FANDOM


return {
	---------------------------------------------
	-- Common mats
	---------------------------------------------
	base = {
		perks = {
			['turtling'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
			['inaccurate'] = { {1,1}, {1,2}, {1,3}, {1,4}, {1,5} },
			['antitheism'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['talking'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['dragon slayer'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['charitable'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
		},
		rarity = 'Common',
		name = 'Base parts'
	},
	blade = {
		perks = {
			['biting'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,2} },
			['junk food'] = { {1,1}, {1,1}, {1,2}, {1,2}, {1,3} },
			['antitheism'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['honed'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
		},
		rarity = 'Common',
		name = 'Blade parts'
	},
	clear = {
		perks = {
			['glow worm'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['demon slayer'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['profane'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['cautious'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['hallucinogenic'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['crystal shield'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Common',
		name = 'Clear parts'
	},
	connector = {
		perks = {
			['scavenging'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['mobile'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['precise'] = { {0,0}, {0,0}, {1,1}, {1,2}, {1,2} },
			['undead bait'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['dragon bait'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Common',
		name = 'Connector parts'
	},
	cover = {
		perks = {
			['shield bashing'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,2} },
			['bulwark'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['profane'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['confused'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['furnace'] = { {0,0}, {1,1}, {1,1}, {1,2}, {1,2} },
		},
		rarity = 'Common',
		name = 'Cover parts'
	},
	crafted = {
		perks = {
			['preparation'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['mediocrity'] = { {1,1}, {1,1}, {1,2}, {1,2}, {1,3} },
			['fatiguing'] = { {1,1}, {1,1}, {1,2}, {1,2}, {1,3} },
			['hallucinogenic'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Common',
		name = 'Crafted parts'
	},
	crystal = {
		perks = {
			['turtling'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
			['trophy-taker\'s'] = { {0,0}, {1,1}, {1,2}, {1,3}, {1,4} },
			['undead slayer'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['efficient'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,2} },
			['profane'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['demon bait'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['cheapskate'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['enhanced devoted'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Common',
		name = 'Crystal parts'
	},
	deflecting = {
		perks = {
			['shield bashing'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
			['venomblood'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['inaccurate'] = { {1,1}, {1,2}, {1,3}, {1,4}, {1,5} },
			['mediocrity'] = { {1,1}, {1,1}, {1,2}, {1,2}, {1,3} },
			['imp souled'] = { {0,0}, {1,1}, {1,2}, {1,3}, {1,4} },
		},
		rarity = 'Common',
		name = 'Deflecting parts'
	},
	delicate = {
		perks = {
			['equilibrium'] = { {0,0}, {0,0}, {0,0}, {1,1}, {1,1} },
			['lucky'] = { {0,0}, {0,0}, {1,1}, {1,2}, {1,2} },
			['junk food'] = { {1,1}, {1,1}, {1,2}, {1,2}, {1,3} },
			['demon bait'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['charitable'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['butterfingers'] = { {0,0}, {1,2}, {1,2}, {1,3}, {1,4} },
			['enhanced efficient'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['tinker'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
		},
		rarity = 'Common',
		name = 'Delicate parts'
	},
	flexible = {
		perks = {
			['wise'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
			['mobile'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['clear headed'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,2} },
			['profane'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['dragon bait'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['cautious'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Common',
		name = 'Flexible parts'
	},
	head = {
		perks = {
			['clear headed'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,2} },
			['inaccurate'] = { {1,1}, {1,2}, {1,3}, {1,4}, {1,5} },
			['mediocrity'] = { {1,1}, {1,1}, {1,2}, {1,2}, {1,3} },
			['talking'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Common',
		name = 'Head parts'
	},
	magic = {
		perks = {
			['crackling'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
			['energising'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['ultimatums'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,2} },
			['spendthrift'] = { {0,0}, {0,0}, {0,0}, {1,1}, {1,2} },
			['undead bait'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['antitheism'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['honed'] = { {0,0}, {1,1}, {1,2}, {1,3}, {1,4} },
		},
		rarity = 'Common',
		name = 'Magic parts'
	},
	metallic = {
		perks = {
			['preparation'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['mediocrity'] = { {1,1}, {1,1}, {1,2}, {1,2}, {1,3} },
			['bulwark'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['antitheism'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['confused'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
		},
		rarity = 'Common',
		name = 'Metallic parts'
	},
	organic = {
		perks = {
			['invigorating'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['inaccurate'] = { {1,1}, {1,2}, {1,3}, {1,4}, {1,5} },
			['mediocrity'] = { {1,1}, {1,1}, {1,2}, {1,2}, {1,3} },
			['brief respite'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,2} },
			['talking'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['pyromaniac'] = { {0,0}, {1,1}, {1,2}, {1,3}, {1,4} },
		},
		rarity = 'Common',
		name = 'Organic parts'
	},
	padded = {
		perks = {
			['absorbative'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['profane'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['demon bait'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['polishing'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['butterfingers'] = { {0,0}, {1,1}, {1,2}, {1,3}, {1,4} },
			['breakdown'] = { {0,0}, {1,1}, {1,2}, {1,3}, {1,4} },
		},
		rarity = 'Common',
		name = 'Padded parts'
	},
	plated = {
		perks = {
			['absorbative'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['committed'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['blunted'] = { {1,1}, {1,2}, {1,3}, {1,4}, {1,5} },
		},
		rarity = 'Common',
		name = 'Plated parts'
	},
	simple = {
		perks = {
			['antitheism'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['hallucinogenic'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['looting'] = { {0,0}, {0,0}, {0,0}, {1,1}, {1,1} },
			['profane'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['talking'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Common',
		name = 'Simple parts'
	},
	smooth = {
		perks = {
			['blunted'] = { {1,1}, {1,2}, {1,3}, {1,4}, {1,5} },
			['cheapskate'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['energising'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['equilibrium'] = { {0,0}, {0,0}, {0,0}, {1,1}, {1,1} },
			['refined'] = { {0,0}, {1,1}, {1,1}, {1,2}, {1,2} },
			['reflexes'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['scavenging'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['undead bait'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Common',
		name = 'Smooth parts'
	},
	spiked = {
		perks = {
			['committed'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['fatiguing'] = { {1,1}, {1,1}, {1,2}, {1,2}, {1,3} },
			['genocidal'] = { {0,0}, {0,0}, {0,0}, {1,1}, {1,1} },
			['junk food'] = { {1,1}, {1,1}, {1,2}, {1,2}, {1,3} },
			['taunting'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['trophy-taker\'s'] = { {0,0}, {1,1}, {1,2}, {1,3}, {1,4} },
			['flanking'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Common',
		name = 'Spiked parts'
	},
	spiritual = {
		perks = {
			['antitheism'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['cautious'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['enlightened'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['hoarding'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['inaccurate'] = { {1,1}, {1,2}, {1,3}, {1,4}, {1,5} },
			['wise'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
		},
		rarity = 'Common',
		name = 'Spiritual parts'
	},
	stave = {
		perks = {
			['committed'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['energising'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['fatiguing'] = { {1,1}, {1,1}, {1,2}, {1,2}, {1,3} },
			['glow worm'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['undead bait'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['rapid'] = { {0,0}, {1,1}, {1,1}, {1,2}, {1,2} },
			['prosper'] = { {0,0}, {0,0}, {0,0}, {0,0}, {1,1} },
		},
		rarity = 'Common',
		name = 'Stave parts'
	},
	tensile = {
		perks = {
			['blunted'] = { {1,1}, {1,2}, {1,3}, {1,4}, {1,5} },
			['hoarding'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
			['mysterious'] = { {1,1}, {1,2}, {1,3}, {1,3}, {2,4} },
			['profane'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['butterfingers'] = { {0,0}, {1,2}, {1,2}, {1,3}, {1,4} },
		},
		rarity = 'Common',
		name = 'Tensile parts'
	},
	---------------------------------------------
	-- Uncommon mats
	---------------------------------------------
	dextrous = {
		perks = {
			['mobile'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['reflexes'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['demon slayer'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['dragon bait'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['butterfingers'] = { {0,0}, {1,2}, {1,2}, {1,3}, {1,5} },
			['polishing'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
		},
		rarity = 'Uncommon',
		name = 'Dextrous components'
	},
	direct = {
		perks = {
			['biting'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
			['blunted'] = { {1,1}, {1,2}, {1,4}, {1,5}, {1,5} },
			['cautious'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['charitable'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['pyromaniac'] = { {0,0}, {1,2}, {1,2}, {1,3}, {1,4} },
		},
		rarity = 'Uncommon',
		name = 'Direct components'
	},
	enhancing = {
		perks = {
			['energising'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['dragon slayer'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['invigorating'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
			['inaccurate'] = { {1,1}, {1,2}, {1,4}, {1,5}, {1,5} },
			['cheapskate'] = { {1,1}, {1,2}, {1,3}, {1,3}, {1,3} },
			['refined'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['rapid'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
		},
		rarity = 'Uncommon',
		name = 'Enhancing components'
	},
	ethereal = {
		perks = {
			['wise'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['antitheism'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['brief respite'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
		},
		rarity = 'Uncommon',
		name = 'Ethereal components'
	},
	evasive = {
		perks = {
			['turtling'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['venomblood'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['blunted'] = { {1,1}, {1,2}, {1,4}, {1,5}, {1,5} },
			['cautious'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['prosper'] = { {0,0}, {0,0}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Uncommon',
		name = 'Evasive components'
	},
	healthy = {
		perks = {
			['venomblood'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['efficient'] = { {1,1}, {1,2}, {1,3}, {1,3}, {1,3} },
			['inaccurate'] = { {1,1}, {1,2}, {1,4}, {1,5}, {1,5} },
			['committed'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Uncommon',
		name = 'Healthy components'
	},
	heavy = {
		perks = {
			['preparation'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['demon bait'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['committed'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['bulwark'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
			['butterfingers'] = { {1,1}, {1,2}, {1,4}, {1,5}, {1,5} },
			['breakdown'] = { {1,1}, {1,2}, {1,3}, {1,4}, {1,5} },
		},
		rarity = 'Uncommon',
		name = 'Heavy components'
	},
	imbued = {
		perks = {
			['crackling'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['energising'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['junk food'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['ultimatums'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
			['furnace'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
		},
		rarity = 'Uncommon',
		name = 'Imbued components'
	},
	light = {
		perks = {
			['glow worm'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['lucky'] = { {0,0}, {1,2}, {1,2}, {1,3}, {1,5} },
			['inaccurate'] = { {1,1}, {1,2}, {1,4}, {1,5}, {1,5} },
			['hallucinogenic'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['pyromaniac'] = { {1,1}, {1,2}, {1,3}, {1,4}, {1,5} },
			['rapid'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
		},
		rarity = 'Uncommon',
		name = 'Light components'
	},
	living = {
		perks = {
			['undead slayer'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['profane'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['talking'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Uncommon',
		name = 'Living components'
	},
	pious = {
		perks = {
			['wise'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['hoarding'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['enlightened'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
			['dragon bait'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['mediocrity'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['charitable'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
		},
		rarity = 'Uncommon',
		name = 'Pious components'
	},
	powerful = {
		perks = {
			['trophy-taker\'s'] = { {1,1}, {1,2}, {1,3}, {1,5}, {1,5} },
			['genocidal'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['blunted'] = { {1,1}, {1,2}, {1,4}, {1,5}, {1,5} },
			['bulwark'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
		},
		rarity = 'Uncommon',
		name = 'Powerful components'
	},
	precious = {
		perks = {
			['scavenging'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
			['looting'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['spendthrift'] = { {0,0}, {1,1}, {1,2}, {1,3}, {1,4} },
			['antitheism'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Uncommon',
		name = 'Precious components'
	},
	precise = {
		perks = {
			['equilibrium'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['precise'] = { {0,0}, {1,2}, {1,2}, {1,3}, {1,4} },
			['blunted'] = { {1,1}, {1,2}, {1,4}, {1,5}, {1,5} },
			['cautious'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['honed'] = { {0,0}, {1,2}, {1,2}, {1,3}, {1,4} },
			['flanking'] = { {1,1}, {1,1}, {1,1}, {1,2}, {1,2} },
		},
		rarity = 'Uncommon',
		name = 'Precise components'
	},
	protective = {
		perks = {
			['shield bashing'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['hoarding'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['demon bait'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['polishing'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
		},
		rarity = 'Uncommon',
		name = 'Protective components'
	},
	refined = {
		perks = {
			['energising'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['hoarding'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['inaccurate'] = { {0,0}, {1,2}, {1,2}, {1,3}, {1,4} },
			['brief respite'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['committed'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['dragon bait'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['cautious'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['demon bait'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['refined'] = { {0,0}, {1,1}, {1,1}, {1,2}, {1,2} },
		},
		rarity = 'Uncommon',
		name = 'Refined components'
	},
	sharp = {
		perks = {
			['taunting'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['dragon bait'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['honed'] = { {1,1}, {1,2}, {1,3}, {1,4}, {1,5} },
			['furnace'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['flanking'] = { {1,1}, {1,1}, {1,1}, {1,2}, {1,2} },
		},
		rarity = 'Uncommon',
		name = 'Sharp components'
	},
	strong = {
		perks = {
			['absorbative'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,2} },
			['fatiguing'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['committed'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['enhanced devoted'] = { {1,1}, {1,1}, {1,1}, {1,2}, {1,2} },
		},
		rarity = 'Uncommon',
		name = 'Strong components'
	},
	stunning = {
		perks = {
			['clear headed'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
			['fatiguing'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['mediocrity'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['mysterious'] = { {1,2}, {1,2}, {1,3}, {2,4}, {2,5} },
			['confused'] = { {1,1}, {1,2}, {1,3}, {1,3}, {1,3} },
		},
		rarity = 'Uncommon',
		name = 'Stunning components'
	},
	subtle = {
		perks = {
			['mobile'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['looting'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['demon bait'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['confused'] = { {1,1}, {1,2}, {1,3}, {1,3}, {1,3} },
			['crystal shield'] = { {1,1}, {1,1}, {1,2}, {1,3}, {1,3} },
		},
		rarity = 'Uncommon',
		name = 'Subtle components'
	},
	swift = {
		perks = {
			['shield bashing'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['invigorating'] = { {0,0}, {1,1}, {1,2}, {1,2}, {1,3} },
			['blunted'] = { {1,1}, {1,2}, {1,4}, {1,5}, {1,5} },
			['imp souled'] = { {1,1}, {1,2}, {1,3}, {1,4}, {1,5} },
		},
		rarity = 'Uncommon',
		name = 'Swift components'
	},
	variable = {
		perks = {
			['trophy-taker\'s'] = { {1,1}, {1,2}, {1,3}, {1,5}, {1,5} },
			['clear headed'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
			['demon bait'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['cheapskate'] = { {1,1}, {1,2}, {1,3}, {1,3}, {1,3} },
			['enhanced efficient'] = { {1,1}, {1,1}, {1,1}, {1,2}, {1,2} },
		},
		rarity = 'Uncommon',
		name = 'Variable components'
	},
	---------------------------------------------
	-- Rare mats
	---------------------------------------------
	ancient = {
		perks = {
			['demon slayer'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['prosper'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Rare',
		name = 'Ancient components'
	},
	armadyl = {
		perks = {
			['precise'] = { {1,1}, {2,2}, {3,3}, {4,4}, {5,5} },
			['devoted'] = { {0,0}, {1,1}, {2,2}, {2,2}, {2,3} },
			['charitable'] = { {1,1}, {1,2}, {1,2}, {2,3}, {2,3} },
		},
		rarity = 'Rare',
		name = 'Armadyl components'
	},
	ascended = {
		perks = {
			['efficient'] = { {1,1}, {2,2}, {3,3}, {3,3}, {3,3} },
			['enhanced efficient'] = { {1,1}, {1,1}, {1,1}, {1,2}, {1,2} },
		},
		rarity = 'Rare',
		name = 'Ascended components'
	},
	clockwork = {
	    perks = {
	        ['flanking'] = { {1,1}, {1,1}, {1,2}, {1,3}, {1,3} },
	        ['enhanced efficient'] = { {1,1}, {1,1}, {1,2}, {2,2}, {2,3} },
	        ['tinker'] = { {1,1}, {1,2}, {1,2}, {2,3}, {2,3} },
	    },
        rarity = 'Rare',
        name = 'Clockwork components'
    },
	faceted = {
	    perks = {
	        ['crystal shield'] = { {1,1}, {1,1}, {1,1}, {2,3}, {3,3} },
	        ['enhanced devoted'] = { {1,1}, {1,1}, {1,2}, {2,2}, {2,3} },
	    },
        rarity = 'Rare',
        name = 'Faceted components'
	},
	bandos = {
		perks = {
			['genocidal'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['devoted'] = { {0,0}, {1,1}, {2,2}, {2,2}, {2,3} },
		},
		rarity = 'Rare',
		name = 'Bandos components'
	},
	brassican = {
		perks = {
			['brassican'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['talking'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['hallucinogenic'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Rare',
		name = 'Brassican components'
	},
	corporeal = {
		perks = {
			['brief respite'] = { {0,0}, {1,1}, {2,2}, {2,2}, {3,3} },
		},
		rarity = 'Rare',
		name = 'Corporeal components'
	},
	culinary = {
		perks = {
			['invigorating'] = { {0,0}, {1,1}, {2,2}, {2,2}, {2,3} },
			['brief respite'] = { {1,1}, {1,2}, {2,2}, {2,3}, {3,3} },
		},
		rarity = 'Rare',
		name = 'Culinary components'
	},
	dragonfire = {
		perks = {
			['dragon slayer'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['furnace'] = { {0,0}, {1,1}, {1,2}, {1,2}, {2,3} },
		},
		rarity = 'Rare',
		name = 'Dragonfire components'
	},
	explosive = {
		perks = {
			['crackling'] = { {1,1}, {1,2}, {2,2}, {2,3}, {3,3} },
			['ultimatums'] = { {0,0}, {1,1}, {2,2}, {2,2}, {3,3} },
			['pyromaniac'] = { {1,1}, {1,2}, {1,3}, {2,5}, {2,5} },
		},
		rarity = 'Rare',
		name = 'Explosive components'
	},
	fortunate = {
		perks = {
			['brassican'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['hoarding'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['looting'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['spendthrift'] = { {0,0}, {1,2}, {1,3}, {1,4}, {1,5} },
			['lucky'] = { {1,1}, {1,2}, {1,3}, {1,5}, {1,5} },
			['polishing'] = { {1,1}, {1,2}, {1,2}, {1,3}, {1,3} },
		},
		rarity = 'Rare',
		name = 'Fortunate components'
	},
	fungal = {
		perks = {
			['absorbative'] = { {0,0}, {1,1}, {2,2}, {2,2}, {2,3} },
			['tinker'] = { {0,0}, {1,2}, {1,2}, {1,3}, {1,3} },
		},
		rarity = 'Rare',
		name = 'Fungal components'
	},
	harnessed = {
		perks = {
			['preparation'] = { {0,0}, {1,1}, {2,2}, {2,2}, {3,3} },
			['reflexes'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Rare',
		name = 'Harnessed components'
	},
	knightly = {
		perks = {
			['taunting'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Rare',
		name = 'Knightly components'
	},
	noxious = {
		perks = {
			['biting'] = { {0,0}, {1,1}, {2,2}, {2,2}, {3,3} },
		},
		rarity = 'Rare',
		name = 'Noxious components'
	},
	oceanic = {
		perks = {
			['invigorating'] = { {1,1}, {1,2}, {2,2}, {2,3}, {3,3} },
			['polishing'] = { {1,1}, {1,2}, {1,2}, {2,3}, {2,3} },
		},
		rarity = 'Rare',
		name = 'Oceanic components'
	},
	pestiferous = {
		perks = {
			['venomblood'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Rare',
		name = 'Pestiferous components'
	},
	resilient = {
		perks = {
			['bulwark'] = { {0,0}, {1,1}, {2,2}, {2,2}, {3,3} },
			['refined'] = { {0,0}, {1,1}, {1,2}, {1,2}, {2,3} },
		},
		rarity = 'Rare',
		name = 'Resilient components'
	},
	rumbling = {
		perks = {
			['equilibrium'] = { {0,0}, {1,1}, {2,2}, {2,2}, {2,3} },
		},
		rarity = 'Rare',
		name = 'Rumbling components'
	},
	saradomin = {
		perks = {
			['spendthrift'] = { {0,0}, {1,2}, {2,3}, {3,4}, {5,5} },
			['devoted'] = { {0,0}, {1,1}, {2,2}, {2,2}, {2,3} },
		},
		rarity = 'Rare',
		name = 'Saradomin components'
	},
	seren = {
		perks = {
			['enlightened'] = { {0,0}, {1,1}, {2,2}, {2,2}, {3,3} },
			['wise'] = { {1,1}, {1,2}, {2,2}, {2,3}, {3,3} },
		},
		rarity = 'Rare',
		name = 'Seren components'
	},
	shifting = {
		perks = {
			['efficient'] = { {1,1}, {2,2}, {3,3}, {3,3}, {3,3} },
			['ultimatums'] = { {1,1}, {1,2}, {2,2}, {2,3}, {3,3} },
			['rapid'] = { {0,0}, {1,1}, {1,2}, {1,2}, {2,3} },
		},
		rarity = 'Rare',
		name = 'Shifting components'
	},
	silent = {
		perks = {
			['lucky'] = { {1,1}, {2,2}, {3,3}, {4,5}, {5,5} },
			['honed'] = { {1,1}, {1,2}, {1,3}, {2,5}, {2,5} },
		},
		rarity = 'Rare',
		name = 'Silent components'
	},
	undead = {
		perks = {
			['genocidal'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
			['undead slayer'] = { {1,1}, {1,1}, {1,1}, {1,1}, {1,1} },
			['breakdown'] = { {1,1}, {1,2}, {1,3}, {2,5}, {2,5} },
		},
		rarity = 'Rare',
		name = 'Undead components'
	},
	zamorak = {
		perks = {
			['devoted'] = { {0,0}, {1,1}, {2,2}, {2,2}, {2,3} },
			['impatient'] = { {1,1}, {1,2}, {2,2}, {2,3}, {3,3} },
			['imp souled'] = { {1,1}, {1,2}, {2,4}, {2,5}, {3,5} },
		},
		rarity = 'Rare',
		name = 'Zamorak components'
	},
	zaros = {
		perks = {
			['impatient'] = { {1,1}, {1,2}, {2,2}, {2,3}, {3,3} },
			['imp souled'] = { {0,0}, {1,2}, {1,3}, {2,4}, {2,5} },
			['enhanced devoted'] = { {1,1}, {1,1}, {1,2}, {2,2}, {2,3} },
		},
		rarity = 'Rare',
		name = 'Zaros components'
	},
	avernic = {
		perks = {
			['lunging'] = { {0,0}, {1,1}, {2,2}, {3,3}, {3,3} },
		},
		rarity = 'Rare',
		name = 'Avernic components'
	},
	ilujankan = {
		perks = {
			['aftershock'] = { {0,0}, {1,1}, {2,2}, {2,3}, {3,3} },
		},
		rarity = 'Rare',
		name = 'Ilujankan components'
	},
	cywir = {
		perks = {
			['planted feet'] = { {0,0}, {1,1}, {1,1}, {1,1}, {1,1} },
		},
		rarity = 'Rare',
		name = 'Cywir components'
	},
	shadow = {
		perks = {
			['caroming'] = { {0,0}, {1,1}, {2,2}, {2,3}, {3,3} },
		},
		rarity = 'Rare',
		name = 'Shadow components'
	},
}

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.