|Release date||7 March 2005 (Update)|
Years ago, a small tribe of people split off from the Fremennik in Rellekka and decided to inhabit the mountains to the east of town. There they lived as nomads for many years, but now the chieftain of the camp has lost his daughter and will not move on before she has been found. Has she run away, has she been eaten by trolls, or is there something more sinister going on? Only you can find out.
|Start point||Hamal the Chieftain in the Mountain Camp east of Rellekka.|
|Member requirement||Members only|
|Official length||Medium to Long|
|Requirements||The below skill requirements are not boostable unless stated otherwise.
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.|
|Enemies to defeat||
Breaking into campEdit
Make your way to the area east of Rellekka and north of the Golden Apple Tree. To get to that area, you can use the Fremennik Province lodestone and head south-east, an enchanted lyre and head east; walk north from Seers' Village; use the Fairy Ring code AJR or a ring of slaying and then go northwest a bit; or if your house is in Rellekka, teleport to your house and go east. Alternatively, after Love Story, one can make a Rellekka Tablet to teleport outside of the house portal in Rellekka.
Start up the path to the Mountain Camp, just north of the musician, and attempt to climb over the rockslide. The guard says you are not welcome and does not allow you to pass. Go north, and climb the cliffside with a rope in your inventory.
Follow the path into the village, enter the longhouse to the east, and speak to Hamal the Chieftain to begin the quest. Speaking of his tribe, Hamal tells you that they are citizens of Rellekka, although due to differences they have moved out to become closer to nature, disagreeing with the Fremennik tradition of choosing their tools over skill. The chieftain tells you about his missing daughter and after much arguing against "employing" an outerlander, he eventually allows you to search for her. From this point on, you can enter the camp by climbing over the rockslide.
Head south of Hamal's house, and take some mud from the bubbling mud pond. Select either Dig-below Roots or Dig-up Mud in the mud pond.
If you do not have a pole or plank, go north of Hamal's house and pick up one of each. Do not pick the broken pole by the lake, as it will not work.
Just north of the mountain goats is a notably large lake and a path leading east up to the lakeside; follow it and head west until you find Ragnar. He tells you that the chieftain's daughter, Asleif Hamalsdotter, is his fiancée. She used to sing near the mountains, but has since disappeared. Ragnar says that he is waiting patiently by the lake for her to return.
Walk a short distance back along the path, and use the mud you gathered on the tall tree to prevent yourself from slipping. (Swamp tar also works in place of the mud)
Climb the tall tree, crawl along its branch, and jump down to the little island. Use your pole or staff on the clump of rocks to pole-vault over them, and then the plank to cross the flat stone. On one of the bubbles rising from the pool, select "Listen-to-shining pool". This only works when you're standing near the rock in the centre of the island.
Trying to jump-across the flat stone instead of using the plank will make you swim to the northern border of the lake instead.
You hear the voice of the spirit of the chieftain's daughter, who is dead. She asks you to make peace between her tribe and Rellekka and to also find a new food source for the camp. Agree to help her. To return to shore, use a plank on the flat stone. You can do her two tasks in either order.
Return to the mountain camp, and talk to Hamal the Chieftain. Ask about the people of Rellekka, and he tells you that he sent a villager named Svidi to initiate a simple trade route, but he hasn't yet returned. Head to the rockslide that first blocked your entrance to the mountain camp. Climb over it, and go into the woods west of the rockslide. Locate and speak with Svidi. Svidi has a very large roaming area including inside the Fremennik fence to the west of the lodestone.
He will tell you he's afraid of the Fremennik in Rellekka and thinks that they might kill him. Offer to help him enter Rellekka and he agrees, if you can secure a promise from the chieftain that he will be safe.
Head to Rellekka, and talk to Brundt the Chieftain in the longhall. He will give you a safety guarantee, promising not to hurt Svidi if you can retrieve a relic — an ancient rock — that the Mountain Camp tribe stole from Rellekka long ago.
Return to the Mountain Camp, and enter the large tent south-west of Hamal the Chieftain. If you want, you can first talk to Hamal, but he refuses to let you have the rock. Use your pickaxe on the Ancient Rock located in the southern tent to get half a rock. Take this back to Rellekka, and talk to Brundt the Chieftain, who will agree to share the rock and give you the guarantee of safe passage. Take the guarantee to Svidi to initiate peace talks between the two tribes.
The white pearlEdit
Return again to the Mountain Camp, and speak with Hamal, then talk to Jokul, who is in the tent north of Hamal, looking after his goats. He thinks the members of the Mountain Camp could survive if the seed of a white pearl fruit, a hardy plant which can grow anywhere, were planted in the area.
Travel to the peak of White Wolf Mountain and look for thorny bushes near the gnome glider. Put on your gloves* (40 damage would be inflicted if not wearing any), pick a white pearl fruit off the thorny bushes and eat it. You will automatically spit out the white pearl seed. You must have talked to Jokul before being able to pick the fruit.
The fastest ways to access the White Wolf Mountain is by either teleporting to the Catherby lodestone, and heading north to the peak or teleporting to the Al Kharid lodestone and taking the gnome glider. After obtaining the seed, you can use the Fremennik Province lodestone to return to Rellekka and run south-east to the mountain camp.
Give the white pearl seed to Hamal, who accepts your solution for feeding the tribe.
If you are receiving the message: "Ouch! You just stuck your hand into some very sharp thorns" and are wearing gloves, try a different pair of gloves.
The god, the daughter and the burialEdit
After you've completed both tasks, go back to the centre of the shining pool and "Listen-to" the Shining pool again. She asks you to convince her father that she is really dead. She was attacked by a creature and dragged off nearby to the north, where she was killed.
While the plank is no longer in place, attempt to jump across the flat stone and you will swim to the northern bank of the pool. Follow the path east to a cave blocked by dead trees. Chop down the ones that block your path with a hatchet until you reach a cave entrance.
Enter the cave and make your way to the large cavern. You find The Kendal as well as numerous corpses near a central pillar. Talk to the Kendal, and when it asks who you are, say "It's just me, no one special". The Kendal tells you that it is the god of the northern lands.
Say that he actually looks like a man in a bearsuit, to which he finally admits. After you blow his cover, he also confesses to killing Asleif more than 10 years ago, although it was an accident. Humbly request her remains, to which he refuses as he cannot let anyone know his true identity.
Threaten to kill him and he'll attack you. He is level 32 combat, and all damage can be dramatically reduced if you use the Protect from Melee prayer. If you are using range or mage, you can find a safe spot around the skeletons to attack him.
Once he dies, a bearhead mask will appear in your inventory. Take the corpse of woman — Asleif — which lies in the south-east corner of the pillar and exit the cave. Cut your way back out of the dead trees, and head back to Hamal the Chieftain. Talk to him and tell him what you learned, and finally show him his daughter's corpse.
He asks you to give her a proper burial - by building a cairn on top of her grave, symbolising the longboats used to cross the seas - on the island at the centre of the pool along with some of her possessions. He tells you perhaps Ragnar has one of her possessions for you to use. Gather five muddy rocks from around the camp. They respawn quickly, so you can just stand on one until you have all five. See the map on the top for locations.
Follow the path up to Ragnar, and speak with him. He gives you Asleif's necklace, which he had intended to give her as a gift. Climb up the tall tree, pole-vault the clump of rocks, and use the plank on the flat stones to make your way back to the small island. Bury the corpse there; your character will immediately go to the designated burial location. Use the muddy rocks on the burial mound to create Asleif's burial cairn.
- 2 quest points
- 2,000 experience
- 1,000 experience
- Access to the Mountain Camp
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked
Required for completingEdit
Completion of Mountain Daughter is required for the following:
- Glorious Memories
- Desert Tasks:
- When you complete the quest, instead of hearing the normal quest complete music, the game plays Asleif's singing and you receive a message saying "You think you can hear a soft 'thank you' as the singing quietens down."
- When you first talk to The Kendal, he quotes the Cave of Wonders guardian from Aladdin, "Who dares disturb my slumber?"
|Related to the Fremennik quest series|