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Maximum melee hit

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Maximum melee hit is the maximum damage a player can deal in a melee combat. It is affected by player's strength, equipment and other bonuses such as prayer or potions.

Contents

[edit] Calculating your maximum melee hit

Note: The trunc (truncate) function is used throughout the formula - this simply means ignore any decimal places of the number being truncated.

[edit] Step one: Calculate the effective strength

math

See the following table for the various bonuses values:

Condition Bonus/Multiplier
Potion (note: addition not multiplier)
Strength potion 3 + floor(10% of level)
Super strength potion 5 + floor(15% of level)
Extreme strength potion 5 + floor(22% of level)
Zamorak brew 2 + floor(12% of level)
Dragon battleaxe special attack 10 + floor(.25*(floor(floor(10% magic) + floor(10% range) + floor(10% defence) + floor(10% attack))))
Prayer
Burst of Strength 1.05
Superhuman Strength 1.1
Ultimate Strength 1.15
Chivalry 1.18
Piety 1.23
Other
Void melee armour 1.2
Black mask/Slayer helm (slayer tasks) 1.15
Salve amulet (undead) 1.15
Salve amulet (e) (undead) 1.2
Style (note: addition not multiplier)
Aggressive 3
Controlled 1
Accurate/Defensive 0

Remember that if you use the Dragon battleaxe special attack you cannot use another special attack right after unless the recover special attack potion is used or a person casts share energy upon you. Also note that the dragon battleaxe special attack raises your strength depending on the other levels

[edit] Step two: Calculate the base damage

math

If you are not using a special attack or effect:

math

Otherwise, continue to step three.

[edit] Step three: Calculate the bonus damage

math

The following special attack/effect bonuses apply:

Attack/Effect Multiplier
Special attacks
Armadyl godsword 1.34375
Bandos godsword 1.1825
Dragon dagger 1.1
Dragon halberd 1.1
Dragon longsword 1.15
Dragon mace 1.45
Saradomin or Zamorak godsword 1.075
Rune claws 1.1
Statius's warhammer 1.25
Vesta's longsword 1.2
Special effects
Berserker necklace + Obsidian Weapon 1.2
Castlewar brace 1.2
Special cases

The Keris's maximum hits (against kalphites or scarabites) is as follows:

math

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This results in the maximum documented hit (outside of certain parts of quests) of 126 - using a Keris, a player with 99 strength can hit up to 126 on assigned Kalphites, using the best strength equipment, the Piety prayer, a black mask or a slayer helmet, and drinking a super strength potion.

The Saradomin sword's special attack hit up to an extra 16 magic-based damage:

math

[edit] During quests/minigames

In the Dungeon of Tolna during A Soul's Bane quest, players could hit up to 200 on monsters in the rage room, however that damage is simply a player's normal damage times twenty, and doesn't give any experience.

When touching the Stone of Jas, all the combat stats excluding prayer will be boosted to 255. In this case, the max hit is currently unknown. Theoretically it is 230+ using the Dharoks special, however, since touching the stone also makes your hp always stay at 255, it would not work.

In the barbarian assault minigame you can hit a possible of your max hit +5 if your attacker level is 5 on the penance rangers and fighters.

[edit] Source

  • Oblivion590, Legend Z5, Recklusfire1, Reaper X13, Shandlar, W I L M O T, Th3 Sun G0d, and Paleas. The Max Hit Formula. RuneScape Forums.