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Mutated jadinko male

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Mutated jadinko males are level 144 monsters found in the Jadinko Lair. They require 91 Slayer to kill, making them the fourth-highest Slayer monster in RuneScape, and the third highest outside of Daemonheim. These monsters, along with the level 138 mutated jadinko guards, are the only creatures to drop the whip vine. The males have a higher drop rate, though.

Like all mutated jadinkos, they are a good source of blue charms, noted logs, and medium to high level herbs. After evolution of combat, they are a fast kill and perhaps the fastest source of blue charms.

Each mutated jadinko male kill gives the player 10 favour points with the jadinkos.

Contents

StrategyEdit

Main article: /Strategies

Although they require 91 Slayer to damage, Jadinko Males are nothing to be worried about. Their damage output after the Evolution of Combat is low, they have a fairly common food drop, there is a place to trade in points received from killing them for food, they drop mainly noted and stackable items, and there is a bank deposit box right up the vine next to the queen. Most players with 91 Slayer will likely have high enough combat stats that they can heal solely using the food drops. So, the main concern should be being able to camp as long as possible, which is easy with the correct methods.

For the fastest kills, bring a stab weapon and a stab offhand, preferably a rapier, or a Zamorakian spear. These monsters are extremely weak to stab, so even without the highest tier stab weapon, or combination of weapons, it is the fastest way to kill them. Abilities, as always, deal much more damage than Momentum. The best seem to be Flurry, Sever, Slice and Havoc.

For defence, wear armour with a high melee defence. The jadinko males do attack with magic, but this damage is less significant than that caused by their melee attacks. To heal, Soul Split is the best method, but if you don't have Soul Split, they drop fruits, and using the favour points, you can buy more fruit from the offering stone. If the fruits are not enough, then bring a shield along in your inventory, and when you are low on lifepoints fill the adrenaline bar, equip your shield, and use the Rejuvenate ability, healing 40% of your life points. An alternative method, if you cannot fill the adrenaline bar, is Regenerate, as this is a non-aggressive area; however, Rejuvenate is recommended because you can continue killing while healing.

They have become less of a threat since the Evolution of Combat.

DropsEdit

100% DropEdit

Item Quantity Rarity GE Market Price
Excrescence 4 Excrescence 4–6 1 Always Not sold
Mutated vine Mutated vine 6–10 1 Always 96–160

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

71–73%

7–8%

3–4%

3–4%

13–14%

Represents 90% confidence range, based on a sample of 9,488 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


HerbsEdit

  • All herb drops are noted
Item Quantity Rarity GE Market Price
Grimy toadflax Grimy toadflax 1 2 Common 3,771
Grimy spirit weed Grimy spirit weed 1 2 Common 2,956
Grimy irit Grimy irit 1 2 Common 1,743
Grimy wergali Grimy wergali 1 2 Common 3,006
Grimy avantoe Grimy avantoe 1 2 Common 4,128
Grimy kwuarm Grimy kwuarm 1 2 Common 2,471
Grimy ranarr Grimy ranarr 1 3 Uncommon 2,160
Grimy cadantine Grimy cadantine 1 3 Uncommon 2,507
Grimy snapdragon Grimy snapdragon 1 4 Rare 3,617
Grimy lantadyme Grimy lantadyme 1 4 Rare 7,850
Grimy dwarf weed Grimy dwarf weed 1 4 Rare 8,195
Grimy torstol Grimy torstol 1 5 Very rare 11,920

SeedsEdit

Item Quantity Rarity GE Market Price
Herb seed 5 Marrentill seed 1 2 Common 12
Herb seed 5 Tarromin seed 1 2 Common 4
Herb seed 5 Harralander seed 1 2 Common 9
Red blossom seed 5 Red blossom seed 1 3 Uncommon 15
Blue blossom seed 5 Blue blossom seed 1 3 Uncommon 21
Herb seed 5 Ranarr seed 1 3 Uncommon 1,019
Green blossom seed 5 Green blossom seed 1 3 Uncommon 14
Herb seed 5 Kwuarm seed 1 3 Uncommon 363
Herb seed 5 Irit seed 1 3 Uncommon 74
Wildblood seed 5 Wildblood seed 1 3 Uncommon 36
Limpwurt seed 5 Limpwurt seed 1 3 Uncommon 971
Jangerberry seed 5 Jangerberry seed 1 3 Uncommon 3
Whiteberry seed 5 Whiteberry seed 1 3 Uncommon 28
Fellstalk seed 5 Fellstalk seed 3 3 Uncommon 1,398
Bittercap mushroom spore 5 Bittercap mushroom spore 1 4 Rare 10
Poison ivy seed 5 Poison ivy seed 1 4 Rare 54
Spirit weed seed 5 Spirit weed seed 1 4 Rare 359
Herb seed 5 Snapdragon seed 1 4 Rare 2,196
Herb seed 5 Dwarf weed seed 1 4 Rare 38,269
Herb seed 5 Torstol seed 1 4 Rare 78,509

Jadinko fruitEdit

Item Quantity Rarity GE Market Price
Common fruit Common fruit 1 2 Common Not sold
Diseased fruit Diseased fruit 1 3 Uncommon Not sold
Camouflaged fruit Camouflaged fruit 1 3 Uncommon Not sold
Cannibal fruit Cannibal fruit 1 3 Uncommon Not sold
Guthix fruit Guthix fruit 1 4 Rare Not sold
Saradomin fruit Saradomin fruit 1 4 Rare Not sold
Zamorak fruit Zamorak fruit 1 4 Rare Not sold
Shadow fruit Shadow fruit 1 4 Rare Not sold
Draconic fruit Draconic fruit 1 4 Rare Not sold
Amphibious fruit Amphibious fruit 1 4 Rare Not sold
Igneous fruit Igneous fruit 1 4 Rare Not sold
Aquatic fruit Aquatic fruit 1 4 Rare Not sold
Carrion fruit Carrion fruit 1 4 Rare Not sold

OtherEdit

Item Quantity Rarity GE Market Price
Juju teleport spiritbag Juju teleport spiritbag 1 2 Common 2,118
Mahogany logs Mahogany logs 14–16 (noted) 2 Common 7,910–9,040
Yew logs Yew logs 13–17 (noted) 2 Common 7,293–9,537
Long bone Long bone 1 3 Uncommon Not sold
Magic logs Magic logs 2–7 (noted) 3 Uncommon 3,248–11,368
Clue scroll Clue scroll (hard) 1 4 Rare Not sold
Clue scroll Clue scroll (elite) 1 4 Rare Not sold
Ancient effigy Starved ancient effigy 1 4 Rare Not sold
Whip vine Whip vine 1 4 Rare [1] 96,339
Spin ticket Spin ticket 1 4 Rare Not sold
Curved bone Curved bone 1 5 Very rare Not sold
  1. ^ Estimated at 1/492 using gathered Adventurer's Log data as of 18 September 2012.

Rare Drop Table DropsEdit

This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.

Trivia Edit

  • It is strange how they can drop Long bones and Curved bones since as Sentient plants they do not possess a skeleton and therefore should have no bones to drop. They do not drop big bones as a 100% drop either as is the case for all other creatures that drop Long bones and Curved bones.
  • Their weakness appears to defy the combat triangle - they attack primarily with magic, but are weak to a melee style (stab). It is unknown whether this is intentional.


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