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For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, Ice.

Malevolent helm detail
Malevolent helm chathead

Malevolent helm is tier 90 Melee power armour and it is made by combining 14 malevolent energy with a reinforcing plate, at 91 Smithing. It is part of the malevolent armour set.

The malevolent helm lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Once equipped, it instantly becomes untradeable, even if it has not been used in combat.

Losing the malevolent helm by being killed in the Wilderness will result in a percentage of the original malevolent energy being dropped on death, equal to how degraded it was, rounded down. For example, if the helm had 100% of its charges remaining, 14 malevolent energy would be dropped on death, and if it had 52% of its charges remaining, 7 would be dropped. This can be used to refund most of the cost of the helm, although the reinforcing plates are not returned.

A helm can be dyed using Barrows, Shadow, Third-Age, or blood dye to create the barrows, shadow, Third Age, or blood variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using malevolent energy.

Combat Stats
RequirementsDegradesMalevolent armour set equipped
90 Defence100,000 charges
ClassSlot
Attack MeleeHead slot
TierType
90Power armour
WeaponsMainOff
Damage--
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour435PvM: 0%PvP: 1.6875%
ConstitutionLife points0Style bonuses
PrayerPrayer2Strength23Ranged0Magic0
[FAQ][doc]

Smithing[]

Malevolent helm Malevolent helm
Smithing-Make-X GE icon
500 XP-6,086,571
Requirements
Smithing Smithing level91
P2P icon Members onlyYes
Materials
ItemQuantityPriceTotal
Malevolent energyMalevolent energy14368,7165,162,024
Reinforcing plateReinforcing plate1513,000513,000
Total price5,675,024

Disassembly[]

[FAQ] • [doc]
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