|Release date||10 February 2009 (Update)|
|Quest NPC|| Nomad's Requiem|
Dishonour among Thieves
|Location||Soul Wars, Death's office, Daemonheim, Sliske's lair|
|Sells items||Cashes in Zeal points for rewards.|
|Examine|| • He runs the game around here. |
• The throne looks to be harnessing some sort of energy.
• The mysterious, death-defying Nomad.
|Release date||11 January 2010 (Update)|
|XP per kill||3,488.5 (and 1,151.2 experience)|
|Examine text||The scourge of souls.|
|Release||15 Febuary 2016 (Update)|
|• The scourge of souls.|
• Perhaps proof that no one can cheat death.
|Equipment XP (2H/MH & Armour/OH)|
|0 / 0 / 0|
|? (edit)||? (edit)||? (edit)||9000|
|? (edit)||? (edit)|
|? (edit)||? (edit)||? (edit)||? (edit)|
Nomad is an immensely powerful warrior-mage and the host of the Soul Wars minigame that he created. He will offer free tours of the battlefield along with a short explanation of how the game works, or a book that explains fighting in Soul Wars. The game is just a facade, however, and part of the sorcerer's secret plans that he executes in a huge cave complex beneath Soul Wars Island. Nomad has an unfortunate imp minion called Zimberfizz.
With a combat level of 699, he has the highest combat level of any quest monster in the game. He may be re-fought as a class A boss in the Dominion Tower (after Nomad's Requiem) or twice consecutively in a special match. During Nomad's Elegy, he returns even stronger at level 799 and with 100,000 life points for each of his 4 phases.
Nomad was orphaned at a young age and the resulting grief drove him insane.
Nomad built the Soul Obelisk, a powerful artefact featuring in the Soul Wars game, and used it to gain immense power from souls by channeling their energy into a throne of his making in secret. It is believed he did this to prepare to usurp a former master. He attempted to achieve this by harnessing the soul energy from the throne, supplied by the people playing Soul Wars on the surface.
However, by 169, Zimberfizz began to suspect something and recruited an adventurer to check out Nomad's tent. They entered it and discovered Nomad's temple, where they oversaw the man himself being threatened by a trio of elite dark warriors, whom he easily killed. Upon noticing the adventurer, Nomad warned them not to go any farther, but they did so anyway and, working their way through the temple, confronted Nomad on his throne.
Upset that the adventurer came despite his warnings, he was convinced that they were another assassin sent by the Master. Even though the player can convince him that they are not an assassin, he refuses to let them leave as he is worried that someone else may know and attacks the adventurer. He initially had the upper hand in the battle with various extremely powerful attacks, but was eventually defeated by the adventurer, stating that "[they] have doomed this world" before falling to the floor.
After the adventurer told Zimberfizz that Nomad was dead, Zimberfizz initially did not believe it and the two returned to the throne room. The adventurer kicked Nomad to show that he was actually dead. Due to his "death", Zimberfizz became the new Soul Wars host and planned to bottle up the obelisk's souls to sell them. After the two leave, however, Nomad gets back up on his feet, revealing himself to be alive after the battle and teleports to an unknown location.
After the death of Guthix and the dawn of the Sixth Age, Nomad's actions remained largely unknown until the events of Dishonour among Thieves, in which Zamorak asks the adventurer to find him and recruit him in his heist. The adventurer encounters Nomad being attacked by Death, who claims that Nomad has stolen souls that belong to the Underworld, and that he himself is supposed to be dead. However, the player does take Nomad away, and Nomad becomes a key part of the heist team, tasked to steal the Stone of Jas. During this time, Nomad's Master from Nomad's Requiem was revealed to have been one of several over the years, an unnamed traitor to the Zamorakian cause. He also revealed that he had begun to train in Divination. When the foreshadows of the heist team are defeated, Nomad reveals his true identity and is against the Zamorakian cause, and tries to claim at least a piece of the Stone of Jas, throwing his spear at the player.
If the player throws the spear back at Nomad, it will hit him and he will not get a piece of the Stone. Angry, he calls the World Guardian a mercenary. If the player dodges or blocks the spear, he will grab a piece of the Stone, awed by his power and becomes stronger. He then taunts the team on how Zamorak cowers in his hideout, making others do his dirty work for him. Zamorak then appears, angry at Nomad's deception and knocks him to the ground. Before the god can deliver the final blow, however, Nomad teleports out to an unknown location.
During Nomad's Elegy, Nomad attempted to siphon all the dead souls of Gielinor to create a god in the Grim Underworld, with his allies Legio Septimus and the "true" Order of Ascension. However, his schemes were thwarted again by the same Adventurer who defeated him at his throne room with the help of Death, Icthlarin, Zanik, Jessika or Korasi (depending who was killed by Wizard Grayzag in The Void Stares Back), Xenia, and Hazelmere. At the end of the quest, the player is given the choice to kill Nomad. If the player decides to kill him, the camera will pan away as the player executes him with his own spear. If the player lets him live, he will ask why he is being shown mercy despite his actions, but shortly after he says that, Sliske appears and teleports Nomad away against his will. Regardless if he is killed or not, Sliske will take Nomad with him for unknown purposes.
Powers and abilitiesEdit
Nomad is an extremely powerful warrior-mage who siphons souls from the Soul Obelisk to increase his power. He is also very skilled in several areas, as he built the Soul Obelisk and the temple underneath his tent himself. Zimberfizz states that Nomad "certainly knows his ways around Slayer monsters" and caught Zimberfizz with a magic box.
Nomad is capable of using a wide variety of magic, as he uses various teleports to both escape and drag his opponents to him. His knowledge of magics allows him to make clones of himself which are capable of inflicting damage despite not being real. He can charge up powerful attacks such as Disintegrate and Soul Blast. The result of him absorbing countless souls via the Soul Obelisk grants Nomad great power, as he is capable of killing Sliske's Elite Wights in one hit. Nomad can also use his staff as a melee and ranged weapon, shown during Dishonor Among Thieves where he throws it at the player and in Nomad's Elegy where he uses it as a fast melee weapon. He is also capable of resurrecting the dead, although it is unknown to what extent.
Nomad can also absorb souls to increase his power and life expectancy, as Death tells the player that Nomad's soul was due a "long time ago" and that the warrior-mage had taken countless souls from him. This is also shown in between Nomad's Requiem and Elegy, where his combat has increased significantly due to him absorbing many souls.
- It was joked on the fourth day of Cryptic Clue Fest IV, that Nomad is actually a scheming dwarf called Honeydew inside a mechanical suit and that he built the Soul Obelisk with an iron pickaxe.
- A bug existed that allowed Nomad to be killed without retaliating or using any of his special attacks by using a spirit kyatt. This allowed many low-levelled players that would not have been able to defeat Nomad normally to complete the quest. This has since been fixed.
- Some medium-level Quest Cape owners were disappointed upon release, as Nomad is very difficult to beat even with high combat stats. This has sparked some debate among the forums. Although there has been some complaint, Jagex has mentioned that they will not weaken Nomad. The developers responded: "Too hard? Nomad is too easy! I wanted him to be much harder! Nomad himself will give you all the hints you need to defeat him while you battle him, so pay close attention to what is happening during the fight!"  Following the release of the Evolution of Combat, Nomad was inadvertently made considerably easier than he was before.
- With a combat level of 699, Nomad was the highest levelled attackable quest monster in the game at the time of his release (the Spirit Beast was higher although unattackable). His level was reduced to a mere 200 due to the Evolution of Combat. With the release of The World Wakes, Nomad lost this title to Kree'arra and General Graardor, who both have a combat level of 210. Despite this, the fight against Nomad is generally regarded as being much more difficult. Some time after the release of Legacy Mode, his combat level was changed back to 699, making him once again the highest-levelled attackable quest monster. With the release of Nomad's Elegy, he is more powerful at a combat level 799.
- Before the graphical update in association with the quest Nomad's Requiem, he looked exactly like an elite dark mage - this supported the idea that Nomad's master was Lucien (considering he had an army of Elite Dark warriors, mages and rangers). The idea of Nomad's master being Lucien was confirmed by Mod Mark in the official RuneScape lore Q&A from 4 November 2012.
- Nomad has become much stronger since the events in Nomad's Requiem; in Dishonour among Thieves, he consistently hits 15,000 against Elite Wights when the player controls him. However, as the wights only have 15,000 life points, it is possible that Nomad is even more powerful.
- Nomad has at least 71 Hunter, as he caught Zimberfizz with a Magic box.
|Related||Quick guide • Transcript|
|Part 3 of the Sliske quest series|