The King of the Northern Gnomes, Narnode Shareen, is once again in need of your help. He recently decided to send an envoy of his Royal Guard, the 10th squad, to oversee the decommissioning of the Gnome owned ship-building facilities on the eastern coast of Karamja.
It has been quite some time since the 10th squad were dispatched and they have been deemed missing in action. It will be up to you, should you decide to help, to find out what fate befell the 10th squad and if possible, track them down.
If only it were so simple. Sinister forces have begun to spread through the Gnome hierarchy and threaten to unleash an unknown terror upon the world. Far across the land, the fires of vengeance are being stoked once again. Can you unravel the mystery behind the deception? Can you separate the truth from the lies? Can you decide for yourself what is real and what is not?
Having awoken from her sleep, Senliten, the Pharaoh Queen, can sense that something is missing from the desert. That 'something' isn't water, vegetation or a sense of right and wrong: it's monkeys! Generations ago, when Apmeken, the monkey god, roamed the desert, monkeys were as common as a blackjack mugging in the desert; but when she left the desert, the monkeys left too. Can you convince Awowogei to send a colony of simians to the desert? And how will they fare in a climate where even the hardiest of adventurers have perished?
The ability to create more monkey greegrees to transform into different versions of the primates. You must bring the bones of the type of desired monkey, and a monkey talisman, to Zooknock in his tunnel.