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Master wand

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This weapon has an off-hand variant: Mages' book
Master wand
Master wand
Release date 4 January 2006 (Update)
Members? Yes
Quest item? No
Tradeable? Yes
Equipable? Yes
Stackable? No
High alch 1,500 coins
Low alch 1,000 coins
Destroy Drop
Store price 240, 240, 2,400, 240 pizazz points
Exchange price 107,276 coins (info)
Buy limit 10
Examine A master level wand.
Weight 0.1 kg
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Master wand detail

The master wand is a wand that requires 60 Magic to wield. It can be obtained either by exchanging pizazz points at the Mage Training Arena or through purchase from another player. Purchasing the master wand from the Mage Training Arena requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment, and 240 Graveyard points, as well as a teacher wand to upgrade from. This can take up to 15-16 hours to complete from scratch.

With the Legacy Mode update, the master wand is now precisely equal to the grifolic wand in terms of stats and requirements; the latter is much cheaper and only costs 29,430.

If casting with a staff, one's spell damage is increased according to the staff, but cast speed is lower compared to a wand. If casting with a wand then one's spell damage is 100%, and cast speed is unaffected. When dual casting one's cast speed is doubled, but spell damage is reduced to 75%. The cost of runes can be offset by using a tome of frost for unlimited water runes for water spells.

Using a wand also allows the use of a shield, which can be very useful in boss fights where extra armour and lifepoints is needed to save food and take less damage, in comparison to only using a staff which does not allow the use of a shield. With the new shield abilities in the Evolution of Combat, a mage can use a wand and take full advantage of shield abilities such as Rejuvenate to heal, Reflect to deflect 50% of damage, Debilitate to reduce damage received, and Resonance to heal damage on the next attack received. Ultimate abilities such as Barricade can completely block all damage for 10 seconds and Immortality can reduce damage received by 25% for 30 seconds, making a wand a much better choice for allowing one to use these abilities to mage tank.

Combat Stats
Skill requirements
60 Magic-icon
Class Slot
Magic Magic Weapon slot
Weapons Main Off
Damage - -
Accuracy 1132 -
Style Spell-casting
Defence-icon Armour rating0
Constitution-icon Life bonus0
Prayer-icon Prayer bonus0
Style bonuses
Strength-icon0 Ranged-icon0 Magic-icon0
Attack speed
Interval: 2.4 seconds
Attack speed fastest
Master wand equipped
A player wielding a master wand


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