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For sound heard through actions or items, see Sound effects.
The Music icon.
Music interface

The music player menu.

Music in RuneScape is mostly in-game background music (music tracks) designed to enhance a player's gaming experience and fit with the environment the avatar is in. Music in RuneScape draws inspiration from progressive rock, with elements of classical and world music.

Players need to unlock most tracks during game-play by going to a particular place, completing a quest, or performing some action (such as reading a particular book). As of 20 April 2015 there are 1037 music tracks available via music player. As RuneScape ages, many more music tracks may be distributed.

The 500th track was Tournament! (now unlocked automatically) which was released on 20 November 2007. Unlocking 500 tracks will also unlock the Air Guitar emote. It is notable for being one of the few emotes with audio.

The 1000th track is Book of A Thousand Songs, which was released on 4 August 2014. Unlocking 1000 tracks will also unlock the Demonic Rock Off emote.

Currently, the player does not receive a message when he/she unlocks every music track (though one does appear every time an individual track is unlocked.)

The volume of the music can be controlled through the Audio Settings on the Options screen.

Unlocking all song tracks is a requirement for the untrimmed version of the Completionist cape.

Genres

Steel full helm old
Due to an update, this article may be out of date.
Reason: RS3 reconfigured several of these areas completely.
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Music in RuneScape is divided into many genres, with the genre depending on the location that they unlock and play. Once you go to a location, any music that you unlocked of that genre will play, not just the music that unlocks there. Most genres include:

Genre Description Examples of music
Eastern Sea music Eastern Sea music is unlocked and will play randomly in pirate areas such as docks and seaside villages, notably Brimhaven and Port Sarim. Aye Car Rum Ba, Blistering Barnacles, Cabin Fever, Dragontooth Island, Fanfare2, High Seas, Jolly-RLandlubber, Mudskipper Melody, Sea Shanty, Sea Shanty2
Morytania music This music refers to the several tracks unlocked in the Morytania province Body Parts, Chamber, Dance of the Undead, Dead Quiet, Deadlands, Deep Down, Distant Land, Morytania, Night of the Vampyre, Phasmatys, The Terrible Caverns, The Terrible Tower, The Terrible Tunnels, and Waterlogged
Zanaris music These play in Zanaris only All's Fairy in Love and War, Crystal Cave, Faerie, and We are the Fairies
Kharidian Desert music Desert Music plays at the Kharidian Desert Back to Life, Bandit Camp and Desert Heat
North-eastern Kandarin music These songs play in Seers' Village Camelot, Lasting, Theme
Southern Kandarin music These songs play in Yanille Magic Dance, Melodrama, Neverland
Central Kandarin music These songs play in East Ardougne Ballad of Enchantment, Baroque, Knightly
North western Kandarin music These songs play in Tree Gnome Stronghold Gnome King, Gnome Village, and Tree Spirits
Northern Misthalin music These songs generally play anywhere in Varrock Adventure, Expanse, Forever, Garden, Medieval, Spirit, The Trade Parade
Southern Misthalin music These songs generally play anywhere in Lumbridge Autumn Voyage, Book of Spells, Dream (music track), The Duke, and Flute Salad
Asgarnia music These play in Falador Arrival, AttentionBackground, Competition, Emperor, Fanfare, Horizon, Long Way HomeMiles Away, Tomorrow, Wander
Taverley music These play in Taverley Taverley Adventure, Taverley Ambience, Taverley Dreams
Burthorpe music These play in Burthorpe Burthorpe Danger, and Burthorpe Dilemma
Fremennik Province music These play in Fremennik areas like Rellekka, Fremennik islands, and barbarian settlements like Gunnarsgrunn (Barbarian Village) and the Barbarian Outpost Borderland, Legion, Norse Code, Volcanic Vikings, The Desolate Isle
Wilderness music They play anywhere in the wilderness Army of Darkness, Bounty Hunter Level 1, Bounty Hunter Level 2, Bounty Hunter Level 3, Close Quarters, Crystal Sword, Dangerous, Dark, Dead Can Dance, Deep Wildy, Doorways, EruptionFaithless, Forbidden, Inspiration, Scape Sad, Troubled, Undercurrent, Wild Isle, Wild Side, Wilderness, Wilderness2, Wilderness3, Wildwood, Witching
Karamja music These play in Karamja Ambient JungleJungle CommunityJungle Island, Jungly1, Jungly2, Jungly3, Roots and Flutes, Spooky JungleTribal, Tribal Background, and Tribal2
Tzhaar music These play in TzHaar city Tzhaar City I, Tzhaar City II, and Tzhaar City III
Tirannwn music Played anywhere in Isafdar Breeze, Crystal Castle, Elven Seed, Everywhere, Far Away, Forest, Lost Soul, Waste Defaced
Feldip Hills music These play at Jiggig, Gu'tanoth, Oo'glog and west of Mort'ton. Bish Bash Bosh, Chompy Hunt, Gaol, Grumpy, Romper Chomper
Troll Country music These play in Trollheim Contest, Frostbite, Kingdom, Marzipan, and Tremble
Daemonheim music These songs play in Daemonheim. Daemonheim Entrance, Daemonheim Fremenniks
Castle Wars music These songs play in Castle Wars Castle Wars, Castle Warz
Dominion Tower music These songs play in Dominion Tower Dominion Lobby I, Dominion Lobby II, and Dominion Lobby III
Clan Citadel music These songs play in Clan Citadels Citadel I, Citadel II, Citadel III, Citadel IV, Citadel V, Citadel Theme
Music note

Musicians

Main article: Musician
A Player Listening to Music

Players listening to a musician

Musicians are NPCs found throughout RuneScape who play certain tracks with different instruments. Players can listen to them by right-clicking them. While listening to the musician, players increase the rate of their Life Points regeneration and energy restoration. As shown in the picture to the right, multiple players can listen to music at once and restore their energy.

Musicians play various instruments, including a violin, flute, drums, snake charming flute (pungi), a lyre and bagpipes. The music the musicians play is based on actual RuneScape tracks, as the guitarists play a variation of Harmony, the flutists play a variation of Al Kharid, and the fiddlers play a variation of Spirit

Music Player

Main article: Music Player

On 9 February 2010, a Music Playlist was added in an update. This feature allows players to choose a list of tracks that will be played when the Playlist feature is turned on.

The Music Player is the screen on the interface that lists all music tracks. The titles of unlocked tracks are shown in green, and those of locked tracks are displayed in red.

The Music Player also features a button at the top which, when activated (in green), continuously plays the same track as a loop. If not clicked, different tracks are played after the end of each.

The Music Playlist can fit a total of twelve tracks. Fans of the game's music have pushed continuously for Jagex to allow space for more tracks, or the ability to build multiple playlists, but such updates have not yet been made.

A search option was released August 19, 2010.

Music track list

Main article: Music/track list

Tutorial music

As of October 24 2012, all F2P players will have the following 57 tracks unlocked upon starting the game or during the events:

Notes

  • Many tracks can be unlocked just standing very near the area where it is unlocked, so it is not necessary to have all requirements.
  • Some music tracks can, for some reason, be unlocked without visiting the area or even getting close to it, such as Dragontooth Island (music track), Legion, and Narnode's Theme. These are unlockable for free-to-play players even though they had never been members before.
  • Born to Do This was used for the opening music track, when a Holiday event is going on. Scape Scared for Hallowe'en, and Scape Santa is used for Christmas. Other Scapes may be used for new skills, such as Scape Summon for the release of Summoning, or Scape Hunter for the release of Hunter. Scape Theme (the previous log in screen theme) is now available in the track list. Now, with the release of RuneScape 3, the opening track is now Scape Boldplayed by a symphony orchestra.
  • The track Zanik's Theme is heard during a cut-scene in Death to the Dorgeshuun, but is not unlocked until Land of the Goblins.
  • Until July 4 2006, the default music track in the Barbarian Village was Dark, but it has been changed to "Barbarianism". The Dark track was moved to the Bone Yard (located east of the Graveyard of Shadows in level 17 Wilderness).
  • Armadyl Alliance is unlocked before the gap to Armadyl's area in God Wars Dungeon, so 70 Ranged is not needed.
  • While waiting for a clan war to begin, a slower version of "Clan Wars" plays.
  • If you are standing near a crop circle outside the Impetuous Impulses minigame, the track "Impetuous" will play but no name will appear on the top of the Music Player (although, the version of "Impetuous" played at the crop circles is slightly different - it is quieter with less of a bass tune).
  • The music is composed as JAGA tracks using in-house software by Jagex.
  • Some time before, all tracks used to play according to a very specific area the player was in. Nowadays, tracks play according to the general theme of the area, which means places that previously only had one track accompanying it may now play more tracks.
  • Lament of Meiyerditch and Night of the Vampyre can both be unlocked on the east side of Meiyerditch and North of the meeting point without even starting Priest in Peril now, since an update that allowed players to enter Morytania without starting the quest.

Tracks that are considered difficult to unlock

Renamed tracks

Deleted tracks

Required skill levels

These are the minimal levels (or quest points) needed to unlock all music tracks.

Skill Level Quest or location Music track name
Agility Agility 77 Ritual of the Mahjarrat Return of Lucien
Attack Attack 78 The Void Stares Back In Security, Precarious Void, Mystery Revealed, Give it Your Pest Shot, The Void Stares Back, Who Are We To Judge?
Constitution Constitution 76 The Firemaker's Curse The Firemakers' Theme, Charred Remains
Construction Construction 70 The Void Stares Back In Security, Precarious Void, Mystery Revealed, Give it Your Pest Shot, The Void Stares Back, Who Are We To Judge?
Cooking Cooking 70** Recipe for Disaster Chef Surprize
Crafting Crafting 70 The Void Stares Back In Security, Precarious Void, Mystery Revealed, Give it Your Pest Shot, The Void Stares Back, Who Are We To Judge?
Defence Defence 80 The Brink of Extinction
Dungeoneering Dungeoneering 113 Daemonheim (Kal'Ger the Warmonger) Kal'Ger the Warmonger
Farming Farming 65* While Guthix Sleeps Dangerous Logic, Black of Knight, The Evil Within, The Sound of Guthix, Temple Desecrated
Firemaking Firemaking 74 The Firemaker's Curse The Firemakers' Theme, Charred Remains
Fishing Fishing 70 Deadliest Catch Deadliest Catch, Three of a Kind
Fletching Fletching 70 Within the Light, The Branches of Darkmeyer Elven Seed, Darkmeyer, Arboretum, Upir Likhyi
Herblore Herblore 65* While Guthix Sleeps Dangerous Logic, Black of Knight, The Evil Within, The Sound of Guthix, Temple Desecrated
Hunter Hunter 67 Deadliest Catch Deadliest Catch, Three of a Kind
Magic Magic 80 The Void Stares Back In Security, Precarious Void, Mystery Revealed, Give it Your Pest Shot, The Void Stares Back, Who Are We To Judge?
Mining Mining 76 Ritual of the Mahjarrat Return of Lucien
Prayer Prayer 70 Nomad's Requiem Battle of Souls, Desolate Ruins
Ranged Ranged 75 Within the Light Elven Seed
Runecrafting Runecrafting 61* The Prisoner of Glouphrie Cage Against the Machine, Reunion
Slayer Slayer 78* The wishlist after Fur 'n' Seek Exhibit 'A'
Smithing Smithing 80 The Brink of Extinction
Strength Strength 78 The Void Stares Back In Security, Precarious Void, Mystery Revealed, Give it Your Pest Shot, The Void Stares Back, Who Are We To Judge?
Summoning Summoning 65 A Clockwork Syringe The Factory Floor
Thieving Thieving 75 Flash Powder Factory Flash Factory
Woodcutting Woodcutting 76 The Branches of Darkmeyer Darkmeyer, Arboretum, Upir Likhyi
CombatSwords Combat level 110 Kuradal's Dungeon Final Destination
Quest Quest points 270 While Guthix Sleeps Dangerous Logic, Black of Knight, The Evil Within, The Sound of Guthix, Temple Desecrated
Task icon Tasks 350 Can be unlocked anywhere The Task at Hand

*All levels marked with an asterisk are boostable. All other levels are NOT boostable.

Temporary boosts

Temporary skill boosts may be used to unlock some music tracks. See articles for corresponding quests or locations to see if temporary boosts can be used.

Real-world allusions

There are a number of music tracks that can be connected to the real world, both through the name and/or the music itself. Not all of these can be confirmed to be intentional though. These include (alphabetically):

Trivia

  • In the music 'Norse Code' (playing while in Jatizso), the high pitch flute plays the Morse code letters for 'RuneScape'. With short notes being dits, and long notes being dahs: dit-dah-dit R, dit-dit-dah U, dah-dit N, dit E, dit-dit-dit S, dah-dit-dah-dit C, dit-dah A, dit-dah-dah-dit P, dit E.
  • The following sounds may be heard on the FunOrb game Armies of Gielinor: Legion (Lobby), Principality (Misthalin Map), TzHaar! (Desert Map), Poles Apart (Snow Map) , Dead Quiet (Swamp Map) and Attack 1-6 (In Battle). Campaign mode also includes Brain Battle, Faithless, Fight or Flight, Kingdom, "Life's a Beach!" Soul Wars, Strength of Saradomin, The Other Side, The Shadow, The Sound of Guthix, The Terrible Tower, Zamorak Zoo
  • Life's a Beach! can be heard on the Mos'Le Harmless arena on the FunOrb game, Arcanists.
  • Occasionally The Horn of Chill, normally unlocked at Ghorrock during The Temple at Senntisten quest will play when encountering Evil Elder trees.
  • When unlocking the 500th track, players get the message "You've unlocked 500 music tracks and can use a new emote!".
  • "Beneath the house" is the only music piece without the proper name (house) capitalized.
  • More than 100 of the existing and new tracks have been recorded with a live symphony orchestra with the release of RuneScape 3.

See also

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