FANDOM


local skillData = {}
 
return function(trainMethod)
 
    -- Smelting
    if trainMethod == "Smelting" then
        local methods = 
        {
            {   
                name = "Bronze bar",
                level = 1,
                xp = 6.2,
                material = {1, "Copper ore", 1, "Tin ore"},
                mcount = 2
            },
            {
                name = "Blurite bar",
                level = 8,
                xp = 8,
                material = {1,"Blurite ore"},
                trade = 0
            },
            {
                name = "Iron bar",
                level = 15,
                xp = 12.5,
                material = {1,"Iron ore"}
            },
            {
                name = "Elemental bar",
                level = 20,
                xp = 7.5,
                material = {1,"Elemental ore",4,"Coal"},
                trade = 0,
                mcount = 2
            },
            {
                name = "Silver bar",
                level = 20,
                xp = 13.7,
                material = {1,"Silver ore"}
            },
            {
                name = "Steel bar",
                level = 30,
                xp = 17.5,
                material = {1,"Iron ore",2,"Coal"},
                mcount = 2
            },
            {
                name = "Gold bar",
                level = 40,
                xp = 22.5,
                material = {1,"Gold ore"}
            },            {
                title = "Gold bar (Goldsmithing Gauntlets)",
                name = "Gold bar",
                level = 40,
                xp = 56.2,
                material = {1,"Gold ore"}
            },
            {
                name = "'Perfect' gold bar",
                level = 40,
                xp = 22.5,
                material = {1, "'Perfect' gold ore"},
                trade = 0
            },
            {
                name = "'Perfect' gold bar",
                title = "'Perfect' gold bar (Goldsmithing Gauntlets)",
                level = 40,
                xp = 56.2,
                material = {1, "'Perfect' gold ore"},
                trade = 0
            },
            {
                name = "Mithril bar",
                level = 50,
                xp = 30,
                material = {1, "Mithril ore", 4, "Coal"},
                mcount = 2
            },
            {
                name = "Adamant bar",
                level = 70,
                xp = 37.5,
                material = {1,"Adamantite ore",6, "Coal"},
                mcount = 2
            },    
            {
                name = "Obsidian bar",
                level = 80,
                xp = 50,
                material = {12,"Obsidian shard"},
                trade = 0
            },    
            {
                name = "Rune bar",
                level = 85,
                xp = 50,
                material = {1,"Runite ore",8,"Coal"},
                mcount = 2
            }
        }
 
    return methods
    end
 
    -- Forging
    if trainMethod == "Forging" then
        local methods = 
        {
            {   
                name = "Bronze bar",
                level = 1,
                xp = 12.5,
                material = {1, "Copper ore", 1, "Tin ore"},
                mcount = 2
            },
            {
                name = "Blurite bar",
                level = 8,
                xp = 17.5,
                material = {1,"Blurite ore"},
                trade = 0
            },
            {
                name = "Iron bar",
                level = 15,
                xp = 25,
                material = {1,"Iron ore"}
            },
            {
                name = "Elemental bar",
                level = 20,
                xp = 20,
                material = {1,"Elemental ore",4,"Coal"},
                trade = 0,
                mcount = 2
            },
            {
                name = "Steel bar",
                level = 30,
                xp = 37.5,
                material = {1,"Iron ore",2,"Coal"},
                mcount = 2
            },
            {
                name = "Mithril bar",
                level = 50,
                xp = 50,
                material = {1, "Mithril ore", 4, "Coal"},
                mcount = 2
            },
            {
                name = "Adamant bar",
                level = 70,
                xp = 62.5,
                material = {1,"Adamantite ore",6, "Coal"},
                mcount = 2
            },    
            {
                name = "Obsidian bar",
                level = 80,
                xp = 75,
                material = {12,"Obsidian shard"},
                trade = 0
            },    
            {
                name = "Rune bar",
                level = 85,
                xp = 75,
                material = {1,"Runite ore",8,"Coal"},
                mcount = 2
            }
        }
 
    return methods
    end
 
    -- Blast furnace
    if trainMethod == "Blast furnace" then
        local methods = 
        {
            {   
                name = "Bronze bar",
                level = 1,
                xp = 6.2,
                material = {1, "Copper ore", 1, "Tin ore"},
                mcount = 2
            },
            {
                name = "Blurite bar",
                level = 8,
                xp = 8,
                material = {1,"Blurite ore"},
                trade = 0
            },
            {
                name = "Iron bar",
                level = 15,
                xp = 12.5,
                material = {1,"Iron ore"}
            },
            {
                name = "Silver bar",
                level = 20,
                xp = 13.7,
                material = {1,"Silver ore"}
            },
            {
                name = "Steel bar",
                level = 30,
                xp = 17.5,
                material = {1,"Iron ore",1,"Coal"},
                mcount = 2
            },
            {
                name = "Gold bar",
                level = 40,
                xp = 22.5,
                material = {1,"Gold ore"}
            },            
            {
                title = "Gold bar (Goldsmithing Gauntlets)",
                name = "Gold bar",
                level = 40,
                xp = 56.2,
                material = {1,"Gold ore"}
            },
            {
                name = "'Perfect' gold bar",
                level = 40,
                xp = 22.5,
                material = {1, "'Perfect' gold ore"},
                trade = 0
            },
            {
                name = "'Perfect' gold bar",
                title = "'Perfect' gold bar (Goldsmithing Gauntlets)",
                level = 40,
                xp = 56.2,
                material = {1, "'Perfect' gold ore"},
                trade = 0
            },
            {
                name = "Mithril bar",
                level = 50,
                xp = 30,
                material = {1, "Mithril ore", 2, "Coal"},
                mcount = 2
            },
            {
                name = "Adamant bar",
                level = 70,
                xp = 37.5,
                material = {1,"Adamantite ore",3, "Coal"},
                mcount = 2
            },    
            {
                name = "Obsidian bar",
                level = 80,
                xp = 50,
                material = {12,"Obsidian shard"},
                trade = 0
            },    
            {
                name = "Rune bar",
                level = 85,
                xp = 50,
                material = {1,"Runite ore",4,"Coal"},
                mcount = 2
            }
        }
 
    return methods
    end
end

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