|Release date||24 May 2001 (Update)|
|Value||Cash out: |
|High alch||74 coins|
|Low alch||49 coins|
|Store price|| 372 coins|
|Exchange price||300 coins (info)|
|Examine||Used for alchemy spells.|
Nature runes are runes that are used for transmutation and binding spells. Members with a Runecrafting skill of 44 or greater can craft nature runes from Pure Essence at the Nature altar. Members with 91 or greater Runecrafting will always craft two nature runes per essence; those with between 44 and 90 Runecrafting have a chance at crafting either one or two nature runes per pure essence, with the probability of two increasing with each Runecrafting level. Crafting nature runes yields 9 Runecrafting experience per essence (or 18 experience at the Ourania rune altar).
|Price / Experience comparison|
|Grand Exchange price||GP / Exp|
Along with fire runes (or a staff of fire), nature runes may be used to cast Low Alchemy or High Alchemy spells to convert items to set amounts of coins, and to cast Superheat Item spell to smelt ores into bars without a furnace which gives magic and smithing experience. High Alchemy is the most common use of nature runes as it grants high experience for training without danger of death and damage.
Along with earth runes and water runes (or a mud staff, or an earth- or water- rune supplying staff plus the other rune), nature runes may be used to cast bones to bananas and bones to peaches spells, which convert all carried Bones up to Big bones into Bananas or Peaches, respectively. The latter is members-only. Also natures may be used to immobilize a target using the bind, snare or entangle spells, the last two of which are members only.
Nature runes are also used in the Plank make spell in the Lunar spellbook.
Spells that require a small amount of elemental runes, or no elemental, can use a Nature Staff instead to save nature runes 10% of the time. Remote Farm can greatly benefit from this as opposed to using an elemental staff.
In an update on 3 October 2011, the high level alchemy value was changed from 223 coins to 74; and the low level alchemy value was changed from 148 coins to 49. This was due to many players using the High Alchemy spell to convert the nature runes into coins as it yielded a very slight profit, granting easy magic experience for very little cost.
All players can cast the following spells:
Members can also cast following spells:
Crafting Nature runes is Members only. The teleport to the Graahk hunter area on Karamja offers a very fast way to make Nature runes. This can be accessed by left-clicking 'interact' on the Spirit Graahk, then clicking "Teleport". After teleporting, it takes about 30 seconds to reach the Nature altar, which is a lot faster than the average time it takes to reach the nature altar using the Abyss. With four Runecrafting pouches, complete trips to the Nature altar can be done in under 60 seconds, allowing over 3000 pure essence to be crafted into nature runes per hour. With Massive pouches, you can expect to use around 4260 pure essence per hour. Each Spirit Graahk lasts 49.5 minutes before a new pouch is needed. An alternate method is to use the Fairy ring network (code C•K•R for Karamja near the altar).
Furthermore, there are also some located on an island near the rock crabs by Rellekka that can be telegrabbed.
Members may purchase nature runes for 372 coins from:
- Ali Morrisane (after completing The Feud quest) in north-eastern part of Al Kharid (300)
- Baba Yaga's Magic Shop on Lunar Isle (300)
- Lundail's Arena-side Rune Shop in the Mage Arena (300)
- Mage Training Arena north of Duel Arena (unlimited stock; trade minigame points)
- Wizards' Guild in Yanille (300)
Change in alchemy valueEdit
- In an update on 3 October 2011, the high level alchemy value was changed from 223 coins to 74; and the low level alchemy value was changed from 148 coins to 49. This was done because the Grand Exchange price of nature runes dropped under 111GP. From below this price, Nature runes could be alched for a small profit. Example: 2 x 111 = 222 GP = 1GP profit.
- On 4 October 2011, Mod Mat K explained the change:
|“|| Yesterday we made a small but necessary update to the high alchemy value of nature runes. The price of the nature runes was at a level where it was possible to buy them and alch them for a profit. This obviously had an impact on other items you would commonly alch for a profit and meant that as soon as you reached level 55 in Magic you could buy a few nature runes, alch them and then use the profits to buy more.
Effectively this meant that you could level all the way up to 200 million XP in magic for no cost (in fact for a profit) which is not how the skill is intended to work.
To maintain the value of having level 99 magic and the value of commonly alched items (such as Yew longbows or Mithril platebodies) we felt this quick solution was necessary.
— Mod Mat K
This effectively removed the floor on the price of nature runes (or reduced it to 37 coins).
Dropping monsters Edit
Levels 1 to 24 Edit
Levels 25 to 49 Edit
|Cockatrice||37||2; 4; 6||Common|
|Moss Giant||42; 48||6||Common|
|Dark Wizard||32; 33; 44||4||Uncommon|
|White Knight||36; 38; 39; 42||4–7||Uncommon|
|Flesh Crawler||28; 35; 41||5–10||Rare|
Levels 50 to 74 Edit
|Jogre||53; 58||2; 5; 10||Common|
|Mountain troll||69; 71||7||Common|
|Dark Wizard||50; 54||4||Uncommon|
|Basilisk||61||15; 30; 37||Uncommon|
|Aviansie||69; 71; 73||9||Uncommon|
Levels 75 to 99 Edit
|Giant frog||99||1; 3; 9||Common|
|Green dragon||90||15; 30; 75||Common|
|Dagannoth (Waterbirth Island)||88; 90||6||Uncommon|
|Turoth||83–89||15; 30; 45||Uncommon|
|Fire Giant||86||15; 67; 78; 79||Rare|
|Ogre statue||75||67||Very rare|
Levels 100 to 199 Edit
|Waterfiend||115; 134||45–100||Very rare|
Levels 200 and over Edit
|Kalphite queen||333||67; 75||Common|
- In RuneScape Classic, the icon of a nature rune resembles a tree much more, with the top part being more ridged.