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Calculator:Other/Miscellania

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For the dynamic calculator, see Calculator:Other/Miscellania dynamic.

This calculator is intended to help you manage your kingdom for maximum profit on the Grand Exchange.

Prices of the items being traded can vary by quite a bit, so there isn't necessarily a "best" option. You should also take your own training goals into consideration when choosing what to produce, but keep in mind that it may be better to sell more profitable items from your kingdom and use those profits to buy cheaper training materials.

This table assumes you have already completed either Throne of Miscellania (giving you 10 available subjects) or Royal Trouble (giving you 15 subjects and more options), that you make the maximum daily investment (50,000 coins; 75,000 coins if you've completed Royal Trouble) and that you maintain 100% approval. Your approval rating is multiplied by your investment every time money is removed from your coffers (once every 24 hours); these daily values are all then added together to determine how many resources you collect from your subjects, so lower approval ratings or investments will reduce profitability, and it is therefore recommended that you maximize your approval rating and fill your coffers often. Note: After completion of Royal Trouble, yield falls by about 0.5% per day as approval drops. Players may find raising approval only every week or so to be a reasonable tradeoff between time spent visiting Miscellania and the number of resources they collect. However, if players are to use the bush patch on Etceteria, topping up approval on the nearby farming patches (just weeding the middle patch, requiring no additional items, is sufficient) will be beneficial.

Only 10 subjects can be assigned to any given task, so the table below is calculated on the assumption that 50,000 coins (50,000 coin investment * 100% approval rating, or 75,000 coin investment * 100% approval rating * 10/15 subjects) are directed toward that task. No more than 10% of your coffers will be removed each day, so in order to make the maximum daily investment, your coffers must have at least 500,000 coins (750,000 coins if you've completed Royal Trouble). If you've completed Royal Trouble, it's recommended that you assign your 5 additional subjects to the second-most profitable task (for an additional profit of half of what's calculated in the table).

Additional rewards are difficult to take into account monetarily. However, upon collecting your resources, you'll receive 1 Bird's nest per 100 Maple logs or per 350 Teak/Mahogany logs, 1 Gem per 150 Coal, 1 Herb seed per 100 Herbs or 600 Flax, and occasional Gems and Caskets from fishing.

Note: Collection rewards are calculated when the player requests to collect, with whatever collection settings are currently active. This means it is possible to have subjects set to collect coal for days, even weeks at a time, but if for example, the settings are changed to herbs before the player requests their rewards from Ghrim, they will collect herbs instead at the time of collection. However, as described earlier, approval rating is accounted for daily, thus meaning the average approval rating over the period is what count for the amount of rewards, not the on-collection approval rating.

Take into account:

  • Caskets, Herb seeds, Gems and Bird's nests can significantly alter the profitability of fishing, herb-picking/farming, mining and woodcutting.
  • Key halves and Level 1 Clue Scrolls are sometimes found fishing; clue scrolls cannot be found if you already have one.
  • Farming requires a significant number of bank spaces, especially over longer periods (at least 55 products in combination with fishing).

Production optionsEdit

This table assumes you've completed both Throne of Miscellania and Royal Trouble; completing only Throne of Miscellania will yield significantly fewer resources, and it's therefore recommended you make any and all efforts toward completing both quests.

As usual figures are based on GE guide price, players who wish to use the products in other skills may find value in the convenience of not having to purchase them on the GE.

Task Quantity per day Minimum net profit Expected net profit Notes
Mining 542 Coal Coins 1000 81,603 Coins 1000 95,184 Due to the random nature of Gems, the Expected Net Profit may vary by a few thousand gp. The GE Value and Minimum Net Profit assume all gems received are Sapphires.
Woodcutting 892 Maple logs Coins 1000 -14,144 Coins 1000 44,880 Due to the random contents of nests, only the value of the Crushed nests received are accounted for in the GE Value and Minimum Profit calculations. Estimated probabilities of nest contents are used to calculate the Expected Profit. Use a Bird's nest with a pestle and mortar to make a Crushed nest, worth Coins 1000 1,137 each. Remember, 1 nest is received per 100 logs, so 9 nests will be collected for most days, while only the 8 received on the first day are taken into account for these calculations (it is therefore recommended you do not collect every day, in order to further increase profitability). Further, some players choose to craft their maple logs into Unstrung Maple Shieldbows, yielding an additional profit of Coins 1000 56,196 (for a total of about Coins 1000 101,076). Keep in mind that this requires level 55 fletching and about half an hour of work per day of rewards collected. This is not considered to be worth doing because there are other ways to make more money in the time spent doing this and more profit can be made by having the workers collect other resources.
Fishing (cooked) 440 Tuna and 132 Swordfish
4 Misc. (Uncut Gems, Caskets, key halves, Fremennik Boots/Gloves, Level 1 Clue Scroll)
Coins 1000 68,748 Coins 1000 86,856 The amount of money earned from a clue scroll (if received) can change the amount of money earned by quite a lot. Minimum Profit and GE Value calculations assume no clue scroll rewards or key halves, 4 Sapphires, and 4 caskets.
Fishing (raw) 440 Raw tuna and 132 Raw swordfish
4 Misc. (Uncut Gems, Caskets, key halves, Fremennik Boots/Gloves, Level 1 Clue Scroll)
Coins 1000 81,772 Coins 1000 99,880 The amount of money earned from a clue scroll (if received) can change the amount of money earned by quite a lot. Minimum Profit and GE Value calculations assume no clue scroll rewards or key halves, 4 Sapphires, and 4 caskets.
Herbs 61 Herbs Coins 1000 116,429 Coins 1000 116,429 1 Herb seed is received per 100 herbs picked; however, it is difficult (if even possible) to take their value into account without wild variation. Thus, GE Value and Minimum Profit calculations are not truly minimal; they are the expected values based on estimated herb distributions, assuming no money is made from herb seeds.
Herbs (Flax) 1250 Flax Coins 1000 48,750 Coins 1000 48,750 Flax will yield one Herb seed per 600 Flax picked. These seeds are not taken into account calculating GE Value and Minimum Profit. Spinning the flax into bowstrings is time consuming, but will yield a profit: Coins 1000 383,750. However, if you want to spin the bowstrings for extra money, it would be more profitable to have the workers collect a more valuable resource and then spend that money to buy flax in the Grand Exchange and spin it.
Hardwoods (Teak) 301 Teak logs Coins 1000 128,192 Coins 1000 128,192 Teak generally costs more to produce than it's worth on the GE. It's recommended that if you need teak, you instead use your profits from Managing Miscellania to buy it.
Hardwoods (Mahogany) 204 Mahogany logs Coins 1000 157,876 Coins 1000 157,876 Some players opt to use the Lunar Spell Plank Make, yielding a profit of Coins 1000 232,948, not including the cost of runes. (Coins 1000 -58,752 for the Nature Runes, Coins 1000 -113,832 for the Astral Runes.)
Hardwoods (both) 121 Teak logs and 121 Mahogany logs Coins 1000 144,931 Coins 1000 144,931 Teak generally costs more to produce than it's worth on the GE. It's recommended that if you need teak, you instead use your profits from Managing Miscellania to buy it.
Farming Various seeds Coins 1000 -5,870 Coins 1000 -5,870 The type of seed you get greatly changes the amount of money produced.
Idle Nothing produced Coins 1000 -50,000 Coins 1000 -50,000 Placing workers in this section will be a complete loss of income.

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