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Music

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For sound heard through actions or items, see Sound effects.
Music icon
Music interface

The music player menu.

Music in RuneScape is mostly in-game background music (music tracks) designed to enhance a player's gaming experience and fit with the environment the avatar is in. Music in RuneScape draws inspiration from progressive rock, with elements of classical and world music.

Players need to unlock most tracks during game-play by going to a particular place, completing a quest, or performing some action (such as reading a particular book). As of 1 June 2015 there are 1042 music tracks available via music player. As RuneScape ages, many more music tracks may be distributed.

The 500th track was Tournament! (now unlocked automatically) which was released on 20 November 2007. Unlocking 500 tracks will also unlock the Air Guitar emote. It is notable for being one of the few emotes with audio.

The 1000th track is Book of A Thousand Songs, which was released on 4 August 2014. Unlocking 1000 tracks will also unlock the Demonic Rock Off emote.

Currently, the player does not receive a message when he/she unlocks every music track (though one does appear every time an individual track is unlocked.)

The volume of the music can be controlled through the Audio Settings on the Options screen.

Unlocking all song tracks is a requirement for the untrimmed version of the Completionist cape.

GenresEdit

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Due to an update, the information in this article may be out-of-date.
Reason: RS3 reconfigured several of these areas completely.
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Music in RuneScape is divided into many genres, with the genre depending on the location that they unlock and play. Once you go to a location, any music that you unlocked of that genre will play, not just the music that unlocks there. Most genres include:

Genre Description Examples of music
Brimhaven music These play in Brimhaven only High Seas, Jolly-R, Landlubber
Port Sarim music These songs play in Port Sarim, Player-owned Port and Musa Point Sea Folk, Sea Hear, Sea Shanty II, Sea You Late Oar, Shanty Instrumental, Stick Your Oar In
Morytania music This music refers to the several tracks played anywhere in the Morytania province once unlocked Bone Dance, Dangerous Way, Dead Quiet, Deadlands, Distant Land, Fenkenstrain's Refrain, Lament of Meiyerditch, Natural, Night of the Vampyre, The Other Side, Shadowland, Stagnant, The Terrible Tower, Village, Waterlogged
Zanaris music These play in Zanaris only All's Fairy in Love and War, Crystal Cave, Faerie, and We are the Fairies
Al Kharid music These play in Al Kharid only A Song for Khnum, Kharidian Bustle, Palace Above, Violinsanity
Outer Al Kharid music These play in Al Kharid mining site, Shantay Pass, and north of Duel Arena Dune, Oasis, Sands of Time, Shantay Pass
Kharidian Desert music These play anywhere in the Kharidian Desert outside of Al Kharid, Sophanem Al Kharid, Ancestral Wisdom, Arabian, Arabian3, Back to Life, Bandit Camp, The Desert, Desert Heat, Desert Voyage, Dynasty, Egypt, Kharidian Nights, Mirage, Nomad, Over To Nardah, The Plundered Tomb, Sarcophagus, Scarab, Sphinx, Spirits of Elid, Sunburn
North-eastern Kandarin music These songs play in Seers' Village Camelot, Lasting, Lightwalk, Lullaby, Magical Journey, Monarch Waltz, Overture, Talking Forest
Southern Kandarin music These songs play in Yanille Big Chords, In the Manor, Long Ago, Magic Dance, Melodrama, Serenade
Central Kandarin music These songs play in East Ardougne Ballad of Enchantment, Baroque, Baroque II, Knightly, Trinity, Upcoming, Wonderous
Western Kandarin music These songs play in West Ardougne March, Moody, Sad Meadow, The Tower
Gnome music These songs play in gnomish regions such as Tree Gnome Stronghold, Tree Gnome Village Emotion, Gnome King, Gnome Village I, Gnome Village II, Neverland, Tree Spirits
Draynor Village music These play in Draynor Village and Manor only Darkness in Misthalin, Draynor Market, While We Sleep, Worlds
Rimmington music These play in Rimmington only Getting on With Things, Long Road, Weaving, Wending Through the Willows
Misthalin music These play in the most area of Misthalin including Edgevile, Gunnarsgrunn, Lumbridge and Varrock Autumn Voyage, Busy Night, Dream, Expanse, Garden, Greatness, Harmony, Horizon, Medieval, Medieval II, Misthalin Mood I, Misthalin Mood II, Misthalin Mood III, Second Harmony, Spirit, The Town, Venture, Village Dance, Village Fate, Village Life, Wander Waltz
Asgarnia music These play in Falador Fanfare, Newbie Melody, Wander, Workshop
Taverley music These play in Taverley Taverley Adventure, Taverley Ambience, Taverley Dreams, Taverley Enchantment, Taverley Lament
Burthorpe music These play in Burthorpe Burthorpe Danger, Burthorpe Dilemma, Burthorpe Dreams, Burthorpe Drummer, Burthorpe Duty
Fremennik Province music These play in Rellekka Borderland, Gunnarsgrunn, Legend, The Navigator, Rellekka, Saga, Settlement
Lunar Isle music These play in Lunar Isle Dreamstate, Isle of Everywhere, The Lunar Isle
Dorgesh-Kaan music These play in Dorgesh-Kaan But We Can Fight, Dorgeshuun City, Godslayer, Zanik's Theme
Keldagrim music These play in Keldagrim Land of the Dwarves, Tale of Keldagrim
Wilderness music These play anywhere in the Wilderness Army of Darkness, Crystal Sword, Dangerous, Dark, Darkness, Deep Wildy, Doorways, Eruption, Everlasting Fire, Faithless, Regal, Scape Sad, Wilderness, Wilderness III, Wildwood
Chaos Tunnels music These play in Chaos Tunnels Alternative Root, The Route of All Evil, The Route of the Problem
Karamja music These play in Karamja Ambient Jungle, Jungle Community, Jungle Island, Jungly1, Jungly2, Jungly3, Reggae, Reggae2, Spooky Jungle, Tribal, Tribal Background, and Tribal2
Tzhaar music These play in TzHaar city Tzhaar City I, Tzhaar City II, Tzhaar City III, Tzhaar City IV, Tzhaar City V
Tirannwn music Played anywhere in Isafdar Breeze, Crystal Castle, Elven Seed, Everywhere, Far Away, Forest
Feldip Hills music These play in north of Feldip Hunter area and outside of Oo'glog Bish Bash Bosh, Chompy Hunt, Grumpy, Romper Chomper
Troll Country music These play in Trollheim Contest, Mad Eadgar, Marzipan, Sojourn, Tremble
Northern Troll Country music These play in Rellekka Hunter area, Trollweiss Mountain, and Ice Path Frostbite, Hell's Bells, Poles Apart, Romancing the Crone, Stranded
Daemonheim music These songs play in Daemonheim Daemonheim Entrance, Daemonheim Fremenniks
Frozen floors music These play on the Frozen floors of Daemonheim Glacialis I, II, III, IV, V, VI, VII, VIII, IX, X
Abandoned floors music These play on the Abandoned floors of Daemonheim Desolo I, II, III, IV, V, VI, VII, VIII, IX, X
Furnished floors music These play on the Furnished floors of Daemonheim Adorno I, II, III, IV, V, VI, VII, VIII, IX, X
Occult floors music These play on the Occult floors of Daemonheim Occulo I, II, III, IV, V, VI, VII, VIII, IX, X
Warped floors music These play on the Warped floors of Daemonheim Torqueo I, II, III, IV, V, VI, VII, VIII, IX, X
Castle Wars music These songs play in Castle Wars Castle Wars, Castle Warz
Dominion Tower music These songs play in Dominion Tower Dominion Lobby I, Dominion Lobby II, and Dominion Lobby III
Clan Citadel music These songs play in Clan Citadels Citadel I, Citadel II, Citadel III, Citadel IV, Citadel V, Citadel Theme
New Varrock music These play in New Varrock Evil Spirit, Exorcism, Grave Parade, Medi-Evil, Misadventure, Soiled
Music note

MusiciansEdit

Main article: Musician
A Player Listening to Music

Players listening to a musician

Musicians are NPCs found throughout the game who play certain tracks with different instruments. Players can listen to them by right-clicking them. While listening to the musician, players increase the rate of their Life Points regeneration and energy restoration. As shown in the picture to the right, multiple players can listen to music at once and restore their energy.

Musicians play various instruments, including a violin, flute, drums, snake charming flute (pungi), a lyre and bagpipes. The music the musicians play is based on actual tracks, as the guitarists play a variation of Harmony, the flutists play a variation of Al Kharid, and the fiddlers play a variation of Spirit

Music PlayerEdit

Main article: Music Player

On 9 February 2010, a Music Playlist was added in an update. This feature allows players to choose a list of tracks that will be played when the Playlist feature is turned on.

The Music Player is the screen on the interface that lists all music tracks. The titles of unlocked tracks are shown in green, and those of locked tracks are displayed in red.

The Music Player also features a button at the top which, when activated (in green), continuously plays the same track as a loop. If not clicked, different tracks are played after the end of each.

The Music Playlist can fit a total of twelve tracks. Fans of the game's music have pushed continuously for Jagex to allow space for more tracks, or the ability to build multiple playlists, but such updates have not yet been made.

A search option was released August 19, 2010.

Music track listEdit

Main article: Music/track list

Tutorial musicEdit

As of October 24 2012, all F2P players will have the following 57 tracks unlocked upon starting the game or during the events:

NotesEdit

  • Many tracks can be unlocked just standing very near the area where it is unlocked, so it is not necessary to have all requirements.
  • Some music tracks can, for some reason, be unlocked without visiting the area or even getting close to it, such as Dragontooth Island (music track), Legion, and Narnode's Theme. These are unlockable for free-to-play players even though they had never been members before.
  • Born to Do This was used for the opening music track, when a Holiday event is going on. Scape Scared for Hallowe'en, and Scape Santa is used for Christmas. Other Scapes may be used for new skills, such as Scape Summon for the release of Summoning, or Scape Hunter for the release of Hunter. Scape Theme (the previous log in screen theme) is now available in the track list. Now, with the release of RuneScape 3, the opening track is now Scape Bold, played by a symphony orchestra.
  • The track Zanik's Theme is heard during a cut-scene in Death to the Dorgeshuun, but is not unlocked until Land of the Goblins.
  • Until July 4 2006, the default music track in the Barbarian Village was Dark, but it has been changed to "Barbarianism". The Dark track was moved to the Bone Yard (located east of the Graveyard of Shadows in level 17 Wilderness).
  • Armadyl Alliance is unlocked before the gap to Armadyl's area in God Wars Dungeon, so 70 Ranged is not needed.
  • While waiting for a clan war to begin, a slower version of "Clan Wars" plays.
  • If you are standing near a crop circle outside the Impetuous Impulses minigame, the track "Impetuous" will play but no name will appear on the top of the Music Player (although, the version of "Impetuous" played at the crop circles is slightly different - it is quieter with less of a bass tune).
  • The music is composed as JAGA tracks using in-house software by Jagex.
  • Some time before, all tracks used to play according to a very specific area the player was in. Nowadays, tracks play according to the general theme of the area, which means places that previously only had one track accompanying it may now play more tracks.
  • Lament of Meiyerditch and Night of the Vampyre can both be unlocked on the east side of Meiyerditch and North of the meeting point without even starting Priest in Peril now, since an update that allowed players to enter Morytania without starting the quest.

Tracks that are considered difficult to unlockEdit

Renamed tracksEdit

Deleted tracksEdit

Required skill levelsEdit

These are the minimal levels (or quest points) needed to unlock all music tracks.

Skill Level Quest or location Music track name
Agility-icon Agility 77 Ritual of the Mahjarrat Return of Lucien
Attack-icon Attack 78 The Void Stares Back In Security, Precarious Void, Mystery Revealed, Give it Your Pest Shot, The Void Stares Back, Who Are We To Judge?
Constitution-icon Constitution 76 The Firemaker's Curse The Firemakers' Theme, Charred Remains
Construction-icon Construction 75 Plague's End The Dark Lord, Scape Bold Heroic, Undercity
Cooking-icon Cooking 70* Recipe for Disaster Chef Surprize
Crafting-icon Crafting 76 Ritual of the Mahjarrat Return of Lucien
Defence-icon Defence 80 The Brink of Extinction
Divination-icon Divination 75 Fate of the Gods Amor Fati, The Elder Halls, Freneskae, Nightmare at the Cradle, Non Compos Mentis, Sanctum, Zarosian Reprise
Dungeoneering-icon Dungeoneering 113 Daemonheim (Kal'Ger the Warmonger) Kal'Ger the Warmonger
Farming-icon Farming 65* While Guthix Sleeps Dangerous Logic, Black of Knight, The Evil Within, The Sound of Guthix, Temple Desecrated
Firemaking-icon Firemaking 74 The Firemaker's Curse The Firemakers' Theme, Charred Remains
Fishing-icon Fishing 70 Deadliest Catch Deadliest Catch, Three of a Kind
Fletching-icon Fletching 70 Within the Light, The Branches of Darkmeyer Elven Seed, Darkmeyer, Arboretum, Upir Likhyi
Herblore-icon Herblore 75 Plague's End The Dark Lord, Scape Bold Heroic, Undercity
Hunter-icon Hunter 67 Deadliest Catch Deadliest Catch, Three of a Kind
Magic-icon Magic 81 One of a Kind Confrontation, Contemplation
Mining-icon Mining 80 Birthright of the Dwarves Chaos Theory, Memories of Keldagrim, Rage of the Red Axe, Red Axe Retribution
Prayer-icon Prayer 75 Plague's End The Dark Lord, Scape Bold Heroic, Undercity
Ranged-icon Ranged 75 Within the Light, Plague's End The Dark Lord, Elven Seed, Scape Bold Heroic, Undercity
Runecrafting-icon Runecrafting 61* The Prisoner of Glouphrie Cage Against the Machine, Reunion
Slayer-icon Slayer 78* The wishlist after Fur 'n' Seek Exhibit 'A'
Smithing-icon Smithing 82 Birthright of the Dwarves Chaos Theory, Memories of Keldagrim, Rage of the Red Axe, Red Axe Retribution
Strength-icon Strength 85 Birthright of the Dwarves Chaos Theory, Memories of Keldagrim, Rage of the Red Axe, Red Axe Retribution
Summoning-icon Summoning 75 Plague's End The Dark Lord, Scape Bold Heroic, Undercity
Thieving-icon Thieving 75 Flash Powder Factory Flash Factory
Woodcutting-icon Woodcutting 76 The Branches of Darkmeyer Darkmeyer, Arboretum, Upir Likhyi
CombatSwords Combat level 110 Kuradal's Dungeon Final Destination
Quest Quest points 270 While Guthix Sleeps Dangerous Logic, Black of Knight, The Evil Within, The Sound of Guthix, Temple Desecrated
Task icon Tasks 350 Can be unlocked anywhere The Task at Hand

*All levels marked with an asterisk are boostable. All other levels are NOT boostable.

Temporary boostsEdit

Temporary skill boosts may be used to unlock some music tracks. See articles for corresponding quests or locations to see if temporary boosts can be used.

TriviaEdit

  • In the music Norse Code (playing while in Jatizso), the high pitch flute plays the Morse code letters for RuneScape. With short notes being dits, and long notes being dahs: dit-dah-dit R, dit-dit-dah U, dah-dit N, dit E, dit-dit-dit S, dah-dit-dah-dit C, dit-dah A, dit-dah-dah-dit P, dit E.
  • The following sounds may be heard on the FunOrb game Armies of Gielinor: Legion (Lobby), Principality (Misthalin Map), TzHaar! (Desert Map), Poles Apart (Snow Map) , Dead Quiet (Swamp Map) and Attack 1-6 (In Battle). Campaign mode also includes Brain Battle, Faithless, Fight or Flight, Kingdom, "Life's a Beach!" Soul Wars, Strength of Saradomin, The Other Side, The Shadow, The Sound of Guthix, The Terrible Tower, Zamorak Zoo
  • Life's a Beach! can be heard on the Mos'Le Harmless arena on the FunOrb game, Arcanists.
  • Occasionally The Horn of Chill, normally unlocked at Ghorrock during The Temple at Senntisten quest will play when encountering Evil Elder trees.
  • When unlocking the 500th track, players get the message "You've unlocked 500 music tracks and can use a new emote!".
  • "Beneath the house" is the only music piece without the proper name (house) capitalized.
  • More than 100 of the existing and new tracks have been recorded with a live symphony orchestra with the release of RuneScape 3.

See alsoEdit

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