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{{2007 article}}
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{{External|os}}
  +
{{Otheruses|the regular potion}}
{{oupotion}}
 
  +
{{Oupotion}}
{{Infobox Item
+
{{Item
|name = Overload
 
  +
|version1=(1)|version2=(2)|version3=(3)|version4=(4)
|AKA = Ovl
 
  +
|defver=4
|image = [[File:Overload (4).png]] [[File:Overload (3).png]] [[File:Overload (2).png]] [[File:Overload (1).png]]
 
  +
|name1=Overload (1)|name2=Overload (2)|name3=Overload (3)|name4=Overload (4)
|release = [[7 October]] [[2009]]
 
 
|image1=[[File:Overload (1).png]]|image2=[[File:Overload (2).png]]|image3=[[File:Overload (3).png]]|image4=[[File:Overload (4).png]]
|update = High-level Herblore Potions
 
 
|release=[[7 October]] [[2009]]
|members = Yes
 
 
|update=High-level Herblore Potions
|quest = No
 
 
|members=Yes
|tradeable = no
 
|equipable = No
+
|quest=No
 
|tradeable=No
|edible = Yes
 
|stackable = No
+
|equipable=No
 
|edible=Yes
|store = No
 
  +
|stackable=No
|high = 132
 
  +
|disassembly=Yes
|low = 88
 
  +
|noteable=Yes
|value = 220
 
  +
|value1=110|value2=165|value3=220|value4=275
|destroy = Drop
+
|destroy=Drop
|examine = X doses of overload potion.
 
  +
|kept=reclaimable
|weight = 0.5
 
 
|store=No
  +
|examine1=1 dose of overload potion.|examine2=2 doses of overload potion.|examine3=3 doses of overload potion.|examine4=4 doses of overload potion.
  +
|weight1=0.02|weight2=0.025|weight3=0.03|weight4=0.035
  +
|id1=15335|id2=15334|id3=15333|id4=15332
 
}}
 
}}
 
[[File:Overload detail.png|left|50px]]
 
[[File:Overload detail.png|left|50px]]
 
[[File:Overload usage.gif|frame|right|A player drinking a dose of overload]]
'''Overloads''' are [[potion]]s which combine the boosting properties of [[extreme attack]], [[extreme strength]], [[extreme defence]], [[extreme ranging]], and [[extreme magic]] potions. Requiring 96 [[Herblore]] to produce, overloads have the highest Herblore level requirement to make among potions in the game, excluding a few high-level strong potions within [[Daemonheim]].
+
'''Overloads''', also known as '''Ovl''', are [[potions]] which combine the boosting properties of all 5 extreme potions. They are created by combining 3-dose [[extreme attack]], [[extreme strength]], [[extreme defence]], [[extreme ranging]], and [[extreme magic]] potions with a [[clean torstol]]. The process grants 1,000 [[Herblore]] experience and requires level 96 Herblore, which can be boosted but not [[assist system|assisted]]. Four [[Vial|empty vials]] are left over.
  +
  +
Overloads boost [[Attack]], [[Strength]], [[Defence]], [[Ranged]], and [[Magic]] + 15% of the stat level + 3 (a maximum of +17 at level 99) for 6 minutes. Overloads reapply the boosts every 15 seconds, resulting in minimal [[Temporary skill boost|boost decay]] - however, once the overload wears off, the boosts are completely removed. Upon [[death (mechanic)|death]], the effect of overload will also wear off entirely before the 6 minutes is up.
  +
  +
Like all combat stat boosts, the stat increase from overloads increases your damage bonus in 2 ways (values for fastest speed weapons/[[ability damage]] given; scaled up for slower weapons): +2.5 per level to base damage (as your level is higher), and +8 per level after all other modifiers (for having a level above your base level) - a total of +42.5 base damage and +136 to final damage, at level 99 Strength, Magic, and/or Ranged. Effects like [[Void Knight equipment]] apply to the former but not the latter.
   
 
It is a popular misconception that overloads will fully restore a player's stats every 15 seconds. This is untrue, as overloads simply '''reapply the boosts''' every 15 seconds. This property is useful to players who are using [[Saradomin brew]]s to restore life points, as the overload's frequent boosts help to counter the Saradomin brews' stat drain.
Overloads are created by combining 3-dose [[extreme attack]], [[extreme strength]], [[extreme defence]], [[extreme ranging]], and [[extreme magic]] potions with a [[clean torstol]]. The process grants 1,000 Herblore experience. It is possible to make these potions at level 91 herblore with the aid of a spicy stew (with brown spice) getting a +5 level boost. It is recommended to start making them at 94 with the use of a [[God banner]] as it gives you a +2 bonus for 30 minutes. Using a preset inventory with appropriate quantities of each of the six ingredients greatly reduces the time spent banking. The cost of making an overload potion (3) from pre-purchased super potions is {{Coins|{{ovlcost}}}} or {{Coins|{{ovlcost|1/3 round 0}}}} per dose (slightly less with a [[scroll of cleansing]]). Four [[Vial|empty vials]] will be left over afterwards. The [[Assist System]] cannot be used to produce overloads.
 
   
  +
A 3-dose overload costs {{NoCoins|{{ovlcost|1}}|c}} to make from super potions. The [[scroll of cleansing]] can save any of the ingredients of an overload when used, and [[portable well]]s can duplicate overloads completed using them.
Overloads boost [[Attack]], [[Strength]], [[Defence]], [[Ranged]], and [[Magic]] by 3 + 15% of the stat level, for a maximum of +17 at level 99. The increase to the Damage stat in [[Equipment stats]] is +2.5 for each boosted level (+3.75 with dual-wield or 2h, even more with slower weapons), but the effective damage increase is far higher. This boost is affected by other damage modifiers such as the effects of the [[Void Knight equipment]] set, abilities, and the hidden damage modifier on abilities based on weapon speed (see [[Ability book]]).
 
   
  +
==Usage==
On top of the +42.5 damage that overloads give that varies with other damage modifiers, for every level that they boost, overloads also provide a +8 damage boost, which is added on after every other damage modifier has been calculated. With the aforementioned +17 boost to each stat, overloads provide a static +136 damage to all attacks which is unaffected by any damage boosts (e.g. the 5% from [[Void Knight equipment]] or the weapon speed-based penalty modifiers of abilities).
 
  +
Overloads (4 dose) are used as an ingredient in the following [[combination potion]]s:
  +
* [[Holy overload potion]], an overload and prayer renewal potion
  +
* [[Searing overload potion]], an overload and super antifire potion
  +
* [[Overload salve]], an overload, super antifire, antifire, super antipoison, prayer, and prayer renewal potion
  +
* [[Supreme overload potion]], a more powerful overload
  +
** [[Supreme overload salve]], a more powerful overload salve
  +
* [[Perfect plus]], combining all [[perfect juju potion]]s
   
  +
When making combination potions with the [[scroll of cleansing]], overloads can be saved.
This boost is renewed every 15 seconds for 5 minutes, however if you were to time it, it would be more like 4 and a half minutes. It is a popular misconception that overloads will fully restore a player's stats every 15 seconds. This is untrue, as overloads simply reapply '''their boosts''' every 15 seconds. This property is useful to players who are using [[Saradomin brew]]s to restore lifepoints, as the overload's frequent boosts help to counter the Saradomin brews' stat drain. After the five minutes is up, the overload's stat boosts will wear off entirely.
 
   
  +
Once creation of combination potions has been unlocked, it is generally cheaper to use one of the overload combinations instead of normal overloads, as each combination potion is 6 doses of overload made from 4 doses. For example, a holy overload costs {{coins|{{GEP|Prayer renewal (4)}}+{{GEP|Crystal flask}}}} in addition to the overload ({{coins|{{GEP|Prayer renewal (4)}}+{{GEP|Crystal flask}}+{{ovlcost|4/3}} round 0}} total), whereas 6 doses of normal overload costs {{coins|{{ovlcost|2}}}} - so holy overload is effectively a saving of {{coins|{{ovlcost|2/3}}- ({{GEP|Prayer renewal (4)}}+{{GEP|Crystal flask}}) round 0}}. ''For more details, see {{sl|Calculator:Herblore/Combination potions|Overload variants}}.''
Upon [[death]], the effect of overload will also wear off entirely before the five minutes is up.
 
   
  +
==Creation==
After the [[Evolution of Combat]] update, overloads can now be used in the [[Wilderness]].
 
  +
It is possible to make overloads at level 90 Herblore with the aid of a spicy stew (with brown spice) getting a +6 level boost; it is also possible to create them at level 89 Herblore, using the artisan skills boost from an [[advanced pulse core]]. However, the most reliable and longest-lasting boost is a [[God banner]], which provides a +2 bonus for 30 minutes. Using a preset inventory with appropriate quantities of each of the 6 ingredients greatly reduces the time spent banking.
   
==Creating==
 
[[File:Overload usage.gif|frame|A player drinking a dose of overload]]
 
 
{{Infobox Recipe
 
{{Infobox Recipe
 
|name = Overload (3)
 
|name = Overload (3)
|image = [[File:Overload (3).png]]
 
 
|skill = Herblore
 
|skill = Herblore
 
|skillXP = 1000
 
|skillXP = 1000
Line 49: Line 63:
 
|members = Yes
 
|members = Yes
 
|mat1 = Extreme attack (3)
 
|mat1 = Extreme attack (3)
 
|mat1price = {{GETotal|Super attack (3)|Clean avantoe}}
|mat1qty = 1
 
|mat1img = [[File:Extreme attack (3).png]]
 
|mat1price = {{GEP|Super attack (3)}} + {{GEP|Clean avantoe}}
 
 
|mat2 = Extreme strength (3)
 
|mat2 = Extreme strength (3)
 
|mat2price = {{GETotal|Super strength (3)|Clean dwarf weed}}
|mat2qty = 1
 
|mat2img = [[File:Extreme strength (3).png]]
 
|mat2price = {{GEP|Super strength (3)}} + {{GEP|Clean dwarf weed}}
 
 
|mat3 = Extreme defence (3)
 
|mat3 = Extreme defence (3)
 
|mat3price = {{GETotal|Super defence (3)|Clean lantadyme}}
|mat3qty = 1
 
|mat3img = [[File:Extreme defence (3).png]]
 
|mat3price = {{GEP|Super defence (3)}} + {{GEP|Clean lantadyme}}
 
 
|mat4 = Extreme magic (3)
 
|mat4 = Extreme magic (3)
 
|mat4price = {{GETotal|Super magic potion (3)|Mud rune}}
|mat4qty = 1
 
|mat4img = [[File:Extreme magic (3).png]]
 
|mat4price = {{GEP|Super magic potion (3)}} + {{GEP|Mud rune}}
 
 
|mat5 = Extreme ranging (3)
 
|mat5 = Extreme ranging (3)
 
|mat5price = {{GETotalqty|name1=Super ranging potion (3)|name2=Grenwall spikes|qty2=5}}
|mat5qty = 1
 
|mat5img = [[File:Extreme ranging (3).png]]
 
|mat5price = {{GEP|Super ranging potion (3)}} + {{GEP|Grenwall spikes|5}}
 
 
|mat6 = Clean torstol
 
|mat6 = Clean torstol
|mat6qty = 1
 
|mat6img = [[File:Clean torstol.png]]
 
 
|mat6price = gemw
 
|mat6price = gemw
 
}}
 
}}
   
  +
===Creation costs===
==Creating==
 
  +
{{see also|Calculator:Herblore/Extreme potions#Overload}}
 
{| class="wikitable"
 
{| class="wikitable"
 
 
! colspan="6" |Super potions
 
! colspan="6" |Super potions
 
|-
 
|-
  +
! rowspan="2" |Product:
!Ingredients
 
  +
![[File:Super attack (3).png|link=Super attack]]
  +
![[File:Super strength (3).png|link=Super strength]]
  +
![[File:Super defence (3).png|link=Super defence]]
  +
![[File:Super magic potion (3).png|link=Super magic potion]]
  +
![[File:Super ranging potion (3).png|link=Super ranging potion]]
  +
|-
 
![[Super attack]]
 
![[Super attack]]
 
![[Super strength]]
 
![[Super strength]]
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![[Super magic potion]]
 
![[Super magic potion]]
 
![[Super ranging potion]]
 
![[Super ranging potion]]
  +
|-
  +
|[[File:Herblore-icon.png|link=Herblore]] Level
  +
|45
  +
|55
  +
|66
  +
|76
  +
|72
 
|-
 
|-
 
|Primary
 
|Primary
|[[Clean irit|Irit]]
+
|[[File:Clean irit.png|link=Clean irit]] [[Clean irit|Irit]]
|[[Clean kwuarm|Kwuarm]]
+
|[[File:Clean kwuarm.png|link=Clean kwuarm]] [[Clean kwuarm|Kwuarm]]
|[[Clean cadantine|Cadantine]]
+
|[[File:Clean cadantine.png|link=Clean cadantine]] [[Clean cadantine|Cadantine]]
|[[Clean lantadyme|Lantadyme]]
+
|[[File:Clean lantadyme.png|link=Clean lantadyme]] [[Clean lantadyme|Lantadyme]]
|[[Clean dwarf weed|Dwarf weed]]
+
|[[File:Clean dwarf weed.png|link=Clean dwarf weed]] [[Clean dwarf weed|Dwarf weed]]
 
|-
 
|-
 
|Cost
 
|Cost
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|-
 
|-
 
|Secondary
 
|Secondary
|[[Eye of newt]]
+
|[[File:Eye of newt.png|link=Eye of newt]] [[Eye of newt]]
|[[Limpwurt root]]
+
|[[File:Limpwurt_root.png|link=Limpwurt root]] [[Limpwurt root]]
|[[Whiteberries]]
+
|[[File:White_berries.png|link=Whiteberries]] [[White berries]]
|[[Potato cactus]]
+
|[[File:Potato cactus.png|link=Potato cactus]] [[Potato cactus]]
|[[Wine of Zamorak]]
+
|[[File:Wine of Zamorak.png|link=Wine of Zamorak]] [[Wine of Zamorak]]
 
|-
 
|-
 
|Cost
 
|Cost
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|172.5
 
|172.5
 
|162.5
 
|162.5
  +
|-
  +
!Profit/Loss<ref group="note">This portion of the table assumes all ingredients are bought and sold on the Grand Exchange. Vials of water included.</ref>
  +
!{{Coins|{{GEP|Super attack (3)}}-{{GEP|Eye of newt}}-{{GEP|Clean irit}}-{{GEP|Vial of water}}}}
  +
!{{Coins|{{GEP|Super strength (3)}}-{{GEP|limpwurt root}}-{{GEP|Clean kwuarm}}-{{GEP|Vial of water}}}}
  +
!{{Coins|{{GEP|Super defence (3)}}-{{GEP|white berries}}-{{GEP|Clean cadantine}}-{{GEP|Vial of water}}}}
  +
!{{Coins|{{GEP|Super magic potion (3)}}-{{GEP|potato cactus}}-{{GEP|Clean lantadyme}}-{{GEP|Vial of water}}}}
  +
!{{Coins|{{GEP|Super ranging potion (3)}}-{{GEP|wine of Zamorak}}-{{GEP|Clean dwarf weed}}-{{GEP|Vial of water}}}}
 
|-
 
|-
 
! colspan="6" |Extreme potions
 
! colspan="6" |Extreme potions
 
|-
 
|-
  +
! rowspan="2" |Product:
!Ingredients
 
 
![[File:Extreme attack (3).png|link=Extreme attack]]
 
![[File:Extreme strength (3).png|link=Extreme strength]]
 
![[File:Extreme defence (3).png|link=Extreme defence]]
 
![[File:Extreme magic (3).png|link=Extreme magic]]
 
![[File:Extreme ranging (3).png|link=Extreme ranging]]
  +
|-
 
![[Extreme attack]]
 
![[Extreme attack]]
 
![[Extreme strength]]
 
![[Extreme strength]]
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![[Extreme magic]]
 
![[Extreme magic]]
 
![[Extreme ranging]]
 
![[Extreme ranging]]
  +
|-
  +
|[[File:Herblore-icon.png|link=Herblore]] Level
  +
|88
  +
|89
  +
|90
  +
|91
  +
|92
 
|-
 
|-
 
|Primary
 
|Primary
|[[Super attack]]
+
|[[File:Super attack (3).png|link=Super attack]] [[Super attack]]
|[[Super strength]]
+
|[[File:Super strength (3).png|link=Super strength]] [[Super strength]]
|[[Super defence]]
+
|[[File:Super defence (3).png|link=Super defence]] [[Super defence]]
|[[Super magic potion]]
+
|[[File:Super magic potion (3).png|link=Super magic potion]] [[Super magic potion]]
|[[Super ranging potion]]
+
|[[File:Super ranging potion (3).png|link=Super ranging potion]] [[Super ranging potion]]
 
|-
 
|-
 
|Secondary
 
|Secondary
|[[Clean avantoe|Avantoe]]
+
|[[File:Clean avantoe.png|link=Clean avantoe]] [[Clean avantoe|Avantoe]]
|[[Clean dwarf weed|Dwarf weed]]
+
|[[File:Clean dwarf weed.png|link=Clean dwarf weed]] [[Clean dwarf weed|Dwarf weed]]
|[[Clean lantadyme|Lantadyme]]
+
|[[File:Clean lantadyme.png|link=Clean lantadyme]] [[Clean lantadyme|Lantadyme]]
|[[Ground mud runes]]
+
|[[File:Ground mud runes.png|link=Ground mud runes]] [[Ground mud runes]]
|5 [[Grenwall spikes]]
+
|[[File:Grenwall spikes 5.png|link=Grenwall spikes]] 5 [[Grenwall spikes]]
 
|-
 
|-
 
|Cost
 
|Cost
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|{{Coins|{{GEP|Clean dwarf weed}}}}
 
|{{Coins|{{GEP|Clean dwarf weed}}}}
 
|{{Coins|{{GEP|Clean lantadyme}}}}
 
|{{Coins|{{GEP|Clean lantadyme}}}}
|{{Coins|{{GEP|mud rune}}}}<ref>Ground mud runes are untradeable; this is the price for a mud rune.</ref>
+
|{{Coins|{{GEP|mud rune}}}}<ref group="note">Ground mud runes are untradeable; this is the price for a mud rune.</ref>
 
|{{Coins|{{GEP|grenwall spikes|5}}}}
 
|{{Coins|{{GEP|grenwall spikes|5}}}}
 
|-
 
|-
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|230
 
|230
 
|240
 
|240
|251 <ref>Mixing the potion gives 250 xp, grinding the mud runes gives 1 xp.</ref>
+
|251 <ref group="note">Mixing the potion gives 250 xp, grinding the mud runes gives 1 xp.</ref>
 
|260
 
|260
 
|-
 
|-
 
! colspan="6" |Overload
 
! colspan="6" |Overload
  +
|-
  +
| colspan="6" |[[File:Herblore-icon.png|link=Herblore]] Level: 96
 
|-
 
|-
 
| colspan="6" |[[Extreme attack]], [[Extreme strength]], [[Extreme defence]], [[Extreme magic]], [[Extreme ranging]] and [[Clean torstol]]
 
| colspan="6" |[[Extreme attack]], [[Extreme strength]], [[Extreme defence]], [[Extreme magic]], [[Extreme ranging]] and [[Clean torstol]]
Line 171: Line 208:
 
|-
 
|-
 
| colspan="6" |Total cost (buying Super potions): {{coins|{{GEP|Clean lantadyme}}+{{GEP|Super ranging potion (3)}}+{{GEP|Super magic potion (3)}}+{{GEP|Super attack (3)}}+{{GEP|Super strength (3)}}+{{GEP|Super defence (3)}}+{{GEP|Clean dwarf weed}}+{{GEP|Clean avantoe}}+{{GEP|mud rune}}+{{GEP|grenwall spikes|5}}+{{GEP|Clean torstol}}}}
 
| colspan="6" |Total cost (buying Super potions): {{coins|{{GEP|Clean lantadyme}}+{{GEP|Super ranging potion (3)}}+{{GEP|Super magic potion (3)}}+{{GEP|Super attack (3)}}+{{GEP|Super strength (3)}}+{{GEP|Super defence (3)}}+{{GEP|Clean dwarf weed}}+{{GEP|Clean avantoe}}+{{GEP|mud rune}}+{{GEP|grenwall spikes|5}}+{{GEP|Clean torstol}}}}
  +
|-
  +
| colspan="6" |Total cost (buying Super potions with [[Scroll of cleansing]]): {{coins|{{GEP|Super ranging potion (3)}}+{{GEP|Super magic potion (3)}}+{{GEP|Super attack (3)}}+{{GEP|Super strength (3)}}+{{GEP|Super defence (3)}}+0.9*({{GEP|Clean lantadyme}}+{{GEP|Clean dwarf weed}}+{{GEP|Clean avantoe}}+{{GEP|mud rune}}+{{GEP|grenwall spikes|5}})+{{GEP|Clean torstol}}}}
 
|}
 
|}
   
<references />
+
<references group="note" />
  +
  +
==Disassembly==
  +
{{Disassembly
  +
|version1=(1)|version2=(2)|version3=(3)|version4=(4)
  +
|level = 96
  +
|category = Potions
  +
|category1=1 dose|category2=2 dose|category3=3 dose|category4=4 dose
  +
}}
   
 
==Trivia==
 
==Trivia==
* When first released, overloads could be used in [[Player killing|PvP]] areas, but within 48 hours, this was changed so they cannot be used in any PvP situation, dangerous or safe. This decision has sparked some controversy, as some players believe that extremes and overloads should be available in the Wilderness. Mod Mark has replied that the potions are unavailable in PvP because Herblore level does not affect [[combat level]]; players may therefore be misled and think that a potential target is weaker than they are.
+
* When first released, overloads could be used in [[Player killing|PvP]] areas, but within 48 hours, this was changed so they cannot be used in any PvP situation, dangerous or safe. After the Evolution of Combat update, overloads can be used in the Wilderness.
* Before the release of [[Evolution of Combat]], Overloads had a larger boost and reduced lifepoints by 500 when consumed. Attempting to drink a dose of overload with fewer than 500 life points results in the message "You need more than 500 life points to survive the power of overload."
+
* Before the release of [[Evolution of Combat]], Overloads had a larger boost and damaged life points by 500 (equivalent to 5,000 in the current system) when consumed. Attempting to drink a dose of overload with fewer than 500 life points prompted the message "You need more than 500 life points to survive the power of overload!" Once it wore off, the player would be healed for 500 life points.
 
* According to Jagex, the damage the player received from drinking an overload was because the potion "racks the body with spasms and burns the digestive tract".
 
* According to Jagex, the damage the player received from drinking an overload was because the potion "racks the body with spasms and burns the digestive tract".
* Using overload potions continuously costs a player approximately {{Coins|{{ovlcost|4 round 0}}}} coins per hour. As a result, it is generally only recommended to use them when fighting monsters with fairly decent drops in order to offset the cost.
 
 
   
 
{{Potions}}
 
{{Potions}}
 
[[nl:Overload]]
 
[[nl:Overload]]
 
[[fi:Overload]]
 
[[fi:Overload]]
  +
[[pt:Sobrecarregamento]]

Latest revision as of 12:06, 28 July 2019

This article is about the regular potion. For other uses, see Overload (disambiguation).
For the potion flask version, see Overload flask.

Overload detail
Overload usage

A player drinking a dose of overload

Overloads, also known as Ovl, are potions which combine the boosting properties of all 5 extreme potions. They are created by combining 3-dose extreme attack, extreme strength, extreme defence, extreme ranging, and extreme magic potions with a clean torstol. The process grants 1,000 Herblore experience and requires level 96 Herblore, which can be boosted but not assisted. Four empty vials are left over.

Overloads boost Attack, Strength, Defence, Ranged, and Magic + 15% of the stat level + 3 (a maximum of +17 at level 99) for 6 minutes. Overloads reapply the boosts every 15 seconds, resulting in minimal boost decay - however, once the overload wears off, the boosts are completely removed. Upon death, the effect of overload will also wear off entirely before the 6 minutes is up.

Like all combat stat boosts, the stat increase from overloads increases your damage bonus in 2 ways (values for fastest speed weapons/ability damage given; scaled up for slower weapons): +2.5 per level to base damage (as your level is higher), and +8 per level after all other modifiers (for having a level above your base level) - a total of +42.5 base damage and +136 to final damage, at level 99 Strength, Magic, and/or Ranged. Effects like Void Knight equipment apply to the former but not the latter.

It is a popular misconception that overloads will fully restore a player's stats every 15 seconds. This is untrue, as overloads simply reapply the boosts every 15 seconds. This property is useful to players who are using Saradomin brews to restore life points, as the overload's frequent boosts help to counter the Saradomin brews' stat drain.

A 3-dose overload costs 90,792 coins to make from super potions. The scroll of cleansing can save any of the ingredients of an overload when used, and portable wells can duplicate overloads completed using them.

Usage

Overloads (4 dose) are used as an ingredient in the following combination potions:

When making combination potions with the scroll of cleansing, overloads can be saved.

Once creation of combination potions has been unlocked, it is generally cheaper to use one of the overload combinations instead of normal overloads, as each combination potion is 6 doses of overload made from 4 doses. For example, a holy overload costs 15,704 in addition to the overload (136,755 total), whereas 6 doses of normal overload costs 181,584 - so holy overload is effectively a saving of 44,819. For more details, see Calculator:Herblore/Combination potions § Overload variants.

Creation

It is possible to make overloads at level 90 Herblore with the aid of a spicy stew (with brown spice) getting a +6 level boost; it is also possible to create them at level 89 Herblore, using the artisan skills boost from an advanced pulse core. However, the most reliable and longest-lasting boost is a God banner, which provides a +2 bonus for 30 minutes. Using a preset inventory with appropriate quantities of each of the 6 ingredients greatly reduces the time spent banking.

Overload (3) Overload (3)
Herblore-Make-X GE icon
1,000 XP--
Requirements
Herblore Herblore level96
P2P icon Members onlyYes
Materials
ItemQuantityPriceTotal
Extreme attack (3)Extreme attack (3)16,5436,543
Extreme strength (3)Extreme strength (3)124,02724,027
Extreme defence (3)Extreme defence (3)115,82815,828
Extreme magic (3)Extreme magic (3)112,65512,655
Extreme ranging (3)Extreme ranging (3)126,19126,191
Clean torstolClean torstol15,5485,548
Total price90,792

Creation costs

Super potions
Product: Super attack (3) Super strength (3) Super defence (3) Super magic potion (3) Super ranging potion (3)
Super attack Super strength Super defence Super magic potion Super ranging potion
Herblore-icon Level 45 55 66 76 72
Primary Clean irit Irit Clean kwuarm Kwuarm Clean cadantine Cadantine Clean lantadyme Lantadyme Clean dwarf weed Dwarf weed
Cost 5,305 11,981 4,724 8,002 8,810
Secondary Eye of newt Eye of newt Limpwurt root Limpwurt root White berries White berries Potato cactus Potato cactus Wine of Zamorak Wine of Zamorak
Cost 10 5,190 4,019 5,249 15,400
Experience 100 125 150 172.5 162.5
Profit/Loss[note 1] −19 −2,050 −1,013 −1,560 −3,085
Extreme potions
Product: Extreme attack (3) Extreme strength (3) Extreme defence (3) Extreme magic (3) Extreme ranging (3)
Extreme attack Extreme strength Extreme defence Extreme magic Extreme ranging
Herblore-icon Level 88 89 90 91 92
Primary Super attack (3) Super attack Super strength (3) Super strength Super defence (3) Super defence Super magic potion (3) Super magic potion Super ranging potion (3) Super ranging potion
Secondary Clean avantoe Avantoe Clean dwarf weed Dwarf weed Clean lantadyme Lantadyme Ground mud runes Ground mud runes Grenwall spikes 5 5 Grenwall spikes
Cost 1,151 8,810 8,002 868[note 2] 4,970
Experience 220 230 240 251 [note 3] 260
Overload
Herblore-icon Level: 96
Extreme attack, Extreme strength, Extreme defence, Extreme magic, Extreme ranging and Clean torstol
Experience: 1000
Total experience (from scratch): 2911
Total experience (buying Super potions): 2201
Total cost (from scratch): 98,039
Total cost (buying Super potions): 90,792
Total cost (buying Super potions with Scroll of cleansing): 88,411.9
  1. ^ This portion of the table assumes all ingredients are bought and sold on the Grand Exchange. Vials of water included.
  2. ^ Ground mud runes are untradeable; this is the price for a mud rune.
  3. ^ Mixing the potion gives 250 xp, grinding the mud runes gives 1 xp.

Disassembly

[FAQ] • [doc]

Trivia

  • When first released, overloads could be used in PvP areas, but within 48 hours, this was changed so they cannot be used in any PvP situation, dangerous or safe. After the Evolution of Combat update, overloads can be used in the Wilderness.
  • Before the release of Evolution of Combat, Overloads had a larger boost and damaged life points by 500 (equivalent to 5,000 in the current system) when consumed. Attempting to drink a dose of overload with fewer than 500 life points prompted the message "You need more than 500 life points to survive the power of overload!" Once it wore off, the player would be healed for 500 life points.
  • According to Jagex, the damage the player received from drinking an overload was because the potion "racks the body with spasms and burns the digestive tract".