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For this item's augmented variant, see augmented malevolent greaves (blood).
For this item's (un)dyed variants, see Shadow, Barrows, undyed, Third Age.
[FAQ] • [doc]
Malevolent greaves (blood) detail

The blood-dyed malevolent greaves are part of the malevolent armour set. They are made by dyeing malevolent greaves with blood dye. This process is irreversible, and the dyed version is untradeable. They have the same combat bonuses as the regular malevolent greaves.

The greaves will degrade to a broken state after 100,000 charges of combat. They can be fully repaired using 34 malevolent energy (3% per energy) - reinforcing plates are not required.

Making blood dyed malevolent greaves costs 2,152,725,303 coins.

Combat Stats
RequirementsDegradesMalevolent armour set (blood) equipped
90 Defence100,000 charges
ClassSlot
Ranged RangedLegs slot
TierType
90Power armour
WeaponsMainOff
Damage--
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour479PvM: 0%PvP: 2.3625%
ConstitutionLife points0Style bonuses
PrayerPrayer2Strength29Ranged0Magic0
[FAQ][doc]

DisassemblyEdit

[FAQ] • [doc]