Monster attack speed
Discuss0
22,736pages
on this wiki
on this wiki
The Monster attack speed of a monster determines the rate of which a monster can attack. This is a factor which balances the attacking power of a monster.
The speeds of monsters are represented by a bar on which there are several possible values ranging from 9 (fastest) to 1 (slowest). The bar is separated into ten squares of lightening shades of blue. The value represents the number of squares shown, with 10 displaying a full bar and 0 displaying an empty bar. The delay time in seconds between each attack is equal to 6 - 0.6*(Speed Value). The 0.6 seconds is the basic unit of time that RuneScape runs on; all monster attack speeds are an integer multiple of this tick time.
Free to play Monsters
Edit
| Image | Monsters | Notes |
|---|---|---|
| Speed 8 (Interval: 1.2 seconds) | Bal'lak the Pummeller | Extremely fast, but generally low hits. |
| Speed 7 (Interval: 1.8 seconds) | Shadow-forger Ihlakhizan | Low hits but rapidly. |
| Speed 6 (Interval: 2.4 seconds) | Most bare-handed monsters, including bare-handed humans; Wizards and Dark wizards; Elvarg; Melzar the mad; Monks of Zamorak; Barbarians; Most bosses in Daemonheim; Flesh Crawlers; Cockroach soldiers; Ice warriors; Ice elementals; Dungeoneering dragons; Mysterious shades; Skeletons in Daemonheim; Hobgoblin Geomancer | Most common attack speed. The majority of these monsters, if not all, use melee and/or ranged attacks. |
| Speed 5 (Interval: 3.0 seconds) | Forgotten warriors; Forgotten rangers; Forgotten mages; most zombies holding weapons; Zombies in Daemonheim; dwarfs; Moss giants; Ice giants; all Revenants; Mercenary leaders; Gluttonous behemoth; level 68 Chaos dwarves | Generally hits harder and more often than monsters with faster attack speeds. |
| Speed 4 (Interval: 3.6 seconds) | Hill giants; humans wielding crossbows; Forgotten warriors with 2h sword or maul; Brutes; Ramokees | Hits are slow, but can be quite damaging, particularly from brutes and forgotten warriors. |
| Speed 3 (Interval: 4.2 seconds) | White knights | They hit with two-handed swords. |
| Speed 2 (Interval: 4.8 seconds) | Bovimastyx | Bovimastyx are only encountered in Daemonheim. |
| Speed 1 (Interval: 5.4 seconds) | None | No monster hits with this speed. |
| Speed random (Interval: random) | Astea Frostweb, To'Kash the Bloodchiller, Unholy cursebearer | The monster either has an irregular attack rate, or its speed is indeterminate. |
Pay to play Monsters
Edit
| Image | Monsters | Notes |
|---|---|---|
| Speed 9 (Interval: 0.6 seconds) | Scarab swarms; Koschei the Deathless (final form); Zimberfizz (during Soul Wars tutorial), Har'Aken, Vanstrom Klause (during the Branches of Darkmeyer, final form) | The monster attacks once every game tick. Hits are usually low, but extremely fast. |
| Speed 8 (Interval: 1.2 seconds) | Rock lobsters; Abyssal leeches; Killerwatts; Commander Zilyana; Nomad (after going berserk), Bouncer (during Ritual of the Mahjarrat) | The monster attacks every other game tick. Hits are fast, but usually low/inaccurate. |
| Speed 7 (Interval: 1.8 seconds) | Kree'arra; Dessous; Dessourt; Karamel; Damis (second form); Bush snakes; snakes on Mos Le'Harmless; all members of the Dwarven Black Guard; Yk'Lagor the Thunderous; Blink; Kal'Ger the Warmonger (in final phase with Primal maul) | Hits are quite fast, but generally lower than those with slower attack speeds. |
| Speed 6 (Interval: 2.4 seconds) | All normal chromatic and metal Dragons, including the King Black Dragon; Skeletal wyverns; Earth warriors; Waterfiends; Aquanites; the Phoenix; Strykewyrms; Nex; Corporeal Beast; Kal'Ger the Warmonger; Tormented demons; Giant Mole; Kalphite Queen; Karil the Tainted; Mutated jadinkos; Koschei the Deathless (first three forms); TzTok-Jad and TokHaar-Jad (melee only); Vyrewatch (Temple Trekking and Darkmeyer); Vyrelords and vyreladies; Suqahs; Glacytes; Glacors (after Glacytes are defeated); Swamp monster head | The standard attack speed, and the most common speed for monsters. |
| Speed 5 (Interval: 3.0 seconds) | Nomad (before going berserk); Fire giants; All Revenants; TzHaar-Mej and TokHaar-Mej; Swamp snakes; Nezikchened; Barrelchest; Pest Queen; Werewolves; Abyssal walkers; Gluttonous behemoth; Vyrewatch (ouside of Darkmeyer only); Necromancers; Vanstrom Klause (during The Branches of Darkmeyer); Glacors; Warped Gulega | Generally hits harder and more often than monsters with faster attack speeds. |
| Speed 4 (Interval: 3.6 seconds) | Queen Black Dragon; TokTz-Ket-Dill; K'ril Tsutsaroth; General Graardor; Jungle demon; Ahrim the Blighted; Warriors and Market guards in Rellekka; Dreadnaut; Rammernaut; Skeletal horror; Runebound behemoth; Balance Elemental; Decaying avatar | Attacks are slow, but generally hit high. |
| Speed 3 (Interval: 4.2 seconds) | Chaos dwarf hand cannoneers; Dharok the Wretched; Black Knight Titan; all Grotworms | Slow attacks, but usually with high accuracy and/or maximum damage. |
| Speed 2 (Interval: 4.8 seconds) | TzTok-Jad and TokHaar-Jad (ranged and magic); Dad; Vanstrom Klause (during Darkness of Hallowvale); most familiars | Very slow attacks, but high maximum damage and/or accuracy. |
| Speed 1 (Interval: 5.4 seconds) | None | No monster attacks with this speed. |
| Speed 0 (Interval: 6.0 seconds) | Dreadnip | Attacks are extremely slow, but compensated by high damage and accuracy |
| Speed random (Interval: random) | Cave horrors; Necrolord; Gravecreeper | The monster's speed is indeterminate, or the monster has an irregular attack rate. |
See Also
Edit
- Weapon Attack speeds