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Mobilising Armies

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New head banner in lieu of the release of Mobilising Armies


A closeup of Mobilising Armies gameplay.

Mobilising Armies is a members-only real-time strategy minigame in RuneScape released on 8 July 2009. During the minigame, players invest in armies, then command those armies in four-player battles. The official world is world 76. However, clan chats also operate on other worlds.

Location on World map
Gu'Tanoth
Mobilising Armies Oo'glog

Contents

[edit] Pre-release info

The RuneScape homepage when Mobilising Armies was released.

Jagex originally announced in the November 2008 Behind the Scenes plans to release it in December,[1], but in the December 2008 Behind the Scenes, they announced that the release of the minigame would be postponed until 2009.[2]. In the Mobilising Armies Developers' Blog from 26 June 2009, they announced it will be released within a few weeks[3]. It was eventually released on 8 July 2009 along with a new teleport spell, and the RuneScape website received a Mobilising Armies themed makeover.

[edit] Getting There

The Mobilising Armies Command centre.

The Mobilising Armies Command centre is located just west of Oo'glog. The easiest way to get there is by using the Mobilising Armies teleport (1 Law rune, 1 Air rune 1 Water rune, and Level 10 Magic required). This will teleport the caster to the entrance.

Other means of travel include:

[edit] Introduction

To start this game, players need to talk to Junior Cadet Mal who is located near the entrance of the game. Players will then be taken through a tutorial where they will have to attack and defeat the enemy. Upon completing the tutorial, players can begin Mobilising Armies.

[edit] How to Play

  • Firstly, players will need to recruit mercenary squads. This can be done in the South-Western building. A minimum of 10 squads are needed in order to begin the game. A maximum of 10 squad contracts can be held at any one time.
  • Players may also wish to buy special units. These are located in the North-Eastern tent. Players can buy up to five special units.
  • After getting a minimum of 10 squads, go to the Briefing room entrance in the middle of the southern area.
  • Select 1 out of 4 scenarios: Conflict, Siege, Hoard, or Rescue. In the beginning, only the Conflict scenario is unlocked. The others will be unlocked when you play the previous game (eg. Siege requires you to play a game of Conflict, Hoard requires you to play a game of Siege and Rescue requires you to play a game of Hoard). The next screen is the Scenario Investment Options. Here, you select how much you can be rewarded.
  • Click on Play! to start.

Once playing, the tabs will change accordingly, each having different purposes.

  • File:Mobilising Armies tab - camera1.gifCamera: Camera controls. All controls have exactly the same function as their counterparts on the HUD.
  • File:Mobilising Armies tab - squads1.gifSquad Command: Available actions of a squad for the scenario and the action the selected squad is currently performing. All displayed actions can also be executed by clicking certain terrain, units and building.
  • File:Mobilising Armies tab - special1.gifSpecial Units: Special unit deploy commands.
  • File:Mobilising Armies tab - mysquads1.gifMy Squads: View all squads. Crossed-out squads are squads that have been defeated; the colour of the cross is dependent on which team defeated the squad. Clicking the head graphic will center the camera on the squad and select it, providing it is still active in the scenario.
  • File:Mobilising Armies tab - forfeit1.gifForfeit: Forfeit function.

[edit] Squad Formations

There are a total of 9 formations available for use.

Name Layout Requirement
Wedge Squads are assembled in a pyramid, each row having one more squad than the last. None
Wall Squads are assembled in a single straight line. None
Flank Squads are assembled in two parallel lines, perpendicular to the shore. None
Eager Squads are assembled in two parallel lines, four squads in the front line, six in the back, parallel to the shore. Rank 51
Spread Eight of the squads are assembled in a box, the two remaining squads inside the box. Rank 101
Lefty Eight of the squads are assembled in an L shape, the two remaining squads rest on the inside corner against the long side of the L. The short side of the L is parallel to the shore. Entire formation is left of the Command Tent. Rank 201
Righty Eight of the squads are assembled in a reverse-L shape, the two remaining squads rest on the inside corner against the long side of the L. The short side of the L is parallel to the shore. Entire formation is right of the Command Tent. Rank 201
Block Nine of the squads are assembled in a 3x3 box with the remaining squad in the front. Rank 301
Grid Four of the squads are assembled in the front, three in the middle, and three in the back spaced out. Rank 401


[edit] Game Types

[edit] Conflict

A Conflict Game.









This is the standard, "free-for-all" scenario for the game. It's the first to be played by all and it's the "lowest leveled" scenario. Two teams are placed on a battlefield and must kill each other off.

[edit] Siege

A Siege game.

The Siege Scenario is unlocked after playing through a game of Conflict. In this Scenario, a rogue knight, exiled for treason against the King of Asgarnia, has constructed a heavily fortified castle on an island in the south seas. Unlike Conflict, defeating all enemy squads is a secondary objective; the primary objective is to be the first to break one of four castle walls in the centre of the island. This can be done in one of two ways: attacking the wall directly with squads, which causes damage from the mages stationed on the castle towers, or building a catapult with supplies found on shipwrecks and firing rocks. The winner is the first to break down one of the castle's walls.

[edit] Hoard

A Hoard game.

The Hoard Scenario is unlocked after playing through a game of Siege. In this Scenario, a volcanic isle that is home to a Sleeping Dragon and its large treasure has been discovered. The primary objective in this scenario is to steal 100,000 units of gold. Gold can be obtained in two ways: collecting it from the four caves around the island, or defeating enemy squads that are collecting it. The first player to collect 100,000 units of gold is the winner. An alternative way to win is to defeat all enemy squads.

[edit] Rescue

A Rescue game.

The Rescue Scenario is unlocked after playing through a game of Hoard. In this Scenario, a colony of Tzhaar has been discovered on a geologically unstable island. The primary objective of this scenario is to save 28 Tzhaar from the fissures of the island. Players may also steal Tzhaar from other player's landers. The first player to have 28 Tzhaar in their lander wins. An alternative way to win is to defeat all other squads.

[edit] Investments

Mobilising Armies has a special in-minigame currency called Investment Credits. These can be traded in for byproducts of production skills such as unstrung bows, Summoning scrolls, or flatpacks for Construction. Junior Cadet Mal provides a full list of commodities. The maximum number of Investment Credits a player may have at one time is 500,000.

Investment Credits were intended to clear the economy of items that would usually stagnate due to lack of demand. Items previously mentioned were only used in junk trades or sold to general stores for a fraction of their true value.

Recommended Items to purchase Credits
Item G.E. Price Gained Credits Gained Credits per Coin
Bronze bolt 2 coins 2 credits 1
Arrow shaft 3 coins 4 credits 1.33
Fire rune 5 coins 6 credits 1.2
Leather chaps 7 coins 7 credits 1
Iron Arrows 18 coins 13 credits 0.72
Iron nails 14 coins 10 credits 0.71
Bronze med helm 7 coins 8 credits 1.14
Coif 61 coins 61 credits 1

Mithril arrow

66 coins 47 credits 0.71
Willow logs 8 coins 9 credits 1.13

[edit] Squads

Squads can be either light or heavy. Light squads are faster with lower combat stats. Heavy squads are slower with higher combat stats. A feather represents a Light squad while a weight represents a Heavy squad.

[edit] Light Class

Light units move much faster than their Heavy counterparts, but are a lot weaker in terms of combat. Light units are most useful in the Siege and Rescue scenarios, when speed is essential for completing the objective. By sending Light units to explore in the Conflict scenario, they can evade the more common Heavy units for a long period of time, allowing the player to accumulate a large amount of points by exploiting the time bonus gained for surviving long periods of time.

[edit] Heavy Class

Heavy units are stronger than the light units, but sacrifice speed for the increased power. These units are most effective for the "Conflict" and "Hoard" scenarios, but are less effective in the "Rescue" Scenario when Light units will be continually moving.


Squads comprise Goblins, Elves, or Dwarves. They have different speeds and hitpoints and represent different sides of the combat triangle. All squads cost 100 investment credits to recruit. You must have 10 squads (of any race) to start a game.

[edit] Elf Race

Elves are the mage class. If you follow the combat triangle, Elves are weak against Goblins (range class) but strong against Dwarves (melee class). Light Elves have a combat level of 175, a hitpoints level of 480 and a discipline level of 60. The Heavy Elves have a combat level of 350, a hitpoints level of 960 and a discipline level of 60. Light Elves wear lavender robes and wield different elemental staffs. The Heavy Elves also wield the basic elemental staffs but wear a dark blue shaded robe. The Examine info on both squads say "An uncommon sight, mercenary elves are familiar with battle". While exploring, they find logs and white berries.

[edit] Dwarf Race

Dwarves are the melee class. If you follow the combat triangle, Dwarves are weak against Elves (mage class) but strong against Goblins (range class). Light Dwarves have a combat level of 175, a hitpoints level of 530 and a discipline level of 60. Heavy Dwarves have a combat level of 350, a hitpoints level of 1010 and a discipline level of 60. Light Dwarves are garbed in a grey dwarf outfit and wield a silver battleaxe, and Heavy Dwarves wear a brown dwarf outfit carrying a black battleaxe with silver blades. They find ore, gems and coins while exploring.

[edit] Goblin Race

Goblins are the range class. If you follow the combat triangle, Goblins are weak against Dwarves (melee class) but strong against Elves (mage class). Light Goblins have a combat level of 225, a hitpoints level of 480 and a discipline level of 110 while Heavy Goblins have a combat level of 400, a hitpoints level of 960 and a discipline level of 110. Light Goblins wear grey Goblin mail and wield iron crossbows. Heavy Goblins are equipped with a dark brown goblin mail, but also appear to use iron crossbows. They pick up coins and various items while exploring.

[edit] Special Units

There are 5 different special units with different functions. They are employed by obtaining a special unit contract from the special unit table.

These units are:

  • Chompa - hits multiple targets for around 50-100 damage. It affects your squads too!
  • Cannon - hits every target in the attack line for 55-150 damage. It affects your squads too!
  • Distractor - disables all orders to nearby squads. It affects your squads too!
  • Barricade - stops all attack from that direction. It affects your squads too!
  • Glider - single attack on an enemy for about 400 damage.

Keep in mind that each of these special attacks are most effective against their respective combat triangle targets. Dwarves use Cannons, Goblins use Chompas, and Elves use Distractors. If you use them against the right race, they do more damage and have a higher chance of doing damage (so try to use your Distractor against Dwarves, for example).

[edit] Playing the game

[edit] Controlling Squads

The player's squads are all near each other when the game starts. Clicking on one of a player's own squads selects that squad, which will move, explore, or attack based on the player's commands. Only the selected squad will do anything, so players should select other squads and give commands to them. The minimap shows the location of the selected squad with a flashing arrow.

[edit] Moving

To move a selected squad, players can either click the destination on the minimap and the squad will walk there, or click anywhere on the main screen. If the destination is on another squad on the same team, click the Move button to the side and then click where to go. Note: a squad takes up four squares. The squads' lower left corner will always move to the map tile clicked.

[edit] Attacking

A player can attack an enemy unit by clicking on it while one of his/her own squads is selected. Manually attacking an enemy unit can be done by selecting an option from the Squad Commands tab. Although not indicated, the entire battlefield is a multicombat area, allowing more than one squad to attack an enemy. Multiple squads should be used to engage a single enemy squad.

Mobilising Armies follows the classic combat triangle. Dwarves use Melee, Goblins use Ranged and Elves use Magic. This means that Dwarves are more effective against Goblins, which in turn are more effective against Elves.

In all the scenarios there are patches of special terrain. While on this terrain, squads will deal additional damage. There are three different appearances for this terrain: light and dark sand, leaves, and felled trees. All special terrain is a 2x2 tile. Similar damage bonuses are also active for the first strike a squad makes against another squad and while a squad is attacking another squad from behind.

[edit] Exploring

Clicking on the Explore button to the side will make the selected squad wander around, exploring for treasure. The treasure may be an item such as willow logs or tin ore, depending on which race is exploring, or it could be a positive (shown on the chat screen as POS) effects such as gaining health or negative (shown as NEG) effects such as losing combat levels. Only Dwarves may find ores, only Goblins can find seeds and only Elves can find logs. It is thought that having a higher rank allows you to find better treasure.

Possible loot includes:

[edit] Camera

Since the player's character itself is not in the game, the camera has no point of focus. There are three ways to operate the camera.

With the arrow keys, the camera can be panned in the desired direction. To rotate it, hold the Ctrl key on the keyboard and press the left and right arrow keys. To zoom in and out, hold Shift and the press the up key to zoom in and the down key to zoom out.

A duplicate of these functions can be found on the top left of the HUD and in Camera options in the tabs menu.

[edit] Chat

During the game, players are not able to chat freely, as the game spans much more than the normal chat radius. Instead, players are able to use Mobilising armies themed phrases.

The phrases are:

  • Good luck everyone
  • Well played
  • This will all be over soon.
  • Fear my Elves/Goblins/Dwarves!
  • Prepare for annihilation!
  • For this scenario I've invested...
  • I'm of rank...
  • All your squads are belong to me!
  • This is a long battle.
  • Yes!
  • Run away!
  • Noooo!
  • I've almost won!
  • I'm about to be defeated.
  • This is my favourite scenario.
  • This is my least favourite scenario.
  • That was so close!
  • I'm comin' ta getcha!

However, it is worth noting that nothing stops the player from simply adding the opponent to his or her friends list and chatting freely through private chat.

[edit] Ranking Points

A game is won once an objective is completed. Defeating all enemy squads is always an objective. The winning player receives +2 rank, any player that did not forfeit the game receives +1 rank. In the event that time runs out, all players receive +1 rank.

Players need to do at least 10 actions (not walking or exploring) to get their ranks. The game must last 4 minutes for you to get any ranks. A maximum of 12 ranks can be gained per hour; any excess rank points earned will not be included, instead being replaced with a message saying "You need to wait a maximum of X minutes before you can gain more rank".

Fast Game clans exist to maximise certain aspects of a minigame. Clan chats have formed to speed up games and reap rewards faster.

[edit] Rewards

Reward comes in the form of ‘reward credits'. The number of reward credits received after a battle is determined by; squads defeated, credit invested, game duration, your rank and type of victory achieved. For instance, killing everyone in the Siege scenario will get you a modifier of 120%; if you win by destroying the wall you will get 150%. Losing will give you a 100% modifier.

Rank Prefix Max Investments Reward Modifier
0-99 Junior Cadet 10,000 100%
100-199 "Serjeant" 12,500 120%
200-299 Commander 15,000 130%
300-399 War-Chief 17,500 140%
400+ Lord Marshal 20,000 150%

To exchange reward credits, visit the Officer’s Tower in the south-east of the encampment. To begin, players can only access the basement floor, as rank increases higher levels can be accessed. Ranks are also used to unlock new formations.

Within the tower there are several ways to spend reward credits.

Spoils of War: A selection of resources, gold and items that have been plundered from the scenario. The spoils of war improve in relation to rank.

Special items: Locators will teleport players to a resource type of their choice, from Mining spots to Woodcutting trees, choosing a specific spot at random. Quest kits are a one-slot container for items often needed in quests, such as rope, chisels, lamps and tinderboxes.

A.R.M.S Uniforms: Uniforms can be bought to show off Mobilising Armies rank. (Note that the set totals listed below are for full uniforms, either with skirt OR legs, not both)

Imbue rings: Rings can be imbued, adding combat boosts to them.

Rank Prefix: While in the M.A.C.C area, a prefix can be added to players' name that will appear in the chat box and the right-click menu.

Note: MA specific equipment (e.g. A.R.M.S. Uniforms) can be refunded with reward credits. You can buy lower level locators, quest kits, and uniforms, refund them at a higher level and buy the better equipment. Note that quest kits and locators are refunded for 80% of the cost while the uniforms are refunded for 100% of the cost.






Full Male Serjeant from the Basement Rewards Shop.
Spoils of war shop

[edit] Basement (Rank 0+)

To access the Serjeant level shop, speak to Serjeant Cole.

Spoils of War: Players may choose three of the following items at the cost of 10K reward credits, a maximum of five items will display at one time. All items will round to approximately 3333 coins in value, quantity of items will change as their price changes.

Item Reward credit cost Item value
79 Tin ore 3,333... each.

10k total for 3
(see above).

Coins  6,083
21 Pure essence Coins  3,066
7 Raw bass Coins  5,012
18 Bronze bars Coins  6,822
10,11 Grimy tarromin Coins  7,100
12 Grimy marrentill Coins  6,204
185, 256 Guam seeds Coins  5,180
256 Tomato seeds Coins  1,280
90 Oak logs Coins  7,650
45 Copper ores Coins  5,310
Basement Reward shop (clothes).
Basement Spoils of war shop.
Item Credit cost
Special items
File:Quest kit (basic).png Quest kit (basic) 61,900
File:Inferiorlocator.png Inferior locator 24,700
Item Credit cost
Serjeant's Uniform
File:Serjeantcap.png Serjeant cap 37,100
File:Serjeanttop.png Serjeant top 49,500
File:Serjeanttrousers.png Serjeant trousers 49,500
File:Ser skirt.png Serjeant skirt 49,500
File:Serjeantboots.png Serjeant boots 37,100
File:Serjeantgloves.png Serjeant gloves 37,100
Set Total 210,300
Image Base ring Image Imbued ring Credit cost
Imbue Rings
File:Gold ring.png Gold ring File:Gold ring (i).gif Gold ring (i) 37,100

Prefix

By speaking to Serjeant Cole, you may now change your prefix to Junior Cadet.

[edit] Ground Floor (Rank 100+)

To access the Commander level shop, speak to Commander Loman on the ground floor of the Officer Tower.

Spoils of War: Players may choose three of the following items at the cost of 30K reward credits, a maximum of five items will display at one time. All items will round to approximately 10,000 coins in value, quantity of items will change as their price changes.

Item Reward credit cost Item value
93-94 Iron ore

10,000 each.

30k total for 3
(see above).

Coins  18,988
49 Coal Coins  12,397
26 Raw lobster Coins  10,296
322 Oak logs Coins  27,370
555 Willow logs Coins  4,440
38 Iron bars Coins  15,124
14 Steel bars Coins  13,188
30 Grimy tarromin Coins  21,300
12 Grimy harralander Coins  12,924
1 Grimy Ranarr Coins  11,900
64 Pure essence Coins  9,344
10,000 Coins Coins  10,000
232 Jute seeds Coins  5,800
Full Male Commander from the Ground floor Rewards Shop.
The Ground floor shop
Item Credit cost
Special items
File:Questkitmedium.png‎ Quest Kit (Medium) 119,400
File:Poorlocator.png Poor locator 44,800
Item Credit cost
Commanders' Uniform
File:Commander cap.png Commander cap 74,600
File:Commander top.PNG Commander top 89,600
File:Commander trousers.PNG Commander trousers 89,600
File:Commander skirt.png Commander skirt 89,600
File:Commander boots.png Commander boots 74,600
File:Commander gloves.png Commander gloves 74,600
Set Total 403,000
Image Base ring Image Imbued ring Credit Cost
Imbue Rings
File:Sapphire ring.png‎ Sapphire ring File:Sapphire ring (i)1.png Sapphire ring (i) 74,600
File:Emerald ring.png Emerald ring File:Emerald ring (i)1.png Emerald ring (i) 89,600
File:Ruby ring.png Ruby ring File:Ruby ring (i)1.png Ruby ring (i) 89,600
File:Diamond ring.png Diamond ring File:Diamond Ring (i).png Diamond ring (i) 89,600

Prefix

By speaking to Commander Loman, you may now change your prefix to Serjeant.

[edit] First Floor (Rank 200+)

To access the War-chief level shop, speak to War-chief Reeves on the first floor of the Officer Tower.

Spoils of War: Players may choose three of the following items at the cost of 50K reward credits, a maximum of five items will display at one time. All items will round to approximately 16,666 coins in value, quantity of items will change as their price changes.

Item Reward credit cost Item value
78-82 Coal 16,666.666... each.

50k total for 3
(see above).

Coins  20,746
925 Willow logs Coins  7,400
114 Teak logs Coins  29,526
107-112 Pure essence Coins  15,622
134 Raw tuna Coins  20,770
23 Steel bars Coins  21,666
1 Grimy ranarr Coins  11,900
7 Grimy toadflax Coins  33,873
26-29 Sweetcorn seed Coins  20,010
43 Orange tree seeds Coins  14,147
16,666 Coins Coins  16,666
Male and Female characters wearing War-chief clothes.
First Floor Reward shop (clothes).
First Floor Spoils of war shop.
Item Credit cost
Special items
File:Quest kit (advanced).PNG‎ Quest Kit (Advanced) 176,700
File:Goodlocator.PNG Good locator 70,600
Item Credit cost
War chief's Uniform
File:War-chief cap.png War-chief cap 106,000
File:War-chief top.png War-chief top 123,700
File:War-chief trousers.png War-chief trousers 123,700
File:War-chief skirt.png War-chief skirt 123,700
File:War-chief boots.png War-chief boots 106,000
File:War-chief gloves.png War-chief gloves 106,000
Set Total 565,400
Image Base ring Image Imbued ring Credit cost
Imbue Rings
File:Lunar ring.png Lunar ring File:Lunar ring (i).gif Lunar ring (i) 123,700
File:Ring of Charos Regular.png Ring of charos File:Ring of charos (a)(i).gif Ring of charos (i) 106,000
File:Ring of Charos (a).png Ring of charos (a) File:Ring of charos(a)(i) inv.png Ring of charos(a)(i) 106,000
File:Dragonstone ring.png Dragonstone ring File:MA dragonstone ring(i).png Dragonstone ring (i) 141,300

Prefix

By speaking to War-chief Reeves, you may now change your prefix to Commander.

[edit] Second Floor (Rank 300+)

Spoils of War: Players may choose three of the following items at the cost of 80K reward credits, a maximum of five items will display at one time. All items will round to approximately 26,666 coins in value, quantity of items will change as their price changes.






Spoils of War (second floor)
Item Reward credit cost Item value
165 Pure Essence 26,666... each.80k total for 3
(see above).
Coins  24,090
126 Coal Coins  31,878
37 Steel bars Coins  34,854
19 Mithril bars Coins  31,521
1481 Willow logs Coins  11,848
666 Maple logs Coins  20,646
26 Grimy avantoe Coins  141,466
7 Grimy kwuarm Coins  41,174
19 Raw shark Coins  30,704
27 Toadflax seeds Coins  50,679
11 Curry tree seeds Coins  25,124
1 Pineapple seed Coins  16,300
213 Cactus Seed Coins  44,304
26,666 Coins Coins  26,666
Full Lord Marshal with trousers and Superior locator
Lord Marshal Brogen's Reward Shop (second floor)
Imbuing Rings List
Item Credit cost
Special items
File:Questkitelite.PNG Quest kit (elite) 267,700
File:Superiorlocator.PNG‎ Superior locator 102,900
Item Credit cost
Lord Marshal's Uniform
File:Lordcap.PNG Lord marshal cap 144,100
File:Lordshirt.PNG Lord marshal top 185,300
File:Lordtrousers.PNG Lord marshal trousers 185,300
File:Lordskirt.PNG Lord marshal skirt 185,300
File:Lordboots.PNG Lord marshal boots 144,100
File:Lordgloves.PNG Lord marshal gloves 144,100
Set Total 802,900
Image Base ring Image Imbued ring Reward credit cost
Imbue Rings
File:Onyx ring.png Onyx ring File:Onyx.png Onyx ring (i) 144,100
File:Seers' ring.png Seer's ring File:Seers.png Seer's ring (i) 205,900
File:Warrior ring.png Warrior's ring File:Warriorringi.PNG Warrior's ring (i) 205,900
File:Archers' ring.png Archer's ring File:Archerimbued.png Archer's ring (i) 205,900
File:Berserker ring.png Berserker ring File:Berserker.png Berserker ring (i) 205,900

Prefix

Players with access to the second floor can talk to Lord Marshal Brogan to change their prefix to War-Chief. Lord Marshal prefix cannot be attained.

[edit] Glitches

[edit] Trivia

  • Junior Cadet Bertol reveals that he is actually an undercover H.A.M. member if you talk to him with a Ring of Charos equipped, or if you talk to him in a full set of H.A.M robes.
  • The Undercover H.A.M. hints that the officers will not believe a low rank. This could mean that a high-ranked player can tell an officer about the H.A.M member. However, if you have the Sergeant Rank, he will tell you that the officers would believe a Cadet rather than a stranger. It was rumored that you can report him to an officer once you have full Lord Marshall equipment but was confirmed false.
  • The Elven Cadet Finda is onto a conspiracy and believes she has found "the source". Of what no one is sure.
  • Commander Loman (Rank 100-199) will yell out, "Hey! Don't walk off until you're dismissed" if you walk away while talking to him.
  • When a player commands one of their squads to move, they occasionally say, "We like to move it!" This may be a reference to the song "I like to move it" by Erick Morillo and Mark Quashie.
  • A Quick Chat phrase; "All your squads are belong to me!" is a reference to a popular Internet meme, "All your base are belong to us!" taken from the text from the opening cut scene of the 1991 European Sega Mega Drive version of the video game Zero Wing.
  • During Hoard the Armies call "My Precious!" reference to Smeagol of Lord of the Rings.
  • On the day Mobilising Armies was released, the view of the edge of the map that was loaded was changed to look like what the edge of the world looked like before. It now has a blackened fringe.
  • Mobilising Armies was RuneScape's 30th members minigame to be released.
  • An hour or two before its release you could see and read the guide for the game under "Recently Released Articles" as well as the one for Notes.
  • Although it's called "Conflict" the boat is described to explore "uncharted island" suggesting more of a seizing of territories based game, although nothing else suggests so.
  • 48 hours after Mobilising Armies came out the waiting room counter was changed from 5 to 3 to allow faster entry to the game.
  • Mobilising Armies may have been designed to be a method of removing junk items from the game, as the investment to reward credit ratio and then to the spoils of war appears to be relatively 1:1:1, and only items considered as potential junk are accepted.
  • Days before Mobilising Armies was released, Mod Ajd updated Jagex's Twitter account with the following tweet: "Runescape sneak peek: a nice low key update is planned for this week. Nothing to get excited about. You'll hardly even notice it ;-)Ajd".
  • If you do the "spin" emote while wearing lord marshall clothes, you will see the appearance of the avatar's right hand having a orange-gold colour following it. Same with emotes "jump for joy", "stomp", and "scared".
  • The War-chief clothing's pastel set resembles that of Lunar equipment.
  • It is now possible to place all four sets of Mobilising Armies clothing into the magic wardrobe, although you must have a complete set to store the clothes.
  • The Mobilising Armies quest kit is no longer destroyed upon death and the models for the siege game type in Mobilising Armies were adjusted with the  9 November 2009 updates.
  • Although previously stated, it has been reported that players still receive 1 rank after losing a game around 3 minutes 20 seconds. This has yet to be fixed.

[edit] References

[edit] External links

  1. ^ Mod Mark. Behind the Scenes - November.
  2. ^ Mod Mark. Behind the Scenes - December.
  3. ^ Andrew. Mobilising Armies. Developers' Blog.