|Release date||4 January 2006 (Update)|
|High alch||1,500 coins|
|Low alch||1,000 coins|
|Store price|| 240, 240, 2,400, 240 pizazz points|
|Exchange price||301,265 coins (info)|
|Examine||A master level wand.|
The master wand is a wand that requires 60 Magic to wield. It can be obtained either by exchanging pizazz points at the Mage Training Arena or through purchase from another player. Purchasing the master wand from the Mage Training Arena requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment, and 240 Graveyard points, as well as a teacher wand to upgrade from. This can take up to 15-16 hours to complete from scratch.
If casting with a staff, one's spell damage is increased according to the staff, but cast speed is lower compared to a wand. If casting with a wand then one's spell damage is 100%, and cast speed is unaffected. When dual casting one's cast speed is doubled, but spell damage is reduced to 75%. The cost of runes can be offset by using a tome of frost for unlimited water runes for water spells.
Using a wand also allows the use of a shield, which can be useful in boss fights where extra armour and life points is needed to save food and take less damage, in comparison to only using a staff which does not allow the use of a shield. A mage can use a wand and take full advantage of shield abilities such as Rejuvenate to heal, Reflect to deflect 50% of damage, Debilitate to reduce damage received, and Resonance to heal damage on the next attack received. Ultimate abilities such as Barricade can completely block all damage for 10 seconds and Immortality can reduce damage received by 25% for 30 seconds, making a wand a much better choice for allowing one to use these abilities to mage tank.
A player wielding a master wand.
Interval: 2.4 seconds
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- On 2 September 2009, the master wand was amongst the few to receive the ability to cause 10% more magic damage. This was removed with the Evolution of Combat update, and the wand gained a magic critical hit bonus instead.
|Mage Training Arena||