(I changed a piece of false information and corrected it.) Tag: Visual edit |
m (Reverted edits by 80.220.101.79 (Talk) to last version by Dramartistic) |
||
Line 55: | Line 55: | ||
Along with [[earth rune]]s and [[water rune]]s (or a [[mud staff]], or an earth- or water- rune supplying staff plus the other rune), nature runes may be used to cast [[bones to bananas]] and [[bones to peaches]] spells, which convert all carried [[Bones]] up to [[Big bones]] into [[Banana]]s or [[Peaches]], respectively. The latter is members-only. Also natures may be used to immobilize a target using the [[bind]], [[snare]] or [[entangle]] spells, the last two of which are members only. |
Along with [[earth rune]]s and [[water rune]]s (or a [[mud staff]], or an earth- or water- rune supplying staff plus the other rune), nature runes may be used to cast [[bones to bananas]] and [[bones to peaches]] spells, which convert all carried [[Bones]] up to [[Big bones]] into [[Banana]]s or [[Peaches]], respectively. The latter is members-only. Also natures may be used to immobilize a target using the [[bind]], [[snare]] or [[entangle]] spells, the last two of which are members only. |
||
− | Nature runes are also used in the |
+ | Nature runes are also used in the [[Plank make]] spell in the Lunar spellbook. |
In an update on [[3 October]] [[2011]], the [[high level alchemy]] value was changed from 223 coins to 74; and the [[low level alchemy]] value was changed from 148 coins to 49. This was due to many players using the High Alchemy spell to convert the nature runes into coins as it yielded a very slight profit, granting easy magic experience for very little cost. |
In an update on [[3 October]] [[2011]], the [[high level alchemy]] value was changed from 223 coins to 74; and the [[low level alchemy]] value was changed from 148 coins to 49. This was due to many players using the High Alchemy spell to convert the nature runes into coins as it yielded a very slight profit, granting easy magic experience for very little cost. |
Revision as of 14:36, 23 April 2014
Template:RSC page
Nature runes are runes that are used for transmutation and binding spells. Members with a Runecrafting skill of 44 or greater can craft nature runes from Pure Essence at the Nature altar. Members with 91 or greater Runecrafting will always craft two nature runes per essence; those with between 44 and 90 Runecrafting have a chance at crafting either one or two nature runes per pure essence, with the probability of two increasing with each Runecrafting level. Crafting nature runes yields 9 Runecrafting experience per essence (or 18 experience at the Ourania rune altar).
Nature runes are one of the seven most traded items in the Grand Exchange because of the frequency of High Level Alchemy and Superheat spells.
Price / Experience comparison | ||
---|---|---|
Grand Exchange price | GP / Exp (per essence) | |
Nature rune | 405 | 45 |
Law rune | 570 | 60 |
Death rune | 232 | 23.2 |
Blood rune | 678 | 64.6 |
Spells
Along with fire runes (or a staff of fire), nature runes may be used to cast Low Alchemy or High Alchemy spells to convert items to set amounts of coins, and to cast Superheat Item spell to smelt ores into bars without a furnace which gives magic and smithing experience. High Alchemy is the most common use of nature runes as it grants high experience for training without danger of death and damage.
Along with earth runes and water runes (or a mud staff, or an earth- or water- rune supplying staff plus the other rune), nature runes may be used to cast bones to bananas and bones to peaches spells, which convert all carried Bones up to Big bones into Bananas or Peaches, respectively. The latter is members-only. Also natures may be used to immobilize a target using the bind, snare or entangle spells, the last two of which are members only.
Nature runes are also used in the Plank make spell in the Lunar spellbook.
In an update on 3 October 2011, the high level alchemy value was changed from 223 coins to 74; and the low level alchemy value was changed from 148 coins to 49. This was due to many players using the High Alchemy spell to convert the nature runes into coins as it yielded a very slight profit, granting easy magic experience for very little cost.
Free Spells
All players can cast these spells.
Member Spells
Only members can cast these spells:
Acquiring
Runecrafting
Crafting Nature runes is Members only. The teleport to the Graahk hunter area on Karamja offers a very fast way to make Nature runes. This can be accessed by left-clicking 'interact' on the Spirit Graahk, then clicking "Teleport". After teleporting, it takes about 30 seconds to reach the Nature altar, which is a lot faster than the average time it takes to reach the nature altar using the Abyss. With four Runecrafting pouches, complete trips to the Nature altar can be done in under 60 seconds, allowing over 3000 pure essence to be crafted into nature runes per hour. Each Spirit Graahk lasts 49.5 minutes before a new pouch is needed. An alternate method is to use the Fairy ring network (code C-K-R for Karamja near the altar).
Spawns
There is a lava-surrounded island in high level Wilderness, south east of the demonic ruins, where 2 nature runes may be telegrabbed from a spawn. Each telegrab yields 1 nature rune.
Furthermore, there are also some located on an island near the Rock crabs by Relleka that can be telegrabbed.
Shops
Members may purchase nature runes in the Mage Arena, Mage Training Arena, the Magic Guild in Yanille, or at Baba Yaga's Magic Shop on Lunar Isle.
Change in alchemy value
- In an update on 3 October 2011, the high level alchemy value was changed from 223 coins to 74; and the low level alchemy value was changed from 148 coins to 49. This was done because the Grand Exchange price of nature runes dropped under 111GP. From below this price, Nature runes could be alched for a small profit. Example: 2 x 111 = 222 GP = 1GP profit.
- On 4 October 2011, Mod Mat K explained the change:
“ | Yesterday we made a small but necessary update to the high alchemy value of nature runes. The price of the nature runes was at a level where it was possible to buy them and alch them for a profit. This obviously had an impact on other items you would commonly alch for a profit and meant that as soon as you reached level 55 in Magic you could buy a few nature runes, alch them and then use the profits to buy more.
Effectively this meant that you could level all the way up to 200 million XP in magic for no cost (in fact for a profit) which is not how the skill is intended to work. To maintain the value of having level 99 magic and the value of commonly alched items (such as Yew longbows or Mithril platebodies) we felt this quick solution was necessary. |
” |
— Mod Mat K
|
This effectively removed the floor on the price of nature runes (or reduced it to 37 coins).
Dropping monsters
Levels 1 to 24
- For an exhaustive list of all known sources for this item, see here.
|}
Levels 25 to 49
- For an exhaustive list of all known sources for this item, see here.
Source | Combat level | Quantity | Rarity |
---|---|---|---|
Wizard | 9 | 2 | Rare |
Dwarf | 7-11; 20 | 2 | Rare |
Zombie | 13-25 | 5 | Rare |
Guard | 19-22 | 1 | Rare |
Goblin | 1-25 | 1 | Very rare |
|}
Levels 50 to 74
- For an exhaustive list of all known sources for this item, see here.
Source | Combat level | Quantity | Rarity |
---|---|---|---|
Pirate | 46 | 2 | Common |
Cockatrice | 37 | 2; 4; 6 | Common |
Moss Giant | 42; 48 | 6 | Common |
Skeleton | 21-45 | 1–3 | Uncommon |
Dark Wizard | 32; 33; 44 | 4 | Uncommon |
Hill giant | 28 | 6 | Uncommon |
Kalphite worker | 28 | 4 | Uncommon |
Hobgoblin | 23-47 | 4 | Uncommon |
Tribesman | 32 | 3 | Uncommon |
White Knight | 36; 38; 39; 42 | 4–7 | Uncommon |
Flesh Crawler | 28; 35; 41 | 5–10 | Rare |
|}
Levels 75 to 99
- For an exhaustive list of all known sources for this item, see here.
Source | Combat level | Quantity | Rarity |
---|---|---|---|
Jogre | 53; 58 | 2; 5; 10 | Common |
Mountain troll | 69; 71 | 7 | Common |
Cockroach worker | 56 | 1–20 | Common |
Dark Wizard | 50; 54 | 4 | Uncommon |
Killerwatt | 55 | 4; 8; 16; 37 | Uncommon |
Ice giant | 53 | 6 | Uncommon |
Ice warrior | 57 | 4 | Uncommon |
Basilisk | 61 | 15; 30; 37 | Uncommon |
Aviansie | 69; 71; 73 | 9 | Uncommon |
Ork statue | 63 | 67 | Rare |
|}
Levels 100 to 199
- For an exhaustive list of all known sources for this item, see here.
Source | Combat level | Quantity | Rarity |
---|---|---|---|
Giant frog | 99 | 1; 3; 9 | Common |
Jungle Horror | 70 | 2–6 | Common |
Green dragon | 90 | 15; 30; 75 | Common |
Aviansie | 79-97 | 9 | Uncommon |
Skeleton mage | 83 | 1–3 | Uncommon |
Dagannoth (Waterbirth Island) | 88; 90 | 6 | Uncommon |
Turoth | 83-89 | 15; 30; 45 | Uncommon |
Kalphite soldier | 85 | 1 | Rare |
Fire Giant | 86 | 15; 67; 78; 79 | Rare |
Cockroach soldier | 83 | 1–20 | Rare |
Ogre statue | 75 | 67 | Very rare |
|}
Levels 200 and over
- For an exhaustive list of all known sources for this item, see here.
Source | Combat level | Quantity | Rarity |
---|---|---|---|
Jungle strykewyrm | 110 | 15 | Common |
Chaos Dwogre | 117 | 18 | Common |
Blue dragon | 111 | 15 | Uncommon |
Aquanite | 114 | 4 | Uncommon |
Aviansie | 131-148 | 9 | Uncommon |
Kurask | 106 | 5–30 | Uncommon |
TokHaar-Mej | 170 | 20 | Uncommon |
Waterfiend | 115; 134 | 45–100 | Very rare |
|}
Trivia
- In RuneScape Classic, the icon of a nature rune resembles a tree much more, with the top part being more ridged.
Source | Combat level | Quantity | Rarity |
---|---|---|---|
Kalphite queen | 333 | 67; 75 | Common |
Ourg statue | 200 | 67 | Rare |
Mithril dragon | 304 | 67 | Rare |
Elemental runes |
| ||||
Catalytic runes |
| ||||
Minigame runes |
| ||||
Quest runes |
| ||||
Miscellaneous |
|