|Release date||2 May 2017 (Update)|
|Shoot an arrow that detonates on contact with the target, dazing them. Deals 157% weapon damage. Target suffers a 10% decrease to accuracy on their next attack. This applies Puncture to the enemy for 9 seconds.|
Click animation for full size
Mutated Dazing Shot is a basic Ranged ability that is only compatible with two-handed weaponry. It deals 31.4-157% ability damage, reduces the target's hit chance for their next attack by 10%, and replaces Dazing Shot when unlocked. The unlock requires 63,000,000 shattered anima from the Shattered Worlds minigame. Purchasing the unlock requires level 60 Ranged, but the actual requirement for using the ability remains at level 8 Ranged.
The Mutated version of Dazing Shot retains all of the original's effects, and further applies Puncture to the target. If Puncture is already on the target, a stack is added (with a maximum of 10) and the bleed is reset.
In a Free-to-play world, Mutated Dazing Shot reverts to the regular Dazing Shot.
Puncture applies a stack to the target that lasts 9 seconds and a bleed that hits four times, dealing damage every 1.8 seconds. Over this full duration, Puncture will deal 5.8-7.2% ability damage per stack (or 58-72% ability damage at 10 stacks). The hits are distributed as 7/15, 5/15, 2/15, and 1/15 of the total.
If players with different ability damage values renew Puncture, the bleed damage will slowly adjust to match the average ability damage. In this way, a ranger with weaker weaponry can help sustain a Puncture effect without contributing more damage than his gear would normally allow.
Reapplying Puncture, or using Salt the Wound, will result in the stack duration being reset to 9 seconds, and the bleed damage resetting to its highest hit.
Puncture stacks can increase up to 10 on the target, but all stacks will be removed if Puncture is not renewed within the 9 seconds. Any player that successfully hits the target with Mutated Dazing Shot or Salt the Wound can renew the stacks and bleed.
Unlike other bleeds, Nex's blood phase does not heal from Puncture's damage.
Despite the hitsplat colour, Puncture's damage is normally not considered to come from any particular player. Therefore:
- Aftershock does not count its damage.
- Soul Split does not heal from its damage.
- Araxxor does not reflect its damage.
- Personal damage multipliers (like the Scrimshaw of Cruelty) do not increase its damage.
- Bleed damage does not contribute toward combat XP gain.
- Bleed damage does not contribute toward personal damage tracked in Challenge gems, Dwarven challenge barrels, RuneMetrics, or Shattered Worlds.
- Before a patch on 15 May 2017, Puncture damage was entirely non-standard, meaning that it could be used to bypass some forms of invulnerability or boss phases, amongst other side effects. This patch changed Puncture's damage to be entirely standard, fixing the previously listed issues. However, as unintended side effects, Nex would heal from Puncture during her blood phase, Araxxor's cocoon shield would reflect its damage, and so on.
- A hotfix on 16 May 2017 removed the unintended side effects, and any player that contributes to Puncture's damage will see the hitsplats as if they were their own. The intended side effects remain.