FANDOM


Killing Muspahs
Requirements Killing muspahs
Skills

80 Magic recommended
92+ Prayer (95 recommended)
96 Herblore recommended
96 Summoning recommended

Items

Overload flasks or Holy overload potions
Prayer renewal flasks
Super restore flasks
Tier 80+ magic weapon with runes for Ancient Magicks
Beast of Burden (Pack yak recommended)
Winter storage scrolls with a Pack yak
Sixth-Age circuit recommended
Shard of Zaros optional
Magic notepaper recommended if not banking or using Pack yak

Quest

Fate of the Gods required
Desert Treasure strongly recommended

Other

Be on the Ancient Magicks spellbook
Have had your Sixth-Age circuit improved by the druid at Guthix's shrine Spring cleaner highly recommended
Luck of the dwarves (HSR chance)

Results
Profit Experience gained
5,256,200 per hour

373,800 Magic Magic experience
124,600 Constitution Constitution experience

Inputs Outputs

7 x Super restore flasks (102,466)
2 x Super prayer renewal potions (33,344)
2 x Overload flasks (199,178)
2500 x Fire runes (157,500)
100 x Blood runes (64,100)
1 x Pack yak pouch (4,062)
76 x Winter storage scrolls (22,724)

44 x Rune platelegs (1,638,076)
44 x Rune full helms (876,788)
32 x Dragon maces (922,368)
1060 x Blood runes (679,460)
1624 x Death runes (237,104)
336 x Dragon arrowheads (104,496)
1008 x Dragon bolt tips (200,592)
3,000 x Elder energy (651,000)
420,000 coins (coin drops)

The profit rate assumes 700 kills per hour. Your actual profit may be higher or lower depending on your speed. Profit or loss from creating pouches from spines is not included.

Muspah are unlocked after completing Fate of the Gods. They are found in Freneskae in the Cradle where they were originally encountered during the quest. The fastest means of reaching the world gate to enter Freneskae is by teleporting with a Sixth-Age circuit after having this teleport added by the Guthixian High Druid.

A major advantage to killing Muspah over for example abyssal demons is that they are instanced, and you therefore do not have to worry about other players.

When using Ancient Magicks, the High Level Alchemy spell will not be available, so a Pack Yak or Magic notepaper is required to keep the equipment drops. It is also possible to carry a Spring cleaner if a player owns it, which will convert and subsequently bank rune equipment into runite ore and coal, although the dragon equipment will need to be kept another way.

Muspah have some unique drops: Elder energy, Muspah spines, and Elder charms, materials required to create Nightmare muspah pouches. They drop rune equipment and other valuable items considerably often. Muspah are also weak to Ancient Magicks, taking double damage from the spells. As such, the best way to kill them is by using any spell from the Ancient Spellbook, but players without Pack Yaks will need to bank any rune equipment and dragon maces that they drop often. It is up to the player to decide whether or not they decide to collect the spines, keeping in mind that they cannot be noted with magic notepaper.

With 99 Magic, tier 80+ weapons, a magic boost and Torment active, accuracy is 100%. Muspah are not very powerful, dealing little damage compared to other post-quest Grandmaster monsters. With Sunshine active, players can potentially kill Muspah within 3-5 hits, as they will be dealing 150% bonus damage along with their current magic weapon of choice. Players can opt to use Soul Split, but they drop sharks commonly enough for players to not use it.

It should be noted that Muspah have 100% accuracy, and do not seem to be affected by protection prayers.


Due to constantly changing prices on the Grand Exchange, some information in this article may or may not be current.
It is strongly recommended to check the live prices on the Grand Exchange before making large investments in any method.

All prices on this page are cached, meaning it is possible that they appear out of date.
To force a new cache of this page, click this link.
If a money making method is out of date, you can edit it or leave a message on the talk page.