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For a full list of all the money making methods, see the Money making guide.

If you have a correction for a guide or have a suggestion for a new method, please leave a message on the main talk page.

Note: All prices are calculated using current Grand Exchange market prices, meaning the actual profit per hour may vary greatly from what is stated here. If you notice a discrepancy between profits listed here and profits listed on guide pages, it is likely a caching issue. You can force this page to update by clicking here.

Skilling methods[]

Method Profit Skill Category Intensity Members
Gnome Restaurant 3,076,000 42 Cooking strongly recommended
66 Magic recommended
Cooking High Yes
P2P icon

{{Mmgtable/row|Activity = Making pastry dough

Image =
Pastry doughPastry doughPastry doughPastry dough
Pastry doughPastry doughPastry doughPastry dough
Pastry doughPastry doughPastry doughPastry dough
Pastry doughPastry doughPastry doughPastry dough
Pastry doughPastry doughPastry doughPastry dough
Pastry doughPastry doughPastry doughPastry dough
Pastry doughPastry doughPastry dough
Profit = 2160*(386-249) Skill = 10 Cooking Item = None Quest = None Other = The "Destroy empty containers when cooking" gameplay option needs to be enabled from the Miscellaneous Settings section of the Gameplay Settings. Other Benefits = 2,160 Cooking Inputs = 2,160 x Pot of flour Pot of flour (537,840) Outputs = 2,160 x Pastry dough Pastry dough (833,760) Location = Grand Exchange recommended Category = Cooking Members = No Intensity = High Details = Pastry dough is made by using a pot of flour on a water source. The closest water sources to a bank in free-to-play are the water trough next to the furnace east of the Lumbridge Combat Academy, the sink north of Falador's west bank, and the well in Edgeville. Pots of flour can at times be difficult to buy at a low price, but leaving in an offer will usually be successful.

To make this method as efficient as possible, the "Destroy empty containers when cooking" gameplay option should be enabled. This can be done in the Miscellaneous Settings section of the Gameplay Settings. This will allow the player to turn 27 pots of flour into dough per trip instead of the usual half-inventory of 14, at the cost of the pots being destroyed.

Withdraw 27 pots of flour from the bank and use one of the pots on the water source. Select pastry dough, and wait about 30 seconds for all of the flour to be converted. Return to the bank, use a bank preset to store the pastry dough and withraw another 27 pots of flour, and repeat. With this method about 80 trips can be done per hour, for 2,160 dough per hour. Sell the pastry dough on the Grand Exchange for as high a price as you can -- the guide price is not always an accurate indicator of what pastry dough is currently selling for.

This is primarily a free-to-play method, but members can also take part, preferably using the sink and Culinaromancer's Chest in the basement of Lumbridge Castle.

Money making guide/Making pastry dough=Money making guide/Making pastry dough|=|=|%ARGS%=§Activity = Making pastry dough

§Image = {Inventory§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough} §Profit = 2160*({GEP§Pastry dough}-{GEP§Pot of flour}) §Skill = 10 {scm§Cooking} §Item = None §Quest = None §Other = The "Destroy empty containers when cooking" gameplay option needs to be enabled from the Miscellaneous Settings section of the Gameplay Settings. §Other Benefits = 2,160 {Scm§Cooking} §Inputs = 2,160 x {plink§Pot of flour} ({GEPrice§Pot of flour§2160}) §Outputs = 2,160 x {plink§Pastry dough} ({GEPrice§Pastry dough§2160}) §Location = Grand Exchange recommended §Category = Cooking §Members = No §Intensity = High §Details = Pastry dough is made by using a pot of flour on a water source. The closest water sources to a bank in free-to-play are the water trough next to the furnace east of the Lumbridge Combat Academy, the sink north of Falador's west bank, and the well in Edgeville. Pots of flour can at times be difficult to buy at a low price, but leaving in an offer will usually be successful.

To make this method as efficient as possible, the "Destroy empty containers when cooking" gameplay option should be enabled. This can be done in the Miscellaneous Settings section of the Gameplay Settings. This will allow the player to turn 27 pots of flour into dough per trip instead of the usual half-inventory of 14, at the cost of the pots being destroyed.

Withdraw 27 pots of flour from the bank and use one of the pots on the water source. Select pastry dough, and wait about 30 seconds for all of the flour to be converted. Return to the bank, use a bank preset to store the pastry dough and withraw another 27 pots of flour, and repeat. With this method about 80 trips can be done per hour, for 2,160 dough per hour. Sell the pastry dough on the Grand Exchange for as high a price as you can -- the guide price is not always an accurate indicator of what pastry dough is currently selling for.

This is primarily a free-to-play method, but members can also take part, preferably using the sink and Culinaromancer's Chest in the basement of Lumbridge Castle. }}

Making magic pyre logs 3,915,000 80 Firemaking Firemaking High Yes
P2P icon
Fletching headless arrows 630,000 1 Fletching Fletching Moderate No
F2P icon

{{Mmgtable/row|Activity = Cleaning Grimy avantoe

Image =
Clean avantoeClean avantoeClean avantoeGrimy avantoe
Clean avantoeClean avantoeGrimy avantoeGrimy avantoe
Clean avantoeClean avantoeGrimy avantoeGrimy avantoe
Clean avantoeClean avantoeGrimy avantoeGrimy avantoe
Clean avantoeClean avantoeGrimy avantoeGrimy avantoe
Clean avantoeClean avantoeGrimy avantoeGrimy avantoe
Clean avantoeClean avantoeGrimy avantoeGrimy avantoe
Profit = 5755000-5215000 Skill =

48 Herblore required (99 recommended)

Item =

1,000,000+ coins recommended
Herblore cape recommended

Quest = None Other = None Other Benefits = 50,000 Herblore Inputs = 5,000 x Grimy avantoe Grimy avantoe (5,215,000) Outputs = 5,000 x Clean avantoe Clean avantoe (5,755,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Avantoe are in high demand to create Super energy and Extreme attacks. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning avantoe is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that grimy avantoes have a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them.

Coin profits guide/Cleaning grimy avantoe=Coin profits guide/Cleaning grimy avantoe|=|=|%ARGS%=§Activity = Cleaning Grimy avantoe

§Image = {Money making guide/Cleaning herbs§avantoe} §Profit = {GEP§Clean avantoe§5000}-{GEP§Grimy avantoe§5000} §Skill = 48 {scm§Herblore} required (99 recommended) §Item =

1,000,000+ coins recommended
Herblore cape recommended

§Quest = None §Other = None §Other Benefits = 50,000 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy avantoe} ({formatnum:{#expr:{GEP§Grimy avantoe}*5000}) §Outputs = 5,000 x {plink§Clean avantoe} ({formatnum:{#expr:{GEP§Clean avantoe}*5000}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Avantoe are in high demand to create Super energy and Extreme attacks. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning avantoe is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that grimy avantoes have a Grand_Exchange#Trade_Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. }} {{Mmgtable/row|Activity = Cleaning Grimy dwarf weed

Image =
Clean dwarf weedClean dwarf weedClean dwarf weedGrimy dwarf weed
Clean dwarf weedClean dwarf weedGrimy dwarf weedGrimy dwarf weed
Clean dwarf weedClean dwarf weedGrimy dwarf weedGrimy dwarf weed
Clean dwarf weedClean dwarf weedGrimy dwarf weedGrimy dwarf weed
Clean dwarf weedClean dwarf weedGrimy dwarf weedGrimy dwarf weed
Clean dwarf weedClean dwarf weedGrimy dwarf weedGrimy dwarf weed
Clean dwarf weedClean dwarf weedGrimy dwarf weedGrimy dwarf weed
Profit = 44050000-42380000 Skill =

70 Herblore required (99 recommended)

Item =

6,000,000+ coins recommended
Herblore cape recommended

Quest = None Other = None Other Benefits = 69,000 Herblore Inputs = 5,000 x Grimy dwarf weed Grimy dwarf weed (42,380,000) Outputs = 5,000 x Clean dwarf weed Clean dwarf weed (44,050,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Dwarf weed is often in demand to create Ranging potions and Extreme strengths. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning dwarf weed is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Banking time has been accounted for in this calculation. Due to the risk of repetitive strain, it is advised to use make-x.

Please note that grimy dwarf weed has a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them.

Coin profits guide/Cleaning grimy dwarf weed=Coin profits guide/Cleaning grimy dwarf weed|=|=|%ARGS%=§Activity = Cleaning Grimy dwarf weed

§Image = {Money making guide/Cleaning herbs§dwarf weed} §Profit = {GEP§Clean dwarf weed§5000}-{GEP§Grimy dwarf weed§5000} §Skill = 70 {scm§Herblore} required (99 recommended) §Item = 6,000,000+ coins recommended
Herblore cape recommended §Quest = None §Other = None §Other Benefits = 69,000 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy dwarf weed} ({formatnum:{#expr:{GEP§Grimy dwarf weed}*5000}) §Outputs = 5,000 x {plink§Clean dwarf weed} ({formatnum:{#expr:{GEP§Clean dwarf weed}*5000}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Dwarf weed is often in demand to create Ranging potions and Extreme strengths. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning dwarf weed is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Banking time has been accounted for in this calculation. Due to the risk of repetitive strain, it is advised to use make-x.

Please note that grimy dwarf weed has a Grand Exchange#Trade Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. }} {{Mmgtable/row|Activity = Cleaning Grimy irit

Image =
Clean iritClean iritClean iritGrimy irit
Clean iritClean iritGrimy iritGrimy irit
Clean iritClean iritGrimy iritGrimy irit
Clean iritClean iritGrimy iritGrimy irit
Clean iritClean iritGrimy iritGrimy irit
Clean iritClean iritGrimy iritGrimy irit
Clean iritClean iritGrimy iritGrimy irit
Profit = 26525000-25040000 Skill =

40 Herblore required (99 recommended)

Item =

2,000,000+ coins recommended
Herblore cape recommended

Quest = None Other = None Other Benefits = 44,000 Herblore Inputs = 5,000 x Grimy irit Grimy irit (25,040,000) Outputs = 5,000 x Clean irit Clean irit (26,525,000) Location = Any bank Category = Herblore Intensity = Moderate Details = Irits are always in demand to create super attacks. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning irit is profitable.

Grimy irits have a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them.

Coin profits guide/Cleaning grimy irit=Coin profits guide/Cleaning grimy irit|=|=|%ARGS%=§Activity = Cleaning Grimy irit

§Image = {Money making guide/Cleaning herbs§irit} §Profit = {GEP§Clean irit§5000}-{GEP§Grimy irit§5000} §Skill = 40 {scm§Herblore} required (99 recommended) §Item =

2,000,000+ coins recommended
Herblore cape recommended

§Quest = None §Other = None §Other Benefits = 44,000 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy irit} ({formatnum:{#expr:{GEP§Grimy irit§5000}) §Outputs = 5,000 x {plink§Clean irit} ({formatnum:{#expr:{GEP§Clean irit§5000}) §Location = Any bank §Category = Herblore §Intensity = Moderate §Details = Irits are always in demand to create super attacks. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning irit is profitable.

Grimy irits have a Grand Exchange#Trade Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. }} {{Mmgtable/row|Activity = Cleaning Grimy kwuarm

Image =
Clean kwuarmClean kwuarmClean kwuarmGrimy kwuarm
Clean kwuarmClean kwuarmGrimy kwuarmGrimy kwuarm
Clean kwuarmClean kwuarmGrimy kwuarmGrimy kwuarm
Clean kwuarmClean kwuarmGrimy kwuarmGrimy kwuarm
Clean kwuarmClean kwuarmGrimy kwuarmGrimy kwuarm
Clean kwuarmClean kwuarmGrimy kwuarmGrimy kwuarm
Clean kwuarmClean kwuarmGrimy kwuarmGrimy kwuarm
Profit = 59905000-58910000 Skill =

54 Herblore required (99 recommended)

Item =

1,000,000+ coins recommended
Herblore cape recommended

Quest = None Other = None Other Benefits = 56,500 Herblore Inputs = 5,000 x Grimy kwuarm Grimy kwuarm (58,910,000) Outputs = 5,000 x Clean kwuarm Clean kwuarm (59,905,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Kwuarm are always in demand to create Super strength potions. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning kwuarm is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process. Banking time has been accounted for in this calculator and it should reflect a fairly accurate hourly profit. This is however assuming that everything can be bought and sold instantly.

Please note that Grimy kwuarms have a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them.

Coin profits guide/Cleaning grimy kwuarm=Coin profits guide/Cleaning grimy kwuarm|=|=|%ARGS%=§Activity = Cleaning Grimy kwuarm

§Image = {Money making guide/Cleaning herbs§kwuarm} §Profit = {GEP§Clean kwuarm§5000}-{GEP§Grimy kwuarm§5000} §Skill = 54 {scm§Herblore} required (99 recommended) §Item =

1,000,000+ coins recommended
Herblore cape recommended

§Quest = None §Other = None §Other Benefits = 56,500 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy kwuarm} ({formatnum:{#expr:{GEP§Grimy kwuarm}*5000}) §Outputs = 5,000 x {plink§Clean kwuarm} ({formatnum:{#expr:{GEP§Clean kwuarm}*5000}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Kwuarm are always in demand to create Super strength potions. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning kwuarm is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process. Banking time has been accounted for in this calculator and it should reflect a fairly accurate hourly profit. This is however assuming that everything can be bought and sold instantly.

Please note that Grimy kwuarms have a Grand_Exchange#Trade_Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. }} {{Mmgtable/row|Activity = Cleaning Grimy lantadyme

Image =
Clean lantadymeClean lantadymeClean lantadymeGrimy lantadyme
Clean lantadymeClean lantadymeGrimy lantadymeGrimy lantadyme
Clean lantadymeClean lantadymeGrimy lantadymeGrimy lantadyme
Clean lantadymeClean lantadymeGrimy lantadymeGrimy lantadyme
Clean lantadymeClean lantadymeGrimy lantadymeGrimy lantadyme
Clean lantadymeClean lantadymeGrimy lantadymeGrimy lantadyme
Clean lantadymeClean lantadymeGrimy lantadymeGrimy lantadyme
Profit = 40010000-37755000 Skill =

67 Herblore required (99 recommended)

Item =

8,000,000+ coins recommended
Herblore cape recommended

Quest = None Other = None Other Benefits = 65,500 Herblore Inputs = 5,000 x Grimy lantadyme Grimy lantadyme (37,755,000) Outputs = 5,000 x Clean lantadyme Clean lantadyme (40,010,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Lantadyme is in high demand to create Antifire and Magic potions. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning lantadyme is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 16.8 to 20 seconds. Herbs are cleaned at 0.6 seconds per herb, so a maximum of around 5,000 herbs can be cleaned per hour.

Please note that Grimy lantadymes have a buying limit of 10,000 every four hours.

Coin profits guide/Cleaning grimy lantadyme=Coin profits guide/Cleaning grimy lantadyme|=|=|%ARGS%=§Activity = Cleaning Grimy lantadyme

§Image = {Money making guide/Cleaning herbs§lantadyme} §Profit = {GEP§Clean lantadyme§5000}-{GEP§Grimy lantadyme§5000} §Skill = 67 {scm§Herblore} required (99 recommended) §Item =

8,000,000+ coins recommended
Herblore cape recommended

§Quest = None §Other = None §Other Benefits = 65,500 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy lantadyme} ({formatnum:{#expr:{GEP§Grimy lantadyme}*5000}) §Outputs = 5,000 x {plink§Clean lantadyme} ({formatnum:{#expr:{GEP§Clean lantadyme}*5000}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Lantadyme is in high demand to create Antifire and Magic potions. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning lantadyme is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 16.8 to 20 seconds. Herbs are cleaned at 0.6 seconds per herb, so a maximum of around 5,000 herbs can be cleaned per hour.

Please note that Grimy lantadymes have a Grand_Exchange#Trade_Restrictions§buying limit of 10,000 every four hours. }} {{Mmgtable/row|Activity = Cleaning Grimy ranarr

Image =
Clean ranarrClean ranarrClean ranarrGrimy ranarr
Clean ranarrClean ranarrGrimy ranarrGrimy ranarr
Clean ranarrClean ranarrGrimy ranarrGrimy ranarr
Clean ranarrClean ranarrGrimy ranarrGrimy ranarr
Clean ranarrClean ranarrGrimy ranarrGrimy ranarr
Clean ranarrClean ranarrGrimy ranarrGrimy ranarr
Clean ranarrClean ranarrGrimy ranarrGrimy ranarr
Profit = 10540000-9300000 Skill =

25 Herblore required (99 recommended)

Item =

1,000,000+ coins recommended
Herblore cape recommended

Quest = None Other = None Other Benefits = 37,500 Herblore Inputs = 5,000 x Grimy ranarr Grimy ranarr (9,300,000) Outputs = 5,000 x Clean ranarr Clean ranarr (10,540,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Ranarrs are the most commonly traded herb, and they are used to create Prayer potions. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning ranarr is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that Grimy ranarr have a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them.

Coin profits guide/Cleaning grimy ranarr=Coin profits guide/Cleaning grimy ranarr|=|=|%ARGS%=§Activity = Cleaning Grimy ranarr

§Image = {Money making guide/Cleaning herbs§ranarr} §Profit = {GEP§Clean ranarr§5000}-{GEP§Grimy ranarr§5000} §Skill = 25 {scm§Herblore} required (99 recommended) §Item =

1,000,000+ coins recommended
Herblore cape recommended

§Quest = None §Other = None §Other Benefits = 37,500 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy ranarr} ({formatnum:{#expr:{GEP§Grimy ranarr§5000}) §Outputs = 5,000 x {plink§Clean ranarr} ({formatnum:{#expr:{GEP§Clean ranarr§5000}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Ranarrs are the most commonly traded herb, and they are used to create Prayer potions. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning ranarr is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that Grimy ranarr have a Grand_Exchange#Trade_Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. }} {{Mmgtable/row|Activity = Cleaning Grimy snapdragon

Image =
Clean snapdragonClean snapdragonClean snapdragonGrimy snapdragon
Clean snapdragonClean snapdragonGrimy snapdragonGrimy snapdragon
Clean snapdragonClean snapdragonGrimy snapdragonGrimy snapdragon
Clean snapdragonClean snapdragonGrimy snapdragonGrimy snapdragon
Clean snapdragonClean snapdragonGrimy snapdragonGrimy snapdragon
Clean snapdragonClean snapdragonGrimy snapdragonGrimy snapdragon
Clean snapdragonClean snapdragonGrimy snapdragonGrimy snapdragon
Profit = 9895000-8945000 Skill =

59 Herblore required (99 recommended)

Item =

3,000,000+ coins recommended
Herblore cape recommended

Quest = None Other = None Other Benefits = 59,000 Herblore Inputs = 5,000 x Grimy snapdragon Grimy snapdragon (8,945,000) Outputs = 5,000 x Clean snapdragon Clean snapdragon (9,895,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Snapdragon are always in demand to create Super restores. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning snapdragon is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that Grimy snapdragons have a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them.

Coin profits guide/Cleaning grimy snapdragon=Coin profits guide/Cleaning grimy snapdragon|=|=|%ARGS%=§Activity = Cleaning Grimy snapdragon

§Image = {Money making guide/Cleaning herbs§snapdragon} §Profit = {GEP§Clean snapdragon§5000}-{GEP§Grimy snapdragon§5000} §Skill = 59 {scm§Herblore} required (99 recommended) §Item =

3,000,000+ coins recommended
Herblore cape recommended

§Quest = None §Other = None §Other Benefits = 59,000 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy snapdragon} ({formatnum:{#expr:{GEP§Grimy snapdragon§5000}) §Outputs = 5,000 x {plink§Clean snapdragon} ({formatnum:{#expr:{GEP§Clean snapdragon§5000}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Snapdragon are always in demand to create Super restores. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning snapdragon is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that Grimy snapdragons have a Grand_Exchange#Trade_Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. }} {{Mmgtable/row|Activity = Cleaning Grimy toadflax

Image =
Clean toadflaxClean toadflaxClean toadflaxGrimy toadflax
Clean toadflaxClean toadflaxGrimy toadflaxGrimy toadflax
Clean toadflaxClean toadflaxGrimy toadflaxGrimy toadflax
Clean toadflaxClean toadflaxGrimy toadflaxGrimy toadflax
Clean toadflaxClean toadflaxGrimy toadflaxGrimy toadflax
Clean toadflaxClean toadflaxGrimy toadflaxGrimy toadflax
Clean toadflaxClean toadflaxGrimy toadflaxGrimy toadflax
Profit = 58495000-56250000 Skill =

30 Herblore required (99 recommended)

Item =

1,000,000+ coins recommended
Herblore cape recommended

Quest = None Other = None Other Benefits = 40,000 Herblore Inputs = 5,000 x Grimy toadflax Grimy toadflax (56,250,000) Outputs = 5,000 x Clean toadflax Clean toadflax (58,495,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Toadflax is in high demand because of its use in Saradomin brews. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning toadflax is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that Grimy toadflax has a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them.

Coin profits guide/Cleaning grimy toadflax=Coin profits guide/Cleaning grimy toadflax|=|=|%ARGS%=§Activity = Cleaning Grimy toadflax

§Image = {Money making guide/Cleaning herbs§toadflax} §Profit = {GEP§Clean toadflax§5000}-{GEP§Grimy toadflax§5000} §Skill = 30 {scm§Herblore} required (99 recommended) §Item =

1,000,000+ coins recommended
Herblore cape recommended

§Quest = None §Other = None §Other Benefits = 40,000 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy toadflax} ({formatnum:{#expr:{GEP§Grimy toadflax}*5000}) §Outputs = 5,000 x {plink§Clean toadflax} ({formatnum:{#expr:{GEP§Clean toadflax}*5000}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Toadflax is in high demand because of its use in Saradomin brews. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning toadflax is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that Grimy toadflax has a Grand_Exchange#Trade_Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. }} {{Mmgtable/row|Activity = Cleaning Grimy torstol

Image =
Clean torstolClean torstolClean torstolGrimy torstol
Clean torstolClean torstolGrimy torstolGrimy torstol
Clean torstolClean torstolGrimy torstolGrimy torstol
Clean torstolClean torstolGrimy torstolGrimy torstol
Clean torstolClean torstolGrimy torstolGrimy torstol
Clean torstolClean torstolGrimy torstolGrimy torstol
Clean torstolClean torstolGrimy torstolGrimy torstol
Profit = 36616800-35567400 Skill =

75 Herblore required (99 recommended)

Item =

30,000,000+ coins recommended
Herblore cape recommended

Quest = None Other = None Other Benefits = 99,000 Herblore Inputs = 6,600 x Grimy torstol Grimy torstol (35,567,400) Outputs = 6,600 x Clean torstol Clean torstol (36,616,800) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Torstol are in high demand as the final ingredient in Overloads. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. The price difference between clean and grimy torstol can change in an instant, so it is important to be patient with the prices.

28 herbs can be cleaned per inventory, and each inventory takes 15 seconds. Bank presets are recommended to achieve a maximum of close to 6700 herbs cleaned per hour or 6600 in most cases.

Please note that Grimy torstols have a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. Grimy torstols also have a fairly low trade volume, and it may be hard to stockpile them.

Coin profits guide/Cleaning grimy torstol=Coin profits guide/Cleaning grimy torstol|=|=|%ARGS%=§Activity = Cleaning Grimy torstol

§Image = {Money making guide/Cleaning herbs§torstol} §Profit = {GEP§Clean torstol§6600}-{GEP§Grimy torstol§6600} §Skill = 75 {scm§Herblore} required (99 recommended) §Item =

30,000,000+ coins recommended
Herblore cape recommended

§Quest = None §Other = None §Other Benefits = 99,000 {scm§Herblore} §Inputs = 6,600 x {plink§Grimy torstol} ({formatnum:{#expr:{GEP§Grimy torstol§6600}) §Outputs = 6,600 x {plink§Clean torstol} ({formatnum:{#expr:{GEP§Clean torstol§6600}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Torstol are in high demand as the final ingredient in Overloads. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. The price difference between clean and grimy torstol can change in an instant, so it is important to be patient with the prices.

28 herbs can be cleaned per inventory, and each inventory takes 15 seconds. Bank presets are recommended to achieve a maximum of close to 6700 herbs cleaned per hour or 6600 in most cases.

Please note that Grimy torstols have a Grand_Exchange#Trade_Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. Grimy torstols also have a fairly low trade volume, and it may be hard to stockpile them. }}

Making avantoe potions with scroll of cleansing 1,681,000 49 Herblore
49 Dungeoneering
Herblore Moderate Yes
P2P icon

{{Mmgtable/row|Activity = Making dwarf weed potions with scroll of cleansing and Portable wells

Image = Making unfinished potions Profit = (20256390-17443800-211200) Skill = 70 Herblore
49 Dungeoneering
Item = Scroll of cleansing

9,000,000+ coins recommended

Quest = None Other = Using another player's Portable wells is highly recommended. Other Benefits = 2,200 Herblore Inputs = 1,980 x Clean dwarf weed Clean dwarf weed (17,443,800)

2,200 x Vial of water Vial of water (211,200)

Outputs = 2,310 x Dwarf weed potion (unf) Dwarf weed potion (unf) (20,256,390) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Dwarf weed potion (unf) are used to create Super ranging potions. Because these are often used to train Herblore, and adding Clean dwarf weed to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished dwarf weed potions for profit.

You can sometimes make money by just using clean dwarf weed on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 tokens, and gives you a 10% chance of not using up a clean dwarf weed when creating a dwarf weed potion (unf). This means that, on average, you would only need 9 clean dwarf weed and 10 vials of water to create 10 dwarf weed potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean dwarf weed and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean dwarf weed at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 dwarf weed and 14 vials of water, and click on a well. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished dwarf weed potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Using a Portable well is recommended because it has a 5% chance of generating an extra unfinished potion, and it is also useful if shared with other players. The friend's chat "Portables" is used frequently for this. Simply join the FC and ask if anyone is hosting wells.

However, if you choose to use your own wells, the profit will be reduced by −449,388 per hour.

Once you've finished making your potions, sell them on the Grand Exchange. Dwarf weed potions however tend to have a lower price than a clean or grimy dwarf weed so it may sometimes either result in a huge profit or a huge loss.

Money making guide/Making dwarf weed potions with scroll of cleansing=Money making guide/Making dwarf weed potions with scroll of cleansing|=|=|%ARGS%=§Activity = Making dwarf weed potion (unf)§dwarf weed potions with scroll of cleansing and Portable wells

§Image = File:Making unfinished potions.png§400px §Profit = ({GEP§Dwarf weed potion (unf)§2310}-{GEP§Clean dwarf weed§1980}-{GEP§Vial of water§2200}) §Skill = 70 {scm§Herblore}
49 {scm§Dungeoneering} §Item = Scroll of cleansing
{#expr:({GEP§Clean dwarf weed§1980}/1000000)*0.5 round 0},000,000+ coins recommended §Quest = None §Other = Using another player's Portable wells is highly recommended. §Other Benefits = 2,200 {scm§Herblore} §Inputs = 1,980 x {plink§Clean dwarf weed} ({GEPrice§Clean dwarf weed§1980})
2,200 x {plink§Vial of water} ({GEPrice§Vial of water§2200}) §Outputs = 2,310 x {plink§Dwarf weed potion (unf)} ({GEPrice§Dwarf weed potion (unf)§2310}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Dwarf weed potion (unf) are used to create Super ranging potions. Because these are often used to train Herblore, and adding Clean dwarf weed to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished dwarf weed potions for profit.

You can sometimes make money by just using clean dwarf weed on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 dungeoneering tokens§tokens, and gives you a 10% chance of not using up a clean dwarf weed when creating a dwarf weed potion (unf). This means that, on average, you would only need 9 clean dwarf weed and 10 vials of water to create 10 dwarf weed potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean dwarf weed and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean dwarf weed at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 dwarf weed and 14 vials of water, and click on a well. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished dwarf weed potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Using a Portable well is recommended because it has a 5% chance of generating an extra unfinished potion, and it is also useful if shared with other players. The friend's chat "Portables" is used frequently for this. Simply join the FC and ask if anyone is hosting wells.

However, if you choose to use your own wells, the profit will be reduced by {Coins§Amount = -{GEP§Portable well§12} per hour.

Once you've finished making your potions, sell them on the Grand Exchange. Dwarf weed potions however tend to have a lower price than a clean or grimy dwarf weed so it may sometimes either result in a huge profit or a huge loss. }} {{Mmgtable/row|Activity = Making fellstalk potions with scroll of cleansing

Image = Making unfinished potions Profit = 2200*(7715-0.9*7166-96) Skill = 91 Herblore
49 Dungeoneering
Item = Scroll of cleansing
2,000,000+ coins recommended
Quest = None Other = None Other Benefits = 2,200 Herblore Inputs = 1,980 x Clean fellstalk Clean fellstalk (14,188,680)
2,200 x Vial of water Vial of water (211,200)
Outputs = 2,200 x Fellstalk potion (unf) Fellstalk potion (unf) (16,973,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Fellstalk potion (unf) are used to create Prayer renewals. Because these are often used to train Herblore, and adding Clean fellstalk to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished fellstalk potions for profit.

You can sometimes make money by just using clean fellstalk on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 tokens, and gives you a 10% chance of not using up a clean fellstalk when creating a fellstalk potion (unf). This means that, on average, you would only need 9 clean fellstalk and 10 vials of water to create 10 fellstalk potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean fellstalk and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean fellstalk at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 fellstalk and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished fellstalk potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Fellstalk potions can be made on an average raising the money per hour to 3,421,770.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that.

Money making guide/Making fellstalk potions with scroll of cleansing=Money making guide/Making fellstalk potions with scroll of cleansing|=|=|%ARGS%=§Activity = Making fellstalk potion (unf)§fellstalk potions with scroll of cleansing

§Image = File:Making unfinished potions.png§400px §Profit = 2200*({GEP§Fellstalk potion (unf)}-0.9*{GEP§Clean fellstalk}-{GEP§Vial of water}) §Skill = 91 {scm§Herblore}
49 {scm§Dungeoneering} §Item = Scroll of cleansing
2,000,000+ coins recommended §Quest = None §Other = None §Other Benefits = 2,200 {scm§Herblore} §Inputs = 1,980 x {plink§Clean fellstalk} ({formatnum:{#expr:{GEP§Clean fellstalk}*1980})
2,200 x {plink§Vial of water} ({formatnum:{#expr:{GEP§Vial of water}*2200}) §Outputs = 2,200 x {plink§Fellstalk potion (unf)} ({formatnum:{#expr:{GEP§Fellstalk potion (unf)}*2200}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Fellstalk potion (unf) are used to create Prayer renewals. Because these are often used to train Herblore, and adding Clean fellstalk to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished fellstalk potions for profit.

You can sometimes make money by just using clean fellstalk on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 dungeoneering tokens§tokens, and gives you a 10% chance of not using up a clean fellstalk when creating a fellstalk potion (unf). This means that, on average, you would only need 9 clean fellstalk and 10 vials of water to create 10 fellstalk potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean fellstalk and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean fellstalk at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 fellstalk and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished fellstalk potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Fellstalk potions can be made on an average raising the money per hour to {Coins§Amount = {GEPrice§Fellstalk potion (unf)§2310}-{GEPrice§Clean fellstalk§1980}-{GEPrice§Vial of water§2200}.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that. }} {{Mmgtable/row|Activity = Making lantadyme potions with scroll of cleansing

Image = Making unfinished potions Profit = 2200*(8303-0.9*8002-96) Skill = 67 Herblore
49 Dungeoneering
Item = Scroll of cleansing
2,000,000+ coins recommended
Quest = None Other = None Other Benefits = 2,200 Herblore Inputs = 1,980 x Clean lantadyme Clean lantadyme (15,843,960)
2,200 x Vial of water Vial of water (211,200)
Outputs = 2,200 x Lantadyme potion (unf) Lantadyme potion (unf) (18,266,600) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Lantadyme potion (unf) are used to create Antifire and Super magic potions. Because antifires are often used to train Herblore, and adding Clean lantadyme to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished lantadyme potions for profit.

You can sometimes make money by just using clean lantadyme on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 tokens, and gives you a 10% chance of not using up a clean lantadyme when creating a lantadyme potion (unf). This means that, on average, you would only need 9 clean lantadyme and 10 vials of water to create 10 lantadyme potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean lantadyme and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean lantadyme at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 lantadyme and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished lantadyme potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Lantadyme potions can be made on an average raising the money per hour to 3,124,770.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that.

Money making guide/Making lantadyme potions with scroll of cleansing=Money making guide/Making lantadyme potions with scroll of cleansing|=|=|%ARGS%=§Activity = Making lantadyme potion (unf)§lantadyme potions with scroll of cleansing

§Image = File:Making unfinished potions.png§400px §Profit = 2200*({GEP§lantadyme potion (unf)}-0.9*{GEP§Clean lantadyme}-{GEP§Vial of water}) §Skill = 67 {scm§Herblore}
49 {scm§Dungeoneering} §Item = Scroll of cleansing
2,000,000+ coins recommended §Quest = None §Other = None §Other Benefits = 2,200 {scm§Herblore} §Inputs = 1,980 x {plink§Clean lantadyme} ({formatnum:{#expr:{GEP§Clean lantadyme}*1980})
2,200 x {plink§Vial of water} ({formatnum:{#expr:{GEP§Vial of water}*2200}) §Outputs = 2,200 x {plink§Lantadyme potion (unf)} ({formatnum:{#expr:{GEP§lantadyme potion (unf)}*2200}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Lantadyme potion (unf) are used to create Antifire and Super magic potions. Because antifires are often used to train Herblore, and adding Clean lantadyme to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished lantadyme potions for profit.

You can sometimes make money by just using clean lantadyme on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 dungeoneering tokens§tokens, and gives you a 10% chance of not using up a clean lantadyme when creating a lantadyme potion (unf). This means that, on average, you would only need 9 clean lantadyme and 10 vials of water to create 10 lantadyme potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean lantadyme and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean lantadyme at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 lantadyme and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished lantadyme potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Lantadyme potions can be made on an average raising the money per hour to {Coins§Amount = {GEPrice§Lantadyme potion (unf)§2310}-{GEPrice§Clean lantadyme§1980}-{GEPrice§Vial of water§2200}.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that. }} {{Mmgtable/row|Activity = Making ranarr potions with scroll of cleansing

Image = Making unfinished potions Profit = 2200*(2837-0.9*2108-96) Skill = 49 Herblore
49 Dungeoneering
Item = Scroll of cleansing
2,000,000+ coins recommended
Quest = None Other = None Other Benefits = 2,200 Herblore Inputs = 1,980 x Clean ranarr Clean ranarr (4,173,840)
2,200 x Vial of water Vial of water (211,200)
Outputs = 2,200 x Ranarr potion (unf) Ranarr potion (unf) (6,241,400) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Ranarr potion (unf) are used to create Prayer potions. Because these are often used to train Herblore, and adding Clean ranarr to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished ranarr potions for profit.

You can sometimes make money by just using clean ranarr on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 tokens, and gives you a 10% chance of not using up a clean ranarr when creating a ranarr potion (unf). This means that, on average, you would only need 9 clean ranarr and 10 vials of water to create 10 ranarr potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean ranarr and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean ranarr at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 ranarr and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished ranarr potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Ranarr potions can be made on an average raising the money per hour to 2,168,430.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that.

Money making guide/Making ranarr potions with scroll of cleansing=Money making guide/Making ranarr potions with scroll of cleansing|=|=|%ARGS%=§Activity = Making ranarr potion (unf)§ranarr potions with scroll of cleansing

§Image = File:Making unfinished potions.png§400px §Profit = 2200*({GEP§Ranarr potion (unf)}-0.9*{GEP§Clean ranarr}-{GEP§Vial of water}) §Skill = 49 {scm§Herblore}
49 {scm§Dungeoneering} §Item = Scroll of cleansing
2,000,000+ coins recommended §Quest = None §Other = None §Other Benefits = 2,200 {scm§Herblore} §Inputs = 1,980 x {plink§Clean ranarr} ({formatnum:{#expr:{GEP§Clean ranarr}*1980})
2,200 x {plink§Vial of water} ({formatnum:{#expr:{GEP§Vial of water}*2200}) §Outputs = 2,200 x {plink§Ranarr potion (unf)} ({formatnum:{#expr:{GEP§Ranarr potion (unf)}*2200}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Ranarr potion (unf) are used to create Prayer potions. Because these are often used to train Herblore, and adding Clean ranarr to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished ranarr potions for profit.

You can sometimes make money by just using clean ranarr on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 dungeoneering tokens§tokens, and gives you a 10% chance of not using up a clean ranarr when creating a ranarr potion (unf). This means that, on average, you would only need 9 clean ranarr and 10 vials of water to create 10 ranarr potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean ranarr and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean ranarr at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 ranarr and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished ranarr potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Ranarr potions can be made on an average raising the money per hour to {Coins§Amount = {GEPrice§Ranarr potion (unf)§2310}-{GEPrice§Clean ranarr§1980}-{GEPrice§Vial of water§2200}.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that. }}

Crafting astral runes 2,942,000

40 Runecrafting, 82 recommended
75 Magic recommended
93 Summoning recommended

Runecrafting High Yes
P2P icon
Crafting blood runes through the Abyss 3,163,000 77 Runecrafting required
93 Summoning recommended
Runecrafting High Yes
P2P icon
Crafting cosmic runes 2,144,000 59 or 75 Runecrafting recommended
66 Agility strongly recommended
Runecrafting High Yes
P2P icon

{{Mmgtable/row|Activity = Crafting cosmic runes through the Abyss

Image = Crafting cosmic runes Profit = 3658560 - 133200 -15,538.5 Skill = 75 Runecrafting recommended
93 Summoning recommended
Item = Quest = Lost City quest Other = Wilderness Tasks recommended Other Benefits = 88,800 Runecrafting (124,320 if using demonic skull) Inputs = 4,440 x Pure essence Pure essence (133,200)
1.5 x Abyssal titan pouch Abyssal titan pouch (15,538.5)
Outputs = 8,880 Cosmic rune Cosmic rune (3,658,560) Location = Cosmic altar Category = Runecrafting Intensity = High Details = At realistic speed, you can do about 60 trips to the cosmic altar via the Abyss per hour, using the amulet of glory to teleport back to Edgeville, and using the tool belt items to mine through the rocks in the abyss. You need to recharge your pouches every 7 to 9 trips, to prevent the giant pouch from degrading. You will also need to recharge your amulet of glory if it runs out of charges, or you can buy another one at the Grand Exchange.

Using the small through giant Runecrafting pouches, you can hold up to 54 essence per trip, resulting in a profit of 42,876 coins per trip. A massive pouch 17 more net runes, but requires 1,000 Runespan points and degrades into dust after 42 uses. In addition, the Infinity ethereal outfit can store 12 essence for a profit of 4,081,501.5 coins per hour.

The Mage of Zamorak is located low-level wilderness, near the source of the River Lum. This is a fairly safe area, but there might be PKers so it is advised not to take expensive items on the trips to the abyss. The best setup would be cheap but protective gear. Inside the abyss, the creatures there will be aggressive and might do fair amounts of damage. See Abyss#Strategy for more information on how to navigate the abyss. Once inside, enter the cosmic rift and craft the essence in your inventory and your pouches. Teleport back to Edgeville with an amulet of glory and repeat.

You can maximise the speed of your runs by creating 2 bank presets and binding them to the numbers 1 and 2. The first bank preset should have your backpack containing your 4 pouches and the remaining spaces filled with pure essence. Your second preset should be the same, but also include your equipment with a fully charged amulet of glory and any other equipment you want to bring with you. You will need 13 amulet of glory and preferably access to the Heroes' Guild to recharge them in order for this to work.

First, open your bank and right click each of your pouches to fill them, then load your first bank preset. Complete your run to the abyss and repeat this until your amulet is out of charge. Now, again fill your pouches but this time load your second preset, supplying you with a fresh, fully charged amulet of glory. This will reduce banking times and therefore make it possible for you to create more cosmic runes per hour.

Completing the Wilderness Tasks is also helpful. All versions of the Wilderness sword provide infinite free teleports to Edgeville, and the Wilderness sword 3 and above give a chance for the Mage of Zamorak to teleport the player directly to the centre of the Abyss, thus saving time and further increasing the profit per hour.

With lesser familiars, you'll be reduced to 3960 or 3660 essence respectively. Abyssal lurker: 3,135,936 Abyssal parasite: 2,899,962

Coin profits guide/Crafting cosmic runes through the Abyss=Coin profits guide/Crafting cosmic runes through the Abyss|=|=|%ARGS%=§Activity = Crafting cosmic runes through the Abyss

§Image = File:Crafting cosmic runes.png§400px §Profit = {GEP§Cosmic rune§8880} - {GEP§Pure essence§4440} -{GEPrice§Abyssal titan pouch§1.5} §Skill = 75 {scm§Runecrafting} recommended
93 {scm§Summoning} recommended

§Item =

Small pouch§Small through Giant pouch§giant Runecrafting pouches
Amulet of glory or Wilderness sword
Demonic skull for additional experience
Infinity ethereal outfit

§Quest = Lost City quest §Other = Wilderness Tasks recommended §Other Benefits = 88,800 {scm§Runecrafting} (124,320 if using demonic skull) §Inputs = 4,440 x {plink§Pure essence} ({GEPrice§Pure essence§4440})
1.5 x {plink§Abyssal titan pouch} ({GEPrice§Abyssal titan pouch§1.5}) §Outputs = 8,880 {plink§Cosmic rune} ({GEPrice§Cosmic rune§8880}) §Location = Cosmic altar §Category = Runecrafting §Intensity = High §Details = At realistic speed, you can do about 60 trips to the cosmic altar via the Abyss per hour, using the amulet of glory to teleport back to Edgeville, and using the tool belt items to mine through the rocks in the abyss. You need to recharge your pouches every 7 to 9 trips, to prevent the giant pouch from degrading. You will also need to recharge your amulet of glory if it runs out of charges, or you can buy another one at the Grand Exchange.

Using the Small pouch§small through Giant pouch§giant Runecrafting pouches, you can hold up to 54 essence per trip, resulting in a profit of {formatnum:{#expr:108*{GEP§Cosmic rune} - 54*{GEP§Pure essence} coins per trip. A massive pouch 17 more net runes, but requires 1,000 Runespan points and degrades into dust after 42 uses. In addition, the Infinity ethereal outfit can store 12 essence for a profit of {fe§{GEP§Cosmic rune§10320} - {GEP§Pure essence§5160} -{GEPrice§Abyssal titan pouch§1.5} coins per hour.

The Mage of Zamorak is located low-level wilderness, near the source of the River Lum. This is a fairly safe area, but there might be PKers so it is advised not to take expensive items on the trips to the abyss. The best setup would be cheap but protective gear. Inside the abyss, the creatures there will be aggressive and might do fair amounts of damage. See Abyss#Strategy for more information on how to navigate the abyss. Once inside, enter the cosmic rift and craft the essence in your inventory and your pouches. Teleport back to Edgeville with an amulet of glory and repeat.

You can maximise the speed of your runs by creating 2 bank presets and binding them to the numbers 1 and 2. The first bank preset should have your backpack containing your 4 pouches and the remaining spaces filled with pure essence. Your second preset should be the same, but also include your equipment with a fully charged amulet of glory and any other equipment you want to bring with you. You will need 13 amulet of glory and preferably access to the Heroes' Guild to recharge them in order for this to work.

First, open your bank and right click each of your pouches to fill them, then load your first bank preset. Complete your run to the abyss and repeat this until your amulet is out of charge. Now, again fill your pouches but this time load your second preset, supplying you with a fresh, fully charged amulet of glory. This will reduce banking times and therefore make it possible for you to create more cosmic runes per hour.

Completing the Wilderness Tasks is also helpful. All versions of the Wilderness sword provide infinite free teleports to Edgeville, and the Wilderness sword 3 and above give a chance for the Mage of Zamorak to teleport the player directly to the centre of the Abyss, thus saving time and further increasing the profit per hour.

With lesser familiars, you'll be reduced to 3960 or 3660 essence respectively. Abyssal lurker: {fe§{GEP§Cosmic rune§7920} - {GEP§Pure essence§3960} - {GEP§Abyssal lurker pouch§1.5} Abyssal parasite: {fe§{GEP§Cosmic rune§7320} - {GEP§Pure essence§3660} - {GEP§Abyssal parasite pouch§1.5}

}}

Crafting death runes through the Abyss 881,000 65 Runecrafting, 75 recommended

93 Summoning Recommended

Runecrafting High Yes
P2P icon
Crafting law runes through the Abyss 1,750,000 54 Runecrafting, 75 recommended Runecrafting High Yes
P2P icon
Crafting nature runes through the Abyss 3,538,000 91 Runecrafting recommended
93 Summoning recommended
Runecrafting High Yes
P2P icon
Crafting nature runes with spirit graahk 3,647,000

91 Runecrafting recommended
57 Summoning required

Runecrafting High Yes
P2P icon
Hunting swamp lizards 1,881,000 29 Hunter (higher recommended) Hunter Moderate Yes
P2P icon
Hunting larupia 1,315,000 31 Hunter (50+ recommended) Hunter High Yes
P2P icon
Hunting kyatt 403,000 55 Hunter (70+ recommended) Hunter High Yes
P2P icon
Hunting implings 815,000 83 / 91 Hunter
20 / 50 / 79 Magic
Hunter High Yes
P2P icon
Hunting grenwalls 1,962,000 77 Hunter (80+ recommended for 5 box traps)
69 Summoning (optional for fruit bat familiar)
Hunter Moderate Yes
P2P icon
Hunting graahks 371,000 41 Hunter (60+ recommended) Hunter Moderate Yes
P2P icon
Cutting oak logs 591,000 15 Woodcutting (higher recommended) Woodcutting High No
F2P icon
Cutting mahogany logs 244,000 50 Woodcutting (higher recommended)
33 Summoning recommended
22 Invention recommended
Woodcutting Low Yes
P2P icon
Cutting logs 160,000 31+ Woodcutting recommended Woodcutting High No
F2P icon

{{Mmgtable/row|Activity = Making egg spawn scrolls

Image = Making healing aura scrolls Profit = 3200*(10*77-588)-3606 Skill = 10 Summoning (57 recommended) Item = TokKul-Zo or Ring of duelling Quest = None Other = None Other Benefits = 700 Summoning Inputs = 3,200 x Spirit spider pouch Spirit spider pouch (1,881,600)
1.2 x Spirit kyatt pouch Spirit kyatt pouch (3,606)
Outputs = 32,000 x Egg spawn scroll Egg spawn scroll (2,464,000) Location = Piscatoris Summoning obelisk Category = Summoning Intensity = High Details = Egg spawn scrolls are used by many players for their special ability that generates red spiders' eggs. Making these scrolls by using spirit spider pouches on an obelisk can be very profitable even at lower levels.

To start off, buy spirit spider pouches on the Grand Exchange. They have a buying limit of 5,000 per four hours. To save money, find the lowest price that others are buying the pouches for, and put in an offer slightly lower than theirs. It will take longer to fulfil, but it will greatly increase the profit.

The fastest way to make scrolls is at the Summoning obelisk south of Piscatoris. Begin by summoning a Spirit kyatt, and withdrawing 28 spirit spider pouches. Use the kyatt's special ability to teleport to Piscatoris, and climb down the trapdoor just north of you. Use your pouches on the obelisk, and they will be made into scrolls. Teleport to a bank by using the TokKul-Zo (if you've completed The Elder Kiln) or a ring of duelling. Bank your scrolls and repeat. Each run takes 30 seconds, so you can make more than 32,000 scrolls an hour. Using an optimal setup, the theoretical maximum number of hourly scrolls created is 56,000. Factoring in various delays, 46,000 scrolls per hour is a realistic figure.

After you've made all of your scrolls, sell them on the Grand Exchange. Maximise your profit by buying one of the scrolls instantly, and selling yours for slightly more than that.

It is also possible to increase the profit by making these scrolls in the Amlodd Clan obelisk during Voice of Seren, which can yield 12 scrolls per pouch instead of 10. The trip is approximately the same time as using a Spirit kyatt. Assuming that the trips were equal time, the profit per hour will be 1,075,200.

Money making guide/Making egg spawn scrolls=Money making guide/Making egg spawn scrolls|=|=|%ARGS%=§Activity = Making spirit spider§egg spawn scrolls

§Image = File:Making healing aura scrolls.png§400px §Profit = 3200*(10*{GEP§Egg spawn scroll}-{GEP§Spirit spider pouch})-{GEP§Spirit kyatt pouch§1.2} §Skill = 10 {scm§Summoning} (57 recommended) §Item = TokKul-Zo or Ring of duelling §Quest = None §Other = None §Other Benefits = 700 {scm§Summoning} §Inputs = 3,200 x {plink§Spirit spider pouch} ({formatnum:{#expr:{GEP§Spirit spider pouch}*3200})
1.2 x {plink§Spirit kyatt pouch} ({formatnum:{#expr:{GEP§Spirit kyatt pouch}*1.2}) §Outputs = 32,000 x {plink§Egg spawn scroll} ({formatnum:{#expr:{GEP§Egg spawn scroll}*32000}) §Location = Piscatoris Summoning obelisk §Category = Summoning §Intensity = High §Details = Egg spawn scrolls are used by many players for their special ability that generates red spiders' eggs. Making these scrolls by using spirit spider pouches on an obelisk can be very profitable even at lower levels.

To start off, buy spirit spider pouches on the Grand Exchange. They have a Grand Exchange#Trade Restrictions§buying limit of 5,000 per four hours. To save money, find the lowest price that others are buying the pouches for, and put in an offer slightly lower than theirs. It will take longer to fulfil, but it will greatly increase the profit.

The fastest way to make scrolls is at the Summoning obelisk south of Piscatoris. Begin by summoning a Spirit kyatt, and withdrawing 28 spirit spider pouches. Use the kyatt's special ability to teleport to Piscatoris, and climb down the trapdoor just north of you. Use your pouches on the obelisk, and they will be made into scrolls. Teleport to a bank by using the TokKul-Zo (if you've completed The Elder Kiln) or a ring of duelling. Bank your scrolls and repeat. Each run takes 30 seconds, so you can make more than 32,000 scrolls an hour. Using an optimal setup, the theoretical maximum number of hourly scrolls created is 56,000. Factoring in various delays, 46,000 scrolls per hour is a realistic figure.

After you've made all of your scrolls, sell them on the Grand Exchange. Maximise your profit by buying one of the scrolls instantly, and selling yours for slightly more than that.

It is also possible to increase the profit by making these scrolls in the Amlodd Clan obelisk during Voice of Seren, which can yield 12 scrolls per pouch instead of 10. The trip is approximately the same time as using a Spirit kyatt. Assuming that the trips were equal time, the profit per hour will be {Coins§{GEP§Egg spawn scroll§38400} - {GEP§Spirit spider pouch§3200}. }}

Casting ophidian incubation 8,105,000 63 Summoning Summoning High Yes
P2P icon

{{Mmgtable/row|Activity = Using fruitfall scrolls

Image = Fruitfall Profit= 5784480-224900-3746760-4992 Skill = 69 Summoning Item =None Quest =None Other = None Other Benefits = 840 Summoning Inputs =

2 x Fruit bat pouch Fruit bat pouch (4,992)
1,300 x Fruitfall scroll Fruitfall scrolls (224,900)
120 x Summoning potion (4) Summoning potion (4) (3,746,760)

Outputs = 1,040 x Papaya fruit Papaya fruit (5,784,480) Location = Clan Wars or Edgeville recommended Category = Summoning Intensity = High Details = Fruitfall scrolls send the fruit bat foraging for fruit, and produces papayas, oranges, limes, pineapples and bananas. The most profitable and time-efficient of these is the papaya, which you will be collecting.

Turn on Area loot in the options for faster and easier looting.

Stand outside a bank with an open area near it - Edgeville and Clan Wars work well. Summon your fruit bat, withdraw your stack of fruitfall scrolls, and bring two summoning potions. Start repeatedly using the fruitfall move - putting it on your action bar is helpful. When your special move points run out, drink a dose of summoning potion. You can use fruitfall 20 or 30 times, letting the fruit stack up near you. Then, collect all of the papayas (they should be on the top unless there are oranges) and bank them. Repeat this indefinitely, occasionally withdrawing the bat's own foraged fruit, and summoning a new one when that one runs out.

The most efficient method to do this is to drop something in the middle of where you are standing, and then use the "area loot" feature to pick them up without moving.

Coin profits guide/Casting fruitfall=Coin profits guide/Casting fruitfall|=|=|%ARGS%=§Activity = Using fruitfall scrolls

§Image = Fruitfall §Profit= {GEP§Papaya fruit§1040}-{GEP§Fruitfall scroll§1300}-{GEP§Summoning potion (4)§120}-{GEP§Fruit bat pouch§2} §Skill = 69 {scm§Summoning} §Item =None §Quest =None §Other = None §Other Benefits = 840 {scm§Summoning}

§Inputs =

2 x {plink§Fruit bat pouch} ({formatnum:{#expr:{GEP§Fruit bat pouch}*2})
1,300 x {plink§Fruitfall scroll}s ({formatnum:{#expr:{GEP§Fruitfall scroll}*1300})
120 x {plink§Summoning potion (4)} ({formatnum:{#expr:{GEP§Summoning potion (4)}*120})

§Outputs = 1,040 x {plink§Papaya fruit} ({formatnum:{#expr:{GEP§Papaya fruit}*1040}) §Location = Clan Wars or Edgeville recommended §Category = Summoning §Intensity = High §Details = Fruitfall scrolls send the fruit bat foraging for fruit, and produces papayas, oranges, limes, pineapples and bananas. The most profitable and time-efficient of these is the papaya, which you will be collecting.

Turn on Area loot in the options for faster and easier looting.

Stand outside a bank with an open area near it - Edgeville and Clan Wars work well. Summon your fruit bat, withdraw your stack of fruitfall scrolls, and bring two summoning potions. Start repeatedly using the fruitfall move - putting it on your action bar is helpful. When your special move points run out, drink a dose of summoning potion. You can use fruitfall 20 or 30 times, letting the fruit stack up near you. Then, collect all of the papayas (they should be on the top unless there are oranges) and bank them. Repeat this indefinitely, occasionally withdrawing the bat's own foraged fruit, and summoning a new one when that one runs out.

The most efficient method to do this is to drop something in the middle of where you are standing, and then use the "area loot" feature to pick them up without moving. }}

Casting egg spawn 713,000 10 Summoning Summoning High Yes
P2P icon

{{Mmgtable/row|Activity = Crafting teleport to Varrock tabs

Image = Crafting teleport tablets Profit = 2787000-419000-57000-270000 Skill = 25 Magic Item = Fire staff
Mystical staff (Strongly recommended)
Quest = None Other = A lectern in a player-owned house study

Butler, demon butler, or Mind-controlled monkey butler

Other Benefits = 35,000 Magic Inputs =

1,000 x Soft clay Soft clay (419,000)
1,000 x Law rune Law runes (570,000)
3,000 x Air rune Air runes (270,000)

Outputs = 1,000 x Varrock teleport (item) Varrock teleport (item) (2,787,000) Location = Player-owned house Category = Magic Intensity = Low Details = Teleport to Varrock tabs are worth 2,787 coins, and are generally in high demand, as they're one of the most versatile teleportation items. The tablets are made on any lectern in a player-owned house study. This does not have to be your house. Using a ring of dueling to bank at Castle Wars, and using the house teleport tablet to access your house quickly, you can create an inventory of 25 Varrock teleport tablets per trip (two inventory slots are used for the air and law runes, and one for the house teleport tablet).

If you have a portal chamber in your house, or a mounted amulet of glory in a quest hall, those can form an alternative teleportation method for banking. The exact time per trip varies with the location of the lecture (closer to the entrance portal saves time). 600 Varrock teleport tablets per hour, worth 916,800 (after deductions) and 1,000 Varrock teleport tablets per hour, worth 1,528,000. Using a Mystical staff will save you 162,000 for 600 an hour, and 270,000 for 1,000 and hour.

Players with level 40 Construction are able to use a Butler. He can run to the bank and withdraw 20 items but requires 5,000 for every 8 bank trips. Using a butler can drastically improve outputs to almost 1,100 tablets an hour.

Money making guide/Creating teleport to Varrock tabs=Money making guide/Creating teleport to Varrock tabs|=|=|%ARGS%=§Activity = Lecturn§Crafting Varrock teleport (item)§teleport to Varrock tabs

§Image = File:Crafting teleport tablets.png§300px §Profit = {GEP§Varrock teleport (item)§1000}-{GEP§Soft clay§1000}-{GEP§Law rune§100}-{GEP§Air rune§3000} §Skill = 25 {scm§Magic} §Item = Fire staff
Mystical staff (Strongly recommended) §Quest = None §Other = A lectern in a player-owned house study
Butler, demon butler, or Mind-controlled monkey butler §Other Benefits = {formatnum:{#expr:1000*35} {scm§Magic} §Inputs = 1,000 x {plink§Soft clay} ({GEPrice§Soft clay§1000})
1,000 x {plink§Law rune}s ({GEPrice§Law rune§1000})
3,000 x {plink§Air rune}s ({GEPrice§Air rune§3000}) §Outputs = 1,000 x {plink§Varrock teleport (item)} ({GEPrice§Varrock teleport (item)§1000}) §Location = Player-owned house §Category = Magic §Intensity = Low §Details = Varrock teleport (item)§Teleport to Varrock tabs are worth {GEPrice§Varrock teleport (item)} coins, and are generally in high demand, as they're one of the most versatile teleportation items. The tablets are made on any lectern in a player-owned house study. This does not have to be your house. Using a ring of dueling to bank at Castle Wars, and using the house teleport tablet to access your house quickly, you can create an inventory of 25 Varrock teleport tablets per trip (two inventory slots are used for the air and law runes, and one for the house teleport tablet).

If you have a portal chamber in your house, or a mounted amulet of glory in a quest hall, those can form an alternative teleportation method for banking. The exact time per trip varies with the location of the lecture (closer to the entrance portal saves time). 600 Varrock teleport tablets per hour, worth {Coins§{GEP§Varrock teleport (item)§600}-{GEP§Soft clay§600}-{GEP§Law rune§600}-{GEP§Air rune§1800} (after deductions) and 1,000 Varrock teleport tablets per hour, worth {Coins§{GEP§Varrock teleport (item)§1000}-{GEP§Soft clay§1000}-{GEP§Law rune§1000}-{GEP§Air rune§3000}. Using a Mystical staff will save you {Coins§{GEPrice§Air rune§1800} for 600 an hour, and {Coins§{GEPrice§Air rune§3000} for 1,000 and hour.

Players with level 40 Construction are able to use a Butler. He can run to the bank and withdraw 20 items but requires 5,000 for every 8 bank trips. Using a butler can drastically improve outputs to almost 1,100 tablets an hour. }}

Creating teleport to house tabs 1,429,000 40 Magic

67Construction

Magic Low Yes
P2P icon
Enchanting diamond necklaces −1,854,000 57 Magic Magic High Yes
P2P icon
Humidifying clay 687,000 68 Magic Magic High Yes
P2P icon
Charging water orbs 2,091,000 56 Magic

70 or 80 Agility recommended

Magic Moderate Yes
P2P icon
Charging fire orbs 1,718,000 63 Magic

70 or 80 Agility recommended

Magic Moderate Yes
P2P icon
Charging earth orbs 2,325,000 60 Magic Magic Moderate Yes
P2P icon
Charging air orbs 1,839,000 66 Magic

Wilderness Hard Tasks recommended

Magic Moderate Yes
P2P icon

{{Mmgtable/row|Activity = Casting Superglass Make

Image = Superglass Make Profit = 8367450-3108000-94500-622500 Skill = 77 Magic Item = Elemental battlestaff recommended
Small or large rune pouch recommended
Quest = Lunar Diplomacy Other = None Other Benefits = 105,000 Crafting
58,500 Magic
Inputs = 10,500 x Bucket of sand Bucket of sand (3,108,000)
10,500 x Soda ash Soda ash (94,500)
1,500 x Astral rune Astral runes (622,500)
Outputs = 13,650 x Molten glass Molten glass (8,367,450) Location = One-click bank recommended Category = Magic Intensity = High Details = The Superglass Make lunar spell can instantly turn an inventory full of sand and soda ash into molten glass. Withdraw sand and soda ash from your bank, activate Superglass Make, and wait for the animation to finish before banking the resulting glass and repeating. On average 1.3 glass will be made for every sand-soda ash pair.

This can be done efficiently if you setup your camera right so that you have the mouse in the same place you click on the bank and withdraw quick load 1 or 2. One can cast it about 750 times an hour, with bank presets and activating the spell using a keybind on the action bar. Using Mouse keys, the number of casts per hour may rise to up to 914. See Superglass Make: Maximising speed for more details.

The small or large rune pouch can be used to store Astral runes, meaning you can convert 14 sets of sand and soda ash per cast instead of only 13, increasing the profit per hour by about 7%. The Elemental battlestaff supplies unlimited fire and air runes, further increasing profit.

Coin profits guide/Casting Superglass Make=Coin profits guide/Casting Superglass Make|=|=|%ARGS%=§Activity = Casting Superglass Make

§Image = Superglass Make §Profit = {GEP§Molten glass§13650}-{GEP§Bucket of sand§10500}-{GEP§Soda ash§10500}-{GEP§Astral rune§1500} §Skill = 77 {scm§Magic} §Item = Elemental battlestaff recommended
Small rune pouch§Small or large rune pouch recommended §Quest = Lunar Diplomacy §Other = None §Other Benefits = 105,000 {scm§Crafting}
58,500 {scm§Magic} §Inputs = 10,500 x {plink§Bucket of sand} ({formatnum:{GEP§Bucket of sand§10500})
10,500 x {plink§Soda ash} ({formatnum:{GEP§Soda ash§10500})
1,500 x {plink§Astral rune}s ({formatnum:{GEP§Astral rune§1500}) §Outputs = 13,650 x {plink§Molten glass} ({formatnum:{GEP§Molten glass§13650}) §Location = One-click bank recommended §Category = Magic §Intensity = High §Details = The Superglass Make lunar spell can instantly turn an inventory full of bucket of sand§sand and soda ash into molten glass. Withdraw sand and soda ash from your bank, activate Superglass Make, and wait for the animation to finish before banking the resulting glass and repeating. On average 1.3 glass will be made for every sand-soda ash pair.

This can be done efficiently if you setup your camera right so that you have the mouse in the same place you click on the bank and withdraw quick load 1 or 2. One can cast it about 750 times an hour, with bank presets and activating the spell using a keybind on the action bar. Using Mouse keys, the number of casts per hour may rise to up to 914. See Superglass Make#Maximising speed§Superglass Make: Maximising speed for more details.

The Small rune pouch§small or large rune pouch can be used to store Astral runes, meaning you can convert 14 sets of sand and soda ash per cast instead of only 13, increasing the profit per hour by about 7%. The Elemental battlestaff supplies unlimited fire and air runes, further increasing profit. }}

Hunting ruby harvests 1,058,000 15 Hunter (30 recommended) Hunter High Yes
P2P icon

{{Mmgtable/row|Activity = Enchanting onyx bolts

Image = Enchant bolts Profit = 1350*(77230-74350-232-412) Skill = 87 Magic Item = Staff of fire
Large amount of starting money
Quest = None Other = None Other Benefits = 130,950 Magic Inputs =

13,500 x Onyx bolts Onyx bolts (100,372,500)
1,350 x Death rune Death runes (313,200)
1,350 x Cosmic rune Cosmic runes (556,200)

Outputs = 13,500 x Onyx bolts (e) Onyx bolts (e) (104,260,500) Location = Anywhere (no banking necessary) Category = Magic Intensity = High Details = Onyx bolts (e) have a relatively high High Alchemy price, so many players use them to train Magic due to their high Grand Exchange limit. They can also be put in the Alchemiser mk. II while still profiting off them at the same time.

Enchant Crossbow Bolt (Onyx) is cast with one cosmic rune, 20 fire runes, one death rune and enchants 10 bolts at a time. Use a staff of fire for free fire runes. Click the Enchant Crossbow Bolt magic spell, which opens a menu to enchant bolts. You can right-click the Onyx bolts in this menu to enchant up to 10 sets of 10 bolts at once. Each set of ten spells takes approximately 26 seconds, so you can make up to 13,500 enchanted Onyx bolts per hour. Because the runes and bolts all stack, there is no need to bank, and you can enchant in almost any location.

The bolt market is fairly volatile, so test the profit of one set of bolts before you buy the runes and bolts in bulk. Maximise your profit by buying one Onyx bolt (e) instantly, and sell all of yours for slightly less than what you paid. They may take a while to sell, but an extra 100 coins per bolt can double your profit.

While the bolts can potentially sell slightly faster by undercutting the price at which they instantly buy, it is advised to sell them for the exact same price, to avoid starting a downward spiral by undercutting other sellers and very likely getting undercut in return.

Money making guide/Enchanting onyx bolts=Money making guide/Enchanting onyx bolts|=|=|%ARGS%=§Activity = Enchanting onyx bolts

§Image = Enchant bolts §Profit = 1350*({GEP§Onyx bolts (e)§10}-{GEP§Onyx bolts§10}-{GEP§Death rune}-{GEP§Cosmic rune}) §Skill = 87 {scm§Magic} §Item = Staff of fire
Large amount of starting money §Quest = None §Other = None §Other Benefits = 130,950 {scm§Magic}

§Inputs =

13,500 x {plink§Onyx bolts} ({GEPrice§Onyx bolts§13500})
1,350 x {plink§Death rune}s ({GEPrice§Death rune§1350})
1,350 x {plink§Cosmic rune}s ({GEPrice§Cosmic rune§1350})

§Outputs = 13,500 x {plink§Onyx bolts (e)} ({GEPrice§Onyx bolts (e)§13500}) §Location = Anywhere (no banking necessary) §Category = Magic §Intensity = High §Details = Onyx bolts (e) have a relatively high High Alchemy price, so many players use them to train Magic due to their high Grand Exchange limit. They can also be put in the Alchemiser mk. II while still profiting off them at the same time.

Enchant Crossbow Bolt (Onyx) is cast with one cosmic rune, 20 fire runes, one death rune and enchants 10 bolts at a time. Use a staff of fire for free fire runes. Click the Enchant Crossbow Bolt magic spell, which opens a menu to enchant bolts. You can right-click the Onyx bolts in this menu to enchant up to 10 sets of 10 bolts at once. Each set of ten spells takes approximately 26 seconds, so you can make up to 13,500 enchanted Onyx bolts per hour. Because the runes and bolts all stack, there is no need to bank, and you can enchant in almost any location.

The bolt market is fairly volatile, so test the profit of one set of bolts before you buy the runes and bolts in bulk. Maximise your profit by buying one Onyx bolt (e) instantly, and sell all of yours for slightly less than what you paid. They may take a while to sell, but an extra 100 coins per bolt can double your profit.

While the bolts can potentially sell slightly faster by undercutting the price at which they instantly buy, it is advised to sell them for the exact same price, to avoid starting a downward spiral by undercutting other sellers and very likely getting undercut in return.

}}

Making raw summer pies 3,090,000 95 Cooking Cooking Moderate Yes
P2P icon
Harvesting radiant energy 2,734,000 85 Divination (90+ recommended) Divination Low Yes
P2P icon
Harvesting incandescent energy 3,280,000 95 Divination (99 recommended) Divination Low Yes
P2P icon
Harvesting vibrant energy 2,542,000 60 Divination (75+ recommended) Divination Low Yes
P2P icon
Making guam potions 686,000 1 Herblore Herblore Moderate No
F2P icon

{{Mmgtable/row|Activity = Humidifying Empty Vials

Image = Humidify Profit = 780*(2592-54-415) Skill = 68 Magic Item = Steam battlestaff Quest = Dream Mentor Other = Lunar spellbook Other Benefits = 50,700 Magic Inputs = 21,060 x Vial Vial (42,120)
780 x Astral rune Astral runes (323,700)
Outputs = 21,060 x Vial of water Vial of water (2,021,760) Location = Bank or bank chest Category = Magic Intensity = High Details = Vials of water are often in high demand because they must be used with a herb in order to make an Unfinished potion. Players often buy them in bulk.

One can cast Humidify on an inventory of Vials. Use astral runes and equip a steam battlestaff to maximise profit and efficiency. Set up one of your "Quick Presets" to Withdraw 27 vials and 780 astral runes, cast the Humidify spell, which will cause the whole inventory to fill vials with water, open the bank, Click the Quick Preset and repeat. When playing at maximum efficiency, up to 780 spells can be cast per hour, for 21,060 vials of water.

Vials have a buy limit of 10,000 every 4 hours and it is not often that they will buy for 1 GP. Decanting plenty of potions is a fast way of obtaining vials. To decant, bring as many 3 or 4 dose potions to Bob Barter and select Decant-X and select 1 dose (make sure there are no empty vials). He will charge 2 GP for each Vial. Then select the Decant option from him and he will turn back all the potions to 4 dose then bank the excess vials. Repeat the same process as many times as possible. It is recommended to buy cheaper potions if you do not own plenty of potions. It is possible to profit or lose money from decanting, so be sure to pay attention to prices.

With the new Bank Improvement updates this can be done even faster resulting in more money and experience/hr. By setting the runes and vials as a quick preset, all you have to do is click the bank, click the preset, and click the humidify spell. This significantly lowers the click amount for this method.

The method above can be accelerated even further by binding Humidify to the same key as the quick preset. Click on the banker, press '1' (or 2, if that's what you chose), then '1' again.

Alternatively, casting Humidify on clay or jugs may be more profitable at 1,340,040gp and −871,260gp an hour respectively.

Money making guide/Humidifying vials=Money making guide/Humidifying vials|=|=|%ARGS%=§Activity = Humidifying Empty Vials

§Image = Humidify §Profit = 780*({GEP§Vial of water§27}-54-{GEP§Astral rune}) §Skill = 68 {scm§Magic} §Item = Steam battlestaff §Quest = Dream Mentor §Other = Lunar spellbook §Other Benefits = 50,700 {scm§Magic} §Inputs = 21,060 x {plink§Vial} (42,120)
780 x {plink§Astral rune}s ({GEPrice§Astral rune§780}) §Outputs = 21,060 x {plink§Vial of water} ({GEPrice§Vial of water§21060}) §Location = Bank or bank chest §Category = Magic §Intensity = High §Details = Vials of water are often in high demand because they must be used with a herb in order to make an Unfinished potion. Players often buy them in bulk.

One can cast Humidify on an inventory of Vials. Use astral runes and equip a steam battlestaff to maximise profit and efficiency. Set up one of your "Quick Presets" to Withdraw 27 vials and 780 astral runes, cast the Humidify spell, which will cause the whole inventory to fill vials with water, open the bank, Click the Quick Preset and repeat. When playing at maximum efficiency, up to 780 spells can be cast per hour, for 21,060 vials of water.

Vials have a buy limit of 10,000 every 4 hours and it is not often that they will buy for 1 GP. Decanting plenty of potions is a fast way of obtaining vials. To decant, bring as many 3 or 4 dose potions to Bob Barter and select Decant-X and select 1 dose (make sure there are no empty vials). He will charge 2 GP for each Vial. Then select the Decant option from him and he will turn back all the potions to 4 dose then bank the excess vials. Repeat the same process as many times as possible. It is recommended to buy cheaper potions if you do not own plenty of potions. It is possible to profit or lose money from decanting, so be sure to pay attention to prices.

With the new Bank Improvement updates this can be done even faster resulting in more money and experience/hr. By setting the runes and vials as a quick preset, all you have to do is click the bank, click the preset, and click the humidify spell. This significantly lowers the click amount for this method.

The method above can be accelerated even further by binding Humidify to the same key as the quick preset. Click on the banker, press '1' (or 2, if that's what you chose), then '1' again.

Alternatively, casting Humidify on Money making guide/Humidifying clay§clay or Money making guide/Humidifying jugs§jugs may be more profitable at {formatnum:{#expr:{GEP§Soft clay§21060}-{GEP§Clay§21060}-{GEP§Astral rune§780}gp and {formatnum:{#expr:{GEP§Jug of water§21060}-{GEP§Astral rune§780}-{GEP§Jug§21060}gp an hour respectively. }}

Cutting elder logs 1,325,000 90 Woodcutting (higher recommended)
33 Summoning recommended
22 Invention recommended
Woodcutting Low Yes
P2P icon
Casting siphon self −3,781,000 95+ Divination
81 Summoning
Summoning High Yes
P2P icon
Casting High Level Alchemy on ascendri bolts (e) 1,002,000 55Magic Magic High Yes
P2P icon
Harvesting elder energy 2,821,000 75 Divination (90+ recommended) Divination Moderate Yes
P2P icon

{{Mmgtable/row|Activity = Making pizza bases

Image =
Pizza basePizza basePizza basePizza base
Pizza basePizza basePizza basePizza base
Pizza basePizza basePizza basePizza base
Pizza basePizza basePizza basePizza base
Pizza basePizza basePizza basePizza base
Pizza basePizza basePizza basePizza base
Pizza basePizza basePizza base
Profit = 2160*(276-249) Skill = 35 Cooking Item = None Quest = None Other = The "Destroy empty containers when cooking" gameplay option needs to be enabled from the Miscellaneous Settings section of the Gameplay Settings. Other Benefits = 2,160 Cooking experience Inputs = 2,160 x Pot of flour (537,840) Outputs = 2,160 x Pizza base (596,160) Location = Grand Exchange recommended Category = Cooking Members = No Intensity = High Details = Pizza bases are made by using a pot of flour on a water source. The closest water sources to a bank in free-to-play are the water trough next to the furnace east of the Lumbridge Combat Academy, the sink north of Falador's west bank, and the well in Edgeville. Pots of flour can at times be difficult to buy at a low price, but leaving in an offer will usually be successful.

To make this method as efficient as possible, the "Destroy empty containers when cooking" gameplay option should be enabled. This can be done in the Miscellaneous Settings section of the Gameplay Settings. This will allow the player to turn 27 pots of flour into pizza bases per trip instead of the usual half-inventory of 14, at the cost of the pots being destroyed.

Withdraw 27 pots of flour from the bank and use one of the pots on the water source. Select pizza base, and wait about 30 seconds for all of the flour to be converted. Return to the bank, use a bank preset to store the pizza bases and withraw another 27 pots of flour, and repeat. With this method about 80 trips can be done per hour, for 2,160 pizza bases per hour. Sell the pizza bases on the Grand Exchange for as high a price as you can -- the guide price is not always an accurate indicator of what pizza bases are currently selling for.

This is primarily a free-to-play method, but members can also take part, preferably using the sink and Culinaromancer's Chest in the basement of Lumbridge Castle.

Money making guide/Making pizza bases=Money making guide/Making pizza bases|=|=|%ARGS%=§Activity = Making pizza bases

§Image = {Inventory§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base} §Profit = 2160*({GEP§Pizza base}-{GEP§Pot of flour}) §Skill = 35 {scm§Cooking} §Item = None §Quest = None §Other = The "Destroy empty containers when cooking" gameplay option needs to be enabled from the Miscellaneous Settings section of the Gameplay Settings. §Other Benefits = 2,160 {Skillclickpic§Cooking} experience §Inputs = 2,160 x Pot of flour ({GEPrice§Pot of flour§2160}) §Outputs = 2,160 x Pizza base ({GEPrice§Pizza base§2160}) §Location = Grand Exchange recommended §Category = Cooking §Members = No §Intensity = High §Details = Pizza bases are made by using a pot of flour on a water source. The closest water sources to a bank in free-to-play are the water trough next to the furnace east of the Lumbridge Combat Academy, the sink north of Falador's west bank, and the well in Edgeville. Pots of flour can at times be difficult to buy at a low price, but leaving in an offer will usually be successful.

To make this method as efficient as possible, the "Destroy empty containers when cooking" gameplay option should be enabled. This can be done in the Miscellaneous Settings section of the Gameplay Settings. This will allow the player to turn 27 pots of flour into pizza bases per trip instead of the usual half-inventory of 14, at the cost of the pots being destroyed.

Withdraw 27 pots of flour from the bank and use one of the pots on the water source. Select pizza base, and wait about 30 seconds for all of the flour to be converted. Return to the bank, use a bank preset to store the pizza bases and withraw another 27 pots of flour, and repeat. With this method about 80 trips can be done per hour, for 2,160 pizza bases per hour. Sell the pizza bases on the Grand Exchange for as high a price as you can -- the guide price is not always an accurate indicator of what pizza bases are currently selling for.

This is primarily a free-to-play method, but members can also take part, preferably using the sink and Culinaromancer's Chest in the basement of Lumbridge Castle. }}

Harvesting pale energy 375,000 1 Divination (5 recommended) Divination Low No
F2P icon
Crafting ganodermic ponchos 216,000 98 Crafting Crafting Low Yes
P2P icon
Crafting ganodermic visors −1,848,000 86 Crafting Crafting Low Yes
P2P icon
Crafting ganodermic leggings 961,000 92 Crafting Crafting Low Yes
P2P icon
Crafting dust runes 10,141,000 10 Runecrafting (90 recommended)
82 Magic
93 Summoning recommended
Runecrafting High Yes
P2P icon
Crafting fire runes through the Abyss 2,040,000 14 Runecrafting, 75 recommended

93 Summoning Recommended

Runecrafting High Yes
P2P icon
Casting Bones To Bananas 232,000 15Magic Magic High No
F2P icon
Casting string jewellery on diamond amulets 4,988,000 80 Magic required Processing Low Yes
P2P icon
Casting string jewellery on emerald amulets 1,743,000 80 Magic required Processing Low Yes
P2P icon
Casting string jewellery on ruby amulets 2,814,000 80 Magic required Processing Low Yes
P2P icon
Crafting air runes (high level) 5,509,000 99 Runecrafting Recommended

93 Summoning Recommended
75 Magic Recommended

Runecrafting High Yes
P2P icon
Crafting lava runes style="color:#Expression error: Unrecognised punctuation character "{".; text-align:right;" data-sort-value="Expression error: Unrecognised punctuation character "{"." | Lua error: . 15 Runecrafting (90 recommended)
93 Summoning recommended
75 Magic recommended
Runecrafting High Yes
P2P icon
Crafting mist runes 5,183,000 6 Runecrafting (90 recommended)
82 Magic
93 Summoning recommended
Runecrafting High Yes
P2P icon
Crafting smoke runes style="color:#Expression error: Unrecognised punctuation character "{".; text-align:right;" data-sort-value="Expression error: Unrecognised punctuation character "{"." | Lua error: . 15 Runecrafting (90 recommended)
93 Summoning recommended
75 Magic recommended
Runecrafting High Yes
P2P icon
Creating equipment siphons 2,342,000

27 Invention
80 Crafting
80 Smithing
80 Divination

Invention Low Yes
P2P icon
Creating equipment siphons without slayer rings 1,472,000

27 Invention
80 Crafting
80 Smithing
80 Divination

Invention Low Yes
P2P icon
Creating divine charges 1,682,000

4 Invention
80 Crafting
80 Smithing
80 Divination

Invention Low Yes
P2P icon
Enchanting diamond bracelet 1,368,000 57 Magic Magic High Yes
P2P icon

{{Mmgtable/row|Activity = Fletching Arrow shaft

Image = Fletching logs Profit = 60*(11840-3024) Skill = 45 Fletching Item = None Quest = None Other = None Other Benefits = 26,000 Fletching experience Inputs = 1,680 x Maple logs Maple logs (181,440) Outputs = 50,400 x Arrow shaft Arrow shaft (806,400) Location = Bank or bank chest Category = Fletching Members = No Intensity = Low Details =Maple logs can be used to create arrow shafts resulting in a profit of 372 per log. This can be done semi afk as an inventory takes approximately 52 seconds to fletch. Money making guide/Fletching arrow shafts=Money making guide/Fletching arrow shafts|=|=|%ARGS%=§Activity = Fletching Arrow shaft

§Image = Fletching logs §Profit = 60*({GEP§Arrow shaft§740}-{GEP§Maple logs§28}) §Skill = 45 {scm§Fletching} §Item = None §Quest = None §Other = None §Other Benefits = 26,000 {scm§Fletching} experience §Inputs = 1,680 x {plink§Maple logs} ({GEPrice§Maple logs§1680}) §Outputs = 50,400 x {plink§Arrow shaft} ({GEPrice§Arrow shaft§50400}) §Location = Bank or bank chest §Category = Fletching §Members = No §Intensity = Low §Details =Maple logs can be used to create arrow shafts resulting in a profit of {coins§{#expr:{GEP§Arrow shaft§30} - {GEP§Maple logs§1} } } per log. This can be done semi afk as an inventory takes approximately 52 seconds to fletch. }} {{Mmgtable/row|Activity = Fishing karambwan

Image = Fishing karambwan Profit = 1707000 Skill =

65 Fishing

Item = Quest = Tai Bwo Wannai Trio required
Fairy Tale II - Cure a Queen strongly recommended for fairy rings
The Elder Kiln recommended for TokKul-Zo
Other = None Other Benefits =

41,400 Fishing

Inputs =

None

Outputs = 375 x Raw karambwan Raw karambwan (1,707,000) Location = Karamja Category = Fishing Members = Yes Intensity = High Details =

Access to fairy rings is strongly recommended as both the fishing spots for raw karambwanji (which are untradeable and required to catch karambwan) and raw karambwan are very close to fairy rings and otherwise remote.

Teleport to fairy ring C K R with a karambwan vessel, which is just south of the raw karambwanji fishing spot. Do not bring a Beast of Burden as they cannot carry karambwanji. There are level 28 hobgoblins around that are aggressive to players under level 56. You may catch one or two raw shrimps along with them. Discard those. You may load a single raw karambwanji into the vessel to carry one more, but you will have to drop it first at the karambwan spot to start catching until one of them steals the bait.

Once you have a full inventory of raw karambwanji, teleport to fairy ring D K P. Catching karambwan is almost instant but very click intensive. You must left click on the raw karambwanji, then use it on the vessel to load it, and then on the fishing spot for every catch. Additionally, when the vessel is emptied of karambwanji, it is automatically placed at the first available empty slot in your inventory, after the karambwan it just caught, which makes it move around a lot and tedious to click.

Using fairy rings and banking with TokKul-Zo and with some practice, one trip takes about 4 minutes. Some karambwan may steal your bait without being caught. The profit assumes 25 per inventory.

While not worth it to do it just for profit, cooked karambwan is often the only high-level food that is worth more than raw karambwan (currently a profit of −3,748 each) so it can be a good option to cook it before selling for high level Cooking training.

Money making guide/Fishing karambwan=Money making guide/Fishing karambwan|=|=|%ARGS%=§Activity = Fishing karambwan

§Image = File:Fishing karambwan.png§400px §Profit = {GEP§Raw karambwan§375}

§Skill =

65 {scm§Fishing}

§Item =

§Quest = Tai Bwo Wannai Trio required
Fairy Tale II - Cure a Queen strongly recommended for fairy rings
The Elder Kiln recommended for TokKul-Zo §Other = None

§Other Benefits =

41,400 {scm§Fishing}

§Inputs =

None

§Outputs = 375 x {plink§Raw karambwan} ({GEPrice§Raw karambwan§375}) §Location = Karamja §Category = Fishing §Members = Yes §Intensity = High §Details = Access to fairy rings is strongly recommended as both the fishing spots for raw karambwanji (which are untradeable and required to catch karambwan) and raw karambwan are very close to fairy rings and otherwise remote.

Teleport to fairy ring C K R with a karambwan vessel, which is just south of the raw karambwanji fishing spot. Do not bring a Beast of Burden as they cannot carry karambwanji. There are level 28 hobgoblins around that are aggressive to players under level 56. You may catch one or two raw shrimps along with them. Discard those. You may load a single raw karambwanji into the vessel to carry one more, but you will have to drop it first at the karambwan spot to start catching until one of them steals the bait.

Once you have a full inventory of raw karambwanji, teleport to fairy ring D K P. Catching karambwan is almost instant but very click intensive. You must left click on the raw karambwanji, then use it on the vessel to load it, and then on the fishing spot for every catch. Additionally, when the vessel is emptied of karambwanji, it is automatically placed at the first available empty slot in your inventory, after the karambwan it just caught, which makes it move around a lot and tedious to click.

Using fairy rings and banking with TokKul-Zo and with some practice, one trip takes about 4 minutes. Some karambwan may steal your bait without being caught. The profit assumes 25 per inventory.

While not worth it to do it just for profit, cooked karambwan is often the only high-level food that is worth more than raw karambwan (currently a profit of {Coins§{#expr:{GEP§Cooked karambwan}-{GEP§Raw karambwan} each) so it can be a good option to cook it before selling for high level Cooking training. }} {{Mmgtable/row|Activity = Harvesting cursed energy

Image = Cursed wisp location Profit = 5084000-96294.7 Skill = 95 Divination recommended
81 Summoning recommended
101 Invention recommended
Item = Elder divination outfit (recommended)
Divine-o-matic vacuum (Highly recommended)
Quest = None Other = None Other Benefits = 20,000 Divination Inputs = 1.03 x Nightmare muspah pouch Nightmare muspah pouch (93,490) Outputs = 12,400 x Incandescent energy Incandescent energy (5,084,000) Location = Wilderness Volcano Category = Divination Intensity = Moderate Details = Cursed energy can be woven into incandescent energy at a rate of 100:150 if you have 95 Divination. However, this activity is very risky, since the cursed wisp colony is located in level 25 Wilderness in a multi-way combat area. While carrying cursed energy or memories, players will be unable to teleport in any way and all wilderness combat level restrictions will be ignored, thus allowing players of any level to attack them.

To get the most out of this method, go to the colony and use the muspah pouch. All collected memories should be converted into energy. Once the duration of the muspah is done (assuming you haven't been killed), head back to Edgeville and weave all cursed energy into incandescent energy, which can then be sold for 410 each on the Grand Exchange. To increase profits, wear an Elder divination outfit, as it has a chance of giving more energy on a harvest. The outfit is always kept on death, even when skulled.

It is advised to bring gear suitable for escaping player killers. As of the 25 September 2017 update, player killers frequent the area much more often due to the changes to cursed energy. If you are unable to use the Elder divination outfit, it is advised to bring a set of royal and a shield as well as food and brews. Cheap armour and equipment (a set of royal dragonhide and a royal crossbow will suffice) can allow you to survive against hostile players. It's recommended to bring some prayer potions, food and a shield with the Mobile perk to get as far from a player killer as possible.

It may be possible to further increase the profit by selling the cursed energy directly. Although cursed energy cannot be placed on the Grand Exchange, it can be traded between players. Check the official RuneScape forums for the street prices is recommended; as cursed energy converts to regular energy at a 100:150 ratio, it would be worth selling the cursed energy if the street price is greater than 150% of the most expensive energy that the player can weave.

Use of the Divine-o-matic vacuum negates the negative effects of the cursed energy, due it converting gathered materials into a divine charge, which remains inside the vacuum until withdrawn by the player. This allows the player to maximise profit potential, with no risk of losing profits. Use of the vacuum along with the Elder divination outfit, Muspah and a Divination skilling aura greatly increase profits to exceed the listed amount above.

Money making guide/Harvesting cursed energy=Money making guide/Harvesting cursed energy|=|=|%ARGS%=§Activity = Harvesting cursed energy

§Image = File:Cursed wisp location.png§300px §Profit = {GEP§incandescent energy§12400}-{GEP§Nightmare muspah pouch§1.03} §Skill = 95 {scm§Divination} recommended
81 {scm§Summoning} recommended
101 {scm§Invention} recommended §Item = Elder divination outfit (recommended)
Divine-o-matic vacuum (Highly recommended) §Quest = None §Other = None §Other Benefits = 20,000 {scm§Divination} §Inputs = 1.03 x {plink§Nightmare muspah pouch} ({GEPrice§Nightmare muspah pouch§1.03 round0}) §Outputs = 12,400 x {plink§Incandescent energy} ({GEPrice§incandescent energy§12400}) §Location = Wilderness Volcano §Category = Divination §Intensity = Moderate §Details = Cursed energy can be woven into incandescent energy at a rate of 100:150 if you have 95 Divination. However, this activity is very risky, since the cursed wisp colony is located in level 25 Wilderness in a multi-way combat area. While carrying cursed energy or memories, players will be unable to teleport in any way and all wilderness combat level restrictions will be ignored, thus allowing players of any level to attack them.

To get the most out of this method, go to the colony and use the muspah pouch. All collected memories should be converted into energy. Once the duration of the muspah is done (assuming you haven't been killed), head back to Edgeville and weave all cursed energy into incandescent energy, which can then be sold for {coins§{GEPrice§Incandescent energy} each on the Grand Exchange. To increase profits, wear an Elder divination outfit, as it has a chance of giving more energy on a harvest. The outfit is always kept on death, even when skulled.

It is advised to bring gear suitable for escaping player killers. As of the 25 September 2017 update, player killers frequent the area much more often due to the changes to cursed energy. If you are unable to use the Elder divination outfit, it is advised to bring a set of royal and a shield as well as food and brews. Cheap armour and equipment (a set of royal dragonhide and a royal crossbow will suffice) can allow you to survive against hostile players. It's recommended to bring some prayer potions, food and a shield with the Mobile perk to get as far from a player killer as possible.

It may be possible to further increase the profit by selling the cursed energy directly. Although cursed energy cannot be placed on the Grand Exchange, it can be traded between players. Check the official RuneScape forums for the street prices is recommended; as cursed energy converts to regular energy at a 100:150 ratio, it would be worth selling the cursed energy if the street price is greater than 150% of the most expensive energy that the player can weave.

Use of the Divine-o-matic vacuum negates the negative effects of the cursed energy, due it converting gathered materials into a divine charge, which remains inside the vacuum until withdrawn by the player. This allows the player to maximise profit potential, with no risk of losing profits. Use of the vacuum along with the Elder divination outfit, Muspah and a Divination skilling aura greatly increase profits to exceed the listed amount above. }}

Harvesting luminous energy 1,776,000 90 Divination (93+ recommended) Divination Low Yes
P2P icon
Humidifying jugs −871,000 68 Magic Magic High Yes
P2P icon
Hunting azure skillchompas 377,000 68 Hunter Hunter Moderate Yes
P2P icon
Hunting black salamanders 1,390,000

67 Hunter (higher recommended)
High Summoning recommended for Beast of Burden
84 Magic recommended

Hunter High Yes
P2P icon
Hunting cobalt skillchompas 114,000 27 Hunter Hunter Moderate Yes
P2P icon
Hunting crimson skillchompas 500,000 89 Hunter Hunter Moderate Yes
P2P icon
Hunting polar kebbits 922,000 1 Hunter Hunter High No
F2P icon
Hunting red salamanders 1,038,000

59 Hunter (higher recommended)
71 Magic strongly recommended

Hunter High Yes
P2P icon
Hunting viridian skillchompas 172,000 46 Hunter Hunter Moderate Yes
P2P icon
Making botanist's amulets 1,871,000

34 Crafting
27 Magic

Magic High Yes
P2P icon

{{Mmgtable/row|Activity = Making kwuarm potions with scroll of cleansing

Image = Making unfinished potions Profit = 2200*(11610-0.9*11981-96) Skill = 54 Herblore
49 Dungeoneering
Item = Scroll of cleansing
2,000,000+ coins recommended
Quest = None Other = None Other Benefits = 2,200 Herblore Inputs = 1,980 x Clean kwuarm Clean kwuarm (23,722,380)
2,200 x Vial of water Vial of water (211,200)
Outputs = 2,200 x Kwuarm potion (unf) Kwuarm potion (unf) (25,542,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Kwuarm potion (unf) are used to create Super strength and Weapon poisons. Because antifires are often used to train Herblore, and adding Clean kwuarm to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished Kwuarm potions for profit.

You can sometimes make money by just using Clean kwuarm on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 tokens, and gives you a 10% chance of not using up a clean kwuarm when creating a kwuarm potion (unf). This means that, on average, you would only need 9 clean kwuarm and 10 vials of water to create 10 kwuarm potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean kwuarm and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean kwuarm at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 kwuarm and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished kwuarm potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 kwuarm potions can be made on an average raising the money per hour to 2,885,520.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that.

Money making guide/Making kwuarm potions with scroll of cleansing=Money making guide/Making kwuarm potions with scroll of cleansing|=|=|%ARGS%=§Activity = Making Kwuarm potion (unf)§kwuarm potions with scroll of cleansing

§Image = File:Making unfinished potions.png§300px §Profit = 2200*({GEP§Kwuarm potion (unf)}-0.9*{GEP§Clean kwuarm}-{GEP§Vial of water}) §Skill = 54 {scm§Herblore}
49 {scm§Dungeoneering} §Item = Scroll of cleansing
2,000,000+ coins recommended §Quest = None §Other = None §Other Benefits = 2,200 {scm§Herblore} §Inputs = 1,980 x {plink§Clean kwuarm} ({formatnum:{#expr:{GEP§Clean kwuarm}*1980})
2,200 x {plink§Vial of water} ({formatnum:{#expr:{GEP§Vial of water}*2200}) §Outputs = 2,200 x {plink§Kwuarm potion (unf)} ({formatnum:{#expr:{GEP§kwuarm potion (unf)}*2200}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Kwuarm potion (unf) are used to create Super strength and Weapon poisons. Because antifires are often used to train Herblore, and adding Clean kwuarm to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished Kwuarm potions for profit.

You can sometimes make money by just using Clean kwuarm on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 dungeoneering tokens§tokens, and gives you a 10% chance of not using up a clean kwuarm when creating a kwuarm potion (unf). This means that, on average, you would only need 9 clean kwuarm and 10 vials of water to create 10 kwuarm potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean kwuarm and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean kwuarm at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 kwuarm and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished kwuarm potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 kwuarm potions can be made on an average raising the money per hour to {Coins§Amount = {GEPrice§kwuarm potion (unf)§2310}-{GEPrice§Clean kwuarm§1980}-{GEPrice§Vial of water§2200}.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that. }}

Grinding chocolate bars 700,000 None Processing Moderate No
F2P icon
Making raw admiral pie 2,422,000 70 Cooking Cooking Moderate Yes
P2P icon

{{Mmgtable/row|Activity = Fletching onyx bolts

Image = Fletching bolts Profit = 394000+14214000-14870000 Skill = 73 Fletching Item = Large amount of money
Fletching cape (for the perk)
Portable fletcher
Quest = None Other = None Other Benefits = 188,000 Fletching Inputs =

20,000 x Onyx bolt tips Onyx bolt tips (142,140,000)
20,000 x Runite bolts Runite bolts (3,940,000)

Outputs = 20,000 x Onyx bolts Onyx bolts (148,700,000) Location = Anywhere (no banking necessary) Category = Fletching Intensity = Low/Medium Details = Not only do Onyx bolts have a relatively high High Alchemy price, so many players use them to train Magic due to their high Grand Exchange limit, but they can be used to train the Fletching skill and maintain a profit.

Players with the Fletching cape perk have a chance at creating more bolts. Using a portable fletcher saves some resources. A portable fletcher saves roughly 1,000 x Runite bolts Runite bolts (197,000) for every 10,000 tipped bolts, which are automatically sent to the bank.

Using high level alchemy may allow you to profit slightly.

To farther increase profits, Enchanting onyx bolts money making guide can be used for magic training.

Money making guide/Fletching onyx bolts=Money making guide/Fletching onyx bolts|=|=|%ARGS%=§Activity = Fletching onyx bolts

§Image = Fletching bolts §Profit = {GEP§Runite bolts§2000}+{GEP§Onyx bolt tips§2000}-{GEP§Onyx bolts§2000} §Skill = 73 {scm§Fletching} §Item = Large amount of money
Fletching cape (for the perk)
Portable fletcher §Quest = None §Other = None §Other Benefits = 188,000 {scm§Fletching}

§Inputs =

20,000 x {plink§Onyx bolt tips} ({GEPrice§Onyx bolt tips§20000})
20,000 x {plink§Runite bolts} ({GEPrice§Runite bolts§20000})

§Outputs = 20,000 x {plink§Onyx bolts} ({GEPrice§Onyx bolts§20000}) §Location = Anywhere (no banking necessary) §Category = Fletching §Intensity = Low/Medium §Details = Not only do Onyx bolts have a relatively high High Alchemy price, so many players use them to train Magic due to their high Grand Exchange limit, but they can be used to train the Fletching skill and maintain a profit.

Players with the Fletching cape perk have a chance at creating more bolts. Using a portable fletcher saves some resources. A portable fletcher saves roughly 1,000 x {plink§Runite bolts} ({GEPrice§Runite bolts§1000}) for every 10,000 tipped bolts, which are automatically sent to the bank.

Using high level alchemy may allow you to profit slightly.

To farther increase profits, Money_making_guide/Enchanting onyx bolts§Enchanting onyx bolts money making guide can be used for magic training. }} {{Mmgtable/row|Activity = Fletching ascendri bolts

Image = Fletching bolts Profit = 244000+18028000-18428000 Skill = 80 Fletching Item = Large amount of money
Fletching cape (for the perk)
Portable fletcher
Quest = None Other = None Other Benefits = 212,000 Fletching Inputs =

20,000 x Hydrix bolt tips Hydrix bolt tips (180,280,000)
20,000 x Ascension bolts Ascension bolts (2,440,000)

Outputs = 20,000 x Ascendri bolts Ascendri bolts (184,280,000) Location = Anywhere (no banking necessary) Category = Fletching Intensity = Low/Medium Details = Not only do Ascendri bolts have a relatively high High Alchemy price, so many players use them to train Magic due to their high Grand Exchange limit, but they can be used to train the Fletching skill and maintain a profit.

Players with the Fletching cape perk have a chance at creating more bolts. Using a portable fletcher saves some resources. A portable fletcher saves roughly 1,000 x Ascension bolts Ascension bolts (122,000) for every 10,000 tipped bolts, which are automatically sent to the bank.

Using high level alchemy may allow you to profit slightly.

To farther increase profits, Enchanting ascendri bolts money making guide can be used for magic training.

Money making guide/Fletching ascendri bolts=Money making guide/Fletching ascendri bolts|=|=|%ARGS%=§Activity = Fletching ascendri bolts

§Image = Fletching bolts §Profit = {GEP§Ascension bolts§2000}+{GEP§Hydrix bolt tips§2000}-{GEP§Ascendri bolts§2000} §Skill = 80 {scm§Fletching} §Item = Large amount of money
Fletching cape (for the perk)
Portable fletcher §Quest = None §Other = None §Other Benefits = 212,000 {scm§Fletching}

§Inputs =

20,000 x {plink§Hydrix bolt tips} ({GEPrice§Hydrix bolt tips§20000})
20,000 x {plink§Ascension bolts} ({GEPrice§Ascension bolts§20000})

§Outputs = 20,000 x {plink§Ascendri bolts} ({GEPrice§Ascendri bolts§20000}) §Location = Anywhere (no banking necessary) §Category = Fletching §Intensity = Low/Medium §Details = Not only do Ascendri bolts have a relatively high High Alchemy price, so many players use them to train Magic due to their high Grand Exchange limit, but they can be used to train the Fletching skill and maintain a profit.

Players with the Fletching cape perk have a chance at creating more bolts. Using a portable fletcher saves some resources. A portable fletcher saves roughly 1,000 x {plink§Ascension bolts} ({GEPrice§Ascension bolts§1000}) for every 10,000 tipped bolts, which are automatically sent to the bank.

Using high level alchemy may allow you to profit slightly.

To farther increase profits, Money_making_guide/Enchanting ascendri bolts§Enchanting ascendri bolts money making guide can be used for magic training. }} {{Mmgtable/row|Activity = Enchanting ascendri bolts

Image = Enchant bolts Profit = 1350*(95600-92140-232-412) Skill = 87 Magic Item = Staff of fire
Large amount of starting money
Quest = None Other = None Other Benefits = 130,950 Magic Inputs =

13,500 x Ascendri bolts Ascendri bolts (124,389,000)
1,350 x Death rune Death runes (313,200)
1,350 x Cosmic rune Cosmic runes (556,200)

Outputs = 13,500 x Ascendri bolts (e) Ascendri bolts (e) (129,060,000) Location = Anywhere (no banking necessary) Category = Magic Intensity = High Details = Ascendri bolts (e) have a relatively high High Alchemy price, so many players use them to train Magic due to their high Grand Exchange limit. They can also be put in the Alchemiser mk. II while still profiting off them at the same time.

Enchant Crossbow Bolt (Onyx) is cast with one cosmic rune, 20 fire runes, one death rune and enchants 10 bolts at a time. Use a staff of fire for free fire runes. Click the Enchant Crossbow Bolt magic spell, which opens a menu to enchant bolts. You can right-click the Onyx bolts in this menu to enchant up to 10 sets of 10 bolts at once. Each set of ten spells takes approximately 26 seconds, so you can make up to 13,500 enchanted Onyx bolts per hour. Because the runes and bolts all stack, there is no need to bank, and you can enchant in almost any location.

The bolt market is fairly volatile, so test the profit of one set of bolts before you buy the runes and bolts in bulk. Maximise your profit by buying one Ascendri bolts (e) instantly, and sell all of yours for slightly less than what you paid. They may take a while to sell, but an extra 100 coins per bolt can double your profit.

While the bolts can potentially sell slightly faster by undercutting the price at which they instantly buy, it is advised to sell them for the exact same price, to avoid starting a downward spiral by undercutting other sellers and very likely getting undercut in return.

Money making guide/Enchanting ascendri bolts=Money making guide/Enchanting ascendri bolts|=|=|%ARGS%=§Activity = Enchanting ascendri bolts

§Image = Enchant bolts §Profit = 1350*({GEP§Ascendri bolts (e)§10}-{GEP§Ascendri bolts§10}-{GEP§Death rune}-{GEP§Cosmic rune}) §Skill = 87 {scm§Magic} §Item = Staff of fire
Large amount of starting money §Quest = None §Other = None §Other Benefits = 130,950 {scm§Magic}

§Inputs =

13,500 x {plink§Ascendri bolts} ({GEPrice§Ascendri bolts§13500})
1,350 x {plink§Death rune}s ({GEPrice§Death rune§1350})
1,350 x {plink§Cosmic rune}s ({GEPrice§Cosmic rune§1350})

§Outputs = 13,500 x {plink§Ascendri bolts (e)} ({GEPrice§Ascendri bolts (e)§13500}) §Location = Anywhere (no banking necessary) §Category = Magic §Intensity = High §Details = Ascendri bolts (e) have a relatively high High Alchemy price, so many players use them to train Magic due to their high Grand Exchange limit. They can also be put in the Alchemiser mk. II while still profiting off them at the same time.

Enchant Crossbow Bolt (Onyx) is cast with one cosmic rune, 20 fire runes, one death rune and enchants 10 bolts at a time. Use a staff of fire for free fire runes. Click the Enchant Crossbow Bolt magic spell, which opens a menu to enchant bolts. You can right-click the Onyx bolts in this menu to enchant up to 10 sets of 10 bolts at once. Each set of ten spells takes approximately 26 seconds, so you can make up to 13,500 enchanted Onyx bolts per hour. Because the runes and bolts all stack, there is no need to bank, and you can enchant in almost any location.

The bolt market is fairly volatile, so test the profit of one set of bolts before you buy the runes and bolts in bulk. Maximise your profit by buying one Ascendri bolts (e) instantly, and sell all of yours for slightly less than what you paid. They may take a while to sell, but an extra 100 coins per bolt can double your profit.

While the bolts can potentially sell slightly faster by undercutting the price at which they instantly buy, it is advised to sell them for the exact same price, to avoid starting a downward spiral by undercutting other sellers and very likely getting undercut in return. }} {{Mmgtable/row|Activity = Enchanting ruby bakriminel bolts

Image = Enchant bolts Profit = 6000*(46130-30130-1356-412) Skill = 95 Magic Item = Staff of fire and a large amount of money Quest = None Other = None Other Benefits = 12,640 Magic Inputs = 60,000 x Ruby bakriminel bolts Ruby bakriminel bolts (180,780,000)


12,000 x Blood rune Blood rune (8,136,000)
6,000 x Cosmic rune Cosmic rune (2,472,000)

Outputs = 60,000 x Ruby bakriminel bolts (e) Ruby bakriminel bolts (e) (276,780,000) Location = Anywhere (no banking necessary) Category = Magic Intensity = High Details = Used for their special effect.

Using a high intensive method, 60,000 bolts can be made per hour buy holding spacebar and spam clicking Enchant crossbolt > Enchant Crossbow Bolt (Ruby). You do not need to click Enchant Crossbow Bolt (Ruby) each time, it will automatically toggle it for you. Do not confuse this spell with the Lvl-3 Enchant.

Money making guide/Enchanting ruby bakriminel bolts=Money making guide/Enchanting ruby bakriminel bolts|=|=|%ARGS%=§Activity = Enchanting ruby bakriminel bolts

§Image = Enchant bolts §Profit = 6000*({GEP§Ruby bakriminel bolts (e)§10}-{GEP§Ruby bakriminel bolts§10}-{GEP§Blood rune§2}-{GEP§Cosmic rune}) §Skill = 95 {scm§Magic} §Item = Staff of fire and a large amount of money §Quest = None §Other = None §Other Benefits = {scm§Magic§12,640} §Inputs = 60,000 x {plink§Ruby bakriminel bolts} ({GEPrice§Ruby bakriminel bolts§60000})
12,000 x {plink§Blood rune} ({GEPrice§Blood rune§12000})
6,000 x {plink§Cosmic rune} ({GEPrice§Cosmic rune§6000}) §Outputs = 60,000 x {plink§Ruby bakriminel bolts (e)} ({GEPrice§Ruby bakriminel bolts (e)§60000}) §Location = Anywhere (no banking necessary) §Category = Magic §Intensity = High §Details = Used for their Ruby bakriminel bolts (e)§special effect.

Using a high intensive method, 60,000 bolts can be made per hour buy holding spacebar and spam clicking Enchant crossbolt > Enchant Crossbow Bolt (Ruby). You do not need to click Enchant Crossbow Bolt (Ruby) each time, it will automatically toggle it for you. Do not confuse this spell with the Lvl-3 Enchant. }}

Crafting mud runes 9,413,000 13 Runecrafting (90 recommended)
82 Magic
93 Summoning
Runecrafting High Yes
P2P icon
Transmuting runite ore −6,310,000 96 Divination Divination High Yes
P2P icon

{{Mmgtable/row|Activity = Tanning Royal dragonhide with Make Leather

Image = Make leather Profit = 1000*(24045-21660-830-96) Skill = 83 Magic Item = Staff of fire

5,000,000+ coins recommended

Quest = Dream Mentor Other = Make Leather spell unlocked from Livid Farm (489,200 produce points)
Using lunar spells magic book
Other Benefits = 87,000 Magic Inputs =

5,000 x Royal dragonhide Royal dragonhide (21,660,000)
2,000 x Astral rune Astral runes (830,000)
2,000 x Body rune Body runes (96,000)

Outputs = 5,000 x Royal dragon leather Royal dragon leather (24,045,000) Location = Grand Exchange or bank chest recommended Category = Magic Intensity = High Details = Royal dragon leather is used to train Crafting, and it is always in high demand. Because Royal dragonhide must be tanned into leather before it can be crafted, tanning the hides in bulk can be highly profitable.

While regular tanning can be quite profitable on its own, using the lunar spell Make Leather (which tans five hides at once) can increase the profit by more than 50% while also giving decent Magic experience. The downside is that Make Leather must be unlocked from Livid Farm, which requires 489,200 produce points.

Because the price difference between hides and leather can be fairly small, it is important to buy the hides for a low price and sell the leather for a high price; you can lose out on much of the profit or even turn a loss if you are not patient. Test the profit by buying one Royal dragonhide and one Royal dragon leather. If the difference between the two is less than 200, it may be worth it to switch to a different hide type. In some cases the profit can be more than 500 coins -- the guide prices on the Grand Exchange are not always indicative of the current trading price.

Begin by equipping your staff of fire and withdrawing body runes and astral runes, along with 25 royal dragonhides. Click the Make Leather spell (either in the spellbook or directly on your action bar) and use it on one of the hides. A Make-X interface will pop up. Tan all of them (five at a time, so five total casts), and then bank your royal dragon leather and repeat. With fast banking, one can make a total of 5,000 leathers an hour.

When finished, sell the leather on the Grand Exchange. Since the margin can be rather high, consider buying one royal dragon leather first and selling yours for one coin below that. This can save you more than 100 coins per item.

Money making guide/Tanning royal dragonhide with Make Leather=Money making guide/Tanning royal dragonhide with Make Leather|=|=|%ARGS%=§Activity = Tanning Royal dragonhide with Make Leather

§Image = Make leather §Profit = 1000*({GEP§Royal dragon leather§5}-{GEP§Royal dragonhide§5}-{GEP§Astral rune§2}-{GEP§Body rune§2}) §Skill = 83 {scm§Magic} §Item = Staff of fire
5,000,000+ coins recommended §Quest = Dream Mentor §Other = Make Leather spell unlocked from Livid Farm (489,200 produce points)
Using lunar spells magic book §Other Benefits = 87,000 {scm§Magic}

§Inputs =

5,000 x {plink§Royal dragonhide} ({GEPrice§Royal dragonhide§5000})
2,000 x {plink§Astral rune}s ({GEPrice§Astral rune§2000})
2,000 x {plink§Body rune}s ({GEPrice§Body rune§2000})

§Outputs = 5,000 x {plink§Royal dragon leather} ({GEPrice§Royal dragon leather§5000}) §Location = Grand Exchange or bank chest recommended §Category = Magic §Intensity = High §Details = Royal dragon leather is used to train Crafting, and it is always in high demand. Because Royal dragonhide must be tanned into leather before it can be crafted, tanning the hides in bulk can be highly profitable.

While Money making guide/Tanning royal dragonhide§regular tanning can be quite profitable on its own, using the lunar spell Make Leather (which tans five hides at once) can increase the profit by more than 50% while also giving decent Magic experience. The downside is that Make Leather must be unlocked from Livid Farm, which requires 489,200 produce points.

Because the price difference between hides and leather can be fairly small, it is important to buy the hides for a low price and sell the leather for a high price; you can lose out on much of the profit or even turn a loss if you are not patient. Test the profit by buying one Royal dragonhide and one Royal dragon leather. If the difference between the two is less than 200, it may be worth it to switch to a different hide type. In some cases the profit can be more than 500 coins -- the guide prices on the Grand Exchange are not always indicative of the current trading price.

Begin by equipping your staff of fire and withdrawing body runes and astral runes, along with 25 royal dragonhides. Click the Make Leather spell (either in the spellbook or directly on your action bar) and use it on one of the hides. A Make-X interface will pop up. Tan all of them (five at a time, so five total casts), and then bank your royal dragon leather and repeat. With fast banking, one can make a total of 5,000 leathers an hour.

When finished, sell the leather on the Grand Exchange. Since the margin can be rather high, consider buying one royal dragon leather first and selling yours for one coin below that. This can save you more than 100 coins per item. }}

Superheating runite ore 424,000 85 Smithing
43 Magic
35 Dungeoneering (Recommended for coal bag)
35 Mining (Recommended for coal bag)
Magic High No
F2P icon
Superheating mithril ore −957,000 50 Smithing
43 Magic
Magic High No
F2P icon
Stealing cave goblin wire 1,502,000 44 Thieving Thieving Unknown Yes
P2P icon

{{Mmgtable/row|Activity = Spinning flax

Image = Spinning wheel Profit = 536200-134400 Skill = 1 Crafting Item = Flax Quest = None Other = None Other Benefits = 21,000 Crafting Inputs = 1,400 x Flax Flax (134400) Outputs = 1,400 x Bowstring Bowstring (536,200) Location = Lumbridge Castle Category = Crafting Intensity = Moderate Details = To use this method as best as possible use the spinning wheel directly underneath the Lumbridge Castle bank. A full load of 28 flax takes approximately 50 seconds to convert into bowstring.

Travel and banking time is ~20 seconds in between loads. You should use a preset with flax in your inventory to speed up the process.

Money making guide/Spinning flax=Money making guide/Spinning flax|=|=|%ARGS%=§Activity = Spinning flax

§Image = File:Spinning wheel.gif§300px §Profit = {GEP§bowstring§1400}-{GEP§Flax§1400} §Skill = 1 {scm§Crafting} §Item = Flax §Quest = None §Other = None §Other Benefits = 21,000 {scm§Crafting} §Inputs = 1,400 x {plink§Flax} ({GEP§flax§1400}) §Outputs = 1,400 x {plink§Bowstring} ({GEPrice§bowstring§1400}) §Location = Lumbridge Castle §Category = Crafting §Intensity = Moderate §Details = To use this method as best as possible use the spinning wheel directly underneath the Lumbridge Castle bank. A full load of 28 flax takes approximately 50 seconds to convert into bowstring. Travel and banking time is ~20 seconds in between loads. You should use a preset with flax in your inventory to speed up the process. }}

Smithing mithril spears 6,520,000 55 Smithing Smithing Moderate Yes
P2P icon
Smithing gold ore 1,046,000 40 Smithing Smithing Moderate No
F2P icon
Smithing cannonballs 550,000 35 Smithing Smithing Low Yes
P2P icon
Smelting and stringing emerald amulets −988,000 31 Crafting Crafting High No
F2P icon
Smelting and stringing amulet of power 242,000

31 Crafting
27 Magic

Crafting High No
F2P icon
Pickpocketing elven workers 670,000 91-98 Thieving (93 recommended)
90 Magic (recommended)
62 Summoning (recommended)
Thieving Low Yes
P2P icon

{{Mmgtable/row|Activity = Mining soft clay

Image = Mining soft clay Profit = (1,969,300)+(179,600)+(74,910)+(128,060)+(81,200)+(55,200)+(65,010)+(193,710)+(113,520) - 41800 - 7430 Skill = 75 Agility-icon, Construction-icon, Crafting-icon, Dungeoneering-icon, Mining-icon, Herblore-icon, Summoning-icon and Prayer-icon for access to Prifddinas. Item = Pickaxe (rune or better recommended)

Varrock armour 1 or higher recommended (members)

Quest = None Other = None Other Benefits = 40,000 Mining Inputs =

~25 x Bracelet of clay Bracelet of clay (41,800)
0.25 x Perfect juju mining potion (4) Perfect juju mining potion (4) (7,430)

Location = Burthorpe Outputs =

4,700 x Soft clay Soft clay (1,969,300)
400 x Iron ore Iron ore (179,600)
330 x Adamantite ore Adamantite ore (74,910)
380 x Copper ore Copper ore (128,060)
700 x Tin ore Tin ore (81,200)
400 x Silver ore Silver ore (55,200)
330 x Mithril ore Mithril ore (65,010)
330 x Gold ore Gold ore (193,710)
80 x Runite ore Runite ore (113,520)

Category = Mining Members = Yes Intensity = Moderate Details =

It is highly recommended to only do this while the Voice of Seren is in the Ithell district as the hour's effects allow the clay rocks to not despawn. In addition, it is highly recommended to use the perfect juju mining potion as its effects have a chance of automatically banking the clay as well as providing a random ore. Finally, it is recommended to use bracelets of clay which double the amount of clay received.

Wearing a charged Amulet of glory while mining increases the chance to mine gems, while wearing a Ring of wealth will cause 2 gems to be mined at once. This is a small but worthwhile increase.

Soft clay is an item that is always in demand due to its use in Crafting. It can only be mined in Prifddinas. Deposits respawn at a very high rate regardless of the server population, though having two rocks to yourself will greatly decrease the time required to fill your inventory. Once you have a full inventory, you can bank at the chest, or craft urns at the nearby wheel and pottery oven.

It is recommended to complete at least the easy Varrock tasks in order to be rewarded with the Varrock armour 1, which provides a chance of double ore per rock when worn.

Having said that, it could also be advisable to only use a Bracelet of clay and Perfect juju mining potion when mining. The reason for this is that the bracelet crumbles after 28 charges, but not while a stone spirit is active, delivering clay to the bank and giving the player bonus ores. In this case, the bracelet of clay will crumble after exactly 2 full inventories of clay, where the player has had to bank manually. If Varrock armour or an Amulet of Glory are used, the inventory will fill at an odd rate due to the extra clay and gems. This means that the bracelet of clay will crumble mid-way through an inventory. Should a stone spirit appear after the bracelet crumbles, the player will only receive one bonus ore from the spirit instead of two, for the 30 seconds the spirit is active. It could be considered much more profitable to gain these extra ores, rather than an occasional soft clay or gemstone, unless the player makes a bank trip when the bracelet crumbles.

Alternatively, players may wish to mine clay outside of Ithell Voice of Seren. For this, players will need 30 bracelets and make a profit of 653,760 per hour.

Money making guide/Mining soft clay=Money making guide/Mining soft clay|=|=|%ARGS%=§Activity = Mining soft clay

§Image = File:Mining soft clay.png§400px §Profit = ({GEPrice§Soft clay§4700})+({GEPrice§Iron ore§400})+({GEPrice§Adamantite ore§330})+({GEPrice§Copper ore§380})+({GEPrice§Tin ore§700})+({GEPrice§Silver ore§400})+({GEPrice§Mithril ore§330})+({GEPrice§Gold ore§330})+({GEPrice§Runite ore§80}) - {GEP§Bracelet of clay§25} - {GEP§Perfect juju mining potion (4)§.25} §Skill = 75 Agility-icon, Construction-icon, Crafting-icon, Dungeoneering-icon, Mining-icon, Herblore-icon, Summoning-icon and Prayer-icon for access to Prifddinas. §Item = Pickaxe (Rune pickaxe§rune or better recommended)
Varrock armour 1 or higher recommended (members) §Quest = None §Other = None §Other Benefits = 40,000 {scm§Mining}

§Inputs =

~25 x {plink§Bracelet of clay} ({GEPrice§Bracelet of clay§25})
0.25 x {plink§Perfect juju mining potion (4)} ({GEPrice§Perfect juju mining potion (4)§.25§round=0})

§Location = Burthorpe

§Outputs =

4,700 x {plink§Soft clay} ({GEPrice§Soft clay§4700})
400 x {plink§Iron ore} ({GEPrice§Iron ore§400})
330 x {plink§Adamantite ore} ({GEPrice§Adamantite ore§330})
380 x {plink§Copper ore} ({GEPrice§Copper ore§380})
700 x {plink§Tin ore} ({GEPrice§Tin ore§700})
400 x {plink§Silver ore} ({GEPrice§Silver ore§400})
330 x {plink§Mithril ore} ({GEPrice§Mithril ore§330})
330 x {plink§Gold ore} ({GEPrice§Gold ore§330})
80 x {plink§Runite ore} ({GEPrice§Runite ore§80})

§Category = Mining §Members = Yes §Intensity = Moderate §Details = {See also§Money making guide/Mining clay} It is highly recommended to only do this while the Voice of Seren is in the Ithell district as the hour's effects allow the clay rocks to not despawn. In addition, it is highly recommended to use the perfect juju mining potion as its effects have a chance of automatically banking the clay as well as providing a random ore. Finally, it is recommended to use bracelets of clay which double the amount of clay received.

Wearing a charged Amulet of glory while mining increases the chance to mine gems, while wearing a Ring of wealth will cause 2 gems to be mined at once. This is a small but worthwhile increase.

Soft clay is an item that is always in demand due to its use in Crafting. It can only be mined in Prifddinas. Deposits respawn at a very high rate regardless of the server population, though having two rocks to yourself will greatly decrease the time required to fill your inventory. Once you have a full inventory, you can bank at the chest, or craft urns at the nearby wheel and pottery oven.

It is recommended to complete at least the Varrock_tasks#Easy_Tasks§easy Varrock tasks in order to be rewarded with the Varrock armour 1, which provides a chance of double ore per rock when worn.

Having said that, it could also be advisable to only use a Bracelet of clay and Perfect juju mining potion when mining. The reason for this is that the bracelet crumbles after 28 charges, but not while a stone spirit is active, delivering clay to the bank and giving the player bonus ores. In this case, the bracelet of clay will crumble after exactly 2 full inventories of clay, where the player has had to bank manually. If Varrock armour or an Amulet of Glory are used, the inventory will fill at an odd rate due to the extra clay and gems. This means that the bracelet of clay will crumble mid-way through an inventory. Should a stone spirit appear after the bracelet crumbles, the player will only receive one bonus ore from the spirit instead of two, for the 30 seconds the spirit is active. It could be considered much more profitable to gain these extra ores, rather than an occasional soft clay or gemstone, unless the player makes a bank trip when the bracelet crumbles.

Alternatively, players may wish to mine clay outside of Ithell Voice of Seren. For this, players will need 30 bracelets and make a profit of {Coins§ {GEP§Soft clay§1680}-{GEP§Bracelet of clay§30} per hour. }}

Mining runite ore 166,000 85+ Mining
83 Summoning strongly recommended
Mining High Yes
P2P icon
Mining iron ore 431,000

15 Mining, (41 for rune pickaxe)
15 Dungeoneering
29 Multicombat

Mining High No
F2P icon
Mining granite 2,552,000 45 Mining
68 Divination recommended
Mining Moderate Yes
P2P icon
Mining concentrated gold rocks 387,000 80 Mining required
83 Summoning recommended
Mining Low Yes
P2P icon
Mining concentrated coal rocks 79,000 77 Mining Mining Low Yes
P2P icon

{{Mmgtable/row|Activity = Mining clay

Image = Mining clay Profit = 285600 Skill = 1 Mining (41 for rune pickaxe) Item = Pickaxe (rune recommended)

Varrock armour 1 or higher recommended (members)

Quest = None Other = None Other Benefits = 4,200 Mining Inputs = None Location = Burthorpe Outputs = 840 x Clay Clay (285,600) Category = Mining Members = No Intensity = High Details =

Clay is an item that is always in demand due to soft clay being used in Crafting. There are many locations to mine clay, but one of the best locations is in the Burthorpe mines, located southwest of the bank. Players should mine in the northern most cavern where there are two clay rocks located by each other. Clay rocks respawn at a very high rate regardless of the server population, though having two rocks to yourself will greatly decrease the time required to fill your inventory. Once you have a full inventory, leave the mines and deposit your clay at the bank.

Players can also use Bracelet of clay to further boost their hourly profit. Each bracelet will allow the player to mine 28 soft clay before disintegrating. Players will need 30 bracelets and make a profit of 301,800 per hour.

Members are recommended to complete at least the easy Varrock tasks in order to be rewarded with the Varrock armour 1, which when worn provides a chance of double ore per rock up to Coal.

Money making guide/Mining clay=Money making guide/Mining clay|=|=|%ARGS%=§Activity = Mining clay

§Image = File:Mining clay.png§400px §Profit = {GEP§Clay§840} §Skill = 1 {scm§Mining} (41 for rune pickaxe) §Item = Pickaxe (Rune pickaxe§rune recommended)
Varrock armour 1 or higher recommended (members) §Quest = None §Other = None §Other Benefits = 4,200 {scm§Mining} §Inputs = None §Location = Burthorpe §Outputs = 840 x {plink§Clay} ({GEPrice§Clay§840}) §Category = Mining §Members = No §Intensity = High §Details = Clay is an item that is always in demand due to soft clay being used in Crafting. There are many locations to mine clay, but one of the best locations is in the Burthorpe mines, located southwest of the bank. Players should mine in the northern most cavern where there are two clay rocks located by each other. Clay rocks respawn at a very high rate regardless of the server population, though having two rocks to yourself will greatly decrease the time required to fill your inventory. Once you have a full inventory, leave the mines and deposit your clay at the bank.

Players can also use Bracelet of clay to further boost their hourly profit. Each bracelet will allow the player to mine 28 soft clay before disintegrating. Players will need 30 bracelets and make a profit of {Coins§ {GEP§Soft clay§840}-{GEP§Bracelet of clay§30} per hour.

Members are recommended to complete at least the Varrock_Tasks#Easy_Tasks§easy Varrock tasks in order to be rewarded with the Varrock armour 1, which when worn provides a chance of double ore per rock up to Coal.

}}

Mining adamantite ore 27,000 70+ Mining 45 Dungeoneering (recommended) Mining High No
F2P icon
Making weapon poison++ 1,425,000 82 Herblore Herblore High Yes
P2P icon
Making tuna potatoes 2,928,000 68 Cooking Cooking Moderate Yes
P2P icon
Making toadflax potions with scroll of cleansing 4,185,000 49 Herblore
49 Dungeoneering
Herblore Moderate Yes
P2P icon
Making tarromin potions 206,000 5 Herblore Herblore Moderate No
F2P icon

{{Mmgtable/row|Activity = Making steel of legends scrolls during the the Amlodd Voice of Seren

Image = Prifddinas Amlodd district Profit = 6720*(12*466-4334)-4061 Skill = 99 Summoning Item = TokKul-Zo or Ring of duelling
Attuned crystal teleport seed or Master camouflage outfit
Max cape
Quest = Plague's End Other = None Other Benefits = 33,000 Summoning Inputs = 6,720 x Steel titan pouch Steel titan pouch (29,124,480)
1 x Pack yak pouch Pack yak pouch (4,061)
Outputs = 80,640 x Steel of legends scroll Steel of legends scroll (37,578,240) Location = Amlodd Summoning obelisk Category = Summoning Intensity = High Details = Steel of legends scrolls provide an enormously powerful special attack for the steel titan, and they are often used while killing high-levelled monsters or in player killing. Because most players choose to buy these scrolls on the Grand Exchange instead of making them, there is lots of profit in turning steel titan pouches into scrolls.

To start off, buy steel titan pouches on the Grand Exchange. They have a buying limit of 5,000 per four hours. To save money, find the lowest price that others are buying the pouches for, and put in an offer slightly lower than theirs. It will take longer to fulfil, but it will greatly increase the profit.

The best way to make scrolls is at the Amlodd summoning obelisk during the Amlodd Voice of Seren. Begin by summoning a Beast of Burden, and withdrawing 28 steel titan pouches into both your inventory and your pack yak. Use the attuned crystal teleport seed to teleport to the Amlodd district, and run to the Obelisk. Use your pouches on the obelisk, and they will be made into scrolls. Withdraw from your pack yak, and use your pouches on the obelisk again. Teleport to a bank by using the TokKul-Zo (if you've completed The Elder Kiln) or a ring of duelling. Bank your scrolls and repeat. Each run takes 30 seconds, so you can use around 6720 pouches per hour using a pack yak. This produces around 80,640 scrolls per hour.

You can decrease the travel time and increase the overall profit per hour by keybinding your Attuned crystal teleport seed as well as using the Surge ability with the Mobile perk. Using a Pack mammoth will also greatly increase the number of scrolls produced.

After you've made all of your scrolls, sell them on the Grand Exchange. The efficacy of this method may depend on current market trends, so it would be wise to to try to maximise your profit by buying one of the scrolls instantly, and selling yours for slightly more than that.

As an alternative to making steel of legends scrolls with the Voice of Seren, players could make scrolls at the Summoning obelisk south of Piscatoris, using a spirit kyatt familiar to store steel titan pouches and teleport to Piscatoris and a TokKul-Zo to teleport for banking. Doing this takes 30 seconds, allowing for 32,000 scrolls to be made per hour. Using this method grants 1,039,594 profit per hour.

Money making guide/Making steel of legends scrolls during the Amlodd Voice of Seren=Money making guide/Making steel of legends scrolls during the Amlodd Voice of Seren|=|=|%ARGS%=§Activity = Making steel titan§steel of legends scrolls during the the Amlodd Voice of Seren

§Image = File:Prifddinas Amlodd district.png§300px §Profit = 6720*(12*{GEP§Steel of legends scroll}-{GEP§Steel titan pouch})-{GEP§Pack yak pouch§1} §Skill = 99 {scm§Summoning} §Item = TokKul-Zo or Ring of duelling
Attuned crystal teleport seed or Master camouflage outfit
Max cape §Quest = Plague's End §Other = None §Other Benefits = 33,000 {scm§Summoning} §Inputs = 6,720 x {plink§Steel titan pouch} ({formatnum:{#expr:{GEP§Steel titan pouch}*6720})
1 x {plink§Pack yak pouch} ({formatnum:{#expr:{GEP§Pack yak pouch}*1}) §Outputs = 80,640 x {plink§Steel of legends scroll} ({formatnum:{#expr:{GEP§Steel of legends scroll}*80640}) §Location = Amlodd Summoning obelisk §Category = Summoning §Intensity = High §Details = Steel of legends scrolls provide an enormously powerful special attack for the steel titan, and they are often used while killing high-levelled monsters or in player killing. Because most players choose to buy these scrolls on the Grand Exchange instead of making them, there is lots of profit in turning steel titan pouches into scrolls.

To start off, buy steel titan pouches on the Grand Exchange. They have a Grand Exchange#Trade Restrictions§buying limit of 5,000 per four hours. To save money, find the lowest price that others are buying the pouches for, and put in an offer slightly lower than theirs. It will take longer to fulfil, but it will greatly increase the profit.

The best way to make scrolls is at the Amlodd summoning obelisk during the Amlodd Voice of Seren. Begin by summoning a Beast of Burden, and withdrawing 28 steel titan pouches into both your inventory and your pack yak. Use the attuned crystal teleport seed to teleport to the Amlodd district, and run to the Obelisk. Use your pouches on the obelisk, and they will be made into scrolls. Withdraw from your pack yak, and use your pouches on the obelisk again. Teleport to a bank by using the TokKul-Zo (if you've completed The Elder Kiln) or a ring of duelling. Bank your scrolls and repeat. Each run takes 30 seconds, so you can use around 6720 pouches per hour using a pack yak. This produces around 80,640 scrolls per hour.

You can decrease the travel time and increase the overall profit per hour by keybinding your Attuned crystal teleport seed as well as using the Surge ability with the Mobile perk. Using a Pack mammoth will also greatly increase the number of scrolls produced.

After you've made all of your scrolls, sell them on the Grand Exchange. The efficacy of this method may depend on current market trends, so it would be wise to to try to maximise your profit by buying one of the scrolls instantly, and selling yours for slightly more than that.

As an alternative to making steel of legends scrolls with the Voice of Seren, players could make scrolls at the Summoning obelisk south of Piscatoris, using a spirit kyatt familiar to store steel titan pouches and teleport to Piscatoris and a TokKul-Zo to teleport for banking. Doing this takes 30 seconds, allowing for 32,000 scrolls to be made per hour. Using this method grants {coins§3200*({GEP§Steel of legends scroll§10}-{GEP§Steel titan pouch})-{GEP§Spirit kyatt pouch§1.2} profit per hour.

}} {{Mmgtable/row|Activity = Making snapdragon potions with scroll of cleansing

Image = Making unfinished potions Profit = 2200*(2761-0.9*1979-96) Skill = 59 Herblore
49 Dungeoneering
Item = Scroll of cleansing
2,000,000+ coins recommended
Quest = None Other = None Other Benefits = 2,200 Herblore Inputs = 1,980 x Clean snapdragon Clean snapdragon (3,918,420)
2,200 x Vial of water Vial of water (211,200)
Outputs = 2,200 x Snapdragon potion (unf) Snapdragon potion (unf) (6,074,200) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Snapdragon potion (unf) are used to create Super restores. Because these are often used to train Herblore, and adding Clean snapdragon to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished snapdragon potions for profit.

You can sometimes make money by just using clean snapdragon on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 tokens, and gives you a 10% chance of not using up a clean snapdragon when creating a snapdragon potion (unf). This means that, on average, you would only need 9 clean snapdragon and 10 vials of water to create 10 snapdragon potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean snapdragon and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean snapdragon at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 snapdragon and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished snapdragon potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Snapdragon potions can be made on an average raising the money per hour to 2,248,290.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that.

Money making guide/Making snapdragon potions with scroll of cleansing=Money making guide/Making snapdragon potions with scroll of cleansing|=|=|%ARGS%=§Activity = Making snapdragon potion (unf)§snapdragon potions with scroll of cleansing

§Image = File:Making unfinished potions.png§400px §Profit = 2200*({GEP§Snapdragon potion (unf)}-0.9*{GEP§Clean snapdragon}-{GEP§Vial of water}) §Skill = 59 {scm§Herblore}
49 {scm§Dungeoneering} §Item = Scroll of cleansing
2,000,000+ coins recommended §Quest = None §Other = None §Other Benefits = 2,200 {scm§Herblore} §Inputs = 1,980 x {plink§Clean snapdragon} ({formatnum:{#expr:{GEP§Clean snapdragon}*1980})
2,200 x {plink§Vial of water} ({formatnum:{#expr:{GEP§Vial of water}*2200}) §Outputs = 2,200 x {plink§Snapdragon potion (unf)} ({formatnum:{#expr:{GEP§Snapdragon potion (unf)}*2200}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Snapdragon potion (unf) are used to create Super restores. Because these are often used to train Herblore, and adding Clean snapdragon to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished snapdragon potions for profit.

You can sometimes make money by just using clean snapdragon on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 dungeoneering tokens§tokens, and gives you a 10% chance of not using up a clean snapdragon when creating a snapdragon potion (unf). This means that, on average, you would only need 9 clean snapdragon and 10 vials of water to create 10 snapdragon potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean snapdragon and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean snapdragon at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 snapdragon and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished snapdragon potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Snapdragon potions can be made on an average raising the money per hour to {Coins§Amount = {GEPrice§Snapdragon potion (unf)§2310}-{GEPrice§Clean snapdragon§1980}-{GEPrice§Vial of water§2200}.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that. }} {{Mmgtable/row|Activity = Making Scentless potions

Image = Shadow jadinko Profit = 1558475 + 96836.25 - 143241 - 5056 Skill =

 59 Herblore
 71 Hunter (higher recommended)
 49 Dungeoneering for Scroll of cleansing (recommended)
 75 Thieving for Factory outfit and Modified botanist's mask (recommended)
 75 Agility for Factory outfit and Modified botanist's mask (recommended)

Item =

 Modified botanist's mask (highly recommended)
 Three pieces of the Factory outfit (recommended)

Quest= None Other = Has read the scroll of cleansing (highly recommended) Other Benefits =

47,500Hunter
5,900 Herblore

Inputs =

 100 x Argway potion (unf) Argway potion (unf) (143,600)
 1 x Botanist's amulet Botanist's amulet (5,056)
 1 x Portable well Portable well (37,449)

Outputs =

 99.75 x Scentless potion (3) Scentless potion (3) (1,636,398.75)
 5.25 x Scentless potion (4) Scentless potion (4) (96,836.25)

Location = Herblore Habitat Category = Hunter Intensity = Medium Details = Since being made tradable, Scentless potions have become popular among players wanting to train hunter quickly. They are also used to make Perfect juju agility potions, which are used by some players when training Agility. Unlike most potions, the scentless potion requires an untradable secondary ingredient, and one which is considered somewhat tedious to gather at that. For these reasons, scentless potions have become significantly more valuable than their unfinished version, with a profit of at least 14,969 coins per potion awaiting those willing to gather the shadow vines required.

Shadow vines are gathered by hunting Shadow jadinkos using a noose wand. While the size of the area and the large number of searchable objects might suggest that tracking jadinkos is complex, there are only a handful of paths, each requiring searching only three objects.

Starting from the east burrow, there is only one possible path. This path is relatively long and ends near the west burrow. Starting from the west burrow, there are three possible paths to follow. Two of these are relatively long and end near the east burrow, while the last is much shorter than all the rest and ends near the west burrow. The presence of a shorter path, and thus the shorter average path length, makes the west burrow more attractive. However, if the player is already standing much closer to the east burrow, starting there and following that path is better than running across the entire habitat to get to the west burrow.

Upon having gathered a satisfactory number of shadow vines (nine for every ten unfinished potions if using the Scroll of Cleansing, or one for each if not), the next step is to make the potions. This is done by simply adding the vines to the unfinished potions. Using the Modified botanist's mask, Portable wells, the Factory outfit, the Scroll of cleansing and Botanist's amulets to save vines or produce extra potions is highly recommended at this stage. As most of those are untradable and some have relatively high requirements, only the botanist's amulet and portable well are included in the profit calculations. All together, these boosts will allow you to create an average of 1.38 potions per vine, compared to just 1 potion per vine without any of them.

Since the shadow vines stack, no inventory space will be cleared while making the potions, meaning any strange or golden rocks you find will end up destroying a potion unless you are wearing the Statue collection bag.

Depending on current prices, it may be more profitable to decant all potions to 3 or 4 doses before selling. This can be done by Bob Barter (herbs) at the Grand Exchange, Rhobert Dail (herbs) at the Tower of Voices, or Rhodri Dail at the Max Guild. Currently, 4-dose potions are worth 4,611.25 coins per dose, while 3-dose potions are worth 5,468.33 coins per dose.

This guide uses a figure of 100 potions made each hour. This is only an estimate, made from limited testing at level 99 hunter. Low-level players might not be able to reach these numbers, while high level players may be able to surpass them.

Money making guide/Making scentless potions=Money making guide/Making scentless potions|=|=|%ARGS%=§Activity = Making Scentless potions

§Image = Shadow jadinko §Profit = {GEP§Scentless potion (3)§0.95*100} + {GEP§Scentless potion (4)§0.05*100*1.05} - {GEP§Argway potion (unf)§0.95*100*1.05} - {GEP§Botanist's amulet§0.01*100} §Skill =

 59 {Skill clickpic§Herblore}
 71 {Skill clickpic§Hunter} (higher recommended)
 49 {Skill clickpic§Dungeoneering} for Scroll of cleansing (recommended)
 75 {Skill clickpic§Thieving} for Factory outfit and Modified botanist's mask (recommended)
 75 {Skill clickpic§Agility} for Factory outfit and Modified botanist's mask (recommended)

§Item =

 Modified botanist's mask (highly recommended)
 Three pieces of the Factory outfit (recommended)

§Quest= None §Other = Has read the scroll of cleansing (highly recommended) §Other Benefits =

{Formatexpr§100*475}{Scm§Hunter}
{Formatexpr§100*59} {Scm§Herblore}

§Inputs =

 {#expr:100} x {plink§Argway potion (unf)} ({GEPrice§Argway potion (unf)§100})
 {#expr:100 * 0.05 * 0.2} x {plink§Botanist's amulet} ({GEPrice§Botanist's amulet§ 100 * 0.05 * 0.2})
 1 x {plink§Portable well} ({GEPrice§Portable well})

§Outputs =

 {#expr:100*0.95*1.05} x {plink§Scentless potion (3)} ({GEPrice§Scentless potion (3)§100*0.95*1.05})
 {#expr:100*0.05*1.05} x {plink§Scentless potion (4)} ({GEPrice§Scentless potion (4)§100*0.05*1.05})

§Location = Herblore Habitat §Category = Hunter §Intensity = Medium §Details = Since being made tradable, Scentless potions have become popular among players wanting to train hunter quickly. They are also used to make Perfect juju agility potions, which are used by some players when training Agility. Unlike most potions, the scentless potion requires an untradable secondary ingredient, and one which is considered somewhat tedious to gather at that. For these reasons, scentless potions have become significantly more valuable than their unfinished version, with a profit of at least {nocoins§{GEP§Scentless potion (3)}-{GEP§Argway potion (unf)}§c} per potion awaiting those willing to gather the shadow vines required.

Shadow vines are gathered by hunting Shadow jadinkos using a noose wand. While the size of the area and the large number of searchable objects might suggest that tracking jadinkos is complex, there are only a handful of paths, each requiring searching only three objects.

Starting from the east burrow, there is only one possible path. This path is relatively long and ends near the west burrow. Starting from the west burrow, there are three possible paths to follow. Two of these are relatively long and end near the east burrow, while the last is much shorter than all the rest and ends near the west burrow. The presence of a shorter path, and thus the shorter average path length, makes the west burrow more attractive. However, if the player is already standing much closer to the east burrow, starting there and following that path is better than running across the entire habitat to get to the west burrow.

Upon having gathered a satisfactory number of shadow vines (nine for every ten unfinished potions if using the Scroll of Cleansing, or one for each if not), the next step is to make the potions. This is done by simply adding the vines to the unfinished potions. Using the Modified botanist's mask, Portable wells, the Factory outfit, the Scroll of cleansing and Botanist's amulets to save vines or produce extra potions is highly recommended at this stage. As most of those are untradable and some have relatively high requirements, only the botanist's amulet and portable well are included in the profit calculations. All together, these boosts will allow you to create an average of 1.38 potions per vine, compared to just 1 potion per vine without any of them.

Since the shadow vines stack, no inventory space will be cleared while making the potions, meaning any Strange rock (Herblore)§strange or Golden rock (Herblore)§golden rocks you find will end up destroying a potion unless you are wearing the Statue collection bag.

Depending on current prices, it may be more profitable to decant all potions to 3 or 4 doses before selling. This can be done by Bob Barter (herbs) at the Grand Exchange, Rhobert Dail (herbs) at the Tower of Voices, or Rhodri Dail at the Max Guild. Currently, 4-dose potions are worth {nocoins§{GEP§Scentless potion (4)§1/4}§c} per dose, while 3-dose potions are worth {nocoins§{GEP§Scentless potion (3)§1/3}§c} per dose.

This guide uses a figure of 100 potions made each hour. This is only an estimate, made from limited testing at level 99 hunter. Low-level players might not be able to reach these numbers, while high level players may be able to surpass them. }}

Making ruby rings from ores 1,067,000 34 Crafting
40 Smithing
Smithing Moderate No
F2P icon
Making ruby rings from bars 1,276,000 34 Crafting Crafting Moderate No
F2P icon
Crafting steam runes style="color:#Expression error: Unrecognised punctuation character "{".; text-align:right;" data-sort-value="Expression error: Unrecognised punctuation character "{"." | Lua error: . 15 Runecrafting (90 recommended)
93 Summoning recommended
75 Magic recommended
Runecrafting High Yes
P2P icon


See also[]


Due to constantly changing prices on the Grand Exchange, some information in this article may or may not be current.
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