|Release||18 January 2016 (Update)|
|Stacks in bank||Yes|
|High alch||300,000 coins|
|Low alch||200,000 coins|
|Examine||An off-hand mace created from kalphite body parts.|
The blood-dyed off-hand drygore mace is made by dyeing a off-hand drygore mace with blood dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular off-hand drygore mace: it will degrade after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat).
Alternative methods of repair are listed below.
Making a blood dyed off-hand drygore mace costs 2,160,173,356 coins.
|Armour||0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|[FAQ] • [doc]|
The base repair cost of the Off-hand drygore mace (blood) is 1,500,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = cost|cost|1500000|hidden|
|The result will appear here when you submit the form.|
|Item quantity required||1|
|Base junk chance||0.0%|
|5 × Rumbling components||100%|
Blood dyed equipment
Off-hand crush weapons