In The Tale of the Muspah quest, an adventurer and the young Fremennik Erjolf finds a frozen creature in a cave near Rellekka. After consulting a natural historian and investigating and uncovering a crumbling statue in Kharidian Desert, the Mahjarrat Wahisietel will tell them that despite its fearsome appearance, due to the way the muspah are built, they could be destroyed fairly easily, and says that he believes both they and Mah to be mere legend.
The adventurer then manages to free the creature resembling the muspah. The creature is revealed to be Jhallan, a Mahjarrat who accidentally transformed into a muspah when he had a nightmare of one during his sleep.
During Fate of the Gods, players discover that both Mah and the muspah are in fact, very real, and they have to be fought during the quest. Ancient Magicks deal double damage when used against them. After the quest, players can fight the muspah in the Cradle area of Freneskae.
- Although muspah don't have a stun-immune icon, binds do not affect them.
- When asking a slayer master tips against the muspah, they will say that they are weak to stabbing attacks, despite having no standard combat weaknesses. However Ancient Magicks deals double damage against muspah.
|Part 1 of the Mysteries of the Mahjarrat quest series • Related to the Fremennik quest series|