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For this item's main hand variant, see drygore mace (ice).
For this item's augmented variant, see augmented off-hand drygore mace (ice).
For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, undyed.

The ice-dyed off-hand drygore mace is made by dyeing a off-hand drygore mace with ice dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degrade/repair mechanics as the regular off-hand drygore mace: it degrades to a broken state after 60,000 charges of combat (but loses 2 charges per hit) but can be repaired at Bob in Lumbridge, or at an armour stand.

Combat Stats
RequirementsDegradesDrygore mace (ice) equipped
90 Attack30,000 charges
ClassSlot
Attack MeleeOff-hand slot
Tier
90
WeaponsMainOff
Damage-432
Accuracy-2458
StyleCrush
Range1
Speed
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Repair cost

The base repair cost of the Off-hand drygore mace (ice) when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Disassembly

[FAQ] • [doc]
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