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For this item's augmented variant, see augmented noxious scythe.
For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, Ice.

Noxious scythe detail

The noxious scythe is a level 90 two-handed melee weapon that can be created at level 90 Crafting by combining a spider leg with Araxxi's fang, both of which are obtained by fighting Araxxor and Araxxi. It is currently the second most powerful two-handed melee weapon outside of Daemonheim, only surpassed by the Zaros godsword. It has the same attack range and mechanics as a halberd.

The scythe will degrade to a broken state after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat). It can be fixed by Repair NPCs such as Bob in Lumbridge, or at an armour stand in a player-owned house. A full repair, without discounts, costs 4,500,000 coins.

Creating a noxious scythe by buying a spider leg yields a profit of 68,806,110 coins.

During Dishonour among Thieves, the player apparition can wield a noxious scythe during the first phase.

The noxious scythe may be augmented using the Invention skill.

Combat Stats
RequirementsDegradesNoxious scythe equipped
90 Attack30,000 charges
ClassSlot
Attack Melee2h slot
TierType
90Halberd
WeaponsMainOff
Damage2011-
Accuracy2458-
StyleSlash
Range2
Speed
Average (3.6s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Repair cost[]

The base repair cost of the Noxious scythe when completely degraded to 0.0% item charge is 4,500,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Special Attack[]

The Noxious scythe has a special attack named Mirrorback, which requires full adrenaline and will summon a mirrorback spider to aid the player. While active, the spider will reduce damage from attacks against the player by 50%, and reflect that damage to the attacker, but it will also be damaged for an equal amount. For instance, if the player is hit by an attack that deals 1000 damage, both the player and the spider take 500 damage, and the attacker receives 500 points of deflection damage. This will last for ten seconds or until the spider loses all 10,000 of its life points, whichever comes first. This special attack does not work against certain attacks, and also cannot deflect damage back to attackers that are immune to deflection damage.

Comparison with other melee weapons[]

Two-handed[]

Name Levels Cost Damage/Accuracy (Tier) Notes
Zaros godsword Zaros godsword 92 Melee 1,014,827,801 2056 / 2577 (92)
  • Has a special attack, Blackhole, which summons a black hole over the player's location for 20 seconds. While this black hole is active, melee damage is increased by 25%, and if your target enters the black hole, it takes 25-50% ability damage every 1.8 seconds. This costs 50% adrenaline and has a 60-second cooldown that is not shared with Berserk.
  • Has an attack range of 1, which is less than the Noxious scythe
  • Degrades: has 60,000 charges of combat, and costs 4,800,000 coins to repair via a Repair NPC, or discounted at an armour stand
Noxious scythe Noxious scythe 90 Melee 227,048,518 2011 / 2458 (90)
Superior Vesta's spear Superior Vesta's spear 88 Melee 16,318,085 1967 / 2343 (88)
  • Has a special attack, Spear Wall, which requires 50% adrenaline. The wielder swings the spear, damaging enemies in a 3x3 grid and reflecting 50% of damage taken for 5 seconds. Using the special attack will take out 0.1% of the weapon's charges.
  • Is currently the strongest weapon available to use against the Corporeal Beast
  • Degrades: has 100,000 charges of combat, and when it runs out of charges degrades to dust.
Annihilation Annihilation 87 Melee 34,261,936 1944 / 2287 (87)
  • Has a special attack, Gravitate, which uses 60% adrenaline. When used, for 30 seconds all successful attacks on your opponent(s) adds a stack (one stack per ability, or two stacks per Legacy Mode auto-attack), which increases your damage by 1% per stack (capping at 20%). The effect resets the timer and stacks if you use the special attack twice before 30 seconds, and the effect and stacks are cleared at the end of the 30 seconds, when an attack misses, or if you switch out your weapon.
  • Degrades: has 60,000 charges of combat, and costs 4,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Dragon Rider lance Dragon Rider lance 85 Melee 44,248,419 1788 / 2458 (85)

Dual-wield[]

Name Levels Cost Damage/Accuracy (Tier) Notes
Khopesh of Tumeken Khopesh of Elidinis Khopesh of Tumeken and Khopesh of Elidinis 92 Melee 360,294,746 (Main hand)
420,911,540 (Off-hand)
883 / 2577 (92)
441 / 2577 (92)
Drygore mace Off-hand drygore mace Drygore Mace and Off-hand drygore mace 90 Melee 22,193,582 (Main hand)
36,894,083 (Off-hand)
864 / 2458 (90)
432 / 2458 (90)
  • Degrades: Both the Main hand and Off-hand have 60,000 charges of combat (but lose 2 charges per hit), and costs 3,000,000 coins and 1,500,000 coins to repair respectively via a Repair NPC, or discounted at an armour stand
  • Main hand mace comes with an additional 9+ prayer bonus while doing the same damage as other drygore weaponry.
Drygore rapier Drygore longsword Off-hand drygore rapier Off-hand drygore longsword Drygore Rapier or Drygore Longsword and Off-hand drygore rapier or Off-hand drygore longsword 90 Melee {18,513,904 (Main hand rapier)
35,884,274 (Main hand longsword)
35,841,340 (Off-hand rapier)
42,116,327 (Off-hand longsword)
1102 / 2458 (90)
551 / 2458 (90)
  • Degrades: Both the Main hand and Off-hand have 60,000 charges of combat (but lose 2 charges per hit), and costs 3,000,000 coins and 1,500,000 coins to repair respectively via a Repair NPC, or discounted at an armour stand
  • Rapiers are stab style. Longsword are slash style. They are otherwise identical.
Elite tetsu katana Elite tetsu wakizashi Elite tetsu katana and wakizashi 88 Melee 1 Tetsu katana
1 Tetsu wakizashi
2 Tetsu sword upgrade kit
15 Plate
1078 / 2343 (88)
539 / 2343 (88)
Superior Statius's warhammer Superior Statius's warhammer 88 Melee 93,172,963 1311 / 2343 (88)
  • Has a special attack, Smash, which requires 35% adrenaline and deals up to 50% more damage and lowers your opponent's Defence level by 30%. It also applies a debuff that increases the target's Affinity values by five for one minute. Using the special will take out 0.1% of its charges.
Superior Vesta's longsword Superior Vesta's longsword 88 Melee 11,591,645 1078 / 2343 (88)
  • Has a special attack, Feint, which requires 25% adrenaline, has increased accuracy, and deals 50-300% ability damage. This attack has variable minimum and maximum hits; the minimum between 50%-83% and maximum 150%-217% above said minimum. Overall it can hit between 50%-300%, but because of this players are less likely to hit spectacularly high or low. Using the special attack will take out 0.1% of the weapon's charges.
  • Degrades: has 100,000 charges of combat, and when it runs out of charges degrades to dust.
Blade of Nymora Blade of Avaryss Blade of Nymora and Blade of Avaryss 85 Melee 3,504,029 (Main hand)
3,410,284 (Off-hand)
768 / 2458 (85)
384 / 2458 (85)
Tetsu katana Tetsu wakizashi Tetsu katana and wakizashi 85 Melee 150 Plate
75 Pearls
2 Tengu tsuba
1041 / 2178 (85)
520 / 2178 (85)

Dyed[]

The noxious scythe can be given a shadow, Third-Age, barrows, blood or ice dye for a cosmetic look. A warning message is given when attempting to dye a plain noxious scythe. Once the dye is applied, the scythe becomes permanently untradeable.

Disassembly[]

[FAQ] • [doc]

Trivia[]

  • Even though the item has a broken inventory sprite, when dropped, it will still look the same as if it was not broken.
  • From its release date to the release of Raids (and two-handed weapon changes), the scythe's range was changed from normal melee distance to that of a halberd.
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