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For this item's main-hand variant, see gravite rapier.
[FAQ] • [doc]

The off-hand gravite rapier is an off-hand melee weapon Dungeoneering reward.

Combat Stats
RequirementsDegradesOff-hand gravite rapier equipped
55 Attack, 45 Dungeoneering30,000 charges
ClassSlot
Attack MeleeShield slot
Tier
55
WeaponsMainOff
Damage-336
Accuracy-983
StyleStab
Range? (edit)
Speed
Fast (3.0s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Degradation and repairEdit

The off-hand gravite rapier has 30,000 charges of combat (a minimum time of 5 hours). Once the charges run out, it will break and become unusable until repaired by the rewards trader at Daemonheim. When first purchased, it will have a 20% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: coins, or a combination of coins and Dungeoneering tokens.

Charge Cost Combination cost
99% 5,000 500 and Dungeoneering token 32.5
90% 50,000 5,000 and Dungeoneering token 325
20% 400,000 40,000 and Dungeoneering token 2,600
0% 500,000 50,000 and Dungeoneering token 3,250

All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.

Store locationsEdit

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
Seller Cost Currency Base stock Members?
Marmaros20,000Dungeoneering tokensNo
Wythien20,000Dungeoneering tokensYes

Glitches Edit

  • Upon release, the game had not coded degradation, causing it to never run out of charges. This was patched on March 2nd, 2015, with the weapon charges working once again. This weapon shared this problem with the off-hand gravite longsword.

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