rather than purchasing new tools. Because of this players can maximise the amount of Fishing bonus experience that they obtain from their reward points by initially purchasing a volatile clay tool and then transforming and reverting the skilling tools created until a volatile clay harpoon is obtained. Players can then continue recharging the volatile clay harpoon, claiming 29,340 Fishing bonus experience from it each time they obtain 20 reward points.

Players with at least level 80 in Woodcutting, Hunter, Fishing and Mining will be able to gather clay from all possible locations in a game of Stealing Creation. With these levels players can gather enough clay during a game of Stealing Creation to gain 24 reward points per game that they play. Assuming games of Stealing Creation are completed in around 12 and a half minutes, players can complete 4.8 games of Stealing Creation per hour and earn 115.2 reward points per hour - enabling them to obtain 140,832 Fishing bonus experience an hour.

Summoning familiarsEdit

Granite lobster

There are three Summoning familiars available which invisibly boost a player's Fishing level while they are summoned. This does not let a player access higher level content, but allows them to fish at a slightly faster rate.

Image Name GE cost of pouch Summoning level required Fishing levels boosted Familiar duration (minutes)
Granite crab pouch Granite crab 173 16 1 18
Ibis pouch Ibis 2,108 56 3 38
Granite lobster pouch Granite lobster 3,214 74 4 47


Decorated fishing urn detail

Urns can be used to gain additional Fishing experience while training. When held in the inventory, urns are filled as the player catches fish. Only base experience gains counts towards filling the urn. Full urns can be teleported away to receive additional experience, equivalent to 20% of the Fishing experience gained while filling the urn. Only one urn is filled at a time, though players may own up to a total of 10 full urns. If a player owns 10 full fishing urns they must teleport at least 1 away before they can fill more urns. Urns are only tradeable in their (nr), non-runed, forms. In order to use a fishing urn the player must add a water rune to it; this makes the urn untradeable.

Image Name Crafting level required to add rune GE price of non-runed urn Charges gained from Type of fish Experience required to fill Experience gained from teleporting
Cracked fishing urn Cracked fishing urn 2 484 Fish up to and including level 10 Raw shrimps
Raw crayfish
Raw minnow
Raw karambwanji
Raw sardine
Raw herring
750 150
Fragile fishing urn Fragile fishing urn 15 467 Fish up to and including level 30 The above, plus:
Raw anchovies
Raw mackerel
Raw trout
Raw cod
Raw pike
Slimy eel
Raw salmon
1,750 350
Fishing urn Fishing urn 41 554 Fish up to and including level 50 The above, plus:
Frog spawn
Raw tuna
Raw rainbow fish
Raw cave eel
Raw lobster
Raw bass
Leaping trout
Raw swordfish
2,500 500
Strong fishing urn Strong fishing urn 53 395 Fish up to and including level 70 The above, plus:
Raw lava eel
Leaping salmon
Raw monkfish
Raw karambwan
Leaping sturgeon
3,000 600
Decorated fishing urn Decorated fishing urn 76 1,534 Fish up to and including level 96 The above, plus:
Raw shark
Raw sea turtle
Raw manta ray
Raw cavefish
Raw rocktail
Raw tiger shark
9,500 1,900


Crimson skillchompa detail
Crimson skillchompa equipped

Skillchompas can be equipped while fishing to increase the rate at which fish are caught. They also prevent players from needing to use bait while catching fish. When fishing with skillchompas equipped, a skillchompa is consumed each time the player's character attempts to fish - even if the action is unsuccessful. If a player successfully gains experience from catching a raw fish while fishing with a skillchompa then they receive an additional 10% of the normal base experience. Each time a fishing attempt is unsuccessful a player gains 5% of the bonus experience that they would have received if the attempt was successful. For example when fishing rocktails players gain 380 experience each time they successfully catch a rocktail when not using skillchompas; using skillchompas grants 418 experience upon successfully catching a rocktail and 20 experience each time the player is unsuccessful.

At level 99 Fishing using cobalt skillchompas to fish rocktails gives around 88,000 experience an hour if no other experience boosting items are used (compared to 45,000 an hour when not using skillchompas). In an hour of fishing using this method around 1,150 cobalt skillchompas are used (costing 717,600) while 160 rocktails are obtained (worth 454,400). If using cobalt skillchompas while barbarian fishing, a player with level 99 Fishing would receive around 92,000 experience an hour, as opposed to 80,000 experience an hour without using skillchompas, and use around 1,400 cobalt skillchompas (costing 873,600).

Image Name Fishing level required Chance of catching fish increased by GE price per skillchompa
Cobalt skillchompa Cobalt skillchompa 31 1% 624
Viridian skillchompa Viridian skillchompa 41 2% 772
Azure skillchompa Azure skillchompa 51 3% 1,082
Crimson skillchompa Crimson skillchompa 61 4% 1,579

Whopper-baiting scrimshawEdit

Whopper-baiting scrimshaw detail

Whopper-baiting scrimshaws can be activated to give players a chance of attracting a big fish while fishing. This awards additional Fishing experience although the big fish are never successfully caught by the player (the player only catches a regular version of the fish). Whopper-baiting scrimshaws can be activated and deactivated when the player chooses, providing that a 10 second cooldown has passed. The inferior whopper-baiting scrimshaw gives a 15% chance of attracting a big fish to gain more experience and requires level 70 Fishing to use. The inferior scrimshaw is tradeable, costing 912,264, and lasts for 3 hours. The superior whopper-baiting scrimshaw gives a 20% chance of attracting a big fish to gain more experience and requires level 80 Fishing to use. The superior scrimshaw lasts for 4 hours but it is untradeable. Players who have level 85 Fletching can unlock the ability to make superior whopper-baiting scrimshaws by gathering all 4 fragments of the whopper-baiting scroll in Player-owned ports. The superior scrimshaw can then be crafted from 10 ancient bones.

The additional experience gained from the scrimshaw attracting a big fish is equivalent to a proportion of the experience that is gained upon catching a normal fish while fishing, and varies depending on the type of fish being caught. When fishing at fishing spots which grant more than one kind of fish, players have a chance of catching big fish version of all the normal types of fish that they can catch. Inferior and superior scrimshaws award the same amount of additional experience for catching a big fish.

While barbarian fishing players would receive approximately 3,200 additional experience an hour using a whopper-baiting scrimshaw at level 70 Fishing and around 4,000 additional experience an hour using the scrimshaw with level 99 Fishing. At level 99 Fishing, a whopper-baiting scrimshaw would give around 3,600 additional Fishing experience per hour while catching rocktails. However, when accounting for the time taken to bank raw rocktails due to using this scrimshaw instead of signs of the porter, players could gain only approximately 45,500 experience per hour (as opposed to 45,000 experience an hour while using signs of the porter). The benefit of using a scrimshaw while fishing rocktails would be further decreased if players were using items such as fishing urns. Using these items would reduce the amount of inventory spaces available to hold raw rocktails and so increase frequency of banking.

Image Name Experience gained from catching normal fish Experience gained from attempting to catch big fish Additional experience gained from scrimshaw
Raw trout Raw trout 50 65 15
Raw salmon Raw salmon 70 90 20
Leaping trout Leaping trout 50 78 18
Leaping salmon Leaping salmon 70 112 42
Leaping sturgeon Leaping sturgeon 80 129 49
Raw rocktail Raw rocktail 380 580 200


Fremennik longboat decoration detail

With at least level 63 in the Construction skill players can build an aquarium in their player-owned house for 200,000. Players have a chance of finding golden fish eggs while fishing certain types of aquarium-related fish and can obtain and prawn balls while fishing after an aquarium is built. For each golden fish egg received players unlock a prawn perk. Prawn perks include the ability to do fly fishing and barbarian fishing without bait. When opening prawn balls players may find decorations which can be placed in their aquarium to gain an increased chance of finding golden fish eggs from a specific fishing spot, as well as a 2% increase in experience received while fishing at the location. The tribal mask decoration provides these bonuses while fly fishing at Shilo Village, the Fremennik longboat decoration provides these bonuses while barbarian fishing at Otto's Grotto and the Vorago decoration provides these bonuses while fishing in the Living Rock Caverns.



See here to calculate how many raw fish will be obtained during training.

Levels Method Experience per hour Alternative methods
1-20 Crayfish 11,500
20-70 Fly fishing 17,000-57,000 Players can gain equal experience rates through barbarian fishing between levels 58-70 Fishing.
70-99+ Barbarian fishing 63,000-80,000 Players can catch cavefish from level 85-90 Fishing.
At level 90 players can start fishing rocktails. These give 40,000 experience at level 90 and up to 45,000 experience an hour with level 99.

Levels 1-20: crayfishEdit

Raw crayfish detail

At level 1 Fishing players should begin catching raw crayfish. Fishing crayfish gives around 11,500 Fishing experience an hour between levels 1 and 20 Fishing. Assuming a player has no previous experience in the Fishing skill, they should be able to achieve these levels in around 23 minutes. Locations to catch crayfish include east of Lumbridge church and along the northern shore of the lake in Taverley, near Nicholas Angle. No bait is required when catching crayfish.

Levels 20-70: fly fishingEdit

Raw trout detail

At level 20 Fishing players should start training by fly fishing raw trout. At level 30 Fishing players gain the ability to catch raw salmon and will begin to catch a mix of both trout and salmon while fly fishing. This gives between 17,000 and 57,000 Fishing experience per hour, with level 20-70 Fishing. Feathers, costing 25 each, are the required bait for fly fishing. There are several locations where players can fly fish trout and salmon, including east of Gunnarsgrunn, at the River Lum in Lumbridge, and in Shilo Village (if the Shilo Village quest has been completed). To fly fish, players must use the "lure" option, as opposed to the "bait", on fishing spots found in these locations.

From level 58 Fishing onwards players may begin to catch both leaping trout and leaping salmon using barbarian fishing techniques. Catching these fish gives the same amount of Fishing experience per fish caught as catching raw trout and raw salmon. Also, fish are caught at a similar rate using both barbarian fishing techniques and through fly fishing. This means that the two methods give a similar experience rates between levels 58 and 70 Fishing. Barbarian fishing requires level 30 in both Strength and Agility and grants small amounts of Strength and Agility experience for each fish caught.

Level Experience per hour (fly fishing)
20 17,000
25 19,000
30 30,000
35 34,000
40 36,000
45 39,000
50 42,000
55 46,000
60 50,000
65 55,000
69 57,000

Levels 70-99+: barbarian fishingEdit

Leaping sturgeon detail

At level 70 players gain the ability to catch leaping sturgeon and should begin training by barbarian fishing leaping trout, leaping salmon and leaping sturgeon. This gives around 63,000 experience an hour at level 70 Fishing and up to 80,000 experience an hour at level 99 Fishing. Players are also awarded 4, 5 or 7 experience each in both Strength and Agility each time they catch a leaping trout, leaping salmon or leaping sturgeon. Barbarian fishing requires completion of the part of barbarian training which allows players to use a heavy fishing rod. Additionally level 45 Strength and Agility is required in order to catch all three types of fish. Feathers (costing 25) or fishing bait (costing 5) are required to catch these fish. The only location where these fish can be caught is the lake near the hut of Otto Godblessed at the top of Baxtorian Falls.

Level Experience per hour (barbarian fishing)
70 63,000
99 80,000

Alternative method: living rock caverns (levels 85-99+)Edit

Raw rocktail detail

With at least level 85 players can start fishing in the Living Rock Caverns. Between levels 85 and 90 Fishing players can catch raw cavefish. At level 90 Fishing players can start fishing raw rocktails. In comparison to barbarian fishing, cavefish and rocktails are obtained at a much slower rate. Therefore fishing at the Living Rock Caverns can be used as less intensive training method at these levels. Players can also train on these fish to gain some profit. Raw rocktails are worth 2,840 each and raw cavefish are worth 2,233 each. Fishing bait is required to catch cavefish; when accounting for the cost of this players profit 2,228 per raw cavefish caught. Accounting for the cost of living minerals, the bait required to catch rocktails, players can profit 2,572 per raw rocktail caught. A pulley lift which can be used to bank raw fish is located near the entrance to the Living Rock Caverns. Alternatively, players with at least level 6 Divination can use signs of the porter to bank their raw fish (see this calculator to calculate the cost of using signs of porter to send raw fish to the bank).

Cavefish shoals and rocktail shoals are located in the western part of the Living Rock Caverns. The Living Rock Caverns are inhabited by aggressive living rock protectors and living rock strikers, though these creatures will only attack players who come within close proximity of them. Wearing any complete shark outfit will prevent the living rock creatures from being aggressive to the player. Wearing a complete magic golem outfit also has this effect, though it is recommended that players use a shark outfit or fishing outfit rather than the magic golem outfit if possible. Players may also find it useful to fish on world 84, the official Living Rock Caverns' world, as the presence of other players can reduce the chance of being attacked by the creatures.

Fishing rocktails gives between 40,000 experience an hour, with level 90 Fishing, and 45,000 experience per hour, with level 99 Fishing. A player with level 99 Fishing can catch around 120 raw rocktails an hour, giving a profit of 308,640 (not accounting for the cost of signs of the porter).

Alternative methods of gaining experienceEdit

Completing questsEdit

See here for a list of quests that grant Fishing experience on completion.

Fish FlingersEdit


Players gain Fishing experience as a reward on completion of a game of the Fish Flingers Distraction and Diversion. The maximum amount of experience that can be gained per game ranges between 137 and 23,197 experience, with levels 1-99 Fishing. Each game of Fish Flingers lasts 10 minutes and there is a 10 minute waiting period between games. Players can access Fish Flingers by speaking to any of the fishermen found at fishing spots throughout Gielinor and requesting to be teleported to the Distraction and Diversion's lobby. In the waiting period between games players can continue to train Fishing by leaving Fish Flingers via the exit portal in the lobby, which returns them to the fishing spot that they were teleported from. The fishermen will announce when there are a few minutes left before a game starting - it is not necessary to enter the Fish Flingers lobby before this point. Accounting for the waiting period between games a player with 99 Fishing could gain up to 69,591 Fishing experience an hour by playing 3 games of Fish Flingers and additionally gain 33,333 experience through training with barbarian fishing, assuming that the player is able to train for 25 minutes in between games of Fish Flingers, which would give the player a total of 102,924 experience an hour.

There are no level requirements to play Fish Flingers, but players must have a Fish Flingers entry ticket for each game that they play. 2 entry tickets can be claimed daily by speaking to any fisherman, if the player has less 10 entry tickets. If the player has 15 or fewer entry tickets, then additional tickets may be gained from fishing at fishing spots, while playing Fish Flingers or exchanging 100 reward tokens at a Fisherman. There is no limit to the number of games a player may participate in per day aside from the entry ticket requirement.

The aim of Fish Flingers is to identify the correct combination of bait, hook, weight and location to catch different kinds of fish. Each player may gain one hint towards a combination by asking a fisherman for advice before a game starts, either at fishing spots or in the Fish Flingers lobby. While in a game, players can discover further correct combinations through trial and error. It is highly recommended that players play this Distraction and Diversion on the official Fish Flingers world (world 89) in order to share information about combinations with other people playing the Distraction and Diversion. As the experience awarded for playing Fish Flingers is based on the score obtained, players should aim to maximise their score when playing. Players can achieve the maximum of 48 score by fulfilling the following criteria:

  • Catching over 130 fish (5 points)
  • Catching 3 big fish (6 points, 2 points per big fish)
  • Assisting other players to catch 6 big fish (6 points)
  • Have a total weight of fish caught of 10,000 or more (20 points)
  • Catch a heaviest fish with a weight of 199 (3 points)
  • Catch all 6 fish using the 100%/perfect combination (8 points)

To fulfil these requirements players should prioritise catching the heaviest kind of fish, as this will allow them to simultaneously increase their total weight, total number of fish caught and catch a fish with a high weight. Players can also increase the number of fish that they catch by quickcasting. To do this players should quickly re-click a fishing spot each time a fish is caught, in order to skip the animation for casting the fishing rod.

Complexity 2 FishingEdit

Raw cave moray detail

Players who are familiar with the Dungeoneering skill can gain Fishing experience by collecting raw fish from fishing spots while completing dungeons. To do this more effectively players should complete small solo dungeons with the dungeon complexity setting set to 2. With these settings, dungeons created will contain large numbers of fishing ponds and also be more straightforward to complete than dungeons of a higher complexity. While completing the dungeon players should open rooms as usual, but take time to deplete all fishing spots that are encountered. Once the player has opened all the rooms in the dungeon and depleted all available fishing spots then they should leave the dungeon (without killing the boss and ending the dungeon).

Fishing in dungeons requires players to use feathers, which can be purchased from the Smuggler upon starting a dungeon. Completion of tasks in the Daemonheim task set will allow players to receive rusty coins when a dungeon starts, which can be used to buy feathers. 100 rusty coins are given per task that has been completed. Completion of the medium tasks in the task set may also be helpful to players, as this allows 40 law runes and 40 cosmic runes to be claimed from the Smuggler at the start of every dungeon. These runes can be used to create and teleport to gatestones for faster navigation.

A player with level 99 Fishing can obtain around 100,000 Fishing experience an hour when fishing in c2 solo small floors. The fishing spots spawned in a dungeon are scaled according to a player's Fishing level: for example a player with level 99 Fishing completing a solo dungeon would mostly find fishing spots containing raw cave morays and raw blue crabs. Players with lower Fishing levels would find fishing spots requiring lower Fishing levels to fish at, which give raw fish that give less fishing experience.

Players wishing to train both their Woodcutting and Fishing skills can use this method to obtain experience in Fishing and Woodcutting simultaneously. If wishing to obtain additional experience in Woodcutting, players must have a hatchet. Woodcutting inside dungeons involves an alternative set of hatchets which can only be used while dungeoneering and which may be stored in the specific Dungeoneering toolbelt. Players can then complete the method mentioned previously while additionally depleting all trees encountered. Players with level 99 in Fishing and Woodcutting can gain around 80,000 Woodcutting experience and 82,000 Fishing experience per hour using this method.

Divine fishing bubblesEdit

Divine fishing bubble detail

Divine locations are items which can be made using the Divination skill. Divine locations can be placed to create a gathering node from which players can harvest raw materials. Players can harvest from a divine location even if they do not have the Divination level required to make it. A placed divine location lasts approximately 30 seconds before disappearing. Players can gain a limited amount of resources from divine locations per day, with the daily limit resetting at 00:00 UTC each day. A player's daily limit of resources depends on their total level, up to a maximum of 250 resources with a total level of 2,500 or more (see the daily limit calculator on the divine location page). 20 or 40 vis wax can be used to increase a player's daily limit by 50% or 100% once per day, costing 120,800 or 241,600. Gathering most resources contributes 1 resource towards the daily limit per item received, however some resources contribute more towards the daily limit. For example, each time a raw rocktail is obtained from a divine rocktail bubble counts as 4 resources towards the daily limit.

As players may only create one divine location per day, it is beneficial for players to harvest from divine locations as part of a group so that they can gain access to multiple divine locations. When other players harvest from a divine location, the player who placed the location gains the benefit of a 40% chance of receiving additional noted items as they harvest from their divine location. Harvesting a noted resource awards the same experience and contribution to a player's daily limit as harvesting an unnoted resource. Harvesting noted resources allows a player to gain more resources from a single divine location and therefore reduces the number of divine locations that they must use to reach their daily limit of resources. A good place to find other players to harvest divine locations with is near Challenge Mistress Fara and the lodestone in Burthorpe on world 2, especially around the time of day when the daily limit resets.

Players can gather from divine fishing bubbles if they have the required Fishing level. When gathering from divine fishing bubbles players will gain raw fish. Raw fish are obtained at a rapid rate and grant experience equivalent to that which would be received if the raw fish were caught from a fishing spot. Because of this, harvesting from divine fishing bubbles can award players large amount of Fishing experience in a short amount of time. For example harvesting a full inventory of raw rocktails from a divine rocktail bubble gives 10,640 Fishing experience in around 30 seconds.

To gain the most Fishing experience possible from harvesting divine fishing bubbles, players should harvest from bubbles that give the most experience per resource count used. Players should harvest from the highest level divine fishing bubble available to them until level 30 Fishing. Players with Fishing levels between 30 and 89 should harvest from divine salmon bubbles. Players with level 89 Fishing or higher should harvest from divine cavefish bubbles. Wearing components of the fishing outfit increases the experience gained from harvesting divine fishing bubbles.

Image Name Fishing level required to harvest Usage Experience per resource gathered Experience per usage GP per resource gathered Divination level required to make Materials required
Divine crayfish bubble Divine crayfish bubble 1 1 10 10 45 1 5 pale energy
20 raw crayfish
Divine herring bubble Divine herring bubble 10 1 30 30 35 11 5 flickering energy
20 raw herring
Divine trout bubble Divine trout bubble 20 1 50 50 25 20 15 bright energy
20 raw trout
Divine salmon bubble Divine salmon bubble 30 1 70 70 69 30 45 glowing energy
20 raw salmon
Divine lobster bubble Divine lobster bubble 40 2 90 45 185 41 70 sparkling energy
20 raw lobster
Divine swordfish bubble Divine swordfish bubble 50 2 100 50 547 53 70 gleaming energy
20 raw swordfish
Divine shark bubble Divine shark bubble 76 2 110 55 968 79 60 lustrous energy
20 raw shark
Divine cavefish bubble Divine cavefish bubble 89 3 300 100 2,233 89 70 radiant energy
20 raw cavefish
Divine rocktail bubble Divine rocktail bubble 91 4 380 95 2,840 91 80 luminous energy
10 raw rocktail

Money making using the Fishing skillEdit

Fishing a divine rocktail bubbleEdit

Level required Time per instance Experience per instance GP per instance Details of method
90 Fishing
91 Divination
40 seconds 18,600 140,400 Money making guide/Fishing a divine rocktail bubble

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