This article is about a monster's maximum hit. For other uses, see Maximum hit.
The maximum hit of a monster is the highest amount of damage that a monster will inflict for a given attack style. If a player is hit by this monster, the player will receive damage up to and including this amount. The amount of damage done is not affected by a players defence level. There are certain ways to reduce the amount of damage through protection, such as prayer.
The lunar spell "Monster Examine" may be used to identify the max melee hit of a monster. If a monster doesn't use melee attacks, and only attacks with ranged or magic (such as Dark Wizards), then it will display the monster's max hit with the attack style it uses. Monsters with more than one attack style (ex. melee and magic), may have two different maximum hit levels, one for each attack style. This information is useful for players that can protect from a certain style of attack with prayer.
Monsters have a certain fighting style too, making them more or less effective versus what you are wearing and using during combat.
Currently, the highest monster max hit against a player is 1757, from Nomad against a player in full Torva armour with 99 Constitution using his Disintegrate attack (Pernix or Virtus would soak some damage). The highest monster regular hit however, is TokHaar-Jad, who has a max of 1014 with all three sides of the combat triangle. The second place holders are Yk'Lagor the Thunderous and Kal'Ger the Warmonger who have a max hit of 990. TzTok-Jad is the third place max hit holder, with a max hit of 980. Though its true maximum hit is unknown, the Sunfreet has a max hit of at least 1100. The Warped Gulega can also hit 1499 on Thok in the saga Thok It To 'Em.
An even higher hit performed by a monster occurs in the Ritual of the Mahjarrat quest. Azzanadra, drawing upon the power of Zaros, hits 9001 on fellow Mahjarrat Lucien, an attack that prompts Lucien to summon in the Stone of Jas.