FANDOM


Mutated Dazing Shot
Mutated Dazing Shot
Release date 2 May 2017 (Update)
Members? Yes
Skill Ranged
Level 8
Type Basic
Adrenaline +8%
Equipment Two-handed ranged
Cooldown 5 seconds
Description
Shoot an arrow that detonates on contact with the target, dazing them. Deals 157% weapon damage. Target suffers a 10% decrease to accuracy on their next attack. This applies Puncture to the enemy for 9 seconds.
Mutated Dazing Shot
Click animation for full size
[view][talk]

Mutated Dazing Shot is a basic Ranged ability that is only compatible with two-handed weaponry. It deals 31.4-157% ability damage, reduces the target's hit chance for their next attack by 10%, and replaces Dazing Shot when unlocked. The unlock requires 63,000,000 shattered anima from the Shattered Worlds minigame. Purchasing the unlock requires level 60 Ranged, but the actual requirement for using the ability remains at level 8 Ranged.

The Mutated version of Dazing Shot retains all of the original's effects, and further applies Puncture to the target. If Puncture is already on the target, a stack is added (with a maximum of 10) and the bleed is reset.

In a Free-to-play world, Mutated Dazing Shot reverts to the regular Dazing Shot.

PunctureEdit

Puncture applies a stack to the target that lasts 9 seconds and a bleed that hits four times, dealing damage every 1.8 seconds. Over this full duration, Puncture will deal 5.8-7.2% ability damage per stack (or 58-72% ability damage at 10 stacks). The hits are distributed as 7/15, 5/15, 2/15, and 1/15 of the total.

If players with different ability damage values renew Puncture, the bleed damage will slowly adjust to match the average ability damage. In this way, a ranger with weaker weaponry can help sustain a Puncture effect without contributing more damage than his gear would normally allow.

Reapplying Puncture, or using Salt the Wound, will result in the stack duration being reset to 9 seconds, and the bleed damage resetting to its highest hit.

Puncture stacks can increase up to 10 on the target, but all stacks will be removed if Puncture is not renewed within the 9 seconds. Any player that successfully hits the target with Mutated Dazing Shot or Salt the Wound can renew the stacks and bleed.

In PvP situations, Freedom will clear every stack of Puncture.

Unlike other bleeds, Nex's blood phase does not heal from Puncture's damage.

Side effectsEdit

Despite the hitsplat colour, Puncture's damage is normally not considered to come from any particular player. Therefore:

TriviaEdit

  • Before a patch on 15 May 2017, Puncture damage was entirely non-standard, meaning that it could be used to bypass some forms of invulnerability or boss phases, amongst other side effects. This patch changed Puncture's damage to be entirely standard, fixing the previously listed issues. However, as unintended side effects, Nex would heal from Puncture during her blood phase, Araxxor's cocoon shield would reflect its damage, and so on.
  • A hotfix on 16 May 2017 removed the unintended side effects, and any player that contributes to Puncture's damage will see the hitsplats as if they were their own. The intended side effects remain.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.