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Onyx ring (i)

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Onyx ring (i) detail

The onyx ring (i) is an upgraded version of the regular onyx ring. It can be imbued as a reward from Mobilising Armies minigame when the player has a rank of 300+. The player must provide an onyx ring to one of the officers in the Officers' Tower for them to imbue.

The ring, along with the asylum surgeon's ring and the Sixth-Age circuit, are tied for the second-highest strength bonuses of any all-class ring, after the ring of death. The Onyx ring (i), with an armour rating of 22, also has the third-highest armour rating of any ring, after the leviathan ring and the superior leviathan ring which have 41 and 43 respectively.

Combat Stats
RequirementsTier
None75
ClassSlotAttributes
CombatSwords AllRing slotDefence-iconArmour22
Constitution-iconLife points0
WeaponsMainOffPrayer-iconPrayer0
Damage--Damage reduction
Accuracy--PvM: 0%PvP: 0%
Style-Style bonuses
RangeUnknown editStrength-icon21Ranged-icon21Magic-icon21
[FAQ][doc]

Comparison with other ringsEdit

Name Req's Cost Bonuses Notes
Ring of death Ring of death None 24,597,460 CombatSwords 25
Prayer-icon 3
  • Two passive effects: 50% chance of restoring up to 5% adrenaline when a target is killed; teleports the wearer to their respawn point with all of their items when they die, at a cost of 15% charge (effective cost 481,227.9)
  • Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 3,208,186)
Leviathan ring Superior leviathan ring 90 Crafting-icon to make
85 Defence-icon
85 Constitution-icon
100 Pearls Pearls CombatSwords 15
Defence-icon 43
Asylum surgeon's ring Asylum surgeon's ring 85 Defence-icon
All Broken Home Challenges
500,000 (reclaim) CombatSwords 21
  • Two passive effects: 10% chance to prevent adrenaline loss when using threshold abilities; 40% chance to save a quarter of a special attack's base cost (e.g. 60% becomes 45%)
Onyx ring (i) Onyx ring (i) 300 Mobilising Armies rating 776,036
Mobilising Armies icon highscores 144,100
CombatSwords 21
Defence-icon 22
Sixth-Age circuit Sixth-Age circuit The World Wakes
and all optional requirements
Free CombatSwords 21
Defence-icon 12
  • Free to reclaim
Berserker ring (i) Berserker ring (i) 300 Mobilising Armies rating (if purchased using Reward Credits) 259,104
Thaler 180 or
Mobilising Armies icon highscores 205,900
CombatSwords 17
Defence-icon 19
Seers' ring (i) Seers' ring (i) 167,420
Thaler 180 or
Mobilising Armies icon highscores 205,900
Magic-icon 25
Warrior ring (i) Warrior ring (i) 144,536
Thaler 180 or
Mobilising Armies icon highscores 205,900
Strength-icon 25
Archers' ring (i) Archers' ring (i) 72,697
Thaler 180 or
Mobilising Armies icon highscores 205,900
Ranged-icon 25
Berserker ring Berserker ring None 259,104 CombatSwords 12
Defence-icon 5
Seers' ring Seers' ring 167,420 Magic-icon 17
Warrior ring Warrior ring 144,536 Strength-icon 17
Archers' ring Archers' ring 72,697 Ranged-icon 17
Ring of vigour Ring of vigour 62 Attack-icon
62 Dungeoneering-icon
Dungeoneering token 50,000 CombatSwords 12

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