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Melee the basics
Melee icon

Melee is one of the three combat styles in RuneScape. It involves using swords, daggers, and other weapons to damage opponents, as well as wearing heavy armour made from various metals. Players who specialize in this type of combat are known as warriors.

The Combat Triangle dictates that Warriors are strong against Rangers but weak against Mages.

Melee's inability to attack from a distance means that a player may have a hard time fighting a Ranger or Mage, as they can make use of safespots. However, Melee has a high resistance to Ranged, giving warriors a defensive advantage over rangers.

Popularity of melee combatEdit

Melee was more than twice as popular than magic and ranged combat combined, generating 59% of users votes in January 2007, but since the Evolution of Combat was released, magic, ranged and melee have more equal popularity. This is likely because each monster has gained their own weaknesses which can make melee ineffective against certain monsters. For example, using melee slashing attacks instead of ranged bolt attacks on Black demons will deal less damage per second due to reduced accuracy.

Attack typesEdit

Melee combat has three attack types: Crush, Stab, Slash

Crush weapons are weapons that deal crush damage. These weapons will deal extra damage to monsters with a specific weakness to crush attacks, and slightly less damage to any monster with any melee weakness. As with all melee weapons, they deal average damage against monsters with a weakness to magic, and poor damage to monsters weak to ranged. Crush has the fewest weapon types devoted to it.

Stab weapons are weapons that deal stab damage. These weapons will do extra damage to those monsters with a specific weakness to stab attacks, and slightly less damage to those monsters with any melee weakness. As with all melee weapons, they deal average damage against monsters with a weakness to magic, and poor damage to monsters weak to ranged.

Slash weapons are weapons that deal slash damage. These weapons will do extra damage to those monsters with a specific weakness to slash attacks, and slightly less damage to those monsters with any melee weakness. As with all melee weapons, they deal poor damage against monsters with a weakness to magic, and strong damage to monsters weak to ranged.

Melee attackEdit

To the right of the Inventory button is the Equipment menu. From here, players can view their combat stats. Melee weapons increase in accuracy as the tier increases; the tier defined by the minimum Attack level required to wield the weapon. The general trend is that Melee weapons of the same tier have the same accuracy value. Most melee armour does not hinder the accuracy of Melee weapons, nor does it improve Melee accuracy directly as a direct increase to damage or accuracy statistics. Wearing power armour, certain jewellery, and other accessories will increase the player's style bonus for melee, which carries a damage bonus. However, wearing a piece of Ranged or Magic armour will reduce this style bonus, making melee combat less effective.

Players can also use Melee prayers such as Piety to improve Melee combat.

Melee skillsEdit

Attack determines the accuracy of a player's melee attacks and the types of weapons a player may wield. The higher the Attack level, the fewer misses a player will incur during melee combat. As Attack is a vital skill in melee combat, increasing one's Attack level will increase one's combat level associated with melee.

Strength is a melee combat skill which increases the amount of damage a player can inflict in melee combat by one point per level. Additionally, Strength may be required to wield certain weapons and armour, access some Agility shortcuts, and complete several quests.

Defence is one of the primary combat skills that grants players protection in all forms of combat. The higher the Defence level, the fewer successful blows an opponent will land against the player. Defence is thus a vital skill for enduring attacks for long periods of time. A player's Defence level also determines which equipment they are able to wear, as most pieces of armour or other equipment have a Defence level requirement. Defence increases the ability to block attacks. The higher the Defence level the less damage received against monsters and players.

Melee weaponsEdit

Melee weapons fit into many general categories. No type is superior to others, as they vary in attack style and speed/damage. In general, weapons of the same tier have the same damage per second ratio, with two handed weapons dealing approximately 50% more per second.

Most melee weapons can be fit into categories by their attack speed and whether or not they are one-handed or two-handed. Many melee weapons also have an off-hand equivalent which can be equipped to allow the use of dual-wield abilities and will bring up the player's DPS to match that of two-handed weapons.

Fastest speed, one-handedEdit

  • All weapons of this speed attack between 2.4 second intervals (4 ticks) and have the same damage value. They only effectively vary for monster weaknesses, or in the case of Dragon weaponry their special attacks - a notable exception being rune claws, which have a special attack.

StabbingEdit

  • The dagger is a stab-type melee weapons and are typically the cheapest of all melee weapons compared to weapons of the same metal or type. This is so because prior to the Evolution of Combat, daggers were the weakest and generally less accurate than other weapons of their type, even compared to those of the same speed such as the scimitar. However, unlike other weapons, they were able to be poisoned.

SlashingEdit

  • Scimitars are slash-type melee weapons and are the most popular overall compared to other melee weapons of their speed. Prior to the Evolution of Combat they were among the most popular weapons, as they were close in power to longswords of their tier while being faster by one tick.
  • Claws are slash-type weapons. They are equivalent to scimitars except for having a critical hit bonus. When combined with their off-hand equivalents the rune claw and the dragon claw are capable of performing a special attack.
  • Whips are generally higher-level weapons and are equivalent to scimitars. The abyssal whip is a very popular weapon for its affordability and effectiveness.

CrushingEdit

  • The mace is a crush-type melee weapon and does not share the popularity of the dagger or the scimitar although they carry a Prayer bonus. Their unpopularity is attributed to the fact that they had an attack speed that was slow for its strength bonus usually equivalent to swords of their type, making them outclassed by other types of weapons.

Fast speed, one-handedEdit

  • All weapons of this speed attack between 3 second intervals (5 ticks) and have the same damage value.

StabbingEdit

  • The sword is a stab-type melee weapon and are generally unpopular. Prior to the Evolution of Combat they were generally left unused due to being weaker than scimitars although they had the ability to use both slash and stab attacks rather effectively.
  • Rapiers are an uncommon weapon type that are equivalent to swords. They exist mostly in Dungeoneering.
  • Hastae are one-handed spears that are equivalent to swords except for the fact that they lack off-hand equivalents. Prior to the Evolution of Combat they were able to be poisoned, and like their two-handed counterparts could also accept karambwan poison as well.

SlashingEdit

  • The longsword is a slash-type melee weapon. They were relatively popular before the Evolution of Combat and were often compared to the scimitar in terms of effectiveness.

Hatchets/PickaxesEdit

Intended for Woodcutting/Mining. It is not recommended to use either Hatchets or Pickaxes as weapons, as their damage-per-second is halved relative to other weapons of their level.

Average speed, one-handedEdit

  • All weapons of this speed attack between 3.6 second intervals (6 ticks) and have the same damage value.

SlashingEdit

  • Battleaxes are slash-type melee weapons. Prior to the Evolution of Combat they were relatively unpopular due to their slow speed although they had a very high Strength bonus compared to other one-handed weapons of their type.

CrushingEdit

  • Warhammers are crush-type melee weapons. They are rather uncommon and are rather very unpopular. Prior to the Evolution of Combat this was so due to the fact that they were slow weapons limited to crushing attacks yet were only as powerful as longswords.

Average speed, two-handedEdit

  • All weapons of this speed attack between 3.6 second intervals (6 ticks), bar the use of a shield or off-hand weapon, and have the same damage value.

StabbingEdit

  • Spears are stab-type melee weapons. They were unpopular before the Evolution of Combat for having a low Strength bonus for being two-handed weapons with a lower-than-average attack speed. They were, however, able to be poisoned and could also accept karambwan poison.

SlashingEdit

  • Two-handed swords are slash-type melee weapons. They were rather popular before the Evolution of Combat due to their high strength bonuses albeit at the cost of having a very slow weapon speed.

Melee armourEdit

Warriors have their own sets of armour made out of various metals. Melee armour is resistant to ranged but weak against magic. A list of armour types is in the table below. Visit melee armour for more specific information.

Set totals include full helmet, platebody, platelegs/plateskirt, and kiteshield whenever possible.

Defence level Other
levels
Icon Armour Members only? Defence Constitution Prayer Attack-icon Degrades
1Bronze helmBronze armour127000No
10Iron helmIron armour170000No
20Steel helmSteel armour267000No
25Initiate salletInitiate armourYes246090No
25Black helmBlack armour322000No
25White helmWhite armourYes322040No
30Mithril helmMithril armour383000No
30Proselyte salletProselyte armourYes2930170No
40Elite black full helmElite black armourYes3470035No
40Adamant helmAdamant armour532000No
40Vesta's chainbodyCorrupt Vesta's equipmentYes583004415 minutes in combat then degrades to dust
40Statius's full helmCorrupt Statius's equipmentYes842006015 minutes in combat then degrades to dust
50Rune helmRune armour722000No
50Dragonstone helmDragonstone armour399000No
50Rock-shell helmRock-shell armourYes5470059No
5555 StrengthGranite helmGranite armourYes834000No
60Corrupt dragon helmCorrupt dragon armour91500030 minutes worn then degrades to dust
60Dragon helmDragon armourYes961000No
60Obsidian warrior helmObsidian armourYes774000Yes
65Third-age full helmetThird-age warrior armourYes1101000No
70Torag's helmBarrows armourYes96400015 Hours in Combat
70Bandos helmetBandos armourYes126735787No
78Vesta's chainbodyVesta's equipmentYes86500551 hour worn then degrades to dust
78Statius's full helmStatius's equipmentYes124900751 hour worn then degrades to dust
8080 Constitution Torva full helmTorva armourYes1267495119910 hours in Combat
80Anima Core helm of ZarosAnima Core of ZarosYes10990075No
85Refined Anima Core helm of ZarosRefined Anima Core of ZarosYes12490080Degrades back to the unrefined version after 100,000 charges of combat
8585 ConstitutionTetsu helmTetsu armourYes134712600010 hours then degrades to dust
8585 ConstitutionSuperior tetsu helmSuperior Tetsu armourYes141414407012 hours in combat (repairable)
8585 Strength & MagicBattle-mage helmBattle-mage armourYes1802130000No
8585 Strength & RangedVanguard helmVanguard armourYes1630144000No
90Malevolent helmMalevolent armourYes14140786100,000 hits then degrades to dust

ShieldsEdit

A shield is a protective item wielded in the off-hand slot. A shield adds substantial bonuses to armour and to life points when wielded, and unlocks the use of some Defence abilities. The information below (and more) can be found on the shields page.

Each type of metal in RuneScape, from bronze to dragon, has a square shield and a kiteshield. Prior to the Evolution of Combat, the two types of shields were more distinct, giving slightly different defensive bonuses. Now, however, square shields give slightly lower armour bonuses than kiteshields, though with the same life point bonuses. Square shields also tend to be slightly less expensive than kiteshields. Square shields and kiteshields, with the exception of the dragon sq shield and dragon kiteshield, can be made through the Smithing skill. In the interest of brevity, only kiteshields are listed below.

Shield P2P?Skill
requirements
DefenceConstitutionNotes
Bronze kiteshield Bronze kiteshield F2P icon 1 Defence 30 0
Anti-dragon shield Anti-dragon shield F2P icon 1 Defence 30 0 Provides strong protection versus dragonfire attacks.
Iron kiteshield Iron kiteshield F2P icon 10 Defence 40 0
Steel kiteshield Steel kiteshield F2P icon 20 Defence 63 0
Black kiteshield Black kiteshield F2P icon 25 Defence 76 0
White kiteshield White kiteshield P2P icon 25 Defence 76 0 +1 Prayer bonus. Requires completion of Wanted! in order to wield.
Mithril kiteshield Mithril kiteshield F2P icon 30 Defence 90 0
Adamant kiteshield Adamant kiteshield F2P icon 40 Defence 125 0
Spirit shield Spirit shield P2P icon 40 Defence
55 Prayer
125 0 +1 prayer bonus. Requires completion of Summer's End.
Adamant spikeshield Adamant spikeshield F2P icon 45 Defence 137 0 Obtained from Fist of Guthix. Degrades.
Adamant berserker shield Adamant berserker shield F2P icon 45 Defence 146 0
Rune kiteshield Rune kiteshield F2P icon 50 Defence 170 0
Rune spikeshield Rune spikeshield F2P icon 55 Defence 185 0 Obtained from Fist of Guthix. Degrades.
Rune berserker shield Rune berserker shield F2P icon 55 Defence 196 0
Granite shield Granite shield P2P icon 55 Defence
55 Strength
196 0
Dragon kiteshield Dragon kiteshield P2P icon 60 Defence 226 0
Toktz-ket-xil Toktz-ket-xil P2P icon 60 Defence 226 0
Third-age kiteshield Third-age kiteshield P2P icon 65 Defence 259 0 Obtained extremely rarely from Treasure Trails.
Crystal shield Crystal shield P2P icon 70 Defence
50 Agility
297 35 Requires completion of Roving Elves. Degrades.
Bandos warshield Bandos warshield P2P icon 70 Defence 297 35 +1 prayer bonus.
Blessed spirit shield Blessed spirit shield P2P icon 70 Defence
60 Prayer
297 35 +3 prayer bonus. Requires completion of Summer's End.
Dragonfire shield Dragonfire shield P2P icon 70 Defence 297 35 Provides protection from dragonfire as an anti-dragon shield. Must first be charged with dragonfire attacks in order to reach its highest armour bonus.
Divine spirit shield Divine spirit shield P2P icon 75 Defence
75 Prayer
338 0 Absorbs 30% of incoming damage in exchange for draining 6% of the original hit in prayer points. Requires completion of Summer's End. This is currently the strongest non-degrading melee shield available.
Chaotic kiteshield Chaotic kiteshield P2P icon 80 Defence
80 Dungeoneering
384 385 Obtained from the rewards trader at Daemonheim. Degrades.
Attuned crystal shield Attuned crystal shield P2P icon 80 Defence
50 Agility
384 385 Requires 90 Smithing to make with Crystal Singing. Requires completion of Plague's End. Degrades.
Linza's shield Linza's shield P2P icon 80 Defence 384 385
Malevolent kiteshield Malevolent kiteshield P2P icon 90 Defence 491 735 This is currently the highest tier Melee shield available. Degrades.

AttackEdit


HerbloreEdit

Image Boost Skill Level
increase
Level to make Notes
Attack potion (4) Attack mix (2) Attack potion (mix) (m) Attack 1 + 8% Herblore-icon 1 (4) Mix version heals 30 life points.
Combat potion (3) Combat mix (2) Combat potion (mix) (m) Attack and Strength 1 + 8% Herblore-icon 36 (40) Mix also heals 60 life points.
Super attack (3) Super attack mix (2) Super attack (mix) (m) Attack 2 + 12% Herblore-icon 45 (47) Mix version heals 60 life points.
Zamorak brew (3) Zamorak mix (2) Zamorak brew (mix) (m) Attack and Strength 1 + 8% Herblore-icon 78 (85) Decreases Defence by 1 + 8% and remaining life points by 35%.
Extreme attack (3) Extreme attack (m) Attack 3 + 15% Herblore-icon 88 Non-tradeable.
Overload (3) Overload (m) Attack, Strength, Defence, Ranged, and Magic 3 + 15% for 5 minutes Herblore-icon 96 Non-tradeable.

Note: The numbers in parentheses are only required for the mixes.

OtherEdit

Image Boost Skill Level
increase
Level to make Notes
Cup of tea Cup of tea (m) Attack 3 N/A

Heals 200-300 life points as well. Non-tradeable.

Spicy stew Red spicy stew (m) Attack , Strength, Defence, Ranged, Magic -5 to +5 Cooking-icon 25 The stew may boost or reduce levels by 1 to 5 points randomly. +5 boost are rare. Non-tradeable.
Cavefish Cavefish (m) Attack , Strength, Defence, Magic, or Ranged 2 2 Cooking-icon 88 Heals <a href="tel:200-1760">200-1760</a> life points.
Attack cape Attack cape (m) Attack 1 Attack-icon 99 Requires Skill mastery to equip. Non-tradeable.
Dominion marker (stage 4) Dominion Marker

Attack , Strength, Defence, Magic, Ranged

4-10 110 combat Levels depend on your marker.

PrayerEdit

Image Boost Skill Level
increase
Level to use Notes
Clarity of Thought Clarity of Thought Attack 2% Prayer-icon 7 Standard prayer.
Improved Reflexes Improved Reflexes Attack 4% Prayer-icon 16 Standard prayer.
Incredible Reflexes Incredible Reflexes Attack 6% Prayer-icon 34 Standard Prayer.
Chivalry Chivalry (m) Attack, Strength, and Defence 7% Attack, 7% Defence, 7% Melee damage Prayer-icon 60 Requires completion of the Camelot training room.
Piety Piety (m) Attack, Strength, and Defence 8% Attack, 8% Defence, 8% Melee damage Prayer-icon 70 Requires completion of the Camelot training room.
Leech Attack Leech Attack (m) Attack 2% Attack, increasing to 8% over time; -6% enemy Attack, increasing to -12% over time Prayer-icon 74 Requires completion of The Temple at Senntisten.
Turmoil Turmoil (m) Attack, Strength, and Defence 10% Attack, 10% Defence, 10% Melee damage; -9% enemy Attack, Defence, and Melee damage, increasing to -15% over time Prayer-icon 95 Requires completion of The Temple at Senntisten.

OtherEdit

Image Boost Skill Level
increase
Level to obtain Notes
Ruby harvest Ruby Harvest (m) Attack 20% Hunter-icon 15 Boost affects the player it is used on.
Black mask Black mask (m) Attack and Strength 12.5% Melee accuracy and Melee damage Slayer-icon 58 Boost only applies when fighting monsters assigned by a Slayer Master.
Dragon slayer gloves Dragon Slayer Gloves (m) Attack 10% Slayer-icon 70 Boost only applies when fighting dragons assigned by a Slayer Master. Boost stacks with Black Mask

StrengthEdit


PotionsEdit

Image Boost Skill Level
increase
Level to make Notes
Strength potion (4) Strength mix (2) Strength potion (or mix (m)) Strength 1 + 8% Herblore-icon 12 (14) Mix version heals 30 life points.
Combat potion (4) Combat mix (2) Combat potion (m) (or mix (m)) Strength and Attack 1 + 8% Herblore-icon 36 (40) Mix also heals 60 life points.
Super strength (4) Super strength mix (2) Super strength (m) (or mix (m)) Strength 2 + 12% Herblore-icon 55 (59) Mix version heals 60 life points.
Zamorak brew (4) Zamorak mix (2) Zamorak brew (m) (or mix (m)) Strength and Attack 1 + 8% (Strength), 2 + 20% (Attack) Herblore-icon 78 (85) Decreases Defence and remaining life points by 2 + 10% (Mix reduces life points by 10% - (10 to 40)).
Extreme strength (3) Extreme strength potion (m) Strength 3 + 15% Herblore-icon 89 Not tradeable.
Overload (3) Overload (m) Strength, Attack, Defence, Ranged, and Magic Constant boost of 3 + 15% for 5 minutes Herblore-icon 96 Not tradeable.

CookingEdit

Image Boost Skill Level
increase
Level to make Notes
Wizard blizzard Wizard blizzard/Premade wiz blz'd (m) Strength 6 Cooking-icon 18 Lowers Attack by 4.
Short green guy Short green guy/Premade sgg (m) Strength 4 Cooking-icon 20 Lowers Attack by 3.
Asgarnian ale (m) Asgarnian ale (m) Strength 2 Cooking-icon 24 Lowers Attack by 4.
Spicy stew Red spicy stew (m) Strength, Attack, Defence, Ranged, Magic -6 to 6 Cooking-icon 25 The stew may boost or reduce levels by 1 to 6 points randomly. +6 boost are extremely rare.
Drunk dragon Drunk dragon/Premade dr' dragon (m) Strength 7 Cooking-icon 32 Lowers Attack by 4.
Blurberry special Blurberry special/Premade blurb' sp. (m) Strength 7 Cooking-icon 37 Lowers Attack by 5.
Dragon bitter Dragon bitter (m) Strength 2 Cooking-icon 39 Lowers Attack by 1.
Cavefish Cavefish (m) Strength, Attack, Defence, Magic, or Ranged 2 2 Cooking-icon 88 Heals 200 life points.

OtherEdit

Image Boost Skill Level
increase
Level to obtain Notes
Beer Beer Strength 2 N/A Lowers Attack by 4.
Beer (tankard) Tankard of beer (m) Strength 2 N/A Lowers Attack by 4.
Keg of beer Keg of beer (m) Strength 10 N/A Lowers Attack by 40.
Grog Grog (m) Strength 3 N/A Lowers Attack by 6.
Braindeath &#039;rum&#039; Braindeath 'rum' Strength, Mining 3 N/A Also decreases Attack, Defence, Prayer, Magic, Agility and Herblore by 5%.
Volcanic str. scroll Volcanic strength scroll (m) Strength 9 Summoning-icon 73 Special attack of the obsidian golem.
Strength cape Strength cape (m) Strength 1 Strength-icon 99 Requires Skill mastery to equip.

PrayerEdit

Image Boost Skill Level
increase
Level to use Notes
Burst of Strength Burst of Strength Strength 2% Melee damage Prayer-icon 4 Standard Prayer.
Superhuman Strength Superhuman Strength Strength 4% Melee damage Prayer-icon 13 Standard Prayer.
Ultimate Strength Ultimate Strength Strength 6% Melee damage Prayer-icon 31 Standard Prayer.
Chivalry Chivalry (m) Strength, Attack, and Defence 7% Attack, 7% Defence, 7% Melee damage Prayer-icon 60 Requires completion of the Camelot training room.
Piety Piety (m) Strength, Attack, and Defence 8% Attack, 8% Defence, 8% Melee damage Prayer-icon 70 Requires completion of the Camelot training room.
Leech Strength Leech Strength (m) Strength 2% Melee damage, increasing to 8% over time; -6% enemy Melee damage, increasing to -12% over time Prayer-icon 82 Requires completion of The Temple at Senntisten.
Turmoil Turmoil (m) Strength, Attack, and Defence 10% Attack, 10% Defence, 10% Melee damage; -9% enemy Attack, Defence, and Melee damage, increasing to -15% over time Prayer-icon 95 Requires completion of The Temple at Senntisten.

OtherEdit

Image Boost Skill Level
increase
Level to obtain (without trading) Notes
Black warlock Black Warlock (m) Strength 20% Hunter-icon 45 Boost affects the player it is used on.
Black mask Black mask (m) Strength; Attack 15% Slayer-icon 58 Boost only applies when fighting monsters assigned by a Slayer Master.
Dharok&#039;s armour set equipped Wretched Strength (Dharok's set effect) (m) Strength (Max - current life points) * 0.1% Strength-icon 70; Attack-icon 70; Defence-icon 70 Full set must be worn for special effect to take place.

Melee capes of accomplishmentEdit

See alsoEdit

ReferencesEdit

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