|Release date||24 May 2001 (Update)|
|Value||Cash out: |
|High Alch||74 coins|
|Low Alch||49 coins|
|Store price|| 372 coins|
|Exchange price||292 coins (info)|
|Examine||Used for alchemy spells.|
Nature runes are runes that are used for transmutation and binding spells. Members with a Runecrafting skill of 44 or greater can craft nature runes from Pure Essence at the Nature altar. Members with 91 or greater Runecrafting will always craft two nature runes per essence; those with between 44 and 90 Runecrafting have a chance at crafting either one or two nature runes per pure essence, with the probability of two increasing with each Runecrafting level. Crafting nature runes yields 9 Runecrafting experience per essence (or 18 experience at the Ourania rune altar).
|Price / Experience comparison|
|Grand Exchange price||GP / Exp|
Along with fire runes (or a staff of fire), nature runes may be used to cast Low Alchemy or High Alchemy spells to convert items to set amounts of coins, and to cast Superheat Item spell to smelt ores into bars without a furnace which gives magic and smithing experience. High Alchemy is the most common use of nature runes as it grants high experience for training without danger of death and damage.
Along with earth runes and water runes (or a mud staff, or an earth- or water- rune supplying staff plus the other rune), nature runes may be used to cast bones to bananas and bones to peaches spells, which convert all carried Bones up to Big bones into Bananas or Peaches, respectively. The latter is members-only. Also natures may be used to immobilize a target using the bind, snare or entangle spells, the last two of which are members only.
Nature runes are also used in the Plank make spell in the Lunar spellbook.
In an update on 3 October 2011, the high level alchemy value was changed from 223 coins to 74; and the low level alchemy value was changed from 148 coins to 49. This was due to many players using the High Alchemy spell to convert the nature runes into coins as it yielded a very slight profit, granting easy magic experience for very little cost.
All players can cast the following spells:
Members can also cast following spells:
Crafting Nature runes is Members only. The teleport to the Graahk hunter area on Karamja offers a very fast way to make Nature runes. This can be accessed by left-clicking 'interact' on the Spirit Graahk, then clicking "Teleport". After teleporting, it takes about 30 seconds to reach the Nature altar, which is a lot faster than the average time it takes to reach the nature altar using the Abyss. With four Runecrafting pouches, complete trips to the Nature altar can be done in under 60 seconds, allowing over 3000 pure essence to be crafted into nature runes per hour. With Massive pouches, you can expect to use around 4260 pure essence per hour. Each Spirit Graahk lasts 49.5 minutes before a new pouch is needed. An alternate method is to use the Fairy ring network (code C•K•R for Karamja near the altar).
Furthermore, there are also some located on an island near the rock crabs by Relleka that can be telegrabbed.
Change in alchemy valueEdit
- In an update on 3 October 2011, the high level alchemy value was changed from 223 coins to 74; and the low level alchemy value was changed from 148 coins to 49. This was done because the Grand Exchange price of nature runes dropped under 111GP. From below this price, Nature runes could be alched for a small profit. Example: 2 x 111 = 222 GP = 1GP profit.
- On 4 October 2011, Mod Mat K explained the change:
|“|| Yesterday we made a small but necessary update to the high alchemy value of nature runes. The price of the nature runes was at a level where it was possible to buy them and alch them for a profit. This obviously had an impact on other items you would commonly alch for a profit and meant that as soon as you reached level 55 in Magic you could buy a few nature runes, alch them and then use the profits to buy more.
Effectively this meant that you could level all the way up to 200 million XP in magic for no cost (in fact for a profit) which is not how the skill is intended to work.
To maintain the value of having level 99 magic and the value of commonly alched items (such as Yew longbows or Mithril platebodies) we felt this quick solution was necessary.
— Mod Mat K
This effectively removed the floor on the price of nature runes (or reduced it to 37 coins).
Dropping monsters Edit
Levels 1 to 24 Edit
Monster Combat level Quantity Rarity Wizard 9 2 Dwarf 7–11; 20 2 Zombie 13–25 5 Guard 19–22 1 Goblin 1–25 1
Levels 25 to 49 Edit
Monster Combat level Quantity Rarity Pirate 46 2 Cockatrice 37 2; 4; 6 Moss Giant 42; 48 6 Skeleton 21–45 1–3 Dark Wizard 32; 33; 44 4 Hill giant 44 6 Kalphite worker 28 4 Hobgoblin 23–47 4 Tribesman 32 3 White Knight 36; 38; 39; 42 4–7 Flesh Crawler 28; 35; 41 5–10
Levels 50 to 74 Edit
Monster Combat level Quantity Rarity Jogre 53; 58 2; 5; 10 Mountain troll 69; 71 7 Cockroach worker 56 1–20 Dark Wizard 50; 54 4 Killerwatt 55 4; 8; 16; 37 Ice giant 53 6 Ice warrior 57 4 Basilisk 61 15; 30; 37 Aviansie 69; 71; 73 9 Ork statue 63 67
Levels 75 to 99 Edit
Monster Combat level Quantity Rarity Giant frog 99 1; 3; 9 Jungle Horror 70 2–6 Green dragon 90 15; 30; 75 Aviansie 79–97 9 Skeleton mage 83 1–3 Dagannoth (Waterbirth Island) 88; 90 6 Turoth 83–89 15; 30; 45 Kalphite soldier 85 1 Fire Giant 86 15; 67; 78; 79 Cockroach soldier 83 1–20 Ogre statue 75 67
Levels 100 to 199 Edit
Monster Combat level Quantity Rarity Jungle strykewyrm 110 15 Chaos Dwogre 117 18 Blue dragon 111 15 Aquanite 114 4 Aviansie 131–148 9 Kurask 106 5–30 TokHaar-Mej 170 20 Waterfiend 115; 134 45–100
Levels 200 and over Edit
Monster Combat level Quantity Rarity Kalphite queen 333 67; 75 Ourg statue 200 67 Mithril dragon 304 67
- In RuneScape Classic, the icon of a nature rune resembles a tree much more, with the top part being more ridged.