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Mountain Daughter

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Contents

[edit] Details

Official quest description: Years ago, a small tribe of people split off from the Fremennik in Rellekka and decided to inhabit the mountains to the east of town. There they lived as nomads for many years, but now the chieftain of the camp has lost his daughter and will not move on before she has been found.

Has she run away, has she been eaten by trolls, or is there something more sinister going on? Only you can find out.

Release date: 7 March 2005
Start: Talk to Hamal the Chieftain in the Mountain Camp northeast of Rellekka. To get in, take the path north of the main entrance and use a rope on the rock up there.
Difficulty: *****
Length: Medium
Members only: Yes
Requirements: Level 20 agility and the ability to defeat a level 70 monster.
Items needed: A rope, a plank, any pickaxe, any pair of gloves (excluding slayer gloves, mystic gloves and vambraces), and a woodcutting axe. Super energy potions, Enchanted Lyres and items that reduce weight (spotted cape, spottier cape, boots of lightness,penance gloves) are also helpful.


Spoiler warning: Plot and/or ending details follow.

[edit] Walkthrough

[edit] Starting off

Climbing across the tree.
Climbing across the tree.

This quest begins in the mountain camp east of Rellekka. You can get there using an enchanted lyre (gained during Fremennik Trials), by walking north from Seers Village, or by using the Fairy Ring code AJR. At the beginning of the path, near the climbable rocks, you will encounter a guard who will not allow you to pass. Take the northwestern path and use your rope on the boulder to slide down ahead of him. Go into the village, and speak to Hamal the Chieftain to begin the quest (ask why everyone is being so hostile to you). Eventually he will mention his daughter is missing and will allow you to search for her, although he flatly refuses to "employ outerlanders".

Go south of Hamal's building and take some mud from the mud pond (you'll need to select "Dig-below Roots" in the mud pond). Then go north of Hamal's building and pick up a pole (you can skip this step if you brought your own staff.) To the north will be a path that travels westward; follow it until you find Ragnar. Talk to him to learn that the daughter's name is Asleif, he is her fiance, and he is waiting patiently by the lake for her return. Walk a short ways back along the path and use your mud on the tree, which enables you to climb it and reach the island. Use your pole or staff on the next rock, then use your plank with the flat stone. Listen to the pool. You will hear the spirit of the chieftain's daughter. She will tell you to find a food source for the camp and make peace with Rellekka.

[edit] Making peace with Rellekka

Mining the "symbolic" rock.
Mining the "symbolic" rock.

Talk to Hamal the Chieftain again. He will tell you that he sent a villager named Svidi down to Rellekka to make peace, but he hasn't come back yet. Go to the woods (you can climb over the main rockslide now though the guard will still be unhappy), locate and speak to Svidi (follow along the outside of the eastern fence of Rellekka, head north-east of Rellekka). You should find him wondering around in the woods near the fence. He will tell you that he's afraid of the Fremenniks in Rellekka.

Go to Rellekka and talk to Brundt the Chieftain in the longhall. He will give the player a safety guarantee from the village promising not to hurt Svidi if you can retrieve a symbolic rock that the mountain camp stole from Rellekka long ago.

Return to the Mountain Camp and enter the tent southwest of Hamal the Chieftain. Though it's not necessary, you can talk to Hamal and he will flatly refuse to let you have the rock. In any case, use your pickaxe on the huge Ancient rock at the rear of the building. You will get half a rock. Take this back to Brundt the Chieftain, and he will give you the guarantee.

Give this to Svidi to make peace.

From now on you can enter the camp by crossing the rocks

[edit] A new source of food

Killing the fraud God, Kendal.
Killing the fraud God, Kendal.

Back at the Mountain Camp, in the tent north of Hamal the Chieftain, you will find a villager named Jokul looking after his goats. He thinks the village could survive if the seed of a white pearl fruit were planted in the area. The fruit can be found on White Wolf Mountain near the gnome glider. Put on your gloves, pick the fruit off the bushes, and eat it to get a seed. Give the White pearl seed to Hamal the Chieftain. He accepts your solution. One reasonably quick way back is to take the Gnome glider to the Gnome Stronghold then connect to Feldip Hills and then use the fairy rings there though you need to have done One Small Favour to use the Feldip Hills glider.

Note: You must talk to Jokul before being able to pick the fruit.

[edit] The Kendal

After you've done both tasks, go back to the pool and listen again. You need to make her father believe that she is really dead by showing him her corpse. She was dragged into a cave by a large carnivore. A convenient shortcut is to swim away by attempting to jump across the flat stones without using a plank. Once on the other side, follow the path to a copse of dead trees. Cut the ones that block your path with a woodcutting axe until you reach a cave. You'll only need to cut 2 of the smaller trees to get through.

Burying Aslief at her funeral.
Burying Aslief at her funeral.

Inside, you'll find a strange person called The Kendal, as well as the lifeless body of Asleif. Tell The Kendal that you're no one special, and he will tell you that he is an important bear god. Tell him that you think he looks like a man dressed up in a bearsuit. After you blow his cover, he'll admit to killing Asleif. Request her remains, and when he refuses, say you'll kill him yourself. He is level 70. Once he dies, the Bearhead mask will appear in your inventory. Grab the body of Asleif, which lies in the southeastern corner of the pillar.Note that his weakness is "stab"

Head back to Hamal the Chieftain, (you can walk around the lake), and show him the corpse. He will ask you to give her a proper burial with one of her possessions. Take five of the muddy rocks from around the camp, then go up the hill and talk to Ragnar. He will give you a necklace that he'd intended to give to her as a gift. Climb, pole and plank your way back to the island close to the shining pool and bury the corpse. Use the rocks on the grave mound to finish the quest.

[edit] Reward

Image:Mountian_daughter_quest_finished.PNG

  • 2 quest points
  • 2000 prayer experience
  • 1000 attack experience
  • Bearhead mask
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