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Money making guide/Adding

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< Money making guide

To add information to any subpage of the money making guide, please follow these guidelines.

Contents

CodingEdit

Adding a methodEdit

There are two ways to add a section with your money making method to a table, the first is a more formal and specific format:

|-
|{{Effectiveness
|buy=value of what is bought
|sell=value of what is sold
|amount=amount processed per hour}}||Skill Requirements||Description||Risks||Other Requirements

Replace the following sections:

  • Replace value of what is bought with the price of what is being bought; for example, if buying at a fixed price from an NPC owned shop, the fixed value should be entered (no commas); if bought from the Grand Exchange, the following code should be used: {{GEPrice|item|n}}. If multiple items are bought, put a plus sign (+) between them; e.g. {{GEPrice|Yew logs|n}}+{{GEPrice|Bow string|n}}. If it is a collection method, this should be set to 0......
    • Remember that any item names should be exactly as they are ingame; consider searching the wiki for them to confirm their names.
  • Replace value of what is sold with what is being sold: see point above for guidelines.
  • Replace amount processed per hour with the number of items made/collected in one hour (no commas).
    • For the above point, you may with to provide your skill levels and method that you used to get the value. To do this you should add these details within <!-- and -->. These tags hide whatever is within them from being shown in the article - they can only be seen when editing the page. You may wish to provide your wiki name in case someone wishes to ask you for further details.
    • For a profit range, see below.
  • Replace Skill Requirements with any level requirement that pertains to the skill. For example, if adding to the Cooking guide, then here you would put any Cooking level required for the method to work. If you are adding to the Combat page, you may add a recommended combat level instead.
  • Replace Description with a description of your method. Be as concise as you can and try to avoid redundant links. See below for a list of guidelines to follow when writing your description.
  • Replace Risks with any risks that may be encountered (for example any combat-related methods would have a risk of dying; other methods may have competition from other players or dangerous monsters nearby). Can be left blank if there are no significant risks.
  • If your method has any additional requirements (e.g. a quest completed), replace Other Requirements with it. Can be left blank if there are no other requirements.

The SECOND way is simpler and less time-consuming, but allows for more variation, the following format is a general way to do it, but it can vary depending on the type of guide (skills, trading, miscellaneous, etc.):

|-
|{{Difficulty|n, where n is a range from 1-5 on a scale of money earned, with 5 being the most}}
|All the details, which is basically the description of your method and how to do it.
|Any requirements, which is where you input any necessary things a person needs to have or do, if there aren't any, just leave the area blank but still keep the pipe | in place.
|-

SO a cleaned up version would look like this:

|-
|{Difficulty|5}}
|Kill TzTok-Jad for money.
|43 and higher Prayer needed.
|-

However, this style of adding methods is generally outdated and being phased out where possible - this is due to the above (or below) method being much more precise about how much money is earned per hour, and also auto-updates itself when prices change. Use this only as a last resort.

Price RangesEdit

Some methods have price ranges depending on the player's skill level, mainly the collections skills (fishing, woodcutting, mining). in these cases, instead of the {{Effectiveness ...code, the following code should be used:

{{Effectiveness Range
|buy = value of what is bought
|sell = value of what is sold
|min_amount = minimum amount of items processed per hour
|max_amount = maximum amount of items processed per hour
}}
  • value of what is bought and value of what is sold should be replaced with the prices needed, as described above.
  • minimum amount of items processed per hour is replaced by the number of items the lower skill level (preferably the minimum level required to do the action) yields per hour.
  • maximum amount of items processed per hour is replaced by the number of items a significantly higher skill level (10-30 levels higher preferred) yields per hour.

Adding pricesEdit

To add a price to a description, use the following code:

{{GEPrice|Item name}}

For example, writing "Air runes sell for {{GEPrice|Air rune}} coins each." produces "Air runes sell for 13 coins each." This is important as the price shown on the page will update whenever the Exchange page for air runes is updated.

Calculating profitsEdit

Note: {{Effectiveness ... and {{Effectiveness Range ... automatically calculate the profit value/range. This is for adding, for example, a profit per item number to the description.

It is recommended that the profit values specified are not simply numbers typed in to the page, but rather calculations that take into account current Grand Exchange prices.

For example, if a player determined that in one hour, they could purchase 150 iron ores and 300 coals and smelt them into steel bars, the profit per hour for that task would be the selling price minus the initial cost, or
150*[steel bar] - 150*[iron ore] - 300*[coal]

To perform such a calculation inside a wiki page, use the {{#expr:operator. For this example, the calculation would look like this:

{{#expr: ( 150*{{GEPrice|Steel_bar}} - 150*{{GEPrice|Iron_ore}} - 300*{{GEPrice|Coal}} ) }}

Don't get hung up on all the squiggly brackets and parentheses, look at the actual text and you can see it's pretty straight-forward:

#expr: 150*GEPrice|Steel_bar - 150*GEPrice|Iron_ore - 300*GEPrice|Coal

and then it's just a matter of sticking all the brackets and parentheses in the right places.

If you are performing calculations with a price that exceeds 1,000 coins for a single item, such as dragon bones, you will need to use {{GEPrice|Item name|n}} or {{GEP|Item name}} so that the template will not read the comma and return an error.

The trickiest part is making sure that all the parentheses and brackets match up correctly - if not, when you preview the page, it will display an error message in big red text. If this happens, try splitting the expression onto multiple lines so you can see whether all the brackets & parentheses have an exact match:

{{#expr:
 (
 150*{{GEPrice|Steel_bar}} - 150*{{GEPrice|Iron_ore}} - 300*{{GEPrice|Coal}}
 )
}}

Once you have the calculation working correctly, make it look good by rounding it off and inserting commas.

RoundingEdit

To round the profit value, first decide how much rounding you wish to do in order to end up with two "significant figures". What this means is that you only want everything in the number after the first two digits to be all zeroes. For example, if the profit value was calculated as 131,247 coins/hour, you want everything after the first two digits (the "1" and the "3") to be zeroes, so the final displayed value should be 130,000 coins/hour. To make this happen, count the number of digits that you wish to turn into zeroes (in this example, that's 4 digits to turn into zeroes) and then insert the text "round -4" just before the final }} in your expression. The example above would look like this:

{{#expr: ( 150*{{GEPrice|Steel_bar}} - 150*{{GEPrice|Iron_ore}} - 300*{{GEPrice|Coal}} ) round -4 }}

If you only want to turn the last 3 digits into zeroes, you would of course type "round -3".

Inserting commasEdit

Once you have a nicely rounded profit value, it's time to insert the commas. This is easy; simply insert {{formatnum:before your expression, and then a final }} after your expression (brackets and parentheses always have to match). So the final expression in our steel-smithing example would be:

{{formatnum: {{#expr: ( 150*{{GEPrice|Steel_bar}} - 150*{{GEPrice|Iron_ore}} - 300*{{GEPrice|Coal}} ) round -4}} }}

It's pretty impressive in its final form, but if you take it step by step, it's not hard to construct!

Overwhelmed?Edit

Don't worry. Your input is still very valuable, even if you can't make the expressions work. Give them a try, you might surprise yourself, but if they are fighting you, type it in approximately, then flag it by putting it in bold and posting it on the talk page along with an explanation of what you were trying to calculate.

Writing styleEdit

Second person tense ("you") is acceptable in this guide, but is not the best method to use. Do not use abbreviations (such as "ea" for "each" or "lvl" for "level" or "gp" for "coins") and do not add abbreviations to denominations of currency (i.e. "k" or "m").

Use these examples as a guide when adding information:

  • Unacceptable: "One should craft nature runes 4 300ea."
  • Bad: "You should craft nature runes for 300ea."
  • Bad: "The player should craft nature runes for 300ea."
  • Acceptable: "Craft nature runes for 300 coins each."
  • Good: "Nature runes, which you can now craft, sell for 300 coins each."
  • Very good: "Players may craft Nature Runes for 300 coins each."

Note: The previous example was, "Nature runes may be crafted for 300 coins each." This contains passive voice which any editor should avoid if possible (unless one does not know the subject). Passive voice occurs whenever the subject cannot be found within the sentence -- the subject of the example was a player. However, when "you" is the subject, the subject may be ommitted; this, for example, is a proper sentence, "Buy 10,000 Nature runes."

When adding additional ideas, please keep these on a neutral point of view; this means no personal opinions (i.e. "Green dragons suck for money"). Also, please remember to not sign articles, and keep your username or your clan's name out of the article. (e.g. no "I, player X, member of clan Y, can confirm this method is, in fact, the best ever." Thanks.) Refer to the subpage's talk page to discuss the actual numbers in a method.


Due to constantly changing prices for items on the Grand Exchange, some information in this article may or may not be current.
If a money making method is out of date, you can edit this page to improve it.
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