Scroll of life, which gives a 10% of returning your seed after you've harvested it.
The hard Wilderness Tasks will make the patch disease-free, increasing your overall profits.
Without these items, herb farming is much less profitable. One could expect about 6.8 herbs per patch and a 10% death rate, but with all of the above, an average of 10.7 herbs per patch can be achieved, meaning 75 per run. (75 is the amount used in the profit calculation.)
Start your run with 7 toadflax seeds, 7 supercompost, transportation to get to all seven patches and whatever yield-boosting items you have. At each location, harvest any available herbs, note them with the tool leprechaun, compost the patch, and plant a new seed.
If you've completed My Arm's Big Adventure, Teleport to Trollheim and use the agility shortcuts to the west. Continue through an area filled with aggressive trolls and into the stronghold. Run south through the stronghold, to a door, and then north to a ladder. Climb it to get to the patch. The Livid Farm spell Trollheim Teleport (Lunar) can also be used, but you must be on lunar spells. If the lunar teleport is not used, to ensure the juju farming potion lasts long enough it's recommended to start with this patch since running to it from the top of the Trollheim mountain takes a full minute.
Use the cabbage port option on your Explorer's ring to teleport to the patch south of Falador .
Empty the Ectophial to Port Phasmatys and run west.
Teleport to Ardougne and run north-east, or use the Ardougne cloak teleport to get to the patch instantly.
Teleport to Catherby lodestone and run northwest until you reach the patch north of Catherby.
If you have completed the Wilderness Tasks easy, teleport to the Wilderness Herb patch via the Wilderness sword 1 or higher. It is recommended that you bank any other herbs or valuables first, to reduce the value you are risking. The closest banks along the herb run are in Edgeville (easily accessible with the Wilderness sword's teleport option), Priffidnas (13 steps east from the herb patch), and Catherby (south of the herb patch). If you wish, you may bring a Demonic skull for increased experience gain, but this does not increase profit and increases your chance of death. If you do not have the Wilderness Sword, it may take several minutes to run to the herb patch. It is up to you is this is worth the time investment.
NOTE: The Wilderness Patch is located in level 38 Wilderness, and you will not be able to use conventional teleports to escape. You can use the Wilderness obelisk nearby to reach lower level Wilderness. Alternatively, run south to level 30 wilderness and escape via an Amulet of glory, a Ring of wealth, a Combat bracelet, or a Saradominist/Zamorakian token. The Surge magic ability may also be useful in reaching a low enough level Wilderness and getting away from player killers.
From start to finish, this process takes about five minutes, and the new seeds you planted can be checked in 80 minutes. You could sell your herbs after each run, or wait a while and sell them. Cleaning the toadflax and/or using the toadflax to make unfinished potions can also be very profitable.
Due to constantly changing prices on the Grand Exchange, some information in this article may or may not be current. It is strongly recommended to check the live prices on the Grand Exchange before making large investments in any method. All prices on this page are cached, meaning it is possible that they appear out of date. To force a new cache of this page, click this link. If a money making method is out of date, you can edit it or leave a message on the talk page.