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Due to an update, this article may be out of date.
Reason: Update:The Return of Line Firemaking! xp/hr
You can help improve this page by editing it.
"Pay to play fm training" redirects here. For Farming training, see Farming training.
This article is about the members' guide. For the free players' guide, see Free-to-play Firemaking training.
Worlds Icon The official worlds for Bonfires are worlds 29 (F2P), 16 (P2P).

This article gives tips on training the Firemaking skill for Members. Firemaking is trained in much the same way in F2P as in P2P; however, Members offers some additional content to firemaking such as eucalyptus, teak, mahogany, magic, and elder logs, the ring of fire, flame gloves, and the inferno adze. Members Firemaking also offers burning shades in Mort'ton, but for actual Firemaking training the vast majority of people burn logs. Firemaking is essentially a money-losing skill, but can be much less expensive to train than other skills usually considered to be buyables such as Herblore, Crafting, Prayer, Smithing, or Construction.

Training[]

Equipment[]

The only equipment needed for training Firemaking is a tinderbox, which is used to light logs on fire and is automatically stored in every player's tool belt, meaning that it is unnecessary to buy one or keep one in the bank.

The ring of fire and the flame gloves can be worn with a Firemaking level of 62 and 79 respectively and grant respective experience bonuses of 2% and 2%. When worn together, however, they give a 5% Firemaking experience bonus. They are both obtained as rewards from the All Fired Up minigame after completing the All Fired Up quest.

Name Experience boost
Ring of fire Ring of fire 2%
Flame gloves Flame gloves 2%
Set bonus 1%
Total experience boost 5%

Pitch can[]

The pitch can is a tradeable Firemaking enhancer that significantly speeds up Firemaking. When using a pitch can at a bonfire it will reduce the ticks between adding logs from 6 to 5 ticks allowing around 200 additional logs to be burnt per hour. While line firemaking the pitch can reduces the time for lighting a log from 6 ticks to 1 tick, giving a significant experience/hour improvement.

A full can will contain 2,000 charges, and each log burned will use 1 charge. Effects that burn multiple logs the same tick such as Pyromaniac will not consume extra charges. Recharging a pitch can takes about 7-10 minutes and multiple pitch cans can be charged at the same time so owning multiple is optimal.

Summoning familiars[]

There are 4 familiars which can be used to help train Firemaking.

While beast of burdens are not Firemaking familiars, they can hold logs and allow players to burn more logs in one trip.

Image Name GE cost of a pouch Summoning level required Familiar duration Boost Buff
Pyrelord pouch Pyrelord 1,951 46 Summoning 32 mins +3 Firemaking
(Invisible)
+10 XP when lighting a normal fire with any log.
  • Doesn't work on Bonfires
Forge regent pouch Forge regent 2,544 76 Summoning 45 mins +4 Firemaking
(Invisible)
+10 XP when lighting a normal fire with any log.
  • Doesn't work on Bonfires
Lava titan pouch Lava titan 4,276 83 Summoning 61 mins +10 Firemaking
(Invisible)
None.
Reborn phoenix pouch Reborn phoenix 7,491 84 Summoning 30 mins +12 Firemaking
(Invisible)
7% chance to burn 2 logs at once when using bonfires.
  • Including the Prifddinas Bonfires and Portable Braziers

Augmented tinderboxes[]

Augmentor detail

Players with at least level 22 Invention can discover how to create Pyro-matics. This also unlocks the ability to create augmented crystal tinderboxes by using augmentors on crystal tinderboxes. A tool gizmo may be added to an augmented tinderbox to give it perks. The following perks may be useful to players training Firemaking:

Name Effect Number of ranks
Pyromaniac
Pyromaniac
Has a 0.1% chance per rank of burning all logs of the same type from the inventory. 5
Rapid
Rapid
Has a 5% chance per rank to carry out work at a faster pace. 3
Tinker
Tinker
Has a 5% chance per rank to carry out higher quality work, awarding an extra 25% XP 3
Wise
Wise
When equipped, +1% per rank additional experience, up to 50,000 XP per day. 3

To use an augmented tinderbox’s perks the player must have charges in their charge pack. Use of an augmented crystal tinderbox costs at most 0.31 divine charges from the player’s charge pack per second. This cost can be reduced by researching charge drain improvements or by adding the efficient perk to the item.

Portable braziers[]

Portable brazier detail

Portable braziers are special portable items allowing the player to create a bonfire immediately. Unlike a standard bonfire, these braziers already act as if five players are bonfiring it, allowing all users to gain an additional 14.4% experience when burning logs on it. In addition, like the Prifddinas bonfires, they also have a chance at saving a log.

The bonfires are thus popular for players semi-afking Firemaking training. While the rates are lower than curly roots with Superheat, it does not require players to be as attentive. Portable braziers can often be found at the Shantay Pass at world 100 by dedicated hosts.

Brawling gloves (Firemaking)[]

Brawling gloves (FM) are gloves which are obtained as rare drops from revenants, the Chaos Elemental, rare drop table and pickpocketing Crwys workers. The gloves provide an additional 50% experience when firemaking, but when used at or above level 47 Wilderness, they provide a 300% experience boost instead.

The gloves should be paired with either magic or elder logs depending on how much money the player is willing to use, and used at the lever outside the Mage Arena with a pack yak or pack mammoth to carry logs. Each pair of gloves contains 1202 charges, so a large amount of experience can be gained from the gloves before they disintegrate into dust.

Overview[]

Level required Log type Experience Experience per hour Cost Profit
Per experience Per hour[1]
Regular Bonfire (solo) Bonfire (with >4 others) Bonfire (with >4 others and boosts)[2] Regular[3] Bonfire (solo)[1] Bonfire (with >4 others)[1] Bonfire (with >4 others and boosts)[2] Regular Bonfire (solo) Bonfire (with >4 others) Bonfire (with >4 others and boosts)[2] Profit/loss per log burnt[4] Profit/loss per hour[4]
1 Logs Logs 40 50 52.5 58 48,000 47,500 49,637.5 55,100 7.28 5.82 5.54 5.02 276,450 −196 −215,600
1 Achey tree logs Achey 40 50 52.5 58 48,000 47,500 49,637.5 55,100 24.73 19.78 18.84 17.05 939,550 −894 −983,400
15 Oak logs Oak 60 85 89.25 96 72,000 80,750 84,787.5 91,200 9.85 6.95 6.62 6.16 561,450 −496 −545,600
30 Willow logs Willow 90 105 110.25 115.8 108,000 99,750 104,737.5 110,010 2.76 2.36 2.25 2.14 235,600 −153 −168,300
35 Teak logs Teak 105 120 126 132.2 126,000 114,000 119,700 125,590 1 0.88 0.83 0.79 99,750 −10 −11,000
45 Maple logs Maple[5] 135 135 to 175 140.4 to 182 147.4 to 191.1 162,000 128,250 to 166,250 133,380 to 172,900 140,030 to 181,545 0.8 0.8 to 0.617 0.77 to 0.593 0.73 to 0.565 102,600 −13 −14,300
47 Acadia logs Acadia 140 170.5 187.2 196.5 168,000 171,000 177,840 186,675 3.21 2.5 2.4 2.29 427,500 −355 −390,500
50 Mahogany logs Mahogany 157.5 180 189 198.5 189,000 171,000 179,550 188,575 1.91 1.67 1.59 1.51 285,000 −205 −225,500
54 Arctic pine logs Arctic pine 125 130 136.5 143.3 150,000 123,500 129,675 136,135 2.59 2.49 2.37 2.26 307,800 −229 −251,900
58 Eucalyptus logs Eucalyptus 193 195 204.75 215 231,600 185,250 194,512.5 204,250 3.89 3.85 3.67 3.49 713,450 −656 −721,600
60 Yew logs Yew 202.5 220 270.25 283.8 243,000 247,000 256,737.5 269,610 0.83 0.64 0.62 0.59 158,650 −72 −79,200
75 Magic logs Magic 303.8 309.5 320 336 364,560 294,025 304,000 319,200 1.25 1.23 1.19 1.13 361,000 −285 −313,500
75 Corrupted magic logs Corrupted magic 319 325.5 338.5 355.5 382,800 309,225 321,575 337,725 1.24 1.21 1.16 1.11 374,300 −299 −328,900
90 Elder logs Elder 434.3 450 468 491.4 521,160 427,500 444,600 466,830 20.34 19.63 18.88 17.98 8,393,250 −8,740 −9,614,000
  1. ^ a b c Assumes that 950 logs are burnt per hour.
  2. ^ a b c Boosts refers to the flame gloves and the ring of fire.
  3. ^ Assumes that 1,200 logs are burnt per hour.
  4. ^ a b If creating individual fires and collecting ashes. Profit/loss per hour assumes that 1,100 logs are burnt per hour.
  5. ^ The experience rate of maple logs is dependent on the player's Firemaking level. The table shows two numbers, the first being the experience gained at level 45 Firemaking and the second being the experience gained at level 99 Firemaking.

Assuming that 950 logs are burnt per hour:

  • Players who value their time at under −41,996 coins per hour should burn maple logs.
  • Players who value their time between −41,996 coins per hour and 695,261 coins per hour should burn yew logs.
  • Players who value their time between 695,261 and 20,586,430 coins per hour should burn corrupted magic logs.
  • Players who value their time at over 20,586,430 coins per hour should burn elder logs.

General notes[]

These basics of training Firemaking are relevant on both F2P and P2P.

  • Training Firemaking typically involves training near a bank for the highest efficiency, and repeatedly withdrawing banked logs and burning them.
  • Players can add logs to an existing fire to create a bonfire. Using bonfires yields more experience per log; however, a log is burnt every 6 game ticks (3.6 seconds) rather than every 4 game ticks (2.4 seconds) when lighting fires the normal way. Experience gained is increased per log and is further increased by up to 4% for every other player (up to five) using the same bonfire. With the maximum boost from extra players, the experience/hour for this method provides slightly less experience per hour than lighting the logs individually, but bonfires are semi-afkable and provide the added bonus of not having to run to and from banks.
  • Training at the Lumbridge dungeon bank chest (after Recipe for Disaster) is a highly used location as a fire can be made right outside the bank. Contrary to popular belief, making a fire beside the bank is faster than making it beside the stool. Making the fire next to the bank will allow you to not have to manually click to move, otherwise, you will have to manually move to the stool, place the fire and move back. (Please note as of May 2016, that even though world 16 is the "official" world, you will find many more people on world 100 in Al Kharid by the Shantay Chest burning logs).

Bonfires versus fire lines[]

Typically, people train Firemaking by putting logs into bonfires. However, training Firemaking by making lines of fires is significantly faster (around 20% with magic logs), as it takes only 2/3 as long to light a fire than to add a log to it, which generally more than makes up for the bit of experience lost per log. However, lighting lines of fire takes a great deal more attention, costs marginally more, and doesn't give the chance to get fire spirits.

Combining Woodcutting and Firemaking[]

Woodcutting and firemaking can be combined by cutting an inventory of logs, then burning them. This allows simultaneous woodcutting and firemaking training without the need to buy supplies and visit the bank. The most effective logs to perform this method on are teaks. A great location for this is the teaks by Tai Bwo Wannai. Alternative locations are in the Kharazi Jungle and on Ape Atoll. Using an inferno adze is a good idea.

Logs requiring a higher level than teaks will result in slower woodcutting and firemaking experience per hour because of reduced woodcutting speed.

Prifddinas Bonfire[]

There is a bonfire in Prifddinas in the north-west corner of the Tower of Voices. When burning logs, it gives the same experience as a bonfire with 5 people around it. It also has a chance to save logs.

Level 1-99[]

This section will show the time and number of logs needed to reach level 99 if switching to each newly unlocked log type you can burn as soon as possible, along with the prices of the logs involved.

Level 1-15 - Normal logs[]

Logs The best way to get from level 1 to level 15 is by burning normal logs on a bonfire to which five or more players are contributing, which grants 52.5 experience per log.

  • Experience needed - 2,411
  • Logs needed - 46
  • Time - 166 seconds
  • Logs cost = 13,386

Level 15-30 - Oak logs[]

Oak logs The best way to get from level 15 to level 30 is by burning oak logs on a bonfire to which five or more players are contributing, which grants 89.25 experience per log.

  • Experience needed - 10,952
  • Oak logs needed - 123
  • Time - 443 seconds
  • Logs cost = 72,693

Level 30-35 - Willow logs[]

Willow logs The best way to get from level 30 to level 35 is by burning willow logs on a bonfire to which five or more players are contributing, which grants 110.25 experience per log, at level 35.

  • Experience needed - 9,043
  • Willow logs needed - 83
  • Time - 299 seconds
  • Logs cost = 20,584

Level 35-45 - Teak logs[]

Teak logs The best way to get from level 35 to level 45 is by burning teak logs on a bonfire to which five or more players are contributing, which grants 126 experience per log.

  • Experience needed - 39,106
  • Teak logs needed - 311
  • Time - 19 minutes
  • Logs cost = 32,655

Level 45-50 - Maple logs[]

Maple logs The best way to get from level 45 to level 50 is by burning maple logs on a bonfire to which five or more players are contributing, which grants 140.4 experience per log at level 45 (The experience received from burning maple logs depends on the player's Firemaking level).

  • Experience needed - 39,821
  • Maple logs needed - 284
  • Time - 17 minutes
  • Logs cost = 30,672

Level 50-58 - Mahogany logs[]

Mahogany logs The best way to get from level 50 to level 58 is by burning mahogany logs on a bonfire to which five or more players are contributing, which grants 189 experience per log.

  • Experience needed - 123,133
  • Mahogany logs needed - 652
  • Time - 40 minutes
  • Logs cost = 195,600

Level 58-60 - Eucalyptus logs[]

Eucalyptus logs The best way to get from level 58 to level 60 is by burning eucalyptus logs on a bonfire to which five or more players are contributing, which grants 204.75 experience per log.

  • Experience needed - 49,276
  • Eucalyptus logs needed - 241
  • Time - 15 minutes
  • Logs cost = 180,991

Level 60-75 - Yew logs[]

Yew logs The best way to get from level 60 to level 75 is by burning yew logs on a bonfire to which five or more players are contributing, which grants 270.25 experience per log.

  • Experience needed - 936,679
  • Yew logs needed - 3,466
  • Time - 4 hours
  • Logs cost = 578,822

Level 75-90 - Magic logs[]

Magic logs The best way to get from level 75 to level 90 is by burning magic logs on a bonfire to which five or more players are contributing, which grants 309 experience per log.

  • Experience needed - 4,135,911
  • Magic logs needed - 13,385
  • Time - 13 hours
  • Logs cost = 4,911,500
  • Due to the similar cost of Magic logs and Corrupt magic logs and the slighly higher XP that Corrupt magic logs give, it might be better to use Corrupt magic logs during levels 75-90.

Level 90-99 - Elder logs[]

Elder logs The best way to get from level 90 to level 99 is by burning elder logs on a bonfire to which five or more players are contributing, which grants 468 experience per log.

  • Experience needed - 7,688,099
  • Elder logs needed - 16,427
  • Time - 18 hours
  • Logs cost = 145,132,545

Other methods[]

Completing quests[]

Main article: Quest experience rewards - Firemaking

Some quests grant Firemaking experience. Refer to the main article for more details.

Barbarian Assault[]

Players can gain Firemaking bonus experience as a reward from playing the Barbarian Assault minigame. At level 99 Firemaking it is possible to gain 3,500,000 bonus experience per hour playing hard mode Barbarian Assault waves 6-9, at a cost of 6 Barbarian assault ticket - hard wave 10 per hour. Players may as an alternative gain 2,400,000 bonus experience per hour playing hard mode waves 1-9 without having to pay for the tickets.

In order to play Hard mode Barbarian Assault the normal mode of the minigame must be completed at least once. It is highly recommended for players to reach maximum role levels before starting playing for bonus experiences.

Level 30-99 - Willow logs[]

Willow logs Willow logs are a cheap, albeit slow, route to achieving level 99 in Firemaking. Burning willow logs on a bonfire to which five or more players are contributing grants 110.25 experience per log.

  • Experience needed - 13,021,068
  • Willow logs needed - 118,105
  • Time - 124.3 hours
  • Logs cost = 29,290,040

Time is assuming that 950 logs are burnt per hour.

Level 45-99 - Maple logs[]

Maple logs Maple logs are for the most part the way to go, by burning maple logs instead of willow logs you reduce total time to reach 99 by 40 hours. Burning maple logs on a bonfire to which five or more players are contributing grants an average of 161.2 experience per log (the experience received from burning maple logs depends on the player's Firemaking level).

  • Experience needed - 12,972,919
  • Maple logs needed - 80,477
  • Time - 84.7 hours
  • Logs cost = 8,691,516

Time is assuming that 950 logs are burnt per hour.

Level 60-99 - Yew logs[]

Yew logs Yew logs are yet another alternative method to reach 99. Burning yew logs on a bonfire to which five or more players are contributing grants 270.25 experience per log. Burning yew logs is a much faster method of reaching 99 than burning maple or willow logs, but it is (usually) considerably more expensive. (At current GE prices, burning yews incurs an approximately equal cost when compared with willow logs, since the greater cost per log is offset by the lower number of logs required). As such, only players who value their time between −41,996 coins per hour and 940,548 coins per hour should burn yew logs.

  • Experience needed - 12,760,689
  • Yew logs needed - 47,219
  • Time - 49.7 hours
  • Logs cost = 7,885,573

Time is assuming that 950 logs are burnt per hour.

Level 83-99 - Curly roots[]

Curly root At level 83 Firemaking, curly roots, which yield 378.5 experience each, can be burned in special firepits found in the Jadinko Lair. They must first be chopped from curly (not straight) jade roots hanging from the ceiling near the slayer monsters there, requiring 83 Woodcutting. Four roots are received for each vine chopped, the vines chop quickly even at only 85 Woodcutting. At the minimum required levels with a ring of fire, players can expect to receive approximately 250,000 Firemaking experience per hour as well as approximately 23,500 Woodcutting experience. At high levels with full lumberjack clothing, the inferno adze, flame gloves and the ring of fire equipped, players can expect to receive approximately 35,000 Woodcutting experience as well as approximately 305,000 Firemaking experience per hour and over 1,100 jadinko favour, making this method the third-best in experience per hour. This method is behind burning magic or elder logs on five-player bonfires with flame gloves and the ring of fire equipped, in terms of experience per hour. However, this method of training Firemaking is free, potentially profitable, and as with most firemaking training semi-afkable. It is also a nice change from burning logs on bonfires all the time. With the Superheat Form prayer a player can receive over 670,000 Firemaking experience per hour, making this the best method in-game.

However, the Superheat curse prevents players from gaining Jadinko favour, as it's only gained when the roots are placed into the firepits. In addition, it requires a bit more attention compared to burning logs.

Trivia[]

  • After completion of the quest All Fired Up, players may play a minigame where they light beacons to obtain items that are helpful in training firemaking. These include the ring of fire, the flame gloves, and the inferno adze.
  • When worn together, the Ring of fire and Flame gloves give +5% experience total when burning logs.
  • The inferno adze randomly burns logs while woodcutting. This means when using the inferno adze Firemaking experience is gained as a bonus while training woodcutting, allowing players to go longer before banking, fletching, or lighting their logs.
  • Many players power-cut teak logs to achieve 99 Woodcutting. Gaining 13,000,000 woodcutting experience cutting teaks with an inferno adze would give approximately 4,820,000 Firemaking experience extra, this is an average of 2.7 Woodcutting experience for every 1 Firemaking experience. As the inferno adze requires 92 firemaking, it may be useful to get 92 firemaking before doing any serious amount of Woodcutting for experience. This method is especially useful for curly roots, where more than one root can be incinerated by the inferno adze at a time.
  • The Book of Char can be used if you have completed The Firemaker's Curse, it will give double the experience for walking over logs, but dropping the logs beforehand is very tedious. A much more efficient way of getting logs lined up on the ground is to fill BoBs with logs and dismiss them in a line. This allows a player to run continuously over the same line, burning 1 log in each stack of logs at a time, gaining a large amount of exp in the limited time the Book is activated.
  • Driftwood found on Uncharted Isles grants higher experience than Elder logs at a level 92 requirement, and can be a nice extra to burn. Unfortunately, they're not easy to get in large quantities, making it an unreliable training method at best.
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