|Release date||8 July 2009 (Update)|
|No. of banks||1|
|No. of altars||None|
|Main music||Command Centre|
|Leader||Lord Marshal Brogan|
|Teleportation||Mobilising Armies teleport, Ring of Duelling, Spirit Tree|
Junior Cadet Mal stands at the entrance of the command centre. Players may speak to him to get an explanation of how the activity works and to participate in tutorials. Also, players can invest in items for reward credits through Mal.
In the north-west corner of the command centre is a bank run by a dwarf. Since Junior Cadet Mal is directly east of it, this makes it easy for players to find commodities to trade in.
South of the bank is the recruitment building. Here, players may use their investment credits to purchase goblin, dwarf, and/or elf squads. They are essential, since each player needs ten squads to even play Mobilising Armies.
To the east of the bank is the special units tent where players can purchase a maximum of five special units to use in a game of Mobilising Armies. The cost of each unit ranges from 200 investment credits (barriers) to 600 credits (distractions). Special units offer unique advantages during a game; some will damage opponents' squads, while others also affect the player's own squads!
Depending on their rank, players can enter a particular floor of the officer tower to trade in their reward credits for rewards. For example, Junior Cadets can only enter the basement. With a rank of 100, however, players will gain access to the first level.
Briefing room entranceEdit
This is where players enter to begin a game of Mobilising Armies. It is basically a waiting room.