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Mutated jadinko guard

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Mutated jadinko guards appear in the Jadinko Lair east of Shilo Village, on Karamja, and require a Slayer level of 86 to kill. They are popular for the whip vine drop, as they are the only monsters besides mutated jadinko males to drop it. Using bolas on it will cause it to attack you with the nearest jade roots. Mutated jadinko guards are considerably more dangerous than their combat level suggests; having a max hit exceeding 400, and 6000 lifepoints, a string of lucky hits can quickly kill a player. They will also switch attack styles based on your protection prayers and are difficult to safespot, so it is nearly impossible to negate all damage. While their strength and health may be very high, they have somewhat low accuracy and defence, however.

Each one killed will yield 7 favour points with the jadinkos.


Mutated jadinko guards, along with males and babies, share a similar melee and magic attack. However a guard's melee attack is strong and occasionally hits above 200. Their magic attack is also high-hitting, but it doesn't hit often with even 95 magic defence bonuses. Using protection/deflection prayers will cause them to use the other attack they have to thwart prayer flashing on them. If players use Deflect/Protect from magic and they are unable to attack you, they will attempt a whip attack with nearby vines. but the vines hit extremely low, from 1-17. This attack is also triggered when a player targets a dreadnip to attack a mutated jadinko guard. They can bid multiple vines, along with males to attack you. So if a player were to stand near middle and there were 5 vines around him and the guard/male could not reach them, it will bid all five of them to attack the player at once, which is more dangerous than the standard attacks.



100% dropsEdit

  Item Quantity Rarity GE market price
Excrescence 1 Excrescence 2–5 1 Always Not sold
Mutated vine Mutated vine 2–6 1 Always 42–126


Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm






Represents 90% confidence range, based on a sample of 2,721 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


  Item Quantity Rarity GE market price
Grimy ranarr Grimy ranarr 1 (noted) 2 Common 3,126
Grimy toadflax Grimy toadflax 1 (noted) 2 Common 3,795
Grimy spirit weed Grimy spirit weed 1 (noted) 2 Common 1,458
Grimy irit Grimy irit 1 (noted) 2 Common 2,548
Grimy wergali Grimy wergali 1 (noted) 2 Common 1,746
Grimy avantoe Grimy avantoe 1 (noted) 2 Common 4,412
Grimy cadantine Grimy cadantine 1 (noted) 2 Common 2,307
Grimy kwuarm Grimy kwuarm 1 (noted) 2 Common 3,511
Grimy snapdragon Grimy snapdragon 1 (noted) 4 Rare 4,873
Grimy lantadyme Grimy lantadyme 1 (noted) 4 Rare 9,004
Grimy dwarf weed Grimy dwarf weed 1 (noted) 4 Rare 9,373
Grimy torstol Grimy torstol 1 (noted) 4 Rare 8,070

Jadinko fruitEdit

  Item Quantity Rarity GE market price
Common fruit Common fruit 1–2 2 Common Not sold
Amphibious fruit Amphibious fruit 1 3 Uncommon Not sold
Saradomin fruit Aquatic fruit 1 3 Uncommon Not sold
Camouflaged fruit Camouflaged fruit 1 3 Uncommon Not sold
Carrion fruit Carrion fruit 1 3 Uncommon Not sold
Diseased fruit Diseased fruit 1 3 Uncommon Not sold
Draconic fruit Draconic fruit 1 3 Uncommon Not sold
Guthix fruit Guthix fruit 1 3 Uncommon Not sold
Saradomin fruit Saradomin fruit 1 3 Uncommon Not sold
Shadow fruit Shadow fruit 1 3 Uncommon Not sold
Zamorak fruit Zamorak fruit 1 3 Uncommon Not sold
Cannibal fruit Cannibal fruit 1 3 Uncommon Not sold
Igneous fruit Igneous fruit 1 3 Uncommon Not sold


  Item Quantity Rarity GE market price
Red blossom seed 5 Red blossom seed 1 2 Common 12
Green blossom seed 5 Green blossom seed 1 2 Common 14
Blue blossom seed 5 Blue blossom seed 1 2 Common 22
Strawberry seed 5 Strawberry seed 1 2 Common 431
Watermelon seed 5 Watermelon seed 1 2 Common 2,173
Herb seed 5 Marrentill seed 1 2 Common 23
Herb seed 5 Tarromin seed 1 2 Common 13
Herb seed 5 Harralander seed 1 2 Common 9
Herb seed 5 Ranarr seed 1 2 Common 1,418
Herb seed 5 Toadflax seed 1 2 Common 1,351
Herb seed 5 Irit seed 1 2 Common 233
Fellstalk seed 5 Fellstalk seed 2 2 Common 1,626
Limpwurt seed 5 Limpwurt seed 1 3 Uncommon 1,603
Poison ivy seed 5 Poison ivy seed 1 3 Uncommon 9
Bittercap mushroom spore 5 Bittercap mushroom spore 1 3 Uncommon 13
Wildblood seed 5 Wildblood seed 1 3 Uncommon 257
Spirit weed seed 5 Spirit weed seed 1 3 Uncommon 479
Whiteberry seed 5 Whiteberry seed 1 3 Uncommon 7
Jangerberry seed 5 Jangerberry seed 1 3 Uncommon 1
Herb seed 5 Avantoe seed 1 3 Uncommon 3,021
Herb seed 5 Snapdragon seed 1 4 Rare 2,539
Herb seed 5 Lantadyme seed 1 4 Rare 38,773
Herb seed 5 Dwarf weed seed 1 4 Rare 40,848
Herb seed 5 Torstol seed 1 4 Rare 36,153
Cactus seed 5 Cactus seed 1 5 Very rare 34


  Item Quantity Rarity GE market price
Juju teleport spiritbag Juju teleport spiritbag 1 2 Common 2,136
Magic logs Magic logs 2–10 (noted) 2 Common 2,070–10,350
Mahogany logs Mahogany logs 13–17 (noted) 2 Common 13,247–17,323
Yew logs Yew logs 13–30 (noted) 2 Common 4,966–11,460
Anagogic ort Anagogic ort 20 3 Uncommon [1] Not sold
Clue scroll Clue scroll (hard) 1 4 Rare Not sold
Crystal triskelion fragment 1 Crystal triskelion fragment 1 1 4 Rare Not sold
Ancient effigy Starved ancient effigy 1 4 Rare Not sold
Curved bone Curved bone 1 4 Rare Not sold
Spirit sapphire Spirit sapphire 1 4 Rare Not sold
Spirit emerald Spirit emerald 1 4 Rare Not sold
Spirit ruby Spirit ruby 1 4 Rare Not sold
Long bone Long bone 1 4 Rare Not sold
Whip vine Whip vine 1 5 Very rare [2] 88,876
  1. ^ Only with another drop.
  2. ^ Estimated at 1/1,949 using gathered Adventurer's Log data as of 18 September 2012.

Universal dropsEdit

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
  Item Quantity Rarity GE market price
Key token Key token 1 4 Rare Not sold


  • Their magic attacks, along with other mutated jadinkos, seem to be a vine attack from beneath you, similar to the old special attack of the abyssal vine whip, but only hits you once.
  • If they manage to hit you with their magic attack, after the projectile reaches you, there's a one second delay before the damage shows up. It is unknown if it affects the babies or males, and might be an oversight from Jagex.
  • Upon release of the Evolution of Combat, these monsters were aggressive, causing complaints from several players. This was fixed with the release of the Kalphite King on 14 January 2013.
  • Their weakness appears to defy the combat triangle - they are weak against a melee style (stab), but they use melee as their primary attack style, and magic as their secondary. It is unknown whether this is intentional.

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