RuneScape Wiki
Register
Advertisement
[view][talk]
Nightmare muspah chathead

Nightmare muspah are level 96 combat Summoning familiars. They are primarily used as an assistance familiar with the Divination skill. They are classified as a beast of burden and will store up to 32 divine energies and divine memories, in a similar fashion to the abyssal familiars which can only store Pure essence. The muspah will fill and empty its inventory as the player divines and deposits memories. It will also give a small 3% passive boost towards finding enriched memories and has a 5% chance to obtain 4 times the energy from wisps. If this happens, a yellow text will appear saying, "The nightmare muspah draws forth more energy from the spring." If the familiar's timer runs out, stored energies will be dropped, but stored memories will be automatically destroyed, so it is best to withdraw/convert them before the familiar disappears.

When harvesting memories, the familiar's inventory is filled first, and then the player's.

The depositing of memories works as such when using the 'Convert to enhanced experience' option:

  1. Deposits all enriched memories from the familiar
  2. Deposits all enriched memories from the inventory
  3. Deposits all normal memories from the familiar
  4. Deposits all normal memories from the inventory

The depositing of memories works as such when using the 'Convert to experience' option or the 'Convert to energy' option:

  1. Deposits all normal memories from the familiar
  2. Deposits all normal memories from the inventory
  3. Deposits all enriched memories from the familiar
  4. Deposits all enriched memories from the inventory

Still, you can manually deposit memories and energies from your inventory into the familiar with the "store" option just like any beast of burden. You can also withdraw memories and energies from your familiar.

Nightmare muspah will only fight when it is attacked.

As part of the Power to the Players system, this familiar was put against three other divination familiars where it emerged victorious garnering 40% of the votes.

Nightmare muspah pouch[]

[view][talk]

A Nightmare muspah pouch is made by using a Summoning pouch on a Summoning obelisk with 150 elder energy, an elder charm and a muspah spine in the inventory. It requires 81 Summoning to create.

Dialogue[]

Siphon self scroll[]

[view][talk]

Siphon self scroll enables the use of the Siphon self special move for a nightmare muspah. Using the pouch on a Summoning obelisk creates 10 scrolls.

Siphon self scroll

A player activating the scroll

Siphon self[]

Siphon self is the special move for the nightmare muspah. Using the scroll creates divine energy which the player has the required Divination level to harvest. These can be withdrawn from the familiar. Using this special move also has an approximate 7% chance of generating one, and rarely two, divination products the player is capable of making.

Trivia[]

  • The nightmare muspah appears to be a fusion of the three muspah found in the Cradle.
  • The nightmare muspah, along with the Pack mammoth, have the largest inventories of any familiar, although the muspah's is restricted to divine memories and energy.
  • The nightmare muspah used to be a non-combatant until a patch note on 22 August 2016 changed this.
Advertisement