|Release date||13 November 2013 (Update)|
|High alch||360,000 coins|
|Low alch||240,000 coins|
|Store price||Not sold|
|Exchange price||9,079,741 coins (info)|
|Examine||Armour infused with malevolent energy.|
Malevolent cuirass is level 90 Melee power armour, it can be made using 42 malevolent energy and 3 reinforcing plates at 93 Smithing. This item, along with the other pieces of the Malevolent armour, degrades after 60,000 hits in combat and will disintegrate after use. This item is not repairable.
Losing the Malevolent cuirass by being killed in the Wilderness will result in a percentage of the original malevolent energy being dropped on death, equal to how degraded it was, rounded down. For example, if the cuirass had 100% of its charges remaining, 42 malevolent energy would be dropped on death, and if it had 52% of its charges remaining, 21 would be dropped. This can be used to refund most of the cost of the cuirass, although the reinforcing plates are not returned.
There was a bug/change causing 1 energy to be returned, regardless of percentage, when killed in the Wilderness. This was fixed.
This armour can be dyed using barrows, shadow or third age dye to make the armour into the barrows, shadow or third age variants, respectively. This makes the armour untradeable, but it will not crumble to dust when it fully degrades; rather, it can be repaired for a monetary cost.
A player wearing the full Malevolent armour set.
|[view] • [talk]|