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Mutated jadinko guard

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Mutated jadinko guards appear in the Jadinko Lair east of Shilo Village, on Karamja, and require a Slayer level of 86 to kill. They are popular for the whip vine drop, as they are the only monsters besides mutated jadinko males to drop it. Using bolas on it will cause it to attack you with the nearest jade roots. Mutated jadinko guards are considerably more dangerous than their combat level suggests; having a max hit of 279, and 3450 hitpoints, a string of lucky hits can quickly kill a player. They will also switch attack styles based on your protection prayers and are difficult to safespot, so it is nearly impossible to negate all damage. While their strength and health may be very high, they have somewhat low accuracy and defence, however.

Each one killed will yield 7 favour points with the jadinkos.

Contents

AttacksEdit

Mutated jadinko guards, along with males and babies, share a similar melee and magic attack. However a guard's melee attack is strong and occasionally hits above 200. Their magic attack is also high-hitting, but it doesn't hit often with even 95 magic defence bonuses. Using protection/deflection prayers will cause them to use the other attack they have to thwart prayer flashing on them. If players use Deflect/Protect from magic and they are unable to attack you, they will attempt a whip attack with nearby vines. but the vines hit extremely low, from 1-17. This attack is also triggered when a player targets a dreadnip to attack a mutated jadinko guard. They can bid multiple vines, along with males to attack you. So if a player were to stand near middle and there were 5 vines around him and the guard/male could not reach them, it will bid all five of them to attack the player at once, which is more dangerous than the standard attacks.

StrategyEdit

DropsEdit

100% dropsEdit

Item Quantity Rarity GE Market Price
Excrescence 1 Excrescence 2–5 1 Always Not sold
Mutated vine Mutated vine 2–6 1 Always 34–102

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

83–84%

4–5%

2–3%

2%

7–8%

Represents 90% confidence range, based on a sample of 8,544 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


HerbsEdit

Item Quantity Rarity GE Market Price
Grimy ranarr Grimy ranarr 1 (noted) 2 Common 2,130
Grimy toadflax Grimy toadflax 1 (noted) 2 Common 3,623
Grimy spirit weed Grimy spirit weed 1 (noted) 2 Common 3,010
Grimy irit Grimy irit 1 (noted) 2 Common 1,816
Grimy wergali Grimy wergali 1 (noted) 2 Common 2,977
Grimy avantoe Grimy avantoe 1 (noted) 2 Common 4,039
Grimy cadantine Grimy cadantine 1 (noted) 2 Common 2,498
Grimy kwuarm Grimy kwuarm 1 (noted) 2 Common 2,478
Grimy snapdragon Grimy snapdragon 1 (noted) 4 Rare 3,536
Grimy lantadyme Grimy lantadyme 1 (noted) 4 Rare 7,843
Grimy dwarf weed Grimy dwarf weed 1 (noted) 4 Rare 8,203
Grimy torstol Grimy torstol 1 (noted) 4 Rare 10,133

Jadinko fruitEdit

Item Quantity Rarity GE Market Price
Common fruit Common fruit 1 2 Common Not sold
Amphibious fruit Amphibious fruit 1 3 Uncommon Not sold
Saradomin fruit Aquatic fruit 1 3 Uncommon Not sold
Camouflaged fruit Camouflaged fruit 1 3 Uncommon Not sold
Carrion fruit Carrion fruit 1 3 Uncommon Not sold
Diseased fruit Diseased fruit 1 3 Uncommon Not sold
Draconic fruit Draconic fruit 1 3 Uncommon Not sold
Guthix fruit Guthix fruit 1 3 Uncommon Not sold
Saradomin fruit Saradomin fruit 1 3 Uncommon Not sold
Shadow fruit Shadow fruit 1 3 Uncommon Not sold
Zamorak fruit Zamorak fruit 1 3 Uncommon Not sold
Cannibal fruit Cannibal fruit 1 3 Uncommon Not sold
Igneous fruit Igneous fruit 1 3 Uncommon Not sold

SeedsEdit

Item Quantity Rarity GE Market Price
Red blossom seed 5 Red blossom seed 1 2 Common 15
Green blossom seed 5 Green blossom seed 1 2 Common 15
Blue blossom seed 5 Blue blossom seed 1 2 Common 21
Strawberry seed 5 Strawberry seed 1 2 Common 328
Watermelon seed 5 Watermelon seed 1 2 Common 2,008
Herb seed 5 Marrentill seed 1 2 Common 12
Herb seed 5 Tarromin seed 1 2 Common 4
Herb seed 5 Harralander seed 1 2 Common 9
Herb seed 5 Ranarr seed 1 2 Common 792
Herb seed 5 Toadflax seed 1 2 Common 561
Herb seed 5 Irit seed 1 2 Common 58
Fellstalk seed 5 Fellstalk seed 2 2 Common 970
Limpwurt seed 5 Limpwurt seed 1 3 Uncommon 816
Poison ivy seed 5 Poison ivy seed 1 3 Uncommon 51
Bittercap mushroom spore 5 Bittercap mushroom spore 1 3 Uncommon 10
Wildblood seed 5 Wildblood seed 1 3 Uncommon 42
Spirit weed seed 5 Spirit weed seed 1 3 Uncommon 355
Whiteberry seed 5 Whiteberry seed 1 3 Uncommon 31
Jangerberry seed 5 Jangerberry seed 1 3 Uncommon 3
Herb seed 5 Avantoe seed 1 3 Uncommon 2,076
Herb seed 5 Snapdragon seed 1 4 Rare 2,417
Herb seed 5 Lantadyme seed 1 4 Rare 32,938
Herb seed 5 Dwarf weed seed 1 4 Rare 38,755
Herb seed 5 Torstol seed 1 4 Rare 68,864
Cactus seed 5 Cactus seed 1 5 Very rare 28

OthersEdit

Item Quantity Rarity GE Market Price
Juju teleport spiritbag Juju teleport spiritbag 1 2 Common 2,177
Magic logs Magic logs 2–10 (noted) 2 Common 3,372–16,860
Mahogany logs Mahogany logs 13–17 (noted) 2 Common 7,501–9,809
Yew logs Yew logs 13–17 (noted) 2 Common 7,059–9,231
Anagogic ort Anagogic ort 20 3 Uncommon [1] Not sold
Clue scroll Clue scroll (hard) 1 4 Rare Not sold
Ancient effigy Starved ancient effigy 1 4 Rare Not sold
Curved bone Curved bone 1 4 Rare Not sold
Long bone Long bone 1 4 Rare Not sold
Whip vine Whip vine 1 5 Very rare [2] 96,316
  1. ^ Only with another drop.
  2. ^ Estimated at 1/1,949 using gathered Adventurer's Log data as of 18 September 2012.

TriviaEdit

  • It is strange how they can drop Long bones and Curved bones since as Sentient plants they do not possess a skeleton and therefore have no bones to drop. They do not drop big bones as a 100% drop either but it's the case for all other creatures that drop Long bones and Curved bones.
  • Their magic attacks, along with other mutated jadinkos, seem to be a vine attack from beneath you, similar to the old special attack of the abyssal vine whip, but only hits you once.
  • If they manage to hit you with their magic attack, after the projectile reaches you, there's a one second delay before the damage shows up. It is unknown if it affects the babies or males, and might be an oversight from Jagex.
  • Upon release of the Evolution of Combat, these monsters were aggressive, causing complaints from several players. This was fixed with the release of the Kalphite King on 14 January 2013.
  • Their weakness appears to defy the combat triangle - they are weak against a melee style (stab), but they use magic as their primary attack style. It is unknown whether this is intentional.


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