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Myths of the White Lands/Quick guide

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< Myths of the White Lands

This is the quick guide for the quest Myths of the White Lands; for the more in-depth version click here.

Walkthrough Edit

Start point Quest map icon Explorer Jack, west of Lumbridge General Store.
Member requirement F2P icon
Official difficulty Novice Novice
Length Medium (10 - 20 mins)
Requirements None
  • Be prepared to ice skate through a series of ice-sliding puzzles.

(requirements for bonus rewards can be boosted and may be obtained after the quest)

Items required Items from the toolbelt are not listed unless they do not work or are not automatically added.
None
Suggested items:
For the extra experience reward:
Enemies to defeat None

Getting StartedEdit

The Land of SnowEdit

Note: Players are also able to move diagonally on ice.
Note: This guide does NOT work for everyone, some people have encountered puzzle rooms in a different order.
Note: If the puzzle is too difficult to solve, either teleport out and then come back or log out (this will allow to begin from the entrance of the room) and start over.

Solutions to the rooms are as follows:

To the CaveEdit

  • To get to the cave from the start, go:
  • South
  • East
  • North
  • East

First CavernEdit

LoSRoom1

Room 1

  • East
  • North
  • West
  • South
  • East
  • South
  • East

Second CavernEdit

LoSRoom2

Room 2

  • East
  • Southwest
  • East
  • North
  • East

Third CavernEdit

LoSRoom3

Room 3

  • North
  • South-east
  • North
  • East
  • South
  • East

Fourth CavernEdit

LoSRoom4

Room 4

  • North-East
  • North
  • East
  • North
  • South-East
  • South-West
  • East

Fifth CavernEdit

LoSRoom5

Room 5

  • North
  • East
  • South
  • East
  • North
  • East

Sixth CavernEdit

LoSRoom6 Block1

Room 6 - Block 1

LoSRoom6 Block2

Room 6 - Block 2

Part OneEdit

  • East (The player will move to the next room and immediately get pushed back by the yeti's scream. This is required to be able to move the blocks.)
  • South-east
  • East
  • South
  • Push Block West
  • South
  • North-west
  • Push Block North
  • North
  • West
  • North-east

Part TwoEdit

  • Push Block East
  • East
  • South
  • East
  • Push Block North (block is now in place)
  • West
  • South
  • South
  • East
  • North
  • Push Block East
  • East
  • South
  • East
  • Push Block North
  • North

Part ThreeEdit

  • East
  • North
  • Push Block West
  • South
  • West
  • Push Block North
  • North-east (or North and then East [optional])
  • North
  • Push Block West
  • South
  • West
  • North
  • West
  • North-west
  • Push Block North (block is now in place)
  • West
  • South
  • Go back to the fifth cavern. (West, then South)

Seventh CavernEdit

  • Go through the crevice in the fifth cavern. (North, West, North, East)
  • Go East and through a crevice.
  • Study the nearby wall.
  • Shout in the pipe.
  • Go back through both crevices and to the final room.
  • Go East.
  • Pick up the stones.
  • Go to the archway of any cavern and right-click it then click 'Exit-cave'.

Finishing UpEdit

  • Let the imps enchant the stones.
  • Home teleport.
  • Talk to Explorer Jack.
  • Choose to either let the imps carry on their prank or reveal what the "stones" are. The option chosen does not matter.
  • Quest complete!

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