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For this item's augmented variant, see augmented malevolent greaves.
For this item's (un)dyed variants, see Shadow, Third Age, Barrows, blood.
[FAQ] • [doc]
Malevolent greaves detail

Malevolent greaves are tier 90 Melee power armour made by combining 28 malevolent energy with two reinforcing plates, at 92 Smithing. They are part of the malevolent armour set.

The malevolent greaves lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Once equipped, they instantly become untradeable, even if they have not been used in combat.

Losing the malevolent greaves by being killed in the Wilderness will result in a fraction of the original malevolent energy being dropped on death, based on how degraded they were, rounded down. For example, if the greaves had 52% of their charges remaining, 14 malevolent energy would be dropped on death. This can be used to refund most of the cost of the greaves, although the reinforcing plates are not returned.

A greaves can be dyed using Barrows, Shadow, Third-Age, or blood dye to create the barrows, shadow, Third Age, or blood variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using malevolent energy.

Combat Stats
RequirementsDegradesMalevolent armour set equipped
90 Defence100,000 charges
ClassSlot
Attack MeleeLegs slot
TierType
90Power armour
WeaponsMainOff
Damage--
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour479PvM: 0%PvP: 2.3625%
ConstitutionLife points0Style bonuses
PrayerPrayer2Strength29Ranged0Magic0
[FAQ][doc]

SmithingEdit

Malevolent greaves Malevolent greaves
Smithing-Make-X GE icon
1,000 XP-7,378,993
Requirements
Smithing Smithing level92
P2P icon Members onlyYes
Materials
ItemQuantityPriceTotal
Malevolent energyMalevolent energy28216,3106,056,680
Reinforcing plateReinforcing plate2476,257952,514
Total price7,009,194

DisassemblyEdit

[FAQ] • [doc]

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