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Nature rune

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"Nature" redirects here. For other uses see Nature (disambiguation).
This article is about the rune. For other uses, see Nature rune (disambiguation).
Worlds Icon The official world for RC Running & ZMI Altar is world 36 (P2P).
Classic Runestone
This article has a money making guide here.
Nature rune
Nature rune
AKA? Nat
Release date 24 May 2001 (Update)
Members? No
Quest item? No
Tradeable? Yes
Equipable? No
Stackable? Yes
Value Cash out:
10 coins
High Alch 74 coins
Low Alch 49 coins
Destroy Drop
Store price 372 coins
Exchange price 306 coins (info)
Buy limit 25,000
Examine Used for alchemy spells.
Weight 0 kg
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Nature rune detail

Nature runes are runes that are used for transmutation and binding spells. Members with a Runecrafting skill of 44 or greater can craft nature runes from Pure Essence at the Nature altar. Members with 91 or greater Runecrafting will always craft two nature runes per essence; those with between 44 and 90 Runecrafting have a chance at crafting either one or two nature runes per pure essence, with the probability of two increasing with each Runecrafting level. Crafting nature runes yields 9 Runecrafting experience per essence (or 18 experience at the Ourania rune altar).

Nature runes are one of the seven most traded items in the Grand Exchange because of the frequency of High Level Alchemy and Superheat spells.

Price / Experience comparison
Grand Exchange price GP / Exp
(per essence)
Nature rune 306 34
Law rune 430 45.3
Death rune 282 28.2
Blood rune 481 45.8


Along with fire runes (or a staff of fire), nature runes may be used to cast Low Alchemy or High Alchemy spells to convert items to set amounts of coins, and to cast Superheat Item spell to smelt ores into bars without a furnace which gives magic and smithing experience. High Alchemy is the most common use of nature runes as it grants high experience for training without danger of death and damage.

Along with earth runes and water runes (or a mud staff, or an earth- or water- rune supplying staff plus the other rune), nature runes may be used to cast bones to bananas and bones to peaches spells, which convert all carried Bones up to Big bones into Bananas or Peaches, respectively. The latter is members-only. Also natures may be used to immobilize a target using the bind, snare or entangle spells, the last two of which are members only.

Nature runes are also used in the Plank make spell in the Lunar spellbook.

Spells that require a small amount of elemental runes, or no elemental, can use a Nature Staff instead to save nature runes 10% of the time. Remote Farm can greatly benefit from this as opposed to using an elemental staff.

In an update on 3 October 2011, the high level alchemy value was changed from 223 coins to 74; and the low level alchemy value was changed from 148 coins to 49. This was due to many players using the High Alchemy spell to convert the nature runes into coins as it yielded a very slight profit, granting easy magic experience for very little cost.

Free spellsEdit

All players can cast the following spells:

Member spellsEdit

Members can also cast following spells:



Crafting Nature runes is Members only. The teleport to the Graahk hunter area on Karamja offers a very fast way to make Nature runes. This can be accessed by left-clicking 'interact' on the Spirit Graahk, then clicking "Teleport". After teleporting, it takes about 30 seconds to reach the Nature altar, which is a lot faster than the average time it takes to reach the nature altar using the Abyss. With four Runecrafting pouches, complete trips to the Nature altar can be done in under 60 seconds, allowing over 3000 pure essence to be crafted into nature runes per hour. With Massive pouches, you can expect to use around 4260 pure essence per hour. Each Spirit Graahk lasts 49.5 minutes before a new pouch is needed. An alternate method is to use the Fairy ring network (code C•K•R for Karamja near the altar).


There is a lava-surrounded island in high level Wilderness, south east of the demonic ruins, where 2 nature runes may be telegrabbed from a spawn. Each telegrab yields 1 nature rune.

Furthermore, there are also some located on an island near the rock crabs by Relleka that can be telegrabbed.


Members may purchase nature runes for 372 coins from:

Change in alchemy valueEdit

  • In an update on 3 October 2011, the high level alchemy value was changed from 223 coins to 74; and the low level alchemy value was changed from 148 coins to 49. This was done because the Grand Exchange price of nature runes dropped under 111GP. From below this price, Nature runes could be alched for a small profit. Example: 2 x 111 = 222 GP = 1GP profit.
  • On 4 October 2011, Mod Mat K explained the change:
Yesterday we made a small but necessary update to the high alchemy value of nature runes. The price of the nature runes was at a level where it was possible to buy them and alch them for a profit. This obviously had an impact on other items you would commonly alch for a profit and meant that as soon as you reached level 55 in Magic you could buy a few nature runes, alch them and then use the profits to buy more.

Effectively this meant that you could level all the way up to 200 million XP in magic for no cost (in fact for a profit) which is not how the skill is intended to work.

To maintain the value of having level 99 magic and the value of commonly alched items (such as Yew longbows or Mithril platebodies) we felt this quick solution was necessary.

— Mod Mat K

This effectively removed the floor on the price of nature runes (or reduced it to 37 coins).

Dropping monsters Edit

Levels 1 to 24 Edit

Monster Combat level Quantity Rarity
Wizard 9 2 Rare
Dwarf 7–11; 20 2 Rare
Zombie 13–25 5 Rare
Guard 19–22 1 Rare
Goblin 1–25 1 Very rare

Levels 25 to 49 Edit

Monster Combat level Quantity Rarity
Pirate 46 2 Common
Cockatrice 37 2; 4; 6 Common
Moss Giant 42; 48 6 Common
Skeleton 21–45 1–3 Uncommon
Dark Wizard 32; 33; 44 4 Uncommon
Hill giant 44 6 Uncommon
Kalphite worker 28 4 Uncommon
Hobgoblin 23–47 4 Uncommon
Tribesman 32 3 Uncommon
White Knight 36; 38; 39; 42 4–7 Uncommon
Flesh Crawler 28; 35; 41 5–10 Rare

Levels 50 to 74 Edit

Monster Combat level Quantity Rarity
Jogre 53; 58 2; 5; 10 Common
Mountain troll 69; 71 7 Common
Cockroach worker 56 1–20 Common
Dark Wizard 50; 54 4 Uncommon
Killerwatt 55 4; 8; 16; 37 Uncommon
Ice giant 53 6 Uncommon
Ice warrior 57 4 Uncommon
Basilisk 61 15; 30; 37 Uncommon
Aviansie 69; 71; 73 9 Uncommon
Ork statue 63 67 Rare

Levels 75 to 99 Edit

Monster Combat level Quantity Rarity
Giant frog 99 1; 3; 9 Common
Jungle Horror 70 2–6 Common
Green dragon 90 15; 30; 75 Common
Aviansie 79–97 9 Uncommon
Skeleton mage 83 1–3 Uncommon
Dagannoth (Waterbirth Island) 88; 90 6 Uncommon
Turoth 83–89 15; 30; 45 Uncommon
Kalphite soldier 85 1 Rare
Fire Giant 86 15; 67; 78; 79 Rare
Cockroach soldier 83 1–20 Rare
Ogre statue 75 67 Very rare

Levels 100 to 199 Edit

Monster Combat level Quantity Rarity
Jungle strykewyrm 110 15 Common
Chaos Dwogre 117 18 Common
Blue dragon 111 15 Uncommon
Aquanite 114 4 Uncommon
Aviansie 131–148 9 Uncommon
Kurask 106 5–30 Uncommon
TokHaar-Mej 170 20 Uncommon
Waterfiend 115; 134 45–100 Very rare

Levels 200 and over Edit

Monster Combat level Quantity Rarity
Kalphite queen 333 67; 75 Common
Ourg statue 200 67 Rare
Mithril dragon 304 67 Rare


  • In RuneScape Classic, the icon of a nature rune resembles a tree much more, with the top part being more ridged.

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