The Menagerie is a room in a player-owned house where players can let their pets live in. Building a Menagerie requires level 37 Construction and 30,000 coins. You may only build one, but you have the ability to move it, costing the same amount as it would to build it. (Move option is triggered by trying to build a second Menagerie.) If you move a menagerie with pets still in stored in the pet house, you will not lose your pets. A menagerie can house a maximum of three, six, fifteen, or twenty-five pets, depending upon what kind of pet feeders and pet houses are built there.
The Menagerie can only be built on the ground level.
All types of pets can be kept in Menageries and can roam around players' houses. You can put them in the shelter and they will run around the house. Pets must be fully grown to be placed in a shelter. Players can change the basic look of the Menagerie by changing the habitat. Players can also recharge their Summoning points if they've built an obelisk in the available hotspot.
There are 4 types of hotspots available:
- Mini obelisk - Gives players an option to recharge their summoning points.
- Pet house - Holds any full grown pets the player has.
- Pet feeder - Feeds any hungry pets that a player has in their inventory.
- Habitat - The basic look and scenery of the Menagerie.
|Mini obelisk||41||1 marble block, 1000 spirit shards, 10 gold charms, 10 green charms, 10 crimson charms, 10 blue charms||676||353,140|
The Mini Obelisk will change its glow depending on what the menagerie theme is. (i.e. Volcanic habitat it will have an orange glow rather than the green glow of a garden habitat.)
The pet feeder is designed to provide as much food as your pets need, so you do not need to worry that any pets in your menagerie will go wandering off. It also can be used to feed any hungry pets in your inventory, as well as the one following you all at the same time.
The pet feeder is highly useful for a cheap way to feed your pets, especially higher level pets such as baby dragon which require expensive food to feed.
|Pet feeder||Level||Materials||Experience||Upgrade cost||Total cost||Pets supported|
|Oak pet feeder||37||4 oak planks||240||2,480||2,480||3|
|Teak pet feeder||52||4 teak planks||380||3,748||6,228||6|
|Mahogany pet feeder||67||4 mahogany planks, 1 gold leaf||880||144,851||151,079||25|
The pet house is used for storing pets in your house, even if you are logged out. If you leave your pets here, they will walk around your house. The pet house (as well as the pet feeder) is built in upgrades - you must build the previous model before it will let you build the next higher model. This fact is not mentioned in the official Game Guide. An equivalent pet feeder is also required before the pet house will hold its full complement of pets.
All Summoning-related fully grown pets, plus rune guardians and cats can live here. Baby pets cannot live in the house. Some pets which do not have a grown version, like the phoenix egglings and the Broav, can be stored in the pet house.
|Pet house||Level||Materials||Experience||Upgrade cost||Total cost||Limit|
|Oak pet house||37||4 oak planks||240||2,480||2,480||3 pets|
|Teak pet house||52||4 teak planks||380||3,748||6,228||6 pets|
|Mahogany pet house||67||4 mahogany planks||580||9,212||15,440||15 pets|
|Consecrated pet house||92||4 mahogany planks, 1 magic stone||1580||980,988||996,428||25 pets|
|Desecrated pet house||92||4 mahogany planks, 1 magic stone||1580||980,988||996,428||25 pets|
|Natural pet house||92||4 mahogany planks, 1 magic stone||1580||980,988||996,428||25 pets|
|Garden habitat||37||1 bagged plant 1, 1 bagged plant 2, 1 bagged plant 3||201||16,000|
|Jungle habitat||47||5 buckets of water, 3 bagged plant 3, 1 bagged willow tree||278||40,500|
|Desert habitat||57||10 buckets of sand, 5 limestone bricks, 1 bagged cactus||238||22,165|
|Polar habitat||67||1000 air runes, 1000 water runes, 1 bagged evergreen||373||97,000|
|Volcanic habitat*||77||100 lava runes (a lava battlestaff will not work), 5 stone slabs, 1 bagged dead tree||77||5,500|
- Note that the Volcanic habitat also requires the TokTz-Ket-Dill quest to be partially complete in order to obtain the untradeable stone slabs.
Building all the highest level items will take 8 oak planks, 8 teak planks, 12 mahogany planks, 1 marble block, 1 gold leaf, 1 magic stone, 1000 spirit shards and 100 lava runes, with a value on the GE of 1,510,692 coins. It will also require 1 bagged dead tree, 5 stone slabs and 10 of each colour charm, which are all untradeable (information on how to get these can be found on the item pages).
Storable Summoning petsEdit
Other storable petsEdit
List of pets that cannot be stored:
- All baby pets (with exception of the baby dragon pets and Soul Wars pets) including a kitten (the first stage of a cat)
- Hatchling dragon
On the day of release of the Menagerie, the Construction skill suffered various glitches.
- When the update first came out, when players tried enter their house through the portal or switch modes they would get the message "Invalid Teleport!" rapidly and may either be disconnected out of the game, or the waiting command gets cancelled (like going into building mode or going to your house). Some players were also transported to other people's personal areas such as Bork and the Fight Caves.
- Occasionally whilst in building mode, another glitch prevented players from editing their houses and were prompted with the message "You can only do this in your own house.", despite the fact that building mode can only be turned on in your own house.
- While trying to build or upgrade the Menagerie hotspots, the upgraded version may not display in-game without the player leaving the house and returning.
- While trying to upgrade the Menagerie hotspots, players may be randomly teleported to another player's house that is in the same location.
- When looking at the House Option, when a player clicked on 'In House' they have been teleported to their house without the use of runes.
- The milestone tab disappeared from the construction guide when the update was first released.
- When turning building mode off inside the house, you will still see the shadows where you can build furniture.
- When you asked your butler to take logs to the sawmill after having him un-noting them, it would not charge you for the planking even though it noted that it would.
- The Labrador is able to walk through walls and furniture.
- Adult bulldogs turned slightly bigger, about the size of a baby dragon.
- Some pets seem to show up on the Minimap as an NPC, while most other pets don't show up on the minimap, but still count as NPCs
- Prior to the release of the new room, players all across the forums were calling for construction updates, including the ones released on 18 August 2009. It is unknown whether Jagex released said updates because of popular demand or if they were already prepared.
- When moving regular cats in and out of the pet house, players get the message: "Your pet clambers into the pet house/You take your pet out of the menagerie." Overgrown cats, however, have their messages as: "It's a tight fit, but your overgrown cat squeezes into the pet house/With a lot of strain, you take your overgrown cat out of the menagerie." Similarly Wily cats will say: "Your wily cat jumps into the pet house!/Your wily cat jumps out of the menagerie!" While with Lazy cats will say: "Your lazy cat flops into the pet house./You wake your lazy cat up, and take it out of the menagerie... ...and it falls asleep again in your pack."
- With the Menagerie update came a hidden update that allows players to move one-of-a-kind rooms such as the Menagerie and Costume Room.
- The fact that you can build a small obelisk in your POH suggests that the obelisks across RuneScape may not be a natural phenomenon.
- Summoning is no longer the only skill in which charms are useful as 10 of every basic charm can now be used in Construction by the process of building a small obelisk in the Menagerie which means skillers no longer need to drop charms which they have obtained from chests, they can now use a few of them to build a small obelisk for friends with high summoning.
- Before a patch, the Construction Guidebook obtained from an Estate Agent or the bookshelves of a POH didnt have any categories about the Menagerie Room.
- In the update on 2 September some changes were made to the menagerie, you could talk to pets who were roaming around your house, and clicking on the feeder fed pets who were following you at the time. In addition pet fish,pet rocks and clockwork cats were added to the pets allowed to be kept in the menagerie.
- If you drop your pet rock in your Menagerie Room, it will stay there, taking less space in your pet house. It will also appear as a red dot on the mini map.
- Even when you build a polar habitat, your penguin may complain that it is too warm, even when standing in the menagerie. It also won't slide, like it does on snow elsewhere.
- Stationary pets like pet rocks and pet fish do not move from their location while you are in the house. If you leave and come back later, they sometimes will be in different places, suggesting that they somehow managed to move while you were gone.
- The 2009 Halloween update brought a new 'pet' - Eek the Spider. It can be stored in the Menagerie, as well in a Costume Room.
- The type of habitat does not affect the pet. Example: a penguin can live in a volcanic habitat, though may still complain about it being warm, it has no other side-effects.
- When you have a pet with you, and you click on the pet feeder, it says "Your pets all eat as much they can stomach", but if you have a lazy cat the message reads "Your lazy cat pokes disinterestedly at the food, then falls asleep in your pack."
- If you attempt to put a pet puppy in a pet house it will say "You can only store fully grown pets in the menagerie" but when putting a pet kitten in there it will say "You can only leave fully grown pets in the menagerie."
- If you put your pets in when you go to your house then leave and go in building mode, you will not be able to find your pets on the mini-map or you could not see them. Some people got worried that their pets had left whilst they were building. This is not true. When you return they will be seen on the minimap and on the screen.
- If you have more than one of the same type of pet in your pet house and one or more in your bank or inventory you will get the message "You will have to place the other pet in their menagerie or release it to take this pet with you." if you try to take it out. To get one of that type of pet out of your pet house, you need to put all of them in your pet house first and then you can take one and only one of them out at a time. To remove them all from your pet house you have to remove one from the pet house, release it and then remove another one and release it until you have released them all except the last one so that you only have one of those types of pets. Only then can you remove the last of that type of pet from your pet house leaving you with only one of those types of pets.
- This is the only room (not including the empty spaces) which you can cast Fruitfall (Fruitbat scroll). If you try to do so in a Formal garden or Garden, it says you're inside - even though the gardens are outside.
- It is possible to expand your menagerie. If you surround a menagerie with regular gardens, the result is a bigger area for the pets to roam in. Properly placed gardens around a menagerie results in a bigger area that could be one huge menagerie
- When you put a Pet Rock into your Menagerie it says "You settle your pet rock into its new home!" While on the other pets it says "Your *pet* jumps into the pet house!"
|Garden • Parlour • Kitchen • Dining Room • Workshop • Bedroom • Skill Hall • Games room • Combat Room • Quest Hall • Menagerie • Study • Costume room • Chapel • Portal Chamber • Formal Garden • Throne Room • Oubliette • Dungeon • Dungeon pit • Treasure Room|