Gaming
 

Maximum melee hit

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about a player's maximum hit. For other uses, see Maximum hit.

Maximum melee hit is the maximum damage a player can deal in a melee combat. It is affected by player's strength, equipment and other bonuses such as prayer or potions.

Contents

[edit] Calculating your maximum melee hit

Note: The trunc (truncate) function is used throughout the formula - this simply means ignore any decimal places of the number being truncated.

[edit] Step one: Calculate the effective strength

math

See the following table for the various bonuses values:

Condition Bonus/Multiplier
Potion (note: addition not multiplier)
Strength potion 3 + floor(10% of level)
Super strength potion 5 + floor(15% of level)
Extreme strength potion 5 + floor(22% of level)
Zamorak brew 2 + floor(12% of level)
Dragon battleaxe special attack 10 + floor(.25*(floor(10% magic) + floor(10% range) + floor(10% defence) + floor(10% attack)))
Prayer
Burst of Strength 1.05
Superhuman Strength 1.1
Ultimate Strength 1.15
Chivalry 1.18
Piety 1.23
Other
Void melee armour 1.2
Black mask/Slayer helm (slayer tasks) 1.15
Salve amulet (undead) 1.15
Salve amulet (e) (undead) 1.2
Style (note: addition not multiplier)
Aggressive 3
Controlled 1
Accurate/Defensive 0

Remember that if you use the Dragon battleaxe special attack you cannot use another special attack right after unless the recover special attack potion is used or a person casts share energy upon you. Also note that the dragon battleaxe special attack raises your strength depending on the other levels

[edit] Step two: Calculate the base damage

math

If you are not using a special attack or effect:

math

Otherwise, continue to step three.

[edit] Step three: Calculate the bonus damage

math

The following special attack/effect bonuses apply:

Attack/Effect Multiplier
Special attacks
Armadyl godsword 1.34375
Bandos godsword 1.1825
Dragon dagger 1.1
Dragon halberd 1.1
Dragon longsword 1.15
Dragon mace 1.45
Saradomin or Zamorak godsword 1.075
Rune claws 1.1
Statius's warhammer 1.25
Vesta's longsword 1.2
Special effects
Berserker necklace + Obsidian Weapon 1.2
Castlewar brace 1.2
Special cases

The Keris's maximum hits (against kalphites or scarabites) is as follows:

math

math

This results in the maximum documented hit (outside of certain parts of quests) of 132 - using a Keris, a player with 99 strength can hit up to 132 on assigned Kalphites, using the best strength equipment, the Piety prayer, a black mask or a slayer helmet, and drinking a extreme strength potion.

Also note that Balmung, In theory, it is able to hit up to 170 when used with extreme potions, the Turmoil Curse and slayer helm with Dagannoths as a task. As of 12/20/09, the highest hit seen with Balmung is 106.

The Saradomin sword's special attack hit up to an extra 16 magic-based damage:

math

[edit] During quests/minigames

In the Dungeon of Tolna during A Soul's Bane quest, players could hit up to 200 on monsters in the rage room, however that damage is simply a player's normal damage times twenty, and doesn't give any experience.

When touching the Stone of Jas, all the combat stats excluding prayer will be boosted to 255. In this case, the max hit is currently unknown. Theoretically it is 230+ using the Dharoks special, however, since touching the stone also makes your hp always stay at 255, it would not work.

In the barbarian assault minigame you can hit a possible of your max hit +5 if your attacker level is 5 on the penance rangers and fighters.

During the 2009 Thanksgiving event, you can hit up to 199 damage with anything on the turkeys.

The highest possible hit against another player is in the safe minigame Castle Wars. Using the prayer Turmoil, and the potions Extreme attack and Extreme strength. With the equipment: Vesta's chainbody, Vesta's plateskirt, a Berserker helm, Dragon Boots, Amulet of strength, Berserker ring (i), Castlewar brace and an Armadyl Godsword, the special attack can hit 99 on a player holding a flag.